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- class el_flame_strike_ta_sound extends Emitter;
- #exec Texture Import File=Images\fx_m_t0072.dds Name=fx_m_t0072 Mips=Off MASKED=1
- #exec Texture Import File=Images\fx_m_t0034.dds Name=fx_m_t0034 Mips=Off MASKED=1
- defaultproperties{
- Begin Object Class=MeshEmitter Name=MeshEmitter1
- StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Fire.firebomb00'
- UseMeshBlendMode=false
- RenderTwoSided=true
- ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
- ColorScale(1)=(RelativeTime=0.285714,Color=(B=255,G=255,R=255,A=255))
- ColorScale(2)=(RelativeTime=0.771429,Color=(B=41,G=40,R=96,A=255))
- ColorScale(3)=(RelativeTime=1.000000,Color=(B=1,G=0,R=57,A=255))
- Opacity=0.680000
- FadeOutStartTime=0.208000
- FadeOut=true
- MaxParticles=2
- RespawnDeadParticles=false
- Name="FireRing"
- StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=-7.000000,Max=7.000000))
- SpinParticles=true
- SpinsPerSecondRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
- StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
- UseSizeScale=true
- UseRegularSizeScale=false
- SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.000000)
- SizeScale(1)=(RelativeTime=0.060000,RelativeSize=2.000000)
- SizeScale(2)=(RelativeTime=0.280000,RelativeSize=2.700000)
- SizeScale(3)=(RelativeTime=1.000000,RelativeSize=3.500000)
- StartSizeRange=(X=(Min=0.130000,Max=0.130000),Y=(Min=0.130000,Max=0.130000),Z=(Min=0.200000,Max=0.200000))
- InitialParticlesPerSecond=10.000000
- AutomaticInitialSpawning=false
- DrawStyle=PTDS_Darken
- LifetimeRange=(Min=0.600000,Max=0.800000)
- InitialDelayRange=(Min=0.120000,Max=0.120000)
- StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=3.600000,Max=7.200000))
- End Object
- Emitters(0)="MeshEmitter1"
- Begin Object Class=SpriteEmitter Name=SpriteEmitter6
- Acceleration=(X=0.000000,Y=0.000000,Z=-100.000000)
- ColorScale(0)=(RelativeTime=0.000000,Color=(B=227,G=199,R=198,A=255))
- ColorScale(1)=(RelativeTime=0.075000,Color=(B=255,G=255,R=255,A=255))
- ColorScale(2)=(RelativeTime=0.157143,Color=(B=51,G=193,R=255,A=255))
- ColorScale(3)=(RelativeTime=0.275000,Color=(B=0,G=52,R=206,A=255))
- ColorScale(4)=(RelativeTime=0.385714,Color=(B=0,G=0,R=138,A=255))
- ColorScale(5)=(RelativeTime=0.721429,Color=(B=21,G=21,R=40,A=255))
- ColorScale(6)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255))
- Opacity=0.600000
- FadeOutStartTime=0.432000
- FadeOut=true
- FadeInEndTime=0.144000
- FadeIn=true
- MaxParticles=20
- RespawnDeadParticles=false
- Name="smoke"
- StartLocationOffset=(X=0.000000,Y=0.000000,Z=-5.000000)
- StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=0.000000,Max=0.000000))
- StartLocationShape=PTLS_Polar
- StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=150.000000),Z=(Min=18.000000,Max=18.000000))
- SpinParticles=true
- SpinsPerSecondRange=(X=(Min=0.000000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
- StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
- UseSizeScale=true
- UseRegularSizeScale=false
- UniformSize=true
- SizeScale(0)=(RelativeTime=0.090000,RelativeSize=2.000000)
- SizeScale(1)=(RelativeTime=0.230000,RelativeSize=4.000000)
- SizeScale(2)=(RelativeTime=0.330000,RelativeSize=2.000000)
- SizeScale(3)=(RelativeTime=0.630000,RelativeSize=1.500000)
- SizeScale(4)=(RelativeTime=1.000000,RelativeSize=1.000000)
- StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000))
- InitialParticlesPerSecond=80.000000
- AutomaticInitialSpawning=false
- DrawStyle=PTDS_AlphaDarken
- Texture=Texture'Corasonskill.fx_m_t0072'
- TextureUSubdivisions=4
- TextureVSubdivisions=4
- SubdivisionStart=1
- SubdivisionEnd=15
- LifetimeRange=(Min=0.680000,Max=0.880000)
- StartVelocityRange=(X=(Min=-6.000000,Max=6.000000),Y=(Min=-6.000000,Max=6.000000),Z=(Min=150.000000,Max=150.000000))
- End Object
- Emitters(1)="SpriteEmitter6"
- Begin Object Class=SpriteEmitter Name=SpriteEmitter7
- Acceleration=(X=0.000000,Y=0.000000,Z=-60.000004)
- ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
- ColorScale(1)=(RelativeTime=0.442857,Color=(B=207,G=206,R=255,A=255))
- ColorScale(2)=(RelativeTime=0.703571,Color=(B=30,G=21,R=130,A=255))
- ColorScale(3)=(RelativeTime=1.000000,Color=(B=2,G=2,R=2,A=255))
- Opacity=0.550000
- FadeOutStartTime=0.100000
- FadeOut=true
- MaxParticles=8
- RespawnDeadParticles=false
- Name="Flame"
- StartLocationOffset=(X=0.000000,Y=0.000000,Z=-1.000000)
- StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=0.000000,Max=0.000000))
- StartLocationShape=PTLS_Polar
- StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=50.000000,Max=120.000000),Z=(Min=12.000000,Max=12.000000))
- SpinParticles=true
- SpinsPerSecondRange=(X=(Min=0.000000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
- StartSpinRange=(X=(Min=-0.050000,Max=0.050000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
- UseSizeScale=true
- UseRegularSizeScale=false
- UniformSize=true
- SizeScale(0)=(RelativeTime=0.120000,RelativeSize=19.000000)
- SizeScale(1)=(RelativeTime=0.130000,RelativeSize=14.500000)
- SizeScale(2)=(RelativeTime=0.220000,RelativeSize=13.000000)
- SizeScale(3)=(RelativeTime=1.000000,RelativeSize=11.000000)
- StartSizeRange=(X=(Min=1.500000,Max=2.000000),Y=(Min=1.500000,Max=2.000000),Z=(Min=1.500000,Max=2.000000))
- InitialParticlesPerSecond=30.000000
- AutomaticInitialSpawning=false
- DrawStyle=PTDS_Darken
- Texture=Texture'Corasonskill.fx_m_t0034'
- TextureUSubdivisions=2
- TextureVSubdivisions=2
- UseRandomSubdivision=true
- SubdivisionEnd=2
- LifetimeRange=(Min=0.200000,Max=0.400000)
- StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=100.000000,Max=100.000000))
- End Object
- Emitters(2)="SpriteEmitter7"
- SpawnSound(0)=Sound'SkillSound.flame_strike.flame_strike_explotion'
- SoundRadius=30.000000
- SoundVolume=250.000000
- bNoDelete=false
- DrawScale=0.050000
- bDirectional=true
- }
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