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- Initialize engine version: 2018.2.16f1 (39a4ac3d51f6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
- Vendor:
- VRAM: 2007 MB
- Driver: 26.21.14.3200
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.157 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 4.830200 ms
- WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/tex2Dlod' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/tex2Dlod' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/GLSL' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/GLSL' - Setting to default shader.
- UnityCommunityExpress.Awake: First, force-load steam_api by doing SteamAPI_IsSteamRunning
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamUnityAPI_IsSteamRunning: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Will _ceInstance.Initialize
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SteamAPI_Init: True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UFE.Awake: 5.183122
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ggpo_testo: 12345
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- No debug config file found, using defaults.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- No debug config file found, using defaults.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 5.350] ReplayManager.Init Done. pathReplays [C:\Users\natha\AppData\Roaming/Fantasy Strike/Replays/]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/tex2Dlod' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/tex2Dlod' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/GLSL' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/DynamicShadowProjector/Caps/GLSL' - Setting to default shader.
- [_ 8.283] CheckApplyRenderSettings: [MainMenu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UFE.Awake: Done with res: 2560*1080 fullscreen: True version v1.19317 rt 8.474438
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
- (Filename: Line: 221)
- [_ 10.156] Setting Active Scene: Stage_Midori Lightmapped
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 10.159] CheckApplyRenderSettings: [Master's Dojo LM]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/4 scenes use different skyboxes.
- (Filename: Line: 124)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- [14.601] UdpPinger starts listening to ping UDP port 19900
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 14.507] Created persistent socket on local port UDP 9991
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 14.507] FSServerConnection connecting to gameserver.fantasystrike.com:9990
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- -- ListenUDPThread START
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 15.852] FSServerConnection up as 192.168.0.17
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 15.852] OnTcpConnectConfirmed True: []
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- [O 15.893] < Server: [|hello:User 67.183.34.38:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 15.893] < Server: [|getudpauth]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 15.898] > Send: [|auth:localip=192.168.0.17:localport=9991:version=v1.19317:authString=steam=76561198012626629]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.081] < Server: [|authsucceeded:Hypergr4v:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] < Server: [|subscriptiondata:false:true:true:21950949]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] < Server: [|xp:5040620;grave=1433000,jaina=403462,midori=449048,setsuki=479092,rook=360462,degrey=341208,valerie=1259404,geiger=562792,lum=558338,argagarg=446592,quince=954514,onimaru=457516,balbasbeta=0,troq=0,menelker=0,persephone=0,gloria=0,gwen=0,vendetta=0,zane=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] > Send: [|spectatorsenabled:True]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] > Send: [|onlysameplatform:False]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [U 16.089] Writing Steam friends... [Cur: NONE, prev: NONE, Main Menu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] > Send: [|platformfriends:76561197970033789;76561197972279068;76561197993544189;76561197993580450;76561197995216209;76561197996665122;76561198009333228;76561198010641828;76561198012686546;76561198014188345;76561198025209490;76561198026798902;76561198048683185;76561198058273796;76561198122021468;76561198128974437]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.086] > Send: [|myconfig:121]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.101] < Server: [|avoidedplayers:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.101] < Server: [|rankeddata:3:3:4:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.101] < Server: [|survivalmodescompleted:0:0:0:0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.103] < Server: [|bossrushbestruns:0:grave;0:jaina;0:midori;0:setsuki;0:rook;0:degrey;0:valerie;0:geiger;0:lum;0:argagarg;0:quince;0:onimaru;0:balbasbeta;0:troq;0:menelker;0:persephone;0:gloria;0:gwen;0:vendetta;0:zane;0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.103] < Server: [|dailychallengeavailable:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.151] < Server: [|top10ranked:33,CWheezy,4,1,false,153;9231,rogueyoshi_FGC,4,2,false,152;9645,vloomn,4,3,false,118;82,Sirlin*,4,4,true,34;613,Organous*,4,5,true,87;70,the rook hugger*,4,6,true,196;477,ptrsdboy*,4,7,true,104;78925,CChavez*,4,8,true,56;11200,alientoyshop*,4,9,true,25;8563,EmiSocks*,4,10,true,59]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.330] < Server: [|friendrequestsreceived:]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 16.330] < Server: [|friendrequestssent:7;1572;1885;4146;4841]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 1288 unused Assets to reduce memory usage. Loaded Objects now: 24583.
- Total: 85.692200 ms (FindLiveObjects: 1.738000 ms CreateObjectMapping: 1.395500 ms MarkObjects: 81.462800 ms DeleteObjects: 1.095100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 848 unused Assets to reduce memory usage. Loaded Objects now: 33210.
