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Jevil

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Jan 19th, 2020
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  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros  
  7. --Edited by XKxngSupremeX  and StarzoZero          --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,enzoflo1 = enzoflo1,game
  20. local RealPlayer = enzoflo1
  21. do
  22.     local rp = RealPlayer
  23.     script.Parent = rp.Character
  24.    
  25.     --RemoteEvent for communicating
  26.     local Event = Instance.new("RemoteEvent")
  27.     Event.Name = "UserInput_Event"
  28.  
  29.     --Fake event to make stuff like Mouse.KeyDown work
  30.     local function fakeEvent()
  31.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32.         t.connect = t.Connect
  33.         return t
  34.     end
  35.  
  36.     --Creating fake input objects with fake variables
  37.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41.     end}
  42.     --Merged 2 functions into one by checking amount of arguments
  43.     CAS.UnbindAction = CAS.BindAction
  44.  
  45.     --This function will trigger the events that have been :Connect()'ed
  46.     local function te(self,ev,...)
  47.         local t = m[ev]
  48.         if t and t._fakeEvent then
  49.             for _,f in pairs(t.Functions) do
  50.                 f(...)
  51.             end
  52.         end
  53.     end
  54.     m.TrigEvent = te
  55.     UIS.TrigEvent = te
  56.  
  57.     Event.OnServerEvent:Connect(function(plr,io)
  58.         if plr~=rp then return end
  59.         m.Target = io.Target
  60.         m.Hit = io.Hit
  61.         if not io.isMouse then
  62.             local b = io.UserInputState == Enum.UserInputState.Begin
  63.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65.             end
  66.             for _,t in pairs(CAS.Actions) do
  67.                 for _,k in pairs(t.Keys) do
  68.                     if k==io.KeyCode then
  69.                         t.Function(t.Name,io.UserInputState,io)
  70.                     end
  71.                 end
  72.             end
  73.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75.         end
  76.     end)
  77.     Event.Parent = NLS([==[
  78.     local Player = game:GetService("Players").LocalPlayer
  79.     local Event = script:WaitForChild("UserInput_Event")
  80.  
  81.     local Mouse = Player:GetMouse()
  82.     local UIS = game:GetService("UserInputService")
  83.     local input = function(io,a)
  84.         if a then return end
  85.         --Since InputObject is a client-side instance, we create and pass table instead
  86.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87.     end
  88.     UIS.InputBegan:Connect(input)
  89.     UIS.InputEnded:Connect(input)
  90.  
  91.     local h,t
  92.     --Give the server mouse data 30 times every second, but only if the values changed
  93.     --If player is not moving their mouse, client won't fire events
  94.     while wait(1/30) do
  95.         if h~=Mouse.Hit or t~=Mouse.Target then
  96.             h,t=Mouse.Hit,Mouse.Target
  97.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  98.         end
  99.     end]==],Player.Character)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local _rg = game
  104.  
  105.     --Metatable for fake service
  106.     local fsmt = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then return s[k] end
  110.         end,
  111.         __newindex = function(self,k,v)
  112.             local s = rawget(self,"_RealService")
  113.             if s then s[k]=v end
  114.         end,
  115.         __call = function(self,...)
  116.             local s = rawget(self,"_RealService")
  117.             if s then return s(...) end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122.         return setmetatable(t,fsmt)
  123.     end
  124.  
  125.     --Fake game object
  126.     local g = {
  127.         GetService = function(self,s)
  128.             return self[s]
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.     }
  136.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137.     g.service = g.GetService
  138.    
  139.     g.RunService = FakeService({
  140.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  141.         BindToRenderStep = function(self,name,_,fun)
  142.             self._btrs[name] = self.Heartbeat:Connect(fun)
  143.         end,
  144.         UnbindFromRenderStep = function(self,name)
  145.             self._btrs[name]:Disconnect()
  146.         end,
  147.     },"RunService")
  148.  
  149.     setmetatable(g,{
  150.         __index=function(self,s)
  151.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  152.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153.         end,
  154.         __newindex = fsmt.__newindex,
  155.         __call = fsmt.__call
  156.     })
  157.     --Changing owner to fake player object to support owner:GetMouse()
  158.     game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216.     local w = Instance.new("Weld", a)
  217.     w.Part0 = a
  218.     w.Part1 = b
  219.     w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3327288610"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228.     340106355, --Nefl Crystals
  229.     927529620, --Dimension
  230.     876981900, --Fantasy
  231.     398987889, --Ordinary Days
  232.     1117396305, --Oh wait, it's you.
  233.     885996042, --Action Winter Journey
  234.     919231299, --Sprawling Idiot Effigy
  235.     743466274, --Good Day Sunshine
  236.     727411183, --Knife Fight
  237.     1402748531, --The Earth Is Counting On You!
  238.     595230126 --Robot Language
  239.     }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328.     tf = tf + s
  329.     if tf >= frame then
  330.         if allowframeloss then
  331.             script.Heartbeat:Fire()
  332.             lastframe = tick()
  333.         else
  334.             for i = 1, math.floor(tf / frame) do
  335.                 script.Heartbeat:Fire()
  336.             end
  337.             lastframe = tick()
  338.         end
  339.         if tossremainder then
  340.             tf = 0
  341.         else
  342.             tf = tf - frame * math.floor(tf / frame)
  343.         end
  344.     end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354.     if num == 0 or num == nil then
  355.         game:service("RunService").Stepped:wait(0)
  356.     else
  357.         for i = 0, num do
  358.             game:service("RunService").Stepped:wait(0)
  359.         end
  360.     end
  361. end
  362. function thread(f)
  363.     coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366.     local qa = {
  367.         QuaternionFromCFrame(a)
  368.     }
  369.     local qb = {
  370.         QuaternionFromCFrame(b)
  371.     }
  372.     local ax, ay, az = a.x, a.y, a.z
  373.     local bx, by, bz = b.x, b.y, b.z
  374.     local _t = 1 - t
  375.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379.     local trace = m00 + m11 + m22
  380.     if trace > 0 then
  381.         local s = math.sqrt(1 + trace)
  382.         local recip = 0.5 / s
  383.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384.     else
  385.         local i = 0
  386.         if m00 < m11 then
  387.             i = 1
  388.         end
  389.         if m22 > (i == 0 and m00 or m11) then
  390.             i = 2
  391.         end
  392.         if i == 0 then
  393.             local s = math.sqrt(m00 - m11 - m22 + 1)
  394.             local recip = 0.5 / s
  395.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396.         elseif i == 1 then
  397.             local s = math.sqrt(m11 - m22 - m00 + 1)
  398.             local recip = 0.5 / s
  399.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400.         elseif i == 2 then
  401.             local s = math.sqrt(m22 - m00 - m11 + 1)
  402.             local recip = 0.5 / s
  403.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404.         end
  405.     end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408.     local xs, ys, zs = x + x, y + y, z + z
  409.     local wx, wy, wz = w * xs, w * ys, w * zs
  410.     local xx = x * xs
  411.     local xy = x * ys
  412.     local xz = x * zs
  413.     local yy = y * ys
  414.     local yz = y * zs
  415.     local zz = z * zs
  416.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420.     local startInterp, finishInterp
  421.     if cosTheta >= 1.0E-4 then
  422.         if 1 - cosTheta > 1.0E-4 then
  423.             local theta = math.acos(cosTheta)
  424.             local invSinTheta = 1 / Sin(theta)
  425.             startInterp = Sin((1 - t) * theta) * invSinTheta
  426.             finishInterp = Sin(t * theta) * invSinTheta
  427.         else
  428.             startInterp = 1 - t
  429.             finishInterp = t
  430.         end
  431.     elseif 1 + cosTheta > 1.0E-4 then
  432.         local theta = math.acos(-cosTheta)
  433.         local invSinTheta = 1 / Sin(theta)
  434.         startInterp = Sin((t - 1) * theta) * invSinTheta
  435.         finishInterp = Sin(t * theta) * invSinTheta
  436.     else
  437.         startInterp = t - 1
  438.         finishInterp = t
  439.     end
  440.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461.     if hit.Parent == nil then
  462.         return
  463.     end
  464.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465.     for _, v in pairs(hit.Parent:children()) do
  466.         if v:IsA("Humanoid") then
  467.             h = v
  468.         end
  469.     end
  470.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.    
  472.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  473.          end
  474.  
