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- on death:
- set {_a} to {LA::%player%} parsed as player
- message "%{_a}%" to player
- message "kill!" to {_a}
- execute console command "scoreboard players add %{_a}% kill 1"
- execute console command "scoreboard players add %{_a}% killTDM 1"
- wait 2 tick
- force player to respawn
- on damage:
- attacker is player
- victim is player
- repair attacker's tool
- set {LA::%victim%} to "%attacker%"
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