- Total: 92.097300 ms (FindLiveObjects: 1.959800 ms CreateObjectMapping: 1.606600 ms MarkObjects: 85.553300 ms DeleteObjects: 2.977400 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- [O 20.149] > Send: [|aevents:4=2666]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 20.220] < Server: [|aeventsok]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 2686 unused Assets to reduce memory usage. Loaded Objects now: 33307.
- Total: 92.245900 ms (FindLiveObjects: 1.982900 ms CreateObjectMapping: 1.352300 ms MarkObjects: 86.677300 ms DeleteObjects: 2.232900 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 2774 unused Assets to reduce memory usage. Loaded Objects now: 33217.
- Total: 92.700600 ms (FindLiveObjects: 2.118700 ms CreateObjectMapping: 1.627900 ms MarkObjects: 85.540500 ms DeleteObjects: 3.413200 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Unloading 13 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 2691 unused Assets to reduce memory usage. Loaded Objects now: 31876.
- Total: 93.770600 ms (FindLiveObjects: 2.033000 ms CreateObjectMapping: 1.585100 ms MarkObjects: 87.033400 ms DeleteObjects: 3.118900 ms)
- Unloading 16 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 1340 unused Assets to reduce memory usage. Loaded Objects now: 31686.
- Total: 87.260300 ms (FindLiveObjects: 1.856800 ms CreateObjectMapping: 1.772600 ms MarkObjects: 81.166700 ms DeleteObjects: 2.463800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 1146 unused Assets to reduce memory usage. Loaded Objects now: 31394.
- Total: 88.735100 ms (FindLiveObjects: 2.161600 ms CreateObjectMapping: 1.735300 ms MarkObjects: 82.967000 ms DeleteObjects: 1.871100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Unloading 15 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 852 unused Assets to reduce memory usage. Loaded Objects now: 31285.
- Total: 86.537000 ms (FindLiveObjects: 2.028500 ms CreateObjectMapping: 1.952300 ms MarkObjects: 79.941000 ms DeleteObjects: 2.614700 ms)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 738 unused Assets to reduce memory usage. Loaded Objects now: 32034.
- Total: 89.355700 ms (FindLiveObjects: 2.145100 ms CreateObjectMapping: 1.378300 ms MarkObjects: 84.019000 ms DeleteObjects: 1.813000 ms)
- [_ 31.228] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 31.229] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 17 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 1489 unused Assets to reduce memory usage. Loaded Objects now: 31795.
- Total: 94.450200 ms (FindLiveObjects: 1.897300 ms CreateObjectMapping: 1.492800 ms MarkObjects: 88.104400 ms DeleteObjects: 2.955500 ms)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes have different Realtime GI settings.
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes have different Realtime GI settings.
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Unloading 11 Unused Serialized files (Serialized files now loaded: 5)
- Unloading 1241 unused Assets to reduce memory usage. Loaded Objects now: 31031.
- Total: 97.459200 ms (FindLiveObjects: 2.498900 ms CreateObjectMapping: 1.939300 ms MarkObjects: 89.660900 ms DeleteObjects: 3.359800 ms)
- [O 123.892] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.631] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.636] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.636] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.641] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.641] > Send: [|join:ranked:Grave:Valerie:Quince:221102:622123:201003]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.769] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.879] < Server: [|ping:50.69.222.6:19900+10.0.0.224:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.879] < Server: [|ping:99.140.100.252:19900+192.168.1.76:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.879] < Server: [|ping:64.145.79.201:19900+172.21.34.57:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.879] < Server: [|ping:157.100.89.110:14290+192.168.100.29:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.879] < Server: [|ping:96.241.78.142:19900+192.168.1.186:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 124.879] < Server: [|ping:35.132.157.41:19900+192.168.1.3:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 35.132.157.41:19900 pings 35.50257 ms out of 10 pings: [35.132.157.41:19900+192.168.1.3:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 128.562] > Send: [|pingresult:35.132.157.41:19900+192.168.1.3:19900=35]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 50.69.222.6:19900 pings 43.80345 ms out of 10 pings: [50.69.222.6:19900+10.0.0.224:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 128.567] > Send: [|pingresult:50.69.222.6:19900+10.0.0.224:19900=43]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 99.140.100.252:19900 pings 74.40608 ms out of 10 pings: [99.140.100.252:19900+192.168.1.76:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 128.595] > Send: [|pingresult:99.140.100.252:19900+192.168.1.76:19900=74]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 96.241.78.142:19900 pings 91.90742 ms out of 10 pings: [96.241.78.142:19900+192.168.1.186:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 128.613] > Send: [|pingresult:96.241.78.142:19900+192.168.1.186:19900=91]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 64.145.79.201:19900 pings 94.1079 ms out of 10 pings: [64.145.79.201:19900+172.21.34.57:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 128.618] > Send: [|pingresult:64.145.79.201:19900+172.21.34.57:19900=94]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 