  475.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477.             if hit.Parent.DebounceHit.Value == true then
  478.                 return
  479.             end
  480.         end
  481.          if insta == true then
  482.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  483.          end
  484.         local c = Create("ObjectValue"){
  485.             Name = "creator",
  486.             Value = game:service("Players").LocalPlayer,
  487.             Parent = h,
  488.         }
  489.         game:GetService("Debris"):AddItem(c, .5)
  490.         if HitSound ~= nil and HitPitch ~= nil then
  491.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492.         end
  493.         local Damage = math.random(minim, maxim)
  494.         local blocked = false
  495.         local block = hit.Parent:findFirstChild("Block")
  496.         if block ~= nil then
  497.             if block.className == "IntValue" then
  498.                 if block.Value > 0 then
  499.                     blocked = true
  500.                     block.Value = block.Value - 1
  501.                     print(block.Value)
  502.                 end
  503.             end
  504.         end
  505.         if blocked == false then
  506.             h.Health = h.Health - Damage
  507.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508.         else
  509.             h.Health = h.Health - (Damage / 2)
  510.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511.         end
  512.         if Type == "Knockdown" then
  513.             local hum = hit.Parent.Humanoid
  514.             hum.PlatformStand = true
  515.             coroutine.resume(coroutine.create(function(HHumanoid)
  516.                 swait(1)
  517.                 HHumanoid.PlatformStand = false
  518.             end), hum)
  519.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520.             local bodvol = Create("BodyVelocity"){
  521.                 velocity = angle * knockback,
  522.                 P = 5000,
  523.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524.                 Parent = hit,
  525.             }
  526.             local rl = Create("BodyAngularVelocity"){
  527.                 P = 3000,
  528.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530.                 Parent = hit,
  531.             }
  532.             game:GetService("Debris"):AddItem(bodvol, .5)
  533.             game:GetService("Debris"):AddItem(rl, .5)
  534.         elseif Type == "Normal" then
  535.             local vp = Create("BodyVelocity"){
  536.                 P = 500,
  537.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  538.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539.             }
  540.             if knockback > 0 then
  541.                 vp.Parent = hit.Parent.Torso
  542.             end
  543.             game:GetService("Debris"):AddItem(vp, .5)
  544.         elseif Type == "Up" then
  545.             local bodyVelocity = Create("BodyVelocity"){
  546.                 velocity = Vector3.new(0, 20, 0),
  547.                 P = 5000,
  548.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549.                 Parent = hit,
  550.             }
  551.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552.         elseif Type == "DarkUp" then
  553.             coroutine.resume(coroutine.create(function()
  554.                 for i = 0, 1, 0.1 do
  555.                     swait()
  556.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557.                 end
  558.             end))
  559.             local bodyVelocity = Create("BodyVelocity"){
  560.                 velocity = Vector3.new(0, 20, 0),
  561.                 P = 5000,
  562.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563.                 Parent = hit,
  564.             }
  565.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566.         elseif Type == "Snare" then
  567.             local bp = Create("BodyPosition"){
  568.                 P = 2000,
  569.                 D = 100,
  570.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571.                 position = hit.Parent.Torso.Position,
  572.                 Parent = hit.Parent.Torso,
  573.             }
  574.             game:GetService("Debris"):AddItem(bp, 1)
  575.         elseif Type == "Freeze" then
  576.             local BodPos = Create("BodyPosition"){
  577.                 P = 50000,
  578.                 D = 1000,
  579.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580.                 position = hit.Parent.Torso.Position,
  581.                 Parent = hit.Parent.Torso,
  582.             }
  583.             local BodGy = Create("BodyGyro") {
  584.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585.                 P = 20e+003,
  586.                 Parent = hit.Parent.Torso,
  587.                 cframe = hit.Parent.Torso.CFrame,
  588.             }
  589.             hit.Parent.Torso.Anchored = true
  590.             coroutine.resume(coroutine.create(function(Part)
  591.                 swait(1.5)
  592.                 Part.Anchored = false
  593.             end), hit.Parent.Torso)
  594.             game:GetService("Debris"):AddItem(BodPos, 3)
  595.             game:GetService("Debris"):AddItem(BodGy, 3)
  596.         end
  597.         local debounce = Create("BoolValue"){
  598.             Name = "DebounceHit",
  599.             Parent = hit.Parent,
  600.             Value = true,
  601.         }
  602.         game:GetService("Debris"):AddItem(debounce, Delay)
  603.         c = Create("ObjectValue"){
  604.             Name = "creator",
  605.             Value = Player,
  606.             Parent = h,
  607.         }
  608.         game:GetService("Debris"):AddItem(c, .5)
  609.     end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619.     local Rate = (1 / 30)
  620.     local Pos = (Pos or Vector3.new(0, 0, 0))
  621.     local Text = (Text or "")
  622.     local Time = (Time or 2)
  623.     local Color = (Color or Color3.new(255, 255, 1))
  624.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625.     EffectPart.Anchored = true
  626.     local BillboardGui = Create("BillboardGui"){
  627.         Size = UDim2.new(3, 0, 3, 0),
  628.         Adornee = EffectPart,
  629.         Parent = EffectPart,
  630.     }
  631.     local TextLabel = Create("TextLabel"){
  632.         BackgroundTransparency = 1,
  633.         Size = UDim2.new(1, 0, 1, 0),
  634.         Text = Text,
  635.         Font = "Bodoni",
  636.         TextColor3 = Color,
  637.         TextScaled = true,
  638.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639.         Parent = BillboardGui,
  640.     }
  641.     game.Debris:AddItem(EffectPart, (Time))
  642.     EffectPart.Parent = game:GetService("Workspace")
  643.     delay(0, function()
  644.         local Frames = (Time / Rate)
  645.         for Frame = 1, Frames do
  646.             wait(Rate)
  647.             local Percent = (Frame / Frames)
  648.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649.             TextLabel.TextTransparency = Percent
  650.         end
  651.         if EffectPart and EffectPart.Parent then
  652.             EffectPart:Destroy()
  653.         end
  654.     end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661.   for _, c in pairs(workspace:children()) do
  662.     local hum = c:findFirstChild("Humanoid")
  663.     if hum ~= nil then
  664.       local head = c:findFirstChild("Head")
  665.       if head ~= nil then
  666.         local targ = head.Position - Part.Position
  667.         local mag = targ.magnitude
  668.         if magni >= mag and c.Name ~= plr.Name then
  669.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670.         end
  671.       end
  672.     end
  673.   end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678.     Part = {
  679.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680.             local Part = Create("Part")({
  681.                 Parent = Parent,
  682.                 Reflectance = Reflectance,
  683.                 Transparency = Transparency,
  684.                 CanCollide = false,
  685.                 Locked = true,
  686.                 BrickColor = BrickColor.new(tostring(BColor)),
  687.                 Name = Name,
  688.                 Size = Size,
  689.                 Material = Material
  690.             })
  691.             RemoveOutlines(Part)
  692.             return Part
  693.         end
  694.     },
  695.     Mesh = {
  696.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697.             local Msh = Create(Mesh)({
  698.                 Parent = Part,
  699.                 Offset = OffSet,
  700.                 Scale = Scale
  701.             })
  702.             if Mesh == "SpecialMesh" then
  703.                 Msh.MeshType = MeshType
  704.                 Msh.MeshId = MeshId
  705.             end
  706.             return Msh
  707.         end
  708.     },
  709.     Mesh = {
  710.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711.             local Msh = Create(Mesh)({
  712.                 Parent = Part,
  713.                 Offset = OffSet,
  714.                 Scale = Scale
  715.             })
  716.             if Mesh == "SpecialMesh" then
  717.                 Msh.MeshType = MeshType
  718.                 Msh.MeshId = MeshId
  719.             end
  720.             return Msh
  721.         end
  722.     },
  723.     Weld = {
  724.         Create = function(Parent, Part0, Part1, C0, C1)
  725.             local Weld = Create("Weld")({
  726.                 Parent = Parent,
  727.                 Part0 = Part0,
  728.                 Part1 = Part1,
  729.                 C0 = C0,
  730.                 C1 = C1
  731.             })
  732.             return Weld
  733.         end
  734.     },
  735.     Sound = {
  736.         Create = function(id, par, vol, pit)
  737.             coroutine.resume(coroutine.create(function()
  738.                 local S = Create("Sound")({
  739.                     Volume = vol,
  740.                     Pitch = pit or 1,
  741.                     SoundId = id,
  742.                     Parent = par or workspace
  743.                 })
  744.                 wait()
  745.                 S:play()
  746.                 game:GetService("Debris"):AddItem(S, 6)
  747.             end))
  748.         end
  749.     },
  750.     ParticleEmitter = {
  751.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752.             local fp = Create("ParticleEmitter")({
  753.                 Parent = Parent,
  754.                 Color = ColorSequence.new(Color1, Color2),
  755.                 LightEmission = LightEmission,
  756.                 Size = Size,
  757.                 Texture = Texture,
  758.                 Transparency = Transparency,
  759.                 ZOffset = ZOffset,
  760.                 Acceleration = Accel,
  761.                 Drag = Drag,
  762.                 LockedToPart = LockedToPart,
  763.                 VelocityInheritance = VelocityInheritance,
  764.                 EmissionDirection = EmissionDirection,
  765.                 Enabled = Enabled,
  766.                 Lifetime = LifeTime,
  767.                 Rate = Rate,
  768.                 Rotation = Rotation,
  769.                 RotSpeed = RotSpeed,
  770.                 Speed = Speed,
  771.                 VelocitySpread = VelocitySpread
  772.             })
  773.             return fp
  774.         end
  775.     }
  776. }
  777. function RemoveOutlines(part)
  778.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781.     local Part = Create("Part")({
  782.         formFactor = FormFactor,
  783.         Parent = Parent,
  784.         Reflectance = Reflectance,
  785.         Transparency = Transparency,
  786.         CanCollide = false,
  787.         Locked = true,
  788.         BrickColor = BrickColor.new(tostring(BColor)),
  789.         Name = Name,
  790.         Size = Size,
  791.         Material = Material
  792.     })
  793.     RemoveOutlines(Part)
  794.     return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797.     local Msh = Create(Mesh)({
  798.         Parent = Part,
  799.         Offset = OffSet,
  800.         Scale = Scale
  801.     })
  802.     if Mesh == "SpecialMesh" then
  803.         Msh.MeshType = MeshType
  804.         Msh.MeshId = MeshId
  805.     end
  806.     return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809.     local Weld = Create("Weld")({
  810.         Parent = Parent,
  811.         Part0 = Part0,
  812.         Part1 = Part1,
  813.         C0 = C0,
  814.         C1 = C1
  815.     })
  816.     return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825.   Block = {
  826.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828.       prt.Anchored = true
  829.       prt.CFrame = cframe
  830.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831.       game:GetService("Debris"):AddItem(prt, 10)
  832.       if Type == 1 or Type == nil then
  833.         table.insert(Effects, {
  834.           prt,
  835.           "Block1",
  836.           delay,
  837.           x3,
  838.           y3,
  839.           z3,
  840.           msh
  841.         })
  842.       elseif Type == 2 then
  843.         table.insert(Effects, {
  844.           prt,
  845.           "Block2",
  846.           delay,
  847.           x3,
  848.           y3,
  849.           z3,
  850.           msh
  851.         })
  852.       else
  853.         table.insert(Effects, {
  854.           prt,
  855.           "Block3",
  856.           delay,
  857.           x3,
  858.           y3,
  859.           z3,
