DankParrot

env_world_lighting

Apr 17th, 2019
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Java 1.51 KB | None | 0 0
  1. @pointclass iconsprite("materials/editor/light_env.vmat") global( worldlighting ) worldlighting() = env_world_lighting :
  2.     "Internal entity dictating how global illumination is treated in-game"
  3. [
  4.     method(choices) : "Method" : 1 =
  5.     [
  6.         0 : "Discard"
  7.         1 : "Bake Static Lighting"
  8.         2 : "Ambient Occlusion"
  9.         3 : "Quasi-Realtime Radiosity (Experimental)"
  10.     ]
  11.     primary_transfer_num_directional_samples(integer) : "Primary Transfer Samples" : 4096
  12.     secondary_transfer_num_directional_samples(integer) : "Secondary Transfer Samples" : 4096
  13.     primary_transfer_count(integer) : "Primary Transfer Count" : 32
  14.     primary_sky_transfer_count(integer) : "Primary Sky Transfer Count" : 16
  15.     secondary_transfer_count(integer) : "Secondary Transfer Count" : 32
  16.     secondary_sky_transfer_count(integer) : "Secondary Sky Transfer Count" : 8
  17.     keep_realtime_radiosity_data(boolean) : "Keep Realtime Radiosity Data" : 1
  18.     autogen_irrads(boolean) : "Automatically Generate Irradiance Volumes" : 0
  19.     autogen_irrads_width(float) : "Width of Auto-Generated Irradiance Volumes" : "2048.0"
  20.     autogen_irrads_voxelsize(float) : "Voxel Size of Auto-Generated Irradiance Volumes" : "96.0"
  21.     autogen_irrads_softness(float) : "Soft Overlap of Auto-Generated Irradiance Volumes" : "256.0"
  22.     autogen_irrads_fademindist(float) : "Start Fade Dist of Auto-Generated Irradiance Volumes" : "1024.0"
  23.     autogen_irrads_fadeaxdist(float) : "End Fade Dist of Auto-Generated Irradiance Volumes" : "1536.0"
  24. ]
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