157.100.89.110:14290 pings 134.3111 ms out of 10 pings: [157.100.89.110:14290+192.168.100.29:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 128.654] > Send: [|pingresult:157.100.89.110:14290+192.168.100.29:19900=134]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 129.006] < Server: [|ping:23.248.145.241:19900+192.168.1.108:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 10.0.0.224:19900 pings 0 ms out of 0 pings: [50.69.222.6:19900+10.0.0.224:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.76:19900 pings 0 ms out of 0 pings: [99.140.100.252:19900+192.168.1.76:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 172.21.34.57:19900 pings 0 ms out of 0 pings: [64.145.79.201:19900+172.21.34.57:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.100.29:19900 pings 0 ms out of 0 pings: [157.100.89.110:14290+192.168.100.29:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.186:19900 pings 0 ms out of 0 pings: [96.241.78.142:19900+192.168.1.186:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.3:19900 pings 0 ms out of 0 pings: [35.132.157.41:19900+192.168.1.3:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.108:19900 pings 0 ms out of 0 pings: [23.248.145.241:19900+192.168.1.108:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 23.248.145.241:19900 pings 115.3432 ms out of 9 pings: [23.248.145.241:19900+192.168.1.108:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.011] > Send: [|pingresult:23.248.145.241:19900+192.168.1.108:19900=115]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.646] < Server: [|xp:5040620;grave=1433000,jaina=403462,midori=449048,setsuki=479092,rook=360462,degrey=341208,valerie=1259404,geiger=562792,lum=558338,argagarg=446592,quince=954514,onimaru=457516,balbasbeta=0,troq=0,menelker=0,persephone=0,gloria=0,gwen=0,vendetta=0,zane=0]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.749] < Server: [|joinranked:ip:64.145.79.201,pnum:2,port:9991,ip_alt:172.21.34.57,port_alt:9991,oppPlayerId:107089,oppPlatform:steam,oppPlatformId:76561198149754588,oppInputConfig:100,gameplayRandomSeed:1508106905,playerLeague:3,playerRank:3,playerStars:4,oppLeague:3,oppRank:0,oppXP:4503148,oppChar1XP:931474,oppChar2XP:1443926,oppChar3XP:482264,oppChar1:lum,oppChar2:onimaru,oppChar3:jaina,oppCustomizations1:330000,oppCustomizations2:210000,oppCustomizations3:420000,ownTournamentState:,oppTournamentState:,oppName:robopaws3000*]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.759] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.765] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 64.145.79.201 remotePort 9991 remoteIpAddressAlt 172.21.34.57 remotePortAlt 9991 sb_my_game_details |P2|CA|K0|GA0|GB0|GC0|GD0|GE0|S0|I121|R1508106905: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.797] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.804] ADDED remote P1 at 64.145.79.201:9991 alt 172.21.34.57:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.804] ADDED local P2 at 127.0.0.1:9991 alt 172.21.34.57:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 134.918] gf 0: Synchronizing with remote peer: [|P1|CB|K4|GA2|GB0|GC0|GD0|GE0|S0|I100|R1508106905], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 135.035] gf 0: Synchronizing with remote peer: [|P1|CB|K4|GA2|GB0|GC0|GD0|GE0|S0|I100|R1508106905], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 135.166] gf 0: Synchronizing with remote peer: [|P1|CB|K4|GA2|GB0|GC0|GD0|GE0|S0|I100|R1508106905], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 135.283] gf 0: Synchronizing with remote peer: [|P1|CB|K4|GA2|GB0|GC0|GD0|GE0|S0|I100|R1508106905], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 135.420] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CB|K4|GA2|GB0|GC0|GD0|GE0|S0|I100|R1508106905] MM.PlayingMatch False (None) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False customizations are [000003], [000000]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.966] PrepareTeamBattleScreen, gameplayRandomSeed 1508106905 gameNumber 1 rt 137.9655 availableChars P1 [Lum_(M) (CharacterInfo),Onimaru_(M) (CharacterInfo),Jaina_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Valerie_(M) (CharacterInfo),Quince_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 P2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.915] > Send: [|setteambattleinfo:p1winners:,p1losers:,p1current:-,p2winners:,p2losers:,p2current:-]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 137.966] SetCharacter P1 c0: Lum_(M) (CharacterInfo) customization 330000 {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Dummy Menu Assets Scene | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Dummy-C0-ME} with P1 Setsuki_(M) (CharacterInfo), P2 ~Dummy_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 137.968] SetCharacter P2 c0: Quince_(M) (CharacterInfo) customization 201003 {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Dummy Menu Assets Scene | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Dummy-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 ~Dummy_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 137.968] Unload & unassign ~Dummy_(M) (CharacterInfo) {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Dummy Menu Assets Scene | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Dummy-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 137.968] UnloadAsync: [{Dummy Menu Assets Scene | Ready 1.000 P2C0}] rt 137.9676 {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Dummy Menu Assets Scene | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 137.968] Unload & unassign