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Corosus

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Jun 18th, 2013
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  1. [17:11:07]->>| alexbegt | I'm the one who said i was going to fix the crash
  2. [17:11:40]->>| Kobata | He's probably got something that causes PlayerBase to load when it shouldn't for him, but when it's run properly it crashes because that class shouldn't load on the server.
  3. [17:12:17]->>| alexbegt | Yes
  4. [17:12:22]->>| Kobata | The base PlayerAPI might kinda fix it because it replaces EnityPlayer and doesn't @SideOnly it
  5. [17:12:24]->>| alexbegt | It trys to load EntityPlayerSP on the server
  6. [17:12:39]->>| alexbegt | He doesn't SideOnly the Client stuff in the baseclass
  7. [17:13:03]->>| alexbegt | like
  8. [17:13:08]->>| alexbegt | public static PlayerBaseAetherClient getClientPlayer(EntityPlayer player)
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