  860.           msh
  861.         })
  862.       end
  863.     end
  864.   },
  865.   Sphere = {
  866.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868.       prt.Anchored = true
  869.       prt.CFrame = cframe
  870.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871.       game:GetService("Debris"):AddItem(prt, 10)
  872.       table.insert(Effects, {
  873.         prt,
  874.         "Cylinder",
  875.         delay,
  876.         x3,
  877.         y3,
  878.         z3,
  879.         msh
  880.       })
  881.     end
  882.   },
  883.   Cylinder = {
  884.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886.       prt.Anchored = true
  887.       prt.CFrame = cframe
  888.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889.       game:GetService("Debris"):AddItem(prt, 10)
  890.       table.insert(Effects, {
  891.         prt,
  892.         "Cylinder",
  893.         delay,
  894.         x3,
  895.         y3,
  896.         z3,
  897.         msh
  898.       })
  899.     end
  900.   },
  901.   Wave = {
  902.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904.       prt.Anchored = true
  905.       prt.CFrame = cframe
  906.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907.       game:GetService("Debris"):AddItem(prt, 10)
  908.       table.insert(Effects, {
  909.         prt,
  910.         "Cylinder",
  911.         delay,
  912.         x3 / 60,
  913.         y3 / 60,
  914.         z3 / 60,
  915.         msh
  916.       })
  917.     end
  918.   },
  919.   Ring = {
  920.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922.       prt.Anchored = true
  923.       prt.CFrame = cframe
  924.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925.       game:GetService("Debris"):AddItem(prt, 10)
  926.       table.insert(Effects, {
  927.         prt,
  928.         "Cylinder",
  929.         delay,
  930.         x3,
  931.         y3,
  932.         z3,
  933.         msh
  934.       })
  935.     end
  936.   },
  937.   Break = {
  938.     Create = function(brickcolor, cframe, x1, y1, z1)
  939.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940.       prt.Anchored = true
  941.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943.       local num = math.random(10, 50) / 1000
  944.       game:GetService("Debris"):AddItem(prt, 10)
  945.       table.insert(Effects, {
  946.         prt,
  947.         "Shatter",
  948.         num,
  949.         prt.CFrame,
  950.         math.random() - math.random(),
  951.         0,
  952.         math.random(50, 100) / 100
  953.       })
  954.     end
  955.   },
  956. Spiral = {
  957.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959.       prt.Anchored = true
  960.       prt.CFrame = cframe
  961.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962.       game:GetService("Debris"):AddItem(prt, 10)
  963.       table.insert(Effects, {
  964.         prt,
  965.         "Cylinder",
  966.         delay,
  967.         x3,
  968.         y3,
  969.         z3,
  970.         msh
  971.       })
  972.     end
  973.   },
  974. Push = {
  975.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977.       prt.Anchored = true
  978.       prt.CFrame = cframe
  979.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980.       game:GetService("Debris"):AddItem(prt, 10)
  981.       table.insert(Effects, {
  982.         prt,
  983.         "Cylinder",
  984.         delay,
  985.         x3,
  986.         y3,
  987.         z3,
  988.         msh
  989.       })
  990.     end
  991.   }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994.     local fp = IT("Part")
  995.     fp.formFactor = formfactor
  996.     fp.Parent = parent
  997.     fp.Reflectance = reflectance
  998.     fp.Transparency = transparency
  999.     fp.CanCollide = false
  1000.     fp.Locked = true
  1001.     fp.BrickColor = brickcolor
  1002.     fp.Name = name
  1003.     fp.Size = size
  1004.     fp.Position = tors.Position
  1005.     RemoveOutlines(fp)
  1006.     fp.Material = "SmoothPlastic"
  1007.     fp:BreakJoints()
  1008.     return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012.     local mesh = IT(Mesh)
  1013.     mesh.Parent = part
  1014.     if Mesh == "SpecialMesh" then
  1015.         mesh.MeshType = meshtype
  1016.     if meshid ~= "nil" then
  1017.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018.         end
  1019.     end
  1020.     mesh.Offset = offset
  1021.     mesh.Scale = scale
  1022.     return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026.     local type = type
  1027.     local rng = Instance.new("Part", char)
  1028.     rng.Anchored = true
  1029.     rng.BrickColor = color
  1030.     rng.CanCollide = false
  1031.     rng.FormFactor = 3
  1032.     rng.Name = "Ring"
  1033.     rng.Material = "Neon"
  1034.     rng.Size = Vector3.new(1, 1, 1)
  1035.     rng.Transparency = 0
  1036.     rng.TopSurface = 0
  1037.     rng.BottomSurface = 0
  1038.     rng.CFrame = pos
  1039.     local rngm = Instance.new("SpecialMesh", rng)
  1040.     rngm.MeshType = MType
  1041.     rngm.Scale = scale
  1042.     local scaler2 = 1
  1043.     if type == "Add" then
  1044.         scaler2 = 1 * value
  1045.     elseif type == "Divide" then
  1046.         scaler2 = 1 / value
  1047.     end
  1048.     coroutine.resume(coroutine.create(function()
  1049.         for i = 0, 10 / bonuspeed, 0.1 do
  1050.             swait()
  1051.             if type == "Add" then
  1052.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053.             elseif type == "Divide" then
  1054.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055.             end
  1056.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058.         end
  1059.         rng:Destroy()
  1060.     end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064.     if dude.Name ~= char then
  1065.         local bgf = IT("BodyGyro", dude.Head)
  1066.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067.         local val = IT("BoolValue", dude)
  1068.         val.Name = "IsHit"
  1069.         local ds = coroutine.wrap(function()
  1070.             dude:WaitForChild("Head"):BreakJoints()
  1071.             wait(0.5)
  1072.             target = nil
  1073.             coroutine.resume(coroutine.create(function()
  1074.                 for i, v in pairs(dude:GetChildren()) do
  1075.                     if v:IsA("Accessory") then
  1076.                         v:Destroy()
  1077.                     end
  1078.                     if v:IsA("Humanoid") then
  1079.                         v:Destroy()
  1080.                     end
  1081.                     if v:IsA("CharacterMesh") then
  1082.                         v:Destroy()
  1083.                     end
  1084.                     if v:IsA("Model") then
  1085.                         v:Destroy()
  1086.                     end
  1087.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1088.                         for x, o in pairs(v:GetChildren()) do
  1089.                             if o:IsA("Decal") then
  1090.                                 o:Destroy()
  1091.                             end
  1092.                         end
  1093.                         coroutine.resume(coroutine.create(function()
  1094.                             v.Material = "Neon"
  1095.                             v.CanCollide = false
  1096.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1097.                             PartEmmit1.LightEmission = 1
  1098.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1099.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100.                             PartEmmit1.Rate = 150
  1101.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1102.                             PartEmmit1.Size = NumberSequence.new({
  1103.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1104.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1105.                             })
  1106.                             PartEmmit1.Transparency = NumberSequence.new({
  1107.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1108.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1109.                             })
  1110.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1111.                             PartEmmit1.VelocitySpread = 30000
  1112.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114.                             local BodPoss = IT("BodyPosition", v)
  1115.                             BodPoss.P = 3000
  1116.                             BodPoss.D = 1000
  1117.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119.                             v.Color = maincolor.Color
  1120.                             coroutine.resume(coroutine.create(function()
  1121.                                 for i = 0, 49 do
  1122.                                     swait(1)
  1123.                                     v.Transparency = v.Transparency + 0.08
  1124.                                 end
  1125.                                 wait(0.5)
  1126.                                 PartEmmit1.Enabled = false
  1127.                                 wait(3)
  1128.                                 v:Destroy()
  1129.                                 dude:Destroy()
  1130.                             end))
  1131.                         end))
  1132.                     end
  1133.                 end
  1134.             end))
  1135.         end)
  1136.         ds()
  1137.     end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141.     if SinglePlayer then
  1142.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143.     end
  1144.     local List = {}
  1145.     for i, v in pairs(workspace:GetChildren()) do
  1146.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147.             table.insert(List, v)
  1148.         end
  1149.     end
  1150.     return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154.     local type = type
  1155.     local rng = Instance.new("Part", char)
  1156.     rng.Anchored = true
  1157.     rng.BrickColor = color
  1158.     rng.CanCollide = false
  1159.     rng.FormFactor = 3
  1160.     rng.Name = "Ring"
  1161.     rng.Material = "Neon"
  1162.     rng.Size = Vector3.new(1, 1, 1)
  1163.     rng.Transparency = 0
  1164.     rng.TopSurface = 0
  1165.     rng.BottomSurface = 0
  1166.     rng.CFrame = pos
  1167.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168.     local rngm = Instance.new("SpecialMesh", rng)
  1169.     rngm.MeshType = MType
  1170.     rngm.Scale = Vector3.new(x1, y1, z1)
  1171.     local scaler2 = 1
  1172.     local speeder = FastSpeed
  1173.     if type == "Add" then
  1174.         scaler2 = 1 * value
  1175.     elseif type == "Divide" then
  1176.         scaler2 = 1 / value
  1177.     end
  1178.     coroutine.resume(coroutine.create(function()
  1179.         for i = 0, 10 / bonuspeed, 0.1 do
  1180.             swait()
  1181.             if type == "Add" then
  1182.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183.             elseif type == "Divide" then
  1184.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185.             end
  1186.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190.         end
  1191.         rng:Destroy()
  1192.     end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216.     NumberSequenceKeypoint.new(0, 1, 0),
  1217.     NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220.     NumberSequenceKeypoint.new(0, 0, 0),
  1221.     NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234.     if hit.Parent == char then
  1235.     soul:Destroy()
  1236.     end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240.     swait()
  1241.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242.     BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245.     soulst()
  1246.     end
  1247. end
  1248. function FaceMouse()
  1249. local   Cam = workspace.CurrentCamera
  1250.     return {
  1251.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253.     }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. TEST = Instance.new("Sound", tors)
  1278. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1279. TEST.Volume = 25
  1280. TEST.Pitch = 1
  1281. TEST.Looped = false
  1282. TEST.TimePosition = 0
  1283. -------------------------------------------------------
  1284. --End Effect Function--
  1285. -------------------------------------------------------
  1286. function Cso(ID, PARENT, VOLUME, PITCH)
  1287.     local NSound = nil
  1288.     coroutine.resume(coroutine.create(function()
  1289.         NSound = IT("Sound", PARENT)
  1290.         NSound.Volume = VOLUME
  1291.         NSound.Pitch = PITCH
  1292.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1293.         swait()
  1294.         NSound:play()
  1295.         game:GetService("Debris"):AddItem(NSound, 50)
  1296.     end))
  1297.     return NSound
  1298. end
  1299. function CameraEnshaking(Length, Intensity)
  1300.     coroutine.resume(coroutine.create(function()
  1301.         local intensity = 1 * Intensity
  1302.         local rotM = 0.01 * Intensity
  1303.         for i = 0, Length, 0.1 do
  1304.             swait()
  1305.             intensity = intensity - 0.05 * Intensity / Length
  1306.             rotM = rotM - 5.0E-4 * Intensity / Length
  1307.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1308.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1309.         end
  1310.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1311.     end))
  1312. end
  1313. -------------------------------------------------------
  1314. --End Important Functions--
  1315. -------------------------------------------------------
  1316.  