costume #0 [costume asset is NULL] {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[Dummy Menu Assets Scene]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.915] > Send: [|setchar:Quince:201003]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 137.969] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 137.970] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 137.970] END PrepareTeamBattleScreen, rt 137.9698 availableChars P1 [Lum_(M) (CharacterInfo),Onimaru_(M) (CharacterInfo),Jaina_(M) (CharacterInfo)] P2 [Grave_(M) (CharacterInfo),Valerie_(M) (CharacterInfo),Quince_(M) (CharacterInfo)] winnerChars P1 [] P2 [] loserChars P1 [] P2 [] currentChars P1 Lum_(M) (CharacterInfo) P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 137.976] Finished unloading [Dummy Menu Assets Scene] {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[Dummy Menu Assets Scene]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 139.323] < StringMsg from handle 1 P1 local False: [cs-adjcolor:3]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.451] gf 0: RestartGGPOSessionNextFrame rt 142.4508 with char Quince GGPO.localPlayerNum 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.465] gf 0: Auto-close previous ggpoSession 2594157969472
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.468] gf 0: END ggpoSession 2594157969472 GGPO.state was Running MatchmakingService.matchState RestartingForRematch restartingGGPO? True - dontDisconnectOther? False lastDisconnectReason None stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at UFE.StartGGPOSession(Int32 localPlayerNum, UInt16 localPort, System.String remoteIpAddress, UInt16 remotePort, System.String remoteIpAddressAlt, UInt16 remotePortAlt, FSCharacter myCharacter, Int32 myColor, Int32 myCostume, Int32 myIntro, Int32 myVictoryPose, Int32 myPracticeRoutine, Int32 myKOEffect, Int32 stageToUse, Int32 newGameplayRandomSeed, System.String oppInputConfigString, Boolean asSpectator)
- at UFE.FixedUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.468] Do NOT manually disconnect players, dontDisconnectOther = False restartingGGPO = True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.447] > Send: [|inmatch:true]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.471] gf 0: Will StartGGPOSession local P2 localport 9991 remoteIpAddress 64.145.79.201 remotePort 9991 remoteIpAddressAlt 172.21.34.57 remotePortAlt 9991 sb_my_game_details |P2|CN|K2|GA0|GB1|GC0|GD0|GE3|S8|I121|R1508106905: ggpoSession 0 asSpectator False joinPoint_gameFrame 0 SM.isMidGameRejoin False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.476] GGPO: begin_game(Fantasy Strike)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.476] ADDED remote P1 at 64.145.79.201:9991 alt 172.21.34.57:9991 retcode GGPO_OK: 1, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 142.476] ADDED local P2 at 127.0.0.1:9991 alt 172.21.34.57:9991 retcode GGPO_OK: 2, GGPO_OK
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.455] StartLoadingGame, runGameWhenFinishedLoading False {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:None-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.456] Auto-unload previous scene in slot: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} to be able to load Lum MasterChinese Assets Scene {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.457] Assigned MenuAssets Setsuki Menu Assets to Setsuki_(M) loaded from scene [Setsuki Menu Assets Scene] {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.458] UnloadAsync: [{Setsuki Menu Assets Scene | Ready 1.000 P1C0}] rt 143.4582 {P1: {Setsuki Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.458] Queue load: Lum MasterChinese Assets Scene { | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[Setsuki Menu Assets Scene]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.461] Finished unloading [Setsuki Menu Assets Scene] {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[Setsuki Menu Assets Scene]-sto[]-lt[Lum MasterChinese Assets Scene:{ | None - P1C0}], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.461] Start previously queued load: Lum MasterChinese Assets Scene:{ | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.461] Really start loading: Lum MasterChinese Assets Scene { | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- [O 143.686] < StringMsg from handle 1 P1 local False: [rejected-rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 143.686] OnGGPOStringMsg from ph 1: [rejected-rematch-highlight-rematch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.852] Assigned CharacterAssets Lum MasterChinese Assets to Lum_(M) loaded from scene [Lum MasterChinese Assets Scene] {P1: {Lum MasterChinese Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.854] Finished loading: Lum MasterChinese Assets Scene {P1: {Lum MasterChinese Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.854] Auto-unload previous scene in slot: {Lum MasterChinese Assets Scene | Ready 1.000 P1C0} to be able to load Lum Menu Assets Scene {P1: {Lum MasterChinese Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.855] Assigned CharacterAssets Lum MasterChinese Assets to Lum_(M) loaded from scene [Lum MasterChinese Assets Scene] {P1: {Lum MasterChinese Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.856] UnloadAsync: [{Lum MasterChinese Assets Scene | Ready 1.000 P1C0}] rt 143.8559 {P1: {Lum MasterChinese Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.856] Queue load: Lum Menu Assets Scene { | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[Lum MasterChinese Assets Scene]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.858] Finished