anatomyz

Paper Mario: Power Bounce Caps

Sep 17th, 2014
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  1. In Paper Mario speedrunning, you'll often see the term 'capped' when you hear about Power Bouncing on enemies, particularly bosses. A 'cap' is a value programmed into the game where you simply unable to continue bouncing even if you hit the action command perfectly. This value varies from enemy to enemy, and is totally random each time you enter a battle so it is impossible to manipulate or know what you cap may be, unless you are doing a TAS of the game.
  2.  
  3. There are two very distinct animations to look for in relation to caps. These can help tell you if you missed, or if the game stopped you.
  4.  
  5. Capped - Mario jumps back very far on the last bounce
  6. Missed - Mario falls straight to the ground after last bounce
  7.  
  8. Here's a list of caps that we know exist on every relevant boss in the game. Not every value is listed because very high caps are usually irrelevant.
  9.  
  10. * = Most common, average
  11. ** = Uncommon
  12. *** = Very rare
  13.  
  14. Blooper
  15. 8**
  16. 9**
  17. 10-14*
  18. 14-16**
  19. 17+ ***
  20.  
  21. Buzzar
  22. 4**
  23. 5*
  24. 6+ **
  25.  
  26. Tutankoopa
  27. 4**
  28. 5*
  29. 6+ **
  30.  
  31. Ch 3 Jr Troopa
  32. 4**
  33. 5*
  34. 6+ **
  35.  
  36. Tubba's Heart
  37. 4**
  38. 5*
  39. 6*
  40. 7+ **
  41.  
  42. Lantern Ghost
  43. 4*
  44. 5*
  45. 6**
  46. 7**
  47.  
  48. General Guy
  49. 4*
  50. 5*
  51. 6+ **
  52.  
  53. Lava Piranha
  54. 3***
  55. 4*
  56. 5*
  57. 6**
  58. 7**
  59.  
  60. Lakilester
  61. 4**
  62. 5*
  63. 6*
  64. 7+ **
  65.  
  66. Huff N Puff
  67. 3***
  68. 4*
  69. 5*
  70. 6**
  71. 7+ **
  72.  
  73. Ch 7 Troopa
  74. 4**
  75. 5*
  76. 6*
  77. 7+ **
  78.  
  79. Crystal King
  80. 3***
  81. 4*
  82. 5*
  83. 6+ **
  84.  
  85. Ch 8 Troopa
  86. 3***
  87. 4*
  88. 5*
  89. 6+ **
  90.  
  91. Hallway Bowser
  92. 3**
  93. 4*
  94. 5**
  95. 6+ **
  96.  
  97. Final Bowser
  98. 3*
  99. 4*
  100. 5+ **
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