  1317.  
  1318. -------------------------------------------------------
  1319. --Start Customization--
  1320. -------------------------------------------------------
  1321. local Player_Size = 1
  1322. if Player_Size ~= 1 then
  1323. root.Size = root.Size * Player_Size
  1324. tors.Size = tors.Size * Player_Size
  1325. hed.Size = hed.Size * Player_Size
  1326. ra.Size = ra.Size * Player_Size
  1327. la.Size = la.Size * Player_Size
  1328. rl.Size = rl.Size * Player_Size
  1329. ll.Size = ll.Size * Player_Size
  1330. ----------------------------------------------------------------------------------
  1331. rootj.Parent = root
  1332. neck.Parent = tors
  1333. RW.Parent = tors
  1334. LW.Parent = tors
  1335. RH.Parent = tors
  1336. LH.Parent = tors
  1337. ----------------------------------------------------------------------------------
  1338. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1339. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1340. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1341. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1342. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1343. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1344. ----------------------------------------------------------------------------------
  1345. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1346. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1347. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1348. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1349. --hat.Parent = Character
  1350. end
  1351. ----------------------------------------------------------------------------------
  1352. ----------------------------------------------------------------------------------
  1353. local equipped = false
  1354. local idle = 0
  1355. local change = 1
  1356. local val = 0
  1357. local toim = 0
  1358. local idleanim = 0.4
  1359. local sine = 0
  1360. local Sit = 1
  1361. ----------------------------------------------------------------------------------
  1362. hum.WalkSpeed = 8
  1363. hum.JumpPower = 57
  1364. hum.Animator.Parent = nil
  1365. ----------------------------------------------------------------------------------
  1366.  
  1367.  
  1368. -------------------------------------------------------
  1369. --End Customization--
  1370. -------------------------------------------------------
  1371. local Blobby = Instance.new("Part", char)
  1372. Blobby.Name = "Blob"
  1373. Blobby.CanCollide = false
  1374. Blobby.BrickColor = BrickColor.new("Really black")
  1375. Blobby.Transparency = 0
  1376. Blobby.Material = "Plastic"
  1377. Blobby.Size = Vector3.new(1, 1, 2)
  1378. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1379. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1380.  
  1381. local Weld = Instance.new("Weld", Blobby)
  1382. Weld.Part0 = ra
  1383. Weld.Part1 = Blobby
  1384. Weld.C1 = CFrame.new(0, 0.8, 0)
  1385. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1386.  
  1387. local M2 = Instance.new("SpecialMesh")
  1388. M2.Parent = Blobby
  1389. M2.MeshId = "rbxassetid://0"
  1390. M2.TextureId = "rbxassetid://0"
  1391. M2.Scale = Vector3.new(1, 0.8, 1)
  1392.  
  1393. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1394. naeeym2.AlwaysOnTop = true
  1395. naeeym2.Size = UDim2.new(5,35,2,15)
  1396. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1397. naeeym2.Adornee = hed
  1398. naeeym2.Name = "Name"
  1399. --naeeym2.PlayerToHideFrom = Player
  1400. local tecks2 = Instance.new("TextLabel",naeeym2)
  1401. tecks2.BackgroundTransparency = 1
  1402. tecks2.TextScaled = true
  1403. tecks2.BorderSizePixel = 0
  1404. tecks2.Text = "Fight Me"
  1405. tecks2.Font = Enum.Font.Bodoni
  1406. tecks2.TextSize = 30
  1407. tecks2.TextStrokeTransparency = 0
  1408. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1409. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1410. tecks2.Size = UDim2.new(1,0,0.5,0)
  1411. tecks2.Parent = naeeym2]]
  1412. ----------------------------------------------------------------------------------
  1413. local AddInstance = function(Object, ...)
  1414. local Obj = Instance.new(Object)
  1415. for i,v in next,(...) do
  1416. Obj[i] = v
  1417. end
  1418. return Obj
  1419. end
  1420. ----------------------------------------------------
  1421.         local Reaper = AddInstance("Part",{
  1422.             Parent = hed,
  1423.             CFrame = hed.CFrame,
  1424.             formFactor = "Symmetric",
  1425.             Size = Vector3.new(1, 1, 1),
  1426.             CanCollide = false,
  1427.             TopSurface = "Smooth",
  1428.             BottomSurface = "Smooth",
  1429.             Locked = true,
  1430.         })
  1431.         local Weld = AddInstance("Weld",{
  1432.             Parent = Reaper,
  1433.             Part0 = hed,
  1434.             C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1435.             Part1 = Reaper,
  1436.         })
  1437.         local Mesh = AddInstance("SpecialMesh",{
  1438.             Parent = Reaper,
  1439.             MeshId = "rbxassetid://1241662062",
  1440.             TextureId = "rbxassetid://241553801",
  1441.             Scale = Vector3.new(1.05,1.05,1.05),
  1442.             VertexColor = Vector3.new(0.3, 0, 0.3),
  1443.         })
  1444. -------------------------------------------------------
  1445. wait(1)
  1446. plr = game.Players.LocalPlayer
  1447. char = plr.Character
  1448. mouse = plr:GetMouse()
  1449. whitecolor = Color3.new(255,255,1)
  1450. epicmode = false
  1451. normal = true
  1452. for i,v in pairs(char:GetChildren()) do
  1453.    if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1454.       v:Destroy()
  1455.      end
  1456. end
  1457. local shirt = Instance.new("Shirt",char)
  1458. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1459. local pants = Instance.new("Pants",char)
  1460. pants.PantsTemplate = "rbxassetid://2544611861"
  1461. local bodycolors = char["Body Colors"]
  1462. bdycolors.HeadColor3 = Sand blue
  1463. bodycolors.LeftArmColor3 = Sand blue
  1464. bodycolors.LeftLegColor3 = Sand blue
  1465. bodycolors.RightArmColor3 = Sand blue
  1466. bodycolors.RightLegColor3 = Sand blue
  1467. bodycolors.TorsoColor3 = Sand blue
  1468. for i,v in pairs(char:GetChildren()) do
  1469.     if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1470.         v:Destroy()
  1471.     end
  1472. end
  1473.  
  1474.  
  1475.  
  1476. local BC = Character["Body Colors"]
  1477. BC.HeadColor = BrickColor.new("Sand blue")
  1478. BC.LeftArmColor = BrickColor.new("Sand blue")
  1479. BC.LeftLegColor = BrickColor.new("Sand blue")
  1480. BC.RightArmColor = BrickColor.new("Sand blue")
  1481. BC.RightLegColor = BrickColor.new("Sand blue")
  1482. BC.TorsoColor = BrickColor.new("Sand blue")
  1483.  
  1484.  
  1485. local righteyebrickcolor = "Institutional white"
  1486. local reye = Instance.new("Part", char)
  1487. reye.CanCollide = false
  1488. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1489. reye.Material = "Neon"
  1490. reye.Size = Vector3.new(.25,.35,.15)
  1491. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1492. m1 = Instance.new("SpecialMesh", reye)
  1493. m1.MeshType = "Sphere"
  1494. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1495. reye.Locked = true
  1496. reye.Name = "re"
  1497.  
  1498. -------------------------------------------------------
  1499. --Start Attacks N Stuff--
  1500. -------------------------------------------------------
  1501. local naeeym2 = Instance.new("BillboardGui",char)
  1502. naeeym2.AlwaysOnTop = true
  1503. naeeym2.Size = UDim2.new(5,35,2,35)
  1504. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1505. naeeym2.Adornee = hed
  1506. naeeym2.Name = "Name"
  1507.  