unloading [Lum MasterChinese Assets Scene] {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[Lum MasterChinese Assets Scene]-sto[]-lt[Lum Menu Assets Scene:{ | None - P1C0}], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.859] Start previously queued load: Lum Menu Assets Scene:{ | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 143.859] Really start loading: Lum Menu Assets Scene { | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.139] Assigned MenuAssets Lum Menu Assets to Lum_(M) loaded from scene [Lum Menu Assets Scene] {P1: {Lum Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.140] Finished loading: Lum Menu Assets Scene {P1: {Lum Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.141] Auto-unload previous scene in slot: {Lum Menu Assets Scene | Ready 1.000 P1C0} to be able to load Lum Move Assets Scene {P1: {Lum Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.142] Assigned MenuAssets Lum Menu Assets to Lum_(M) loaded from scene [Lum Menu Assets Scene] {P1: {Lum Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.143] UnloadAsync: [{Lum Menu Assets Scene | Ready 1.000 P1C0}] rt 144.1428 {P1: {Lum Menu Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.143] Queue load: Lum Move Assets Scene { | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[Lum Menu Assets Scene]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.145] Finished unloading [Lum Menu Assets Scene] {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[Lum Menu Assets Scene]-sto[]-lt[Lum Move Assets Scene:{ | None - P1C0}], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.146] Start previously queued load: Lum Move Assets Scene:{ | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 144.146] Really start loading: Lum Move Assets Scene { | None - P1C0} {P1: { | None - P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 144.768] gf 0: Synchronizing with remote peer: [|P1|CI|K3|GA3|GB0|GC0|GD0|GE0|S8|I100|R1508106905], count 1 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 144.868] gf 0: Synchronizing with remote peer: [|P1|CI|K3|GA3|GB0|GC0|GD0|GE0|S8|I100|R1508106905], count 2 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- [O 144.970] gf 0: Synchronizing with remote peer: [|P1|CI|K3|GA3|GB0|GC0|GD0|GE0|S8|I100|R1508106905], count 3 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 145.085] gf 0: Synchronizing with remote peer: [|P1|CI|K3|GA3|GB0|GC0|GD0|GE0|S8|I100|R1508106905], count 4 of 5, forGgpoPlayerHandle 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 145.200] gf 0: OnGGPOStartedRunning: last_remote_game_details [|P1|CI|K3|GA3|GB0|GC0|GD0|GE0|S8|I100|R1508106905] MM.PlayingMatch True (RestartingForRematch) OngoingMatch False Ranked to Ranked state Running SM.state None SM.toMenuUI True isMidGameRejoin False customizations are [330000], [201003,201003,201003]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.090] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.090] Finished loading: Lum Move Assets Scene {P1: {Lum Move Assets Scene | Ready 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP1-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.090] Really start loading: Quince Default Assets { | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [A 146.186] Assigned CharacterAssets Quince Default Assets to Quince_(M) loaded from scene [Quince Default Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.187] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.187] Finished loading: Quince Default Assets {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.188] Auto-unload previous scene in slot: {Quince Default Assets | Ready 1.000 P2C0} to be able to load Quince Menu Assets {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.188] Assigned CharacterAssets Quince Default Assets to Quince_(M) loaded from scene [Quince Default Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.190] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.191] UnloadAsync: [{Quince Default Assets | Ready 1.000 P2C0}] rt 146.1906 {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Default Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.191] Queue load: Quince Menu Assets { | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[Quince Default Assets]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.193] Finished unloading [Quince Default Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[Quince Default Assets]-sto[]-lt[Quince Menu Assets:{ | None - P2C0}], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.193] Start previously queued load: Quince Menu Assets:{ | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.193] Really start loading: Quince Menu Assets { | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [A 146.447] Assigned MenuAssets Quince Menu Assets to Quince_(M) loaded from scene [Quince Menu Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.448] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.448] Finished loading: Quince Menu Assets {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.448] Auto-unload previous scene in slot: {Quince Menu Assets | Ready 1.000 P2C0} to be able to load Quince Move Assets {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.449] Assigned MenuAssets Quince Menu Assets to Quince_(M) loaded from scene [Quince Menu Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.450] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.450] UnloadAsync: [{Quince Menu Assets | Ready 1.000 P2C0}] rt 146.45 {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Menu Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.450] Queue