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CraikTulving

yuma

Aug 16th, 2013
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  1. [Q] Shoot The Wind : Yuma nocks an arrow, increasing her vision range over time. After 2 seconds, Yuma will take the shot, which deals damage equal to 150/175/200/225/250% of her total basic attack damage (i.e. also amplifies on-hit ability/item damage) to the first enemy it hits and applies on hit effects, as well as stunning them for 1.5 seconds. While preparing to shoot, Yuma cannot use her basic attack.
  2. Mana Cost : 60/70/80/90/100 CD : 9 Range(Max Vision Range) : 1000/1150/1300/1450/1600 Projectile Speed : 2200
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  4. [W] Stalk : Yuma chases after target enemy champion, dealing 20/35/50/65/80 bonus physical damage to them on her next basic attack or damaging ability that hits them within 10 seconds. The bonus damage will increase by 8/12/16/20/24 each second she stays in range, maxing out at 40/60/80/100/120. If the enemy exits Yuma's range, the bonus will expire and Stalk goes on cooldown.
  5. Mana Cost : 50 CD : 20 Range : 900/1000/1100/1200/1300
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  7. [E] Poisoned Arsenal : Yuma's next basic attack or Shoot the Wind deals bonus magical damage equal to 2/3/4/5/6% (+1% per 100 AP) of target's maximum health over 2 seconds, and slows them by 15/20/25/30/35% for that duration.
  8. Mana Cost : 40/45/50/55/60 CD : 18/16/14/12/10
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  10. [R] The Wild Hunt : On cast, all allied champions within range gain Hunter's Fervor for 15 seconds, causing them to . Additionally, when allies with Hunter's Fervor gain a kill, they are healed for 10/13/16% of their maximum health and mana/energy, assists restoring half that amount.
  11. Yuma can cast Wolf Leap once while The Wild Hunt is active.
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