  1508. local tecks2 = Instance.new("TextLabel",naeeym2)
  1509. tecks2.BackgroundTransparency = 1
  1510. tecks2.TextScaled = true
  1511. tecks2.BorderSizePixel = 0
  1512. tecks2.Text = ""
  1513. tecks2.Font = "Fantasy"
  1514. tecks2.TextSize = 30
  1515. tecks2.TextStrokeTransparency = 0
  1516. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1517. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1518. tecks2.Size = UDim2.new(1,0,0.5,0)
  1519. tecks2.Parent = naeeym2
  1520. textfag = tecks2
  1521. tecks2.Text = "Edit: By Ehanjerome8 "
  1522. wait(2)
  1523. tecks2.Text = "CHAOS CHAOS!"
  1524. wait(1)
  1525. tecks2.Text = "J evil V IIII"
  1526. BTAUNT:Play()
  1527. coroutine.resume(coroutine.create(function()
  1528.     while textfag ~= nil do
  1529.         swait()
  1530.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  1531.         textfag.Rotation = math.random(-3,3)
  1532.     end
  1533. end))
  1534.  
  1535. function die()
  1536.     attack = true
  1537. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1538. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1539.     for i = 0, 2.6, 0.1 do
  1540.         swait()
  1541.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1542.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1543.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1544.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1545.                                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1546.             end
  1547.     Cso("357417055", tors, 10, 1)
  1548.     CameraEnshaking(2, 15)
  1549.     Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1550.     Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1551.     Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1552.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1553.         if v:FindFirstChild("Head") then
  1554.             Eviscerate(v)
  1555.         end
  1556.     end
  1557.     for i = 0, 3, 0.1 do
  1558.         swait()
  1559.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1560.             neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1561.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1562.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1563.             RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1564.                         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1565.             end
  1566. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1567. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1568.     attack = false
  1569. end
  1570.  
  1571.  
  1572. function dance()
  1573.     attack = true
  1574.     hum.WalkSpeed = 0
  1575.     CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1576.     for i = 0, 2, 0.1 do
  1577.         swait()
  1578.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1579.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1580.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1581.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1582.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1583.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1584.     end
  1585.     for i = 0, 6, 0.1 do
  1586.         swait()
  1587.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1588.         neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1589.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1590.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1591.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1592.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1593.     end
  1594.     for i = 0, 2, 0.1 do
  1595.         swait()
  1596.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1597.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1598.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1599.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1600.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1601.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1602.     end
  1603.     attack = false
  1604.     hum.WalkSpeed = 20
  1605. end
  1606.  
  1607. function aaa()
  1608.     attack = true
  1609.     hum.WalkSpeed = 0
  1610.     for i = 0,20, 0.1 do
  1611.         swait()
  1612.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1613.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1614.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1615.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1616.         RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1617.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1618.     end
  1619.     hum.WalkSpeed = 16
  1620.     attack = false
  1621. end
  1622.  
  1623. function finalChaos()
  1624.     attack = true
  1625.     spawn(function()
  1626.         local p = Instance.new("Part",char)
  1627.         p.Anchored = true
  1628.         p.CanCollide = false
  1629.         p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1630.         local m = Instance.new("SpecialMesh",p)
  1631.         m.MeshId = "https://roblox.com/asset/?id=28140935"
  1632.         m.Scale = Vector3.new(2,2,2)
  1633.         for i=1,30 do
  1634.             p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1635.             p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1636.             wait()
  1637.         end
  1638.     local beam = Instance.new("Part",char)
  1639.     beam.Anchored = true
  1640.     beam.CanCollide = false
  1641.     beam.BrickColor = BrickColor.new("White")
  1642.     beam.Material = Enum.Material.Neon
  1643.     beam.Size = Vector3.new(1,1,1)
  1644.     beam.Position = p.Position+Vector3.new(0,1000,0)
  1645.     beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1646.     local m = Instance.new("SpecialMesh",beam)
  1647.     m.MeshType = "Cylinder"
  1648.     m.Scale = Vector3.new(2000,15,15)
  1649.     damage(6,20,35,p.Position)
  1650.     p.Transparency = 1
  1651.     CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1652.     for i=1,10 do
  1653.         m.Scale = m.Scale-Vector3.new(0,1,1)
  1654.         beam.Transparency = i / 10
  1655.         wait()
  1656.     end
  1657.     p:Destroy()
  1658.     end)
  1659.     attack = false
  1660. end
  1661.  
  1662. function beam()
  1663.     attack = true
  1664.     hum.WalkSpeed = 0
  1665.     local Ring1 = Instance.new("Part", char)
  1666.     Ring1.Anchored = true
  1667.     Ring1.BrickColor = maincolor
  1668.     Ring1.CanCollide = false
  1669.     Ring1.FormFactor = 3
  1670.     Ring1.Name = "Ring"
  1671.     Ring1.Material = "Neon"
  1672.     Ring1.Size = Vector3.new(1, 0.05, 1)
  1673.     Ring1.Transparency = 1
  1674.     Ring1.TopSurface = 0
  1675.     Ring1.BottomSurface = 0
  1676.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1677.     Ring1Mesh.MeshType = "Brick"
  1678.     Ring1Mesh.Name = "SizeMesh"
  1679.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1680.     local InnerRing1 = Ring1:Clone()
  1681.     InnerRing1.Parent = char
  1682.     InnerRing1.Transparency = 0
  1683.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1684.     InnerRing1.Size = Vector3.new(1, 1, 1)
  1685.     local InnerRing1Mesh = InnerRing1.SizeMesh
  1686.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1687.     InnerRing1Mesh.MeshType = "Sphere"
  1688.     Ring1:Destroy()
  1689.     for i = 0, 6, 0.1 do
  1690.         swait()
  1691.         --orb.CFrame = Pupil.CFrame
  1692.         Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1694.         neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1695.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1696.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1697.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1698.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1699.     end
  1700.     InnerRing1.Transparency = 1
  1701.     InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1702.         Cso("2545012765", char, 10, 1)
  1703.     Cso("2606661976", char, 2.3, 1)
  1704.     local a = IT("Part", char)
  1705.     a.Name = "Direction"
  1706.     a.Anchored = true
  1707.     a.BrickColor = BrickC("Pastel violet")
  1708.     a.Material = "SmoothPlastic"
  1709.     a.Transparency = 0
  1710.     a.Shape = "Cylinder"
  1711.     a.CanCollide = false
  1712.     local a2 = IT("Part", char)
  1713.     a2.Name = "Direction"
  1714.     a2.Anchored = true
  1715.     a2.BrickColor = maincolor
  1716.     a2.Color = maincolor.Color
  1717.     a2.Material = "Neon"
  1718.     a2.Transparency = 0.7
  1719.     a2.Shape = "Cylinder"
  1720.     a2.CanCollide = false
  1721.     local ba = IT("Part", char)
  1722.     ba.Name = "HitDirect"
  1723.     ba.Anchored = true
  1724.     ba.BrickColor = maincolor
  1725.     ba.Material = "Neon"
  1726.     ba.Transparency = 1
  1727.     ba.CanCollide = false
  1728.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1729.     local ignore = char
  1730.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1731.     a.BottomSurface = 10
  1732.     a.TopSurface = 10
  1733.     a2.BottomSurface = 10
  1734.     a2.TopSurface = 10
  1735.     local distance = (InnerRing1.CFrame.p - position).magnitude
  1736.     a.Size = Vector3.new(distance, 1, 1)
  1737.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1738.     a2.Size = Vector3.new(distance, 1, 1)
  1739.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1740.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1741.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1742.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1743.     game:GetService("Debris"):AddItem(a, 20)
  1744.     game:GetService("Debris"):AddItem(a2, 20)
  1745.     game:GetService("Debris"):AddItem(ba, 20)
  1746.     local msh = Instance.new("SpecialMesh", a)
  1747.     msh.MeshType = "Brick"
  1748.     msh.Scale = Vector3.new(1, 5, 5)
  1749.     local msh2 = Instance.new("SpecialMesh", a2)
  1750.     msh2.MeshType = "Brick"
  1751.     msh2.Scale = Vector3.new(1, 7, 7)
  1752.     for i = 0, 10, 0.1 do
  1753.         swait()
  1754.         CameraEnshaking(1, 5)
  1755.         a2.Color = maincolor.Color
  1756.         root.CFrame = FaceMouse()[1]
  1757.         InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1758.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1759.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1760.         distance = (InnerRing1.CFrame.p - position).magnitude
  1761.         a.Size = Vector3.new(distance, 1, 1)
  1762.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1763.         a2.Size = Vector3.new(distance, 1, 1)
  1764.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1765.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1766.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1767.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1768.         msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1769.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1770.         Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1771.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1772.         if v:FindFirstChild("Head") then
  1773.                 Eviscerate(v)
  1774.             end
  1775.         end
  1776.     end
  1777.     a:Destroy()
  1778.     a2:Destroy()
  1779.     ba:Destroy()
  1780.     InnerRing1:Destroy()
  1781.     attack = false
  1782.     hum.WalkSpeed = 10
  1783.     hum.CameraOffset = Vector3.new(0,0,0)
  1784. end
  1785.  
  1786. function Call_Upon_The_Eyes()
  1787.     attack = true
  1788.     hum.WalkSpeed = 0
  1789.     for i = 0, 6, 0.1 do
  1790.         swait()
  1791.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1792.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1793.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1794.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1795.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1796.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1797.     end
  1798.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1799.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1800.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1801.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1802.     CameraEnshaking(4, 25)
  1803.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1804.         if v:FindFirstChild("Head") then
  1805.             Eviscerate(v)
  1806.         end
  1807.     end
  1808.     for i = 0, 6, 0.1 do
  1809.         swait()
  1810.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1811.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1812.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1813.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1814.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1815.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1816.     end
  1817.     attack = false
  1818.     hum.WalkSpeed = 10
  1819. end
  1820.  