load: Quince Move Assets { | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[Quince Menu Assets]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.453] Finished unloading [Quince Menu Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[Quince Menu Assets]-sto[]-lt[Quince Move Assets:{ | None - P2C0}], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.453] Start previously queued load: Quince Move Assets:{ | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 146.453] Really start loading: Quince Move Assets { | None - P2C0} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: { | None - P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [A 147.856] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.856] Assigned MoveAssets Quince Move Assets to Quince_(M) loaded from scene [Quince Move Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.856] Finished loading: Quince Move Assets {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | Ready 1.000 P2C0} & { | None - P2C1} & { | None - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingP2-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 147.856] Setting Active Scene: Simple Fantasy Strike
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [G 147.861 gf 0] CreateControlsScript, playerNum: 1, charIdx: 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 147.862] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 147.862] AddPartyCharacter P2, fsCharacter: Quince, partyIdx: 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [G 147.862 gf 0] CreateControlsScript, playerNum: 2, charIdx: 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [G 147.862 gf 0] CreateControlsScript, playerNum: 2, charIdx: 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [G 147.862 gf 0] CreateControlsScript, playerNum: 2, charIdx: 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.865] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.865] Assigned MoveAssets Quince Move Assets to Quince_(M) loaded from scene [Quince Move Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.865] Auto-unload previous scene in slot: {Stage_Midori Lightmapped | Ready 1.000 P0C-1} to be able to load Stage_Lum Lightmapped {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.868] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.868] Assigned MoveAssets Quince Move Assets to Quince_(M) loaded from scene [Quince Move Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.868] UnloadAsync: [{Stage_Midori Lightmapped | Ready 1.000 P0C-1}] rt 147.8681 {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Midori Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.868] Queue load: Stage_Lum Lightmapped { | None - P0C-1} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: { | None - P0C-1}}:LoadingStage-cuo[Stage_Midori Lightmapped]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.898] Finished unloading [Stage_Midori Lightmapped] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: { | None - P0C-1}}:LoadingStage-cuo[Stage_Midori Lightmapped]-sto[]-lt[Stage_Lum Lightmapped:{ | None - P0C-1}], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.898] Start previously queued load: Stage_Lum Lightmapped:{ | None - P0C-1} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: { | None - P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 147.898] Really start loading: Stage_Lum Lightmapped { | None - P0C-1} {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: { | None - P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [A 148.430] Assigned MoveAssets Lum Move Assets to Lum_(M) loaded from scene [Lum Move Assets Scene] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Lum Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 148.430] Assigned MoveAssets Quince Move Assets to Quince_(M) loaded from scene [Quince Move Assets] {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Lum Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 148.430] Finished loading: Stage_Lum Lightmapped {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Lum Lightmapped | Ready 1.000 P0C-1}}:LoadingStage-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [G 148.446 gf 0] SetShadowProjector at position: (19.1, 26.8, -22.8), angle: (42.0, 320.0, 0.0)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [A 148.447] UFE finished loading stage: Stage_Lum Lightmapped {P1: {Lum Move Assets Scene | ReadyAndConfirmed 1.000 P1C0} & { | None - P1C1} & { | None - P1C2} | P2: {Quince Move Assets | ReadyAndConfirmed 1.000 P2C0} & { | ReadyAndConfirmed - P2C1} & { | ReadyAndConfirmed - P2C2} | Stage: {Stage_Lum Lightmapped | ReadyAndConfirmed 1.000 P0C-1}}:Ready-cuo[]-sto[]-lt[], loaded: {, Setsuki-C0-ME, Lum-C3-ME-MO, Quince-C0-ME-MO} with P1 Lum_(M) (CharacterInfo), P2 Quince_(M) (CharacterInfo)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 150.753] Setting Active Scene: Stage_Lum Lightmapped
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 151.009] > Send: [|gamestartedwith:Quince]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 151.009] > Send: [|presence:6]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [G 151.218 gf 0] Start a new replay: {Replay: {P [robopaws3000*] Lum: 330000} & {P [Hypergr4v*] Quince: 201003} on s8 created 11/10/2020 1:11:07 AM = 11/10/2020 1:10:54 AM: [{RS 1 0-0 at gf 0}] :: 19317:637405674673114878:637405674540168510:16:0:robopaws3000*:8:931474:3:0:Hypergr4v*:=:954514:3:3}
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 37 Unused Serialized files (Serialized files now loaded: 6)
- Unloading 1769 unused Assets to reduce memory usage. Loaded Objects now: 49699.
