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- ** Executing...
- ** Command: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 4 threads
- materialPath: D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.vmf
- Patching WVT material: maps/jump_toot_a4/nature/blendconcretetograss001_wvt_patch
- Patching WVT material: maps/jump_toot_a4/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 62 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (154130 bytes)
- Placing detail props : 0...1...2...3...4...5...Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- 6Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- .Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
- ..7...8...9...10
- Compacting texture/material tables...
- Reduced 1061 texinfos to 560
- Reduced 28 texdatas to 22 (909 bytes to 663)
- Writing D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
- Wrote ZIP buffer, estimated size 109336, actual size 108184
- 3 seconds elapsed
- ** Executing...
- ** Command: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4"
- Valve Software - vvis.exe (Oct 14 2017)
- 4 threads
- reading d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
- reading d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.prt
- 627 portalclusters
- 1799 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Optimized: 456 visible clusters (0.38%)
- Total clusters visible: 121389
- Average clusters visible: 193
- Building PAS...
- Average clusters audible: 508
- visdatasize:85267 compressed from 100320
- writing d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
- Setting up ray-trace acceleration structure... Done (0.49 seconds)
- 3833 faces
- 8991688 square feet [1294803072.00 square inches]
- 171 Displacements
- 1707835 Square Feet [245928352.00 Square Inches]
- 3833 patches before subdivision
- 234569 patches after subdivision
- sun extent from map=0.104528
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
- light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 128.000000
- light has _fifty_percent_distance of 416.000000 but _zero_percent_distance of 192.000000
- 37 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
- transfers 24561390, max 586
- transfer lists: 187.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(207595, 179438, 148327)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(29056, 21545, 15412)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4390, 2750, 1646)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(686, 366, 185)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(110, 50, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(18, 7, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1653 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 12 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 67/1024 3216/49152 ( 6.5%)
- brushes 384/8192 4608/98304 ( 4.7%)
- brushsides 2416/65536 19328/524288 ( 3.7%)
- planes 1200/65536 24000/1310720 ( 1.8%)
- vertexes 5853/65536 70236/786432 ( 8.9%)
- nodes 1600/65536 51200/2097152 ( 2.4%)
- texinfos 560/12288 40320/884736 ( 4.6%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 171/0 30096/0 ( 0.0%)
- disp_verts 13851/0 277020/0 ( 0.0%)
- disp_tris 21888/0 43776/0 ( 0.0%)
- disp_lmsamples 2647952/0 2647952/0 ( 0.0%)
- faces 3833/65536 214648/3670016 ( 5.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1250/65536 70000/3670016 ( 1.9%)
- leaves 1668/65536 53376/2097152 ( 2.5%)
- leaffaces 4304/65536 8608/131072 ( 6.6%)
- leafbrushes 1411/65536 2822/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22492/512000 89968/2048000 ( 4.4%)
- edges 13154/256000 52616/1024000 ( 5.1%)
- LDR worldlights 37/8192 3256/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 245/32768 2450/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3801/65536 7602/131072 ( 5.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 16160444/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 85267/16777216 ( 0.5%)
- entdata [variable] 31219/393216 ( 7.9%)
- LDR ambient table 1668/65536 6672/262144 ( 2.5%)
- HDR ambient table 1668/65536 6672/262144 ( 2.5%)
- LDR leaf ambient 8283/65536 231924/1835008 (12.6%)
- HDR leaf ambient 1668/65536 46704/1835008 ( 2.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 108184/0 ( 0.0%)
- physics [variable] 154130/4194304 ( 3.7%)
- physics terrain [variable] 43085/1048576 ( 4.1%)
- Level flags = 0
- Total triangle count: 9778
- Writing d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
- 48 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf\maps\jump_toot_a4.bsp"
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