  1821. function CHAOS()
  1822.     attack = true
  1823.         root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1824.             Cso("2545012765", hed, 10, 1)
  1825.         Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  1826.  
  1827.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1828.     Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1829.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1830.  
  1831.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1832.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1833.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1834.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1835.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1836.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1837.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1838.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1839.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1840.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1841.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1842.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1843.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1844.         if v:FindFirstChild("Head") then
  1845.             Eviscerate(v)
  1846.         end
  1847.     end
  1848.     attack = false
  1849. end
  1850. function Chain2()
  1851.     if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1852.     local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1853.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1854.     local HEAD = HUM.Parent:FindFirstChild("Head")
  1855.     local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1856.     local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1857.     if HEAD and TORSO and HUM.Health > 0 then
  1858.     local GYRO = IT("BodyGyro",root)
  1859.     GYRO.D = 275
  1860.     GYRO.P = 20000
  1861.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  1862.     attack = true
  1863.     hum.WalkSpeed = 0
  1864.     local hit,pos,hummie;
  1865.     local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1866.     Hook2.Transparency = 1
  1867.     local A2 = NewInstance("Attachment",Hook2)
  1868.     local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1869.     local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1870.     for i = 0, 2.3, .1 do
  1871.         swait()
  1872.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1873.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1874.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1875.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1876.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1877.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1878.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1879.     end
  1880.     Cso("169105657", ra, 7, 1.2)
  1881.     for i = 0, 5, .1 do
  1882.         if(hit)then break end
  1883.         swait()
  1884.         GYRO.cframe = CF(root.Position,TORSO.Position)
  1885.         Hook2.CFrame = TORSO.CFrame
  1886.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1887.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1888.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1889.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1890.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1891.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1892.     end
  1893.     Cso("169105657", ra, 5, .8)
  1894.         Cso("2545211765", char, 7, 1)
  1895.     GYRO:remove()
  1896.     TORSO:BreakJoints()
  1897.     for i = 0, 6, .1 do
  1898.         swait()
  1899.         Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1900.         if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1901.         end
  1902.         if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1903.             break
  1904.         end
  1905.         Chain2.TextureLength = 4
  1906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1908.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1909.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1910.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1911.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1912.     end
  1913.         hum.WalkSpeed = 16
  1914.         attack = false
  1915.         Hook2:Destroy()
  1916.         end
  1917.     end
  1918. end
  1919.  
  1920. function dejzrXD()
  1921.         attack = true
  1922.     hum.WalkSpeed = 20
  1923.     for i = 0, 4, 0.1 do
  1924.         swait()
  1925.         Cso("2545012765", char, 10, 1)
  1926.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1927.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1928.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1929.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1930.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1931.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1932.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1933.     end
  1934.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1935.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1936.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1937.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1938.     CameraEnshaking(4, 5)
  1939.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1940.         if v:FindFirstChild("Head") then
  1941.             Eviscerate(v)
  1942.         end
  1943.     end
  1944.     for i = 0, 2, 0.1 do
  1945.         swait()
  1946.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1947.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1948.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1949.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1950.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1951.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1952.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1953.     end
  1954.     attack = false
  1955.     Speed = 20
  1956. end
  1957.  
  1958. function specialchaos()
  1959.         wait(0)
  1960.     CHOICE = 6
  1961.         Cso("2545018472", hed, 10, 1)
  1962.     local killsky = Instance.new('Sky', game:GetService'Lighting')
  1963. killsky.SkyboxBk = "rbxassetid://0"
  1964. killsky.SkyboxDn = "rbxassetid://0"
  1965. killsky.SkyboxFt = "rbxassetid://0"
  1966. killsky.SkyboxLf = "rbxassetid://0"
  1967. killsky.SkyboxRt = "rbxassetid://0"
  1968. killsky.SkyboxUp = "rbxassetid://0"
  1969. ---
  1970. killsky.StarCount = 0
  1971. killsky.SunAngularSize = 0
  1972. killsky.MoonAngularSize = 0
  1973. killsky.MoonTextureId = ""
  1974. killsky.CelestialBodiesShown = false
  1975.     if HITFLOOR ~= nil then
  1976.         ATTACK = false
  1977.         Rooted = false
  1978.         local RINGSPIN = true
  1979.         local CONSTRUCTING = true
  1980.         local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1981.         RING.Color = C3(0,0,0)
  1982.         MakeForm(RING,"Cyl")
  1983.         RING.CFrame = CF(HITPOS)
  1984.         coroutine.resume(coroutine.create(function()
  1985.             repeat
  1986.                 Swait()
  1987.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1988.             until CONSTRUCTING == false
  1989.             repeat
  1990.                 Swait()
  1991.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1992.             until RINGSPIN == false
  1993.             for i = 1, 25 do
  1994.                 Swait()
  1995.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1996.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1997.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1998.                 RING.Transparency = RING.Transparency + 1/25
  1999.             end
  2000.             RING:remove()
  2001.         end))
  2002.         for i = 1, 15 do
  2003.             Swait()
  2004.             RING.Size = RING.Size + VT(0,0,0)
  2005.             RING.Transparency = RING.Transparency - 1/15
  2006.         end
  2007.         end
  2008.     hum.WalkSpeed = 20
  2009.     attack = false
  2010. end
  2011. function icando()
  2012.     attack = true
  2013.     hum.WalkSpeed = 0
  2014.         TEST:Remove()
  2015.         TEST:Play()
  2016.         repeat
  2017.     for i = 0,4,0.1 do
  2018.         swait()
  2019.                 TEST.Parent = tors
  2020.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2021.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2022.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2023.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2024.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2025.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2026.     end
  2027.         until TEST.Playing == false
  2028.         TEST:Stop()
  2029.         TEST:Play()
  2030.         TEST:Remove()
  2031.         print('I CAN DO ANYTHING')
  2032.         attack = false
  2033.         hum.WalkSpeed = 20
  2034. end
  2035.  
  2036. function finalChaos2()
  2037.     attack = true
  2038. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2039. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2040.     M2.Scale = Vector3.new(5, 5, 5)
  2041.         Cso("2545018472", hed, 10, 1)
  2042.     for i = 0, 15, 0.1 do
  2043.         swait()
  2044.         hum.CameraOffset = Vector3.new(0, 8, 0)
  2045.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2046.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2047.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2048.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2049.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2050.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2051.     end
  2052.     Cso("483458132", char, 10, .7)
  2053.     Cso("483458132", char, 10, 1)
  2054.     CameraEnshaking(6, 65)
  2055.     Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2056.     Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2057.     Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2058.     Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2059.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2060.     Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2061.     Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2062.     Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2063.     Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2064.     Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2065.     Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2066.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2067.         if v:FindFirstChild("Head") then
  2068.             Eviscerate(v)
  2069.         end
  2070.     end
  2071.     for i = 0, 15, 0.1 do
  2072.         swait()
  2073.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2074.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2075.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2076.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2077.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2078.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2079.     end
  2080.     M2.Scale = Vector3.new(1, 1, 1)
  2081. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2082. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2083.     attack = false
  2084. end
  2085.  
