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- function Abar_event(self, event, ...)
- if event == "VARIABLES_LOADED" then Abar_loaded() end
- local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11 = ...;
- if event == "COMBAT_LOG_EVENT_UNFILTERED" then
- if arg4 and arg9 then
- if arg4 == UnitGUID("playertarget") and arg8 == UnitGUID("playertargettarget") and abar.mob == true then
- if arg2 == "SWING_DAMAGE" or arg2 == "SWING_MISSED" then
- ebar_set("")
- if arg2 == "SWING_MISSED" and arg11 == "PARRY" and arg8 == UnitGUID("player") then
- Abar_parry("")
- -- if arg9 then message(arg9) end
- end
- return
- end
- end
- end
- end
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