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- Package: SM.Win
- Version: 3.6.0.0
- OS: Windows
- Windows: 6.2.9200.0
- Date: 2019-03-18T17:46:37.4517154Z
- SF.Common.Exceptions.BalanceDesyncException: Current balance: 15,365 Real balance: 15,365 Delta: 0
- at SF.Common.Exceptions.BalanceDesyncException()
- at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
- at System.Environment.get_StackTrace()
- at SM.Analytics.ExtraExceptions.ReportBalanceDesyncExceptionCommand.Execute(String currentBalance, String realBalance, String delta, String machineId) in C:\Dev\slotomania.ng\Src\SM\SM.Extensions\SM.Analytics\ExtraExceptions\ReportBalanceDesyncExceptionCommand.cs:line 29
- at SM.Machines.Slots.Components.BalanceComponent.CheckBalance(SpinResponseEx current) in C:\Dev\slotomania.ng\Src\SM\SM.Machines\Slots\Components\BalanceComponent.cs:line 196
- at SM.Machines.Slots.Components.BalanceComponent.SubstractBet(SpinResponseEx current, SpinResponseEx previous) in C:\Dev\slotomania.ng\Src\SM\SM.Machines\Slots\Components\BalanceComponent.cs:line 150
- at ReelsEngine.BaseGame.StateMachine.States.StateParamedAction`1.Invoke(T current, T previous)
- at ReelsEngine.BaseGame.StateMachine.States.ResponseState`1.OnEntering(Event e) in C:\Dev\slotomania.ng\Src\SM\SM.ReelsEngine\BaseGame\StateMachine\States\ResponseState.cs:line 44
- at Monosyne.Fsm.AbstractState.DoEntering(Event e)
- at Monosyne.Fsm.TransitionContext.DoTrigger(Event e)
- at Monosyne.Fsm.ExclusiveState.ProcessTriggeredTransitions(Event e, AbstractTransition transition)
- at Monosyne.Fsm.BaseState.ProcessEvent(Event e)
- at Monosyne.Fsm.BaseState.SendEvent(Event e)
- at ReelsEngine.BaseGame.StateMachine.GameStateMachine`1.<>c__DisplayClass357_0.<PostEvent>b__0() in C:\Dev\slotomania.ng\Src\SM\SM.ReelsEngine\BaseGame\StateMachine\GameStateMachine.cs:line 624
- at Monosyne.Threading.AbstractThreadEnvironment.<>c__DisplayClass13_0.<DoMarshalAsync>b__0(Object o)
- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
- at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
- at System.Delegate.DynamicInvokeImpl(Object[] args)
- at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
- at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
- at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
- at System.Windows.Forms.Control.WndProc(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
- at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
- at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- at SharpDX.Win32Native.DispatchMessage(NativeMessage& lpMsg)
- at SharpDX.Windows.RenderLoop.NextFrame()
- at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
- at Monosyne.Platform.Windows.DirectX.WindowsGameView.Run() in C:\BuildAgent\work\80266ba9f1eb93af\Monosyne\Monosyne\Src\Platform\Windows\DirectX\WindowsGameView.cs:line 166
- at Monosyne.Game.Run()
- at Monosyne.Platform.Windows.DirectX.WindowsApplication.Run(GameCreator creator) in C:\BuildAgent\work\80266ba9f1eb93af\Monosyne\Monosyne\Src\Platform\Windows\DirectX\WindowsApplication.cs:line 73
- at SM.Win.Win32Application.<>c__DisplayClass9_0.<Run>b__1() in C:\Dev\slotomania.ng\Src\SM\SM.Win\Win32Application.cs:line 104
- at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
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