  2086. function DRAG_THEM_TO_HELL()
  2087.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2088.     local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2089.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2090.     local HEAD = HUM.Parent:FindFirstChild("Head")
  2091.     if HEAD and TORSO and HUM.Health > 0 then
  2092.     local GYRO = IT("BodyGyro",root)
  2093.     GYRO.D = 275
  2094.     GYRO.P = 20000
  2095.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  2096.     attack = true
  2097.     hum.WalkSpeed = 0
  2098.     local hit,pos,hummie;
  2099.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2100.     Hook.Transparency = 1
  2101.     local A = NewInstance("Attachment",Hook)
  2102.     local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2103.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2104.     local POS = mouse.Hit.p
  2105.     local CHAINS = false
  2106.     local CHAINLINKS = {}
  2107.     local A = IT("Attachment",la)
  2108.     A.Position = Vector3.new(1,-1,0)*Player_Size
  2109.     A.Orientation = Vector3.new(-90, -89.982, 0)
  2110.     local B = IT("Attachment",la)
  2111.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  2112.     B.Orientation = Vector3.new(-90, 89.988, 0)
  2113.     local C = IT("Attachment",la)
  2114.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2115.     C.Orientation = Vector3.new(-90, -89.982, 0)
  2116.     local D = IT("Attachment",la)
  2117.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2118.     D.Orientation = Vector3.new(-90, 89.988, 0)
  2119.     local LIGHT = IT("Attachment",la)
  2120.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2121.     local LIGHT2 = IT("PointLight",LIGHT)
  2122.     LIGHT2.Range = 7
  2123.     LIGHT2.Brightness = 5
  2124.     LIGHT2.Color = Color3.new(0,0,0)
  2125.     for i = 1, 2 do
  2126.         local TWIST = -2
  2127.         local START = A
  2128.         local END = B
  2129.         if i == 1 then
  2130.             START = B
  2131.             END = A
  2132.         end
  2133.         local ChainLink = IT("Beam",tors)
  2134.         ChainLink.Texture = "rbxassetid://73042633"
  2135.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2136.         ChainLink.TextureSpeed = 1
  2137.         ChainLink.Width0 = 1
  2138.         ChainLink.Width1 = 1
  2139.         ChainLink.TextureLength = 2.5
  2140.         ChainLink.Attachment0 = START
  2141.         ChainLink.Attachment1 = END
  2142.         ChainLink.CurveSize0 = TWIST
  2143.         ChainLink.CurveSize1 = TWIST
  2144.         --ChainLink.FaceCamera = true
  2145.         ChainLink.Segments = 45
  2146.         ChainLink.Transparency = NumberSequence.new(0.25)
  2147.         table.insert(CHAINLINKS,ChainLink)
  2148.     end
  2149.     for i = 1, 2 do
  2150.         local TWIST = -1
  2151.         local START = C
  2152.         local END = D
  2153.         if i == 1 then
  2154.             START = D
  2155.             END = C
  2156.         end
  2157.         local ChainLink = IT("Beam",tors)
  2158.         ChainLink.Texture = "rbxassetid://73042633"
  2159.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2160.         ChainLink.TextureSpeed = 1
  2161.         ChainLink.Width0 = 1
  2162.         ChainLink.Width1 = 1
  2163.         ChainLink.TextureLength = 5
  2164.         ChainLink.Attachment0 = START
  2165.         ChainLink.Attachment1 = END
  2166.         ChainLink.CurveSize0 = TWIST
  2167.         ChainLink.CurveSize1 = TWIST
  2168.         --ChainLink.FaceCamera = true
  2169.         ChainLink.Segments = 25
  2170.         ChainLink.LightEmission = 0.5
  2171.         ChainLink.Transparency = NumberSequence.new(0.25)
  2172.         table.insert(CHAINLINKS,ChainLink)
  2173.     end
  2174.     for i = 0, 2.3, .1 do
  2175.         swait()
  2176.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2177.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2178.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2179.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2180.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2181.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2182.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2183.     end
  2184.     Cso("169105657", ra, 7, 1.2)
  2185.     for i = 0, 4, .1 do
  2186.         if(hit)then break end
  2187.         swait()
  2188.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2189.         Hook.CFrame = HEAD.CFrame
  2190.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2191.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2192.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2193.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2194.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2195.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2196.     end
  2197.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  2198.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2199.                 hit = GetTorso(v.Parent);
  2200.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2201.             break;
  2202.         end
  2203.     end
  2204.     Cso("169105657", ra, 5, .8)
  2205.     Cso("131228548", tors, 2, 1.1)
  2206.     GYRO:remove()
  2207.     for i = 0, 3, .1 do
  2208.         swait()
  2209.         HUM.PlatformStand = true
  2210.         Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2211.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2212.         end
  2213.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2214.             break
  2215.         end
  2216.         Chain.TextureLength = 4
  2217.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2218.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2219.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2220.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2221.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2222.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2223.     end
  2224.         hum.WalkSpeed = 16
  2225.         attack = false
  2226.         Hook:Destroy()
  2227.         A:remove()
  2228.         B:remove()
  2229.         C:remove()
  2230.         D:remove()
  2231.         end
  2232.     end
  2233. end
  2234. function ultra()
  2235.         attack = true
  2236.     hum.WalkSpeed = 0
  2237.         BTAUNT:Remove()
  2238. hed.face.Texture = "rbxassetid://3327288610"
  2239. local Fire = IT("Sound",Character.Torso)
  2240. Fire.SoundId = "rbxassetid://2545211765"
  2241. Fire.Looped = true
  2242. Fire.Pitch = 1
  2243. Fire.Volume = 1
  2244. Fire:Play()
  2245. BTAUNT:Play()
  2246.         BTAUNT:Remove()
  2247.         wait(1)
  2248.     for i = 0,18,0.1 do
  2249.         swait()
  2250.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2251.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2252.     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2253.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2254.         RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2255.         LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2256.     end
  2257.         wait(1)
  2258.     for i = 0,1.2,0.1 do
  2259.         swait()
  2260.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2261.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2262.     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2263.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2264.         RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2265.         LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2266.     end
  2267.     for i = 0,1.2,0.1 do
  2268.         swait()
  2269.  
  2270.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2271.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2272.     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2273.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2274.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2275.         LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2276.     end
  2277. M2.MeshId = "rbxassetid://28140935"
  2278. M2.TextureId = "rbxassetid://26884682"
  2279.         tecks2:Remove()
  2280.         Fire:Stop()
  2281.         local BC = char["Body Colors"]
  2282.         BC.HeadColor = BrickColor.new("Storm blue")
  2283.         BC.LeftArmColor = BrickColor.new("Storm blue")
  2284.         BC.LeftLegColor = BrickColor.new("Storm blue")
  2285.         BC.RightArmColor = BrickColor.new("Storm blue")
  2286.         BC.RightLegColor = BrickColor.new("Storm blue")
  2287.         BC.TorsoColor = BrickColor.new("Storm blue")
  2288.         tecks2:Remove()
  2289.         BTAUNT3:Play()
  2290. local naeeym2 = Instance.new("BillboardGui",char)
  2291. naeeym2.AlwaysOnTop = true
  2292. naeeym2.Size = UDim2.new(5,35,2,35)
  2293. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2294. naeeym2.Adornee = hed
  2295. naeeym2.Name = "Name"
  2296. local tecks2 = Instance.new("TextLabel",naeeym2)
  2297. tecks2.BackgroundTransparency = 1
  2298. tecks2.TextScaled = true
  2299. tecks2.BorderSizePixel = 0
  2300. tecks2.Font = "Garamond"
  2301. tecks2.TextSize = 30
  2302. tecks2.TextStrokeTransparency = 0
  2303. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2304. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2305. tecks2.Size = UDim2.new(1,0,0.5,0)
  2306. tecks2.Parent = naeeym2
  2307. textfag = tecks2
  2308. wait(1)
  2309. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  2310. coroutine.resume(coroutine.create(function()
  2311.     while textfag ~= nil do
  2312.         swait()
  2313.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  2314.         textfag.Rotation = math.random(-3,3)
  2315.     end
  2316. end))
  2317. hed.face.Texture = "rbxassetid://241553801"
  2318. -------------------
  2319.     Spawn(function()
  2320.         while Equipped and Humanoid.Parent and Torso.Parent do
  2321.             if Angle == 360 then
  2322.                 Angle = 0
  2323.             end
  2324.             Angle = Angle + 0.05
  2325.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2326.             if Hit then
  2327.                 if not Circle.Parent then
  2328.                     Circle.Parent = Character
  2329.                 end
  2330.                 for i, v in pairs(CircleParts) do
  2331.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2332.                 end
  2333.             else
  2334.                 Circle.Parent = nil
  2335.             end
  2336.             wait()
  2337.         end
  2338.     end)
  2339.     attack = false
  2340.     hum.WalkSpeed = 75
  2341. end
  2342. -------------------------------------------------------
  2343. --End Attacks N Stuff--
  2344. -------------------------------------------------------
  2345. mouse.KeyDown:connect(function(key)
  2346.     if attack == false then
  2347.         if key == "b" then
  2348.                       dance()
  2349.         elseif key == 't' then
  2350.             aaa()
  2351.         elseif key == "" then
  2352.                         finalChaos()
  2353.         elseif key == "" then
  2354.                         beam()
  2355.                 elseif key == "" then
  2356.                                             Call_Upon_The_Eyes()
  2357.                 elseif key == "" then
  2358.                                             dejzrXD()
  2359.                 elseif key == "" then
  2360.                                             specialchaos()
  2361.                 elseif key == "n" then
  2362.                                            CHAOS()
  2363.                 elseif key == "" then
  2364.                                            icando()
  2365.                 elseif key == "" then
  2366.                                            finalChaos2()
  2367.                 elseif key == "" then
  2368.                                            Chain2()
  2369.                 elseif key == "" then
  2370.                                            DRAG_THEM_TO_HELL()
  2371.                 elseif key == "" then
  2372.                                            ultra()
  2373.         end
  2374.     end
  2375. end)
  2376.  
  2377. mouse.Button1Down:connect(function(key)
  2378.     if attack == false then
  2379.         die()
  2380.     end
  2381. end)
  2382.  
  2383. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2384.     local part = Instance.new("Part")
  2385.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2386.     part.Material = material or Enum.Material.SmoothPlastic
  2387.     part.TopSurface,part.BottomSurface=10,10
  2388.     part.Size = size or Vector3.new(1,1,1)
  2389.     part.CFrame = cframe or CF(0,0,0)
  2390.     part.Anchored = anchored or true
  2391.     part.CanCollide = cancollide or false
  2392.     part.Parent = parent or char
  2393.     return part
  2394. end
  2395.  
  2396. NewInstance = function(instance,parent,properties)
  2397.     local inst = Instance.new(instance)
  2398.     inst.Parent = parent
  2399.     if(properties)then
  2400.         for i,v in next, properties do
  2401.             pcall(function() inst[i] = v end)
  2402.         end
  2403.     end
  2404.     return inst;
  2405. end
  2406. -------------------------------------------------------
  2407. --Start Damage Function--
  2408. -------------------------------------------------------
  2409. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2410. local type = type
  2411. local rng = Instance.new("Part", char)
  2412.         rng.Anchored = true
  2413.         rng.BrickColor = color
  2414.         rng.CanCollide = false
  2415.         rng.FormFactor = 3
  2416.         rng.Name = "Ring"
  2417.         rng.Material = "Neon"
  2418.         rng.Size = Vector3.new(1, 1, 1)
  2419.         rng.Transparency = 0
  2420.         rng.TopSurface = 0
  2421.         rng.BottomSurface = 0
  2422.         rng.CFrame = pos
  2423. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2424.         local rngm = Instance.new("SpecialMesh", rng)
  2425.         rngm.MeshType = "Brick"
  2426. if rainbowmode == true then
  2427. rng.Color = Color3.new(r/255,g/255,b/255)
  2428. end
  2429. local scaler2 = 1
  2430. local speeder = FastSpeed/10
  2431. if type == "Add" then
  2432. scaler2 = 1*value
  2433. elseif type == "Divide" then
  2434. scaler2 = 1/value
  2435. end
  2436. coroutine.resume(coroutine.create(function()
  2437. for i = 0,10/bonuspeed,0.1 do
  2438. swait()
  2439. if type == "Add" then
  2440. scaler2 = scaler2 - 0.01*value/bonuspeed
  2441. elseif type == "Divide" then
  2442. scaler2 = scaler2 - 0.01/value*bonuspeed
  2443. end
  2444. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2445. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2446. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2447. end
  2448. rng:Destroy()
  2449. end))
  2450. end
  2451.  