- Total: 130.451700 ms (FindLiveObjects: 2.988200 ms CreateObjectMapping: 2.865100 ms MarkObjects: 119.542600 ms DeleteObjects: 5.055200 ms)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- WARNING: Trying to AddInstanceId existing id [TP-120-DeGrey_GroundPunch_FistScale(Clone)] for DeGrey_GroundPunch_FistScale(Clone) (UnityEngine.GameObject) on gf 1445
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was DeGrey_GroundPunch_FistScale(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- WARNING: Trying to AddInstanceId existing id [TP-304-Mirror Appear(Clone)] for Mirror Appear(Clone) (UnityEngine.GameObject) on gf 3143
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Mirror Appear(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- WARNING: Trying to AddInstanceId existing id [TP-536-Point light] for Point light (UnityEngine.GameObject) on gf 5161
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was Point light (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- WARNING: Trying to AddInstanceId existing id [VFX-873-MiniLum_Master(Clone)] for MiniLum_Master(Clone) (UnityEngine.GameObject) on gf 8079
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- , old was MiniLum_Master(Clone) (UnityEngine.GameObject)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- Can not play a disabled audio source
- (Filename: Line: 447)
- [O 328.197] > Send: [|desyncreport:lum:quince:robopaws3000:Hypergr4v:gf 10505 P1 curmove Null bm BlockingHighHit: 0f P2 curmove Quince_B_DashMidKick: 26.005999999586 P1 pos [28, 0] P2 pos [26.005, 0] P1 proj [] P2 proj [] P1 lastReceivedHit: - P2 lastReceivedHit: {M-Lum_C_ItemToss_(M) MN cth 0 chff 0 damageType Regular hashcode 157212} DIVERGENCE on f10500 local [{P1 (28, 0), P2 (26.09095966164, 0)}] remote [{P1 (28.277316225693, 0), P2 (26.207489395514, 0)}]]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 328.203] desync reports: [,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.658] OnGGPODisconnect [remoteuserquit] with MatchmakingService.matchState Playing GGPO.state Running ggpoDisconnected False restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.659] gf 0: END ggpoSession 2594157953088 GGPO.state was Running MatchmakingService.matchState Playing restartingGGPO? False - dontDisconnectOther? False lastDisconnectReason RemoteUserQuit stack trace: at System.Environment.get_StackTrace()
- at UFE.EndGGPOSession(Boolean dontDisconnectOther)
- at RankedModeManager.OpponentDisconnected(DisconnectReason reason)
- at GameModeManager.OpponentDisconnected(DisconnectReason reason)
- at UFE.Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.660] OnGGPODisconnect [] with MatchmakingService.matchState Playing GGPO.state Offline ggpoDisconnected True restartingGGPO False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.660] Already disconnected! MenuEngine.InGameplay True OngoingMatch was False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.660] Disconnecting players from previous GGPO connection
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.654] > Send: [|inmatch:false]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.654] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 329.654] > Send: [|outcomeranked:3:124]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 332.798] > Send: [|gameended]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 332.798] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 332.798] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 333.062] Setting Active Scene: Simple Fantasy Strike
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 333.065] CheckApplyRenderSettings: [MainMenu]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 333.065] Setting Active Scene: Stage_Lum Lightmapped
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 372)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 374)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [_ 333.677] Setting Active Scene: Stage_Rook Lightmapped
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [_ 333.677] CheckApplyRenderSettings: [Morningstar Sanctuary LM]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 336.074] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 336.723] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 336.728] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 336.728] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 337.392] < Server: [|cancelmatch]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 337.397] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 337.464] < Server: [|rankeddata:3:3:4:1]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
- 1/5 scenes use different skyboxes.
