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- MachineId:1407D9314EDC59B183638FB365378655
- EpicAccountId:c157e8adeaa0419687bc9830a32da437
- Assertion failed: Pair != nullptr [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 514]
- UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
- UE4Editor_UnrealEd!FKismetEditorUtilities::AddComponentsToBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1350]
- UE4Editor_UnrealEd!FCreateConstructionScriptFromSelectedActors::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1485]
- UE4Editor_UnrealEd!FKismetEditorUtilities::HarvestBlueprintFromActors() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:1560]
- UE4Editor_KismetWidgets!FCreateBlueprintFromActorDialog::OnCreateBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismetwidgets\private\createblueprintfromactordialog.cpp:65]
- UE4Editor_KismetWidgets!TBaseStaticDelegateInstance<void __cdecl(FString const & __ptr64),bool>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
- UE4Editor_UnrealEd!SCreateAssetFromObject::OnCreateAssetFromActorClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\screateassetfromobject.cpp:129]
- UE4Editor_UnrealEd!TMemberFunctionCaller<SCreateAssetFromObject,FReply (__cdecl SCreateAssetFromObject::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
- UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SCreateAssetFromObject,FReply (__cdecl SCreateAssetFromObject::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
- UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SCreateAssetFromObject,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
- UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
- UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:273]
- UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4508]
- UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
- UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4498]
- UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4915]
- UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891]
- UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1407]
- UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1712]
- UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:696]
- UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:618]
- user32
- user32
- UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
- UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2604]
- UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
- UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32
- ntdll
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