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May 7th, 2020
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  1. class el_flame_strike_ta_sound extends Emitter;
  2.  
  3. #exec Texture Import File=Images\fx_m_t0072.dds Name=fx_m_t0072 Mips=Off MASKED=1
  4. #exec Texture Import File=Images\fx_m_t0034.dds Name=fx_m_t0034 Mips=Off MASKED=1
  5.  
  6. defaultproperties{
  7. Begin Object Class=MeshEmitter Name=MeshEmitter1
  8. StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Fire.firebomb00'
  9. UseMeshBlendMode=false
  10. RenderTwoSided=true
  11. ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
  12. ColorScale(1)=(RelativeTime=0.285714,Color=(B=255,G=255,R=255,A=255))
  13. ColorScale(2)=(RelativeTime=0.771429,Color=(B=41,G=40,R=96,A=255))
  14. ColorScale(3)=(RelativeTime=1.000000,Color=(B=1,G=0,R=57,A=255))
  15. Opacity=0.680000
  16. FadeOutStartTime=0.208000
  17. FadeOut=true
  18. MaxParticles=2
  19. RespawnDeadParticles=false
  20. Name="FireRing"
  21. StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=-7.000000,Max=7.000000))
  22. SpinParticles=true
  23. SpinsPerSecondRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
  24. StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
  25. UseSizeScale=true
  26. UseRegularSizeScale=false
  27. SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.000000)
  28. SizeScale(1)=(RelativeTime=0.060000,RelativeSize=2.000000)
  29. SizeScale(2)=(RelativeTime=0.280000,RelativeSize=2.700000)
  30. SizeScale(3)=(RelativeTime=1.000000,RelativeSize=3.500000)
  31. StartSizeRange=(X=(Min=0.130000,Max=0.130000),Y=(Min=0.130000,Max=0.130000),Z=(Min=0.200000,Max=0.200000))
  32. InitialParticlesPerSecond=10.000000
  33. AutomaticInitialSpawning=false
  34. DrawStyle=PTDS_Darken
  35. LifetimeRange=(Min=0.600000,Max=0.800000)
  36. InitialDelayRange=(Min=0.120000,Max=0.120000)
  37. StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=3.600000,Max=7.200000))
  38. End Object
  39. Emitters(0)="MeshEmitter1"
  40. Begin Object Class=SpriteEmitter Name=SpriteEmitter6
  41. Acceleration=(X=0.000000,Y=0.000000,Z=-100.000000)
  42. ColorScale(0)=(RelativeTime=0.000000,Color=(B=227,G=199,R=198,A=255))
  43. ColorScale(1)=(RelativeTime=0.075000,Color=(B=255,G=255,R=255,A=255))
  44. ColorScale(2)=(RelativeTime=0.157143,Color=(B=51,G=193,R=255,A=255))
  45. ColorScale(3)=(RelativeTime=0.275000,Color=(B=0,G=52,R=206,A=255))
  46. ColorScale(4)=(RelativeTime=0.385714,Color=(B=0,G=0,R=138,A=255))
  47. ColorScale(5)=(RelativeTime=0.721429,Color=(B=21,G=21,R=40,A=255))
  48. ColorScale(6)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255))
  49. Opacity=0.600000
  50. FadeOutStartTime=0.432000
  51. FadeOut=true
  52. FadeInEndTime=0.144000
  53. FadeIn=true
  54. MaxParticles=20
  55. RespawnDeadParticles=false
  56. Name="smoke"
  57. StartLocationOffset=(X=0.000000,Y=0.000000,Z=-5.000000)
  58. StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=0.000000,Max=0.000000))
  59. StartLocationShape=PTLS_Polar
  60. StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=150.000000),Z=(Min=18.000000,Max=18.000000))
  61. SpinParticles=true
  62. SpinsPerSecondRange=(X=(Min=0.000000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
  63. StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