- (Filename: Line: 124)
- [O 338.275] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 338.802] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 338.807] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 338.807] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.176] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.181] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.181] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.186] FSServerConnection.ConnectedAndAuthenticated()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.186] > Send: [|join:ranked:Grave:Valerie:Quince:221102:622123:201003]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.314] < Server: [|joined:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.419] < Server: [|ping:73.123.144.140:19900+10.0.0.183:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.419] < Server: [|ping:184.16.130.178:19900+192.168.254.26:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 342.579] > Send: [|presence:2]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 184.16.130.178:19900 pings 86.20615 ms out of 10 pings: [184.16.130.178:19900+192.168.254.26:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 346.110] > Send: [|pingresult:184.16.130.178:19900+192.168.254.26:19900=86]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 73.123.144.140:19900 pings 108.0082 ms out of 10 pings: [73.123.144.140:19900+10.0.0.183:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 346.139] > Send: [|pingresult:73.123.144.140:19900+10.0.0.183:19900=108]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 10.0.0.183:19900 pings 0 ms out of 0 pings: [73.123.144.140:19900+10.0.0.183:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.254.26:19900 pings 0 ms out of 0 pings: [184.16.130.178:19900+192.168.254.26:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 354.181] < Server: [|ping:73.173.63.247:19900+10.0.0.6:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 10.0.0.6:19900 pings 0 ms out of 0 pings: [73.173.63.247:19900+10.0.0.6:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 73.173.63.247:19900 pings 98.22961 ms out of 9 pings: [73.173.63.247:19900+10.0.0.6:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 359.190] > Send: [|pingresult:73.173.63.247:19900+10.0.0.6:19900=98]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 385.501] < Server: [|ping:107.210.237.146:19900+192.168.10.107:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 389.337] < Server: [|ping:24.194.202.94:19900+192.168.1.22:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.10.107:19900 pings 0 ms out of 0 pings: [107.210.237.146:19900+192.168.10.107:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 107.210.237.146:19900 pings 357.3359 ms out of 7 pings: [107.210.237.146:19900+192.168.10.107:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 24.194.202.94:19900 pings 118.6756 ms out of 9 pings: [24.194.202.94:19900+192.168.1.22:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 394.344] > Send: [|pingresult:24.194.202.94:19900+192.168.1.22:19900=118]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.22:19900 pings 0 ms out of 0 pings: [24.194.202.94:19900+192.168.1.22:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 420.452] < Server: [|ping:189.237.210.213:19900+192.168.1.84:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.84:19900 pings 0 ms out of 0 pings: [189.237.210.213:19900+192.168.1.84:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 189.237.210.213:19900 pings 73.89407 ms out of 9 pings: [189.237.210.213:19900+192.168.1.84:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 425.461] > Send: [|pingresult:189.237.210.213:19900+192.168.1.84:19900=73]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 427.700] < Server: [|ping:96.246.242.253:19900+192.168.1.157:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 429.047] < Server: [|ping:90.22.180.29:19900+192.168.1.17:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.157:19900 pings 0 ms out of 0 pings: [96.246.242.253:19900+192.168.1.157:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 96.246.242.253:19900 pings 82.78464 ms out of 9 pings: [96.246.242.253:19900+192.168.1.157:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 432.710] > Send: [|pingresult:96.246.242.253:19900+192.168.1.157:19900=82]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 433.698] < Server: [|ping:73.66.40.57:19900+192.168.0.13:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 90.22.180.29:19900 pings 165.4578 ms out of 9 pings: [90.22.180.29:19900+192.168.1.17:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 434.052] > Send: [|pingresult:90.22.180.29:19900+192.168.1.17:19900=165]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.1.17:19900 pings 0 ms out of 0 pings: [90.22.180.29:19900+192.168.1.17:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 192.168.0.13:19900 pings 0 ms out of 0 pings: [73.66.40.57:19900+192.168.0.13:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- } OnPingTestComplete: 73.66.40.57:19900 pings 40.44737 ms out of 9 pings: [73.66.40.57:19900+192.168.0.13:19900]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 438.704] > Send: [|pingresult:73.66.40.57:19900+192.168.0.13:19900=40]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 446.794] > Send: [|quit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [O 446.886] < Server: [|didquit:ranked]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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