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toot_a5 comile log

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Feb 22nd, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.vmf
  10. Patching WVT material: maps/jump_toot_a4/nature/blendconcretetograss001_wvt_patch
  11. Patching WVT material: maps/jump_toot_a4/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 62 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (1) (154130 bytes)
  38. Placing detail props : 0...1...2...3...4...5...Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  39. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  40. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  41. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  42. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  43. 6Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  44. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  45. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  46. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  47. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  48. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  49. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  50. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  51. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  52. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  53. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  54. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  55. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  56. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  57. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  58. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  59. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  60. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  61. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  62. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  63. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  64. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  65. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  66. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  67. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  68. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  69. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  70. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  71. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  72. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  73. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  74. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  75. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  76. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  77. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  78. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  79. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  80. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  81. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  82. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  83. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  84. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  85. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  86. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  87. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  88. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  89. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  90. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  91. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  92. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  93. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  94. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  95. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  96. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  97. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  98. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  99. .Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  100. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  101. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  102. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  103. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  104. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  105. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  106. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  107. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  108. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  109. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  110. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  111. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  112. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  113. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  114. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  115. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  116. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  117. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  118. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  119. Material NATURE/BLENDCONCRETETOGRASS001 uses unknown detail object type tf_forest_grass!
  120. ..7...8...9...10
  121. Compacting texture/material tables...
  122. Reduced 1061 texinfos to 560
  123. Reduced 28 texdatas to 22 (909 bytes to 663)
  124. Writing D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
  125. Wrote ZIP buffer, estimated size 109336, actual size 108184
  126. 3 seconds elapsed
  127.  
  128. ** Executing...
  129. ** Command: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  130. ** Parameters: -game "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4"
  131.  
  132. Valve Software - vvis.exe (Oct 14 2017)
  133. 4 threads
  134. reading d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
  135. reading d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.prt
  136. 627 portalclusters
  137. 1799 numportals
  138. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
  140. Optimized: 456 visible clusters (0.38%)
  141. Total clusters visible: 121389
  142. Average clusters visible: 193
  143. Building PAS...
  144. Average clusters audible: 508
  145. visdatasize:85267 compressed from 100320
  146. writing d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
  147. 5 seconds elapsed
  148.  
  149. ** Executing...
  150. ** Command: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  151. ** Parameters: -game "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4"
  152.  
  153. Valve Software - vrad.exe SSE (Oct 14 2017)
  154.  
  155. Valve Radiosity Simulator
  156. 4 threads
  157. [Reading texlights from 'lights.rad']
  158. unknown light specifier type - lights
  159.  
  160. [56 texlights parsed from 'lights.rad']
  161.  
  162. Loading d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
  163. Setting up ray-trace acceleration structure... Done (0.49 seconds)
  164. 3833 faces
  165. 8991688 square feet [1294803072.00 square inches]
  166. 171 Displacements
  167. 1707835 Square Feet [245928352.00 Square Inches]
  168. 3833 patches before subdivision
  169. 234569 patches after subdivision
  170. sun extent from map=0.104528
  171. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  172. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  173. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  174. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  175. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  176. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  177. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  178. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  179. light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
  180. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 40.000000
  181. light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
  182. light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
  183. light has _fifty_percent_distance of 160.000000 but _zero_percent_distance of 40.000000
  184. light has _fifty_percent_distance of 384.000000 but _zero_percent_distance of 128.000000
  185. light has _fifty_percent_distance of 416.000000 but _zero_percent_distance of 192.000000
  186. 37 direct lights
  187. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
  188. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
  189. transfers 24561390, max 586
  190. transfer lists: 187.4 megs
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #1 added RGB(207595, 179438, 148327)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #2 added RGB(29056, 21545, 15412)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #3 added RGB(4390, 2750, 1646)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  198. Bounce #4 added RGB(686, 366, 185)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #5 added RGB(110, 50, 21)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #6 added RGB(18, 7, 2)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #7 added RGB(3, 1, 0)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #8 added RGB(1, 0, 0)
  207. Build Patch/Sample Hash Table(s).....Done<0.1653 sec>
  208. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  209. FinalLightFace Done
  210. 0 of 12 (0% of) surface lights went in leaf ambient cubes.