  64. UseSizeScale=true
  65. UseRegularSizeScale=false
  66. UniformSize=true
  67. SizeScale(0)=(RelativeTime=0.090000,RelativeSize=2.000000)
  68. SizeScale(1)=(RelativeTime=0.230000,RelativeSize=4.000000)
  69. SizeScale(2)=(RelativeTime=0.330000,RelativeSize=2.000000)
  70. SizeScale(3)=(RelativeTime=0.630000,RelativeSize=1.500000)
  71. SizeScale(4)=(RelativeTime=1.000000,RelativeSize=1.000000)
  72. StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=15.000000,Max=15.000000),Z=(Min=15.000000,Max=15.000000))
  73. InitialParticlesPerSecond=80.000000
  74. AutomaticInitialSpawning=false
  75. DrawStyle=PTDS_AlphaDarken
  76. Texture=Texture'Corasonskill.fx_m_t0072'
  77. TextureUSubdivisions=4
  78. TextureVSubdivisions=4
  79. SubdivisionStart=1
  80. SubdivisionEnd=15
  81. LifetimeRange=(Min=0.680000,Max=0.880000)
  82. StartVelocityRange=(X=(Min=-6.000000,Max=6.000000),Y=(Min=-6.000000,Max=6.000000),Z=(Min=150.000000,Max=150.000000))
  83. End Object
  84. Emitters(1)="SpriteEmitter6"
  85. Begin Object Class=SpriteEmitter Name=SpriteEmitter7
  86. Acceleration=(X=0.000000,Y=0.000000,Z=-60.000004)
  87. ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
  88. ColorScale(1)=(RelativeTime=0.442857,Color=(B=207,G=206,R=255,A=255))
  89. ColorScale(2)=(RelativeTime=0.703571,Color=(B=30,G=21,R=130,A=255))
  90. ColorScale(3)=(RelativeTime=1.000000,Color=(B=2,G=2,R=2,A=255))
  91. Opacity=0.550000
  92. FadeOutStartTime=0.100000
  93. FadeOut=true
  94. MaxParticles=8
  95. RespawnDeadParticles=false
  96. Name="Flame"
  97. StartLocationOffset=(X=0.000000,Y=0.000000,Z=-1.000000)
  98. StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=0.000000,Max=0.000000))
  99. StartLocationShape=PTLS_Polar
  100. StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=50.000000,Max=120.000000),Z=(Min=12.000000,Max=12.000000))
  101. SpinParticles=true
  102. SpinsPerSecondRange=(X=(Min=0.000000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
  103. StartSpinRange=(X=(Min=-0.050000,Max=0.050000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
  104. UseSizeScale=true
  105. UseRegularSizeScale=false
  106. UniformSize=true
  107. SizeScale(0)=(RelativeTime=0.120000,RelativeSize=19.000000)
  108. SizeScale(1)=(RelativeTime=0.130000,RelativeSize=14.500000)
  109. SizeScale(2)=(RelativeTime=0.220000,RelativeSize=13.000000)
  110. SizeScale(3)=(RelativeTime=1.000000,RelativeSize=11.000000)
  111. StartSizeRange=(X=(Min=1.500000,Max=2.000000),Y=(Min=1.500000,Max=2.000000),Z=(Min=1.500000,Max=2.000000))
  112. InitialParticlesPerSecond=30.000000
  113. AutomaticInitialSpawning=false
  114. DrawStyle=PTDS_Darken
  115. Texture=Texture'Corasonskill.fx_m_t0034'
  116. TextureUSubdivisions=2
  117. TextureVSubdivisions=2
  118. UseRandomSubdivision=true
  119. SubdivisionEnd=2
  120. LifetimeRange=(Min=0.200000,Max=0.400000)
  121. StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=100.000000,Max=100.000000))
  122. End Object
  123. Emitters(2)="SpriteEmitter7"
  124. SpawnSound(0)=Sound'SkillSound.flame_strike.flame_strike_explotion'
  125. SoundRadius=30.000000
  126. SoundVolume=250.000000
  127. bNoDelete=false
  128. DrawScale=0.050000
  129. bDirectional=true
  130. }
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