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- [Configuration]
- BasedOn=Generic.ini
- [Identification]
- ; Black Mayflash (4 slots)
- ControllerName="GameCube"
- +GUID = "18430079-0000-0000-0000-504944564944"
- ; Purple Mayflash (2 slots)
- +GUID = "F7051A34-0000-0000-0000-504944564944"
- [Buttons]
- ; Buttons
- +Button = 9
- Name = "Start"
- Color = "Grey"
- +Button = 3
- Name = "Y"
- Color = "Red"
- +Button = 0
- Name = "X"
- Color = "Grey"
- +Button = 2
- Name = "B"
- Color = "Red"
- +Button = 1
- Name = "A"
- Color = "Green"
- +Button = 7
- Name = "Z"
- Color = "Blue"
- +Button = 12
- Name = "Up"
- FullName = "D-Pad Up"
- +Button = 14
- Name = "Down"
- FullName = "D-Pad Down"
- +Button = 15
- Name = "Left"
- FullName = "D-Pad Left"
- +Button = 13
- Name = "Right"
- FullName = "D-Pad Right"
- +Button = 5
- Name = "R"
- Color = "Grey"
- +Button = 4
- Name = "L"
- Color = "Grey"
- ; Axes
- +Axis = 0
- Name = "R"
- Color = "Grey"
- Icon = "gamecube_right_trigger"
- +Axis = 3
- Name = "L"
- Color = "Grey"
- Icon = "gamecube_left_trigger"
- [Binds]
- ; Actions
- +Bind = Hat_Player_Jump
- ButtonID = 1
- +Bind = Hat_Player_Attack
- ButtonID = 0
- +Bind = Hat_Player_Interact
- ButtonID = 3
- +Bind = Hat_Player_Crouch
- ButtonID = 2
- +Bind = Hat_Player_Share
- ButtonID = 14
- +Bind = Hat_Player_CameraSnap
- ButtonID = 4
- ; Menus
- +Bind = Hat_Menu_Confirm
- ButtonID = 1
- +Bind = Hat_Menu_Cancel
- ButtonID = 2
- +Bind = Hat_Menu_Start
- ButtonID = 9
- +Bind = Hat_Menu_PageRight
- ButtonID = 5
- +Bind = Hat_Menu_PageLeft
- ButtonID = 4
- ; Hats
- +Bind = Hat_Player_Ability
- AxisID = y rotation
- AbsoluteValue = TRUE
- +Bind = Hat_Player_Badge_PageRight
- ButtonID = 13
- ; Hotkeys
- +Bind = Hat_Hotkey_Up
- ButtonID = 12
- +Bind = Hat_Hotkey_Down
- ButtonID = 14
- +Bind = Hat_Hotkey_Left
- ButtonID = 15
- +Bind = Hat_Hotkey_Right
- ButtonID = 7
- ; Movement and Camera
- +Bind = Hat_Player_MoveX
- AxisID = x axis
- +Bind = Hat_Player_MoveY
- AxisID = y axis
- InvertValue = TRUE
- +Bind = Hat_Player_CameraX
- AxisID = z rotation
- +Bind = Hat_Player_CameraY
- AxisID = z axis
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