  211. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  212. Writing leaf ambient...done
  213. Ready to Finish
  214.  
  215. Object names Objects/Maxobjs Memory / Maxmem Fullness
  216. ------------ --------------- --------------- --------
  217. models 67/1024 3216/49152 ( 6.5%)
  218. brushes 384/8192 4608/98304 ( 4.7%)
  219. brushsides 2416/65536 19328/524288 ( 3.7%)
  220. planes 1200/65536 24000/1310720 ( 1.8%)
  221. vertexes 5853/65536 70236/786432 ( 8.9%)
  222. nodes 1600/65536 51200/2097152 ( 2.4%)
  223. texinfos 560/12288 40320/884736 ( 4.6%)
  224. texdata 22/2048 704/65536 ( 1.1%)
  225. dispinfos 171/0 30096/0 ( 0.0%)
  226. disp_verts 13851/0 277020/0 ( 0.0%)
  227. disp_tris 21888/0 43776/0 ( 0.0%)
  228. disp_lmsamples 2647952/0 2647952/0 ( 0.0%)
  229. faces 3833/65536 214648/3670016 ( 5.8%)
  230. hdr faces 0/65536 0/3670016 ( 0.0%)
  231. origfaces 1250/65536 70000/3670016 ( 1.9%)
  232. leaves 1668/65536 53376/2097152 ( 2.5%)
  233. leaffaces 4304/65536 8608/131072 ( 6.6%)
  234. leafbrushes 1411/65536 2822/131072 ( 2.2%)
  235. areas 2/256 16/2048 ( 0.8%)
  236. surfedges 22492/512000 89968/2048000 ( 4.4%)
  237. edges 13154/256000 52616/1024000 ( 5.1%)
  238. LDR worldlights 37/8192 3256/720896 ( 0.5%)
  239. HDR worldlights 0/8192 0/720896 ( 0.0%)
  240. leafwaterdata 6/32768 72/393216 ( 0.0%)
  241. waterstrips 245/32768 2450/327680 ( 0.7%)
  242. waterverts 0/65536 0/786432 ( 0.0%)
  243. waterindices 3801/65536 7602/131072 ( 5.8%)
  244. cubemapsamples 0/1024 0/16384 ( 0.0%)
  245. overlays 0/512 0/180224 ( 0.0%)
  246. LDR lightdata [variable] 16160444/0 ( 0.0%)
  247. HDR lightdata [variable] 0/0 ( 0.0%)
  248. visdata [variable] 85267/16777216 ( 0.5%)
  249. entdata [variable] 31219/393216 ( 7.9%)
  250. LDR ambient table 1668/65536 6672/262144 ( 2.5%)
  251. HDR ambient table 1668/65536 6672/262144 ( 2.5%)
  252. LDR leaf ambient 8283/65536 231924/1835008 (12.6%)
  253. HDR leaf ambient 1668/65536 46704/1835008 ( 2.5%)
  254. occluders 0/0 0/0 ( 0.0%)
  255. occluder polygons 0/0 0/0 ( 0.0%)
  256. occluder vert ind 0/0 0/0 ( 0.0%)
  257. detail props [variable] 1/12 ( 8.3%)
  258. static props [variable] 1/12 ( 8.3%)
  259. pakfile [variable] 108184/0 ( 0.0%)
  260. physics [variable] 154130/4194304 ( 3.7%)
  261. physics terrain [variable] 43085/1048576 ( 4.1%)
  262.  
  263. Level flags = 0
  264.  
  265. Total triangle count: 9778
  266. Writing d:\spiele\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp
  267. 48 seconds elapsed
  268.  
  269. ** Executing...
  270. ** Command: Copy File
  271. ** Parameters: "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_toot_a4.bsp" "D:\Spiele\Steam\SteamApps\common\Team Fortress 2\tf\maps\jump_toot_a4.bsp"
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