  2452. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2453.     if hit.Parent == nil then
  2454.         return
  2455.     end
  2456.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2457.     for _, v in pairs(hit.Parent:children()) do
  2458.         if v:IsA("Humanoid") then
  2459.             h = v
  2460.         end
  2461.     end
  2462.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2463.    
  2464.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  2465.          end
  2466.  
  2467.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2468.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2469.             if hit.Parent.DebounceHit.Value == true then
  2470.                 return
  2471.             end
  2472.         end
  2473.          if insta == true then
  2474.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  2475.          end
  2476.         local c = Create("ObjectValue"){
  2477.             Name = "creator",
  2478.             Value = game:service("Players").LocalPlayer,
  2479.             Parent = h,
  2480.         }
  2481.         game:GetService("Debris"):AddItem(c, .5)
  2482.         if HitSound ~= nil and HitPitch ~= nil then
  2483.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2484.         end
  2485.         local Damage = math.random(minim, maxim)
  2486.         local blocked = false
  2487.         local block = hit.Parent:findFirstChild("Block")
  2488.         if block ~= nil then
  2489.             if block.className == "IntValue" then
  2490.                 if block.Value > 0 then
  2491.                     blocked = true
  2492.                     block.Value = block.Value - 1
  2493.                     print(block.Value)
  2494.                 end
  2495.             end
  2496.         end
  2497.         if blocked == false then
  2498.             h.Health = h.Health - Damage
  2499.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2500.         else
  2501.             h.Health = h.Health - (Damage / 2)
  2502.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2503.         end
  2504.         if Type == "Knockdown" then
  2505.             local hum = hit.Parent.Humanoid
  2506.             hum.PlatformStand = true
  2507.             coroutine.resume(coroutine.create(function(HHumanoid)
  2508.                 swait(1)
  2509.                 HHumanoid.PlatformStand = false
  2510.             end), hum)
  2511.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2512.             local bodvol = Create("BodyVelocity"){
  2513.                 velocity = angle * knockback,
  2514.                 P = 5000,
  2515.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2516.                 Parent = hit,
  2517.             }
  2518.             local rl = Create("BodyAngularVelocity"){
  2519.                 P = 3000,
  2520.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2521.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2522.                 Parent = hit,
  2523.             }
  2524.             game:GetService("Debris"):AddItem(bodvol, .5)
  2525.             game:GetService("Debris"):AddItem(rl, .5)
  2526.         elseif Type == "Normal" then
  2527.             local vp = Create("BodyVelocity"){
  2528.                 P = 500,
  2529.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  2530.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2531.             }
  2532.             if knockback > 0 then
  2533.                 vp.Parent = hit.Parent.Torso
  2534.             end
  2535.             game:GetService("Debris"):AddItem(vp, .5)
  2536.         elseif Type == "Up" then
  2537.             local bodyVelocity = Create("BodyVelocity"){
  2538.                 velocity = Vector3.new(0, 20, 0),
  2539.                 P = 5000,
  2540.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2541.                 Parent = hit,
  2542.             }
  2543.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2544.         elseif Type == "DarkUp" then
  2545.             coroutine.resume(coroutine.create(function()
  2546.                 for i = 0, 1, 0.1 do
  2547.                     swait()
  2548.                     Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2549.                 end
  2550.             end))
  2551.             local bodyVelocity = Create("BodyVelocity"){
  2552.                 velocity = Vector3.new(0, 20, 0),
  2553.                 P = 5000,
  2554.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2555.                 Parent = hit,
  2556.             }
  2557.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2558.         elseif Type == "Snare" then
  2559.             local bp = Create("BodyPosition"){
  2560.                 P = 2000,
  2561.                 D = 100,
  2562.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2563.                 position = hit.Parent.Torso.Position,
  2564.                 Parent = hit.Parent.Torso,
  2565.             }
  2566.             game:GetService("Debris"):AddItem(bp, 1)
  2567.         elseif Type == "Freeze" then
  2568.             local BodPos = Create("BodyPosition"){
  2569.                 P = 50000,
  2570.                 D = 1000,
  2571.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2572.                 position = hit.Parent.Torso.Position,
  2573.                 Parent = hit.Parent.Torso,
  2574.             }
  2575.             local BodGy = Create("BodyGyro") {
  2576.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2577.                 P = 20e+003,
  2578.                 Parent = hit.Parent.Torso,
  2579.                 cframe = hit.Parent.Torso.CFrame,
  2580.             }
  2581.             hit.Parent.Torso.Anchored = true
  2582.             coroutine.resume(coroutine.create(function(Part)
  2583.                 swait(1.5)
  2584.                 Part.Anchored = false
  2585.             end), hit.Parent.Torso)
  2586.             game:GetService("Debris"):AddItem(BodPos, 3)
  2587.             game:GetService("Debris"):AddItem(BodGy, 3)
  2588.         end
  2589.         local debounce = Create("BoolValue"){
  2590.             Name = "DebounceHit",
  2591.             Parent = hit.Parent,
  2592.             Value = true,
  2593.         }
  2594.         game:GetService("Debris"):AddItem(debounce, Delay)
  2595.         c = Create("ObjectValue"){
  2596.             Name = "creator",
  2597.             Value = Player,
  2598.             Parent = h,
  2599.         }
  2600.         game:GetService("Debris"):AddItem(c, .5)
  2601.     end
  2602. end
  2603.  
  2604. function damage(range,mindam,maxdam,pos)
  2605.     for i,v in ipairs(workspace:GetChildren()) do
  2606.         if v:IsA("Model") then
  2607.             if v.Name ~= Player.Name then
  2608.                 if v:FindFirstChildOfClass("Humanoid") then
  2609.                     if v:FindFirstChild("Head") then
  2610.                         if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2611.                             if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2612.                                 v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2613.                             end
  2614.                         end
  2615.                     end
  2616.                 end
  2617.             end
  2618.         end
  2619.     end
  2620. end
  2621. -------------------------------------------------------
  2622. --End Damage Function--
  2623. -------------------------------------------------------
  2624.  
  2625. -------------------------------------------------------
  2626. --Start Animations--
  2627. -------------------------------------------------------
  2628. print("By Makhail07")
  2629. while true do
  2630.     swait()
  2631.     sine = sine + change
  2632.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2633.     local velderp = root.Velocity.y
  2634.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2635.     if equipped == true or equipped == false then
  2636.         if attack == false then
  2637.             idle = idle + 1
  2638.         else
  2639.             idle = 0
  2640.         end
  2641.         if 1 < root.Velocity.y and hitfloor == nil then
  2642.             Anim = "Jump"
  2643.             if attack == false then
  2644.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2645.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2646.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2648.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2649.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2650.             end
  2651.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2652.             Anim = "Fall"
  2653.             if attack == false then
  2654.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2655.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2656.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2657.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2658.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2659.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2660.             end
  2661.         elseif torvel < 1 and hitfloor ~= nil then
  2662.             Anim = "Idle"
  2663.             change = 10
  2664.             if attack == false then
  2665.                         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2666.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2667.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2668.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2669.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2670.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2671.             end
  2672.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2673.             Anim = "Walk"
  2674.             change = 1
  2675.             if attack == false then
  2676.                                 hum.WalkSpeed = 25
  2677.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2678.                         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2679.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2680.                                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2681.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2682.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2683.             end
  2684.         elseif torvel >= 25 and hitfloor ~= nil then
  2685.             Anim = "Sprint"
  2686.             change = 1.35
  2687.             if attack == false then
  2688.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2689.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2690.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2691.                         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2692.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2693.             LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2694.             end
  2695.         end
  2696.     end
  2697.     if 0 < #Effects then
  2698.         for e = 1, #Effects do
  2699.             if Effects[e] ~= nil then
  2700.                 local Thing = Effects[e]
  2701.                 if Thing ~= nil then
  2702.                     local Part = Thing[1]
  2703.                     local Mode = Thing[2]
  2704.                     local Delay = Thing[3]
  2705.                     local IncX = Thing[4]
  2706.                     local IncY = Thing[5]
  2707.                     local IncZ = Thing[6]
  2708.                     if 1 >= Thing[1].Transparency then
  2709.                         if Thing[2] == "Block1" then
  2710.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2711.                             local Mesh = Thing[1].Mesh
  2712.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2713.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2714.                         elseif Thing[2] == "Block2" then
  2715.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2716.                             local Mesh = Thing[7]
  2717.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2718.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2719.                         elseif Thing[2] == "Block3" then
  2720.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2721.                             local Mesh = Thing[7]
  2722.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2723.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2724.                         elseif Thing[2] == "Cylinder" then
  2725.                             local Mesh = Thing[1].Mesh
  2726.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2727.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728.                         elseif Thing[2] == "Blood" then
  2729.                             local Mesh = Thing[7]
  2730.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2731.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2732.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2733.                         elseif Thing[2] == "Elec" then
  2734.                             local Mesh = Thing[1].Mesh
  2735.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2736.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2737.                         elseif Thing[2] == "Disappear" then
  2738.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2739.                         elseif Thing[2] == "Shatter" then
  2740.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2741.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2742.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2743.                             Thing[6] = Thing[6] + Thing[5]
  2744.                         end
  2745.                     else
  2746.                         Part.Parent = nil
  2747.                         table.remove(Effects, e)
  2748.                     end
  2749.                 end
  2750.             end
  2751.         end
  2752.     end
  2753. end
  2754. -------------------------------------------------------
  2755. --End Animations And Script--
  2756. ------------------------------------------------------
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