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- killData12 = game:GetService("DataStoreService"):GetDataStore("killData")
- game.Players.PlayerAdded:Connect(function(Player)
- local LB = Instance.new("IntValue")
- LB.Name = "leaderstats"
- local r = Instance.new("IntValue")
- r.Name = "death"
- r.Value = killData12:GetAsync(Player.userId) or 0
- LB.Parent = Player
- r.Parent = LB
- Player.CharacterAdded:Connect(function(char)
- Player.Robbing.Value = false
- Player.CashCollected.Value = 0
- Player.CharacterAdded:connect(function(character)
- character:WaitForChild("Humanoid").Died:connect(function()
- local tag = character.Humanoid:FindFirstChild("creator")
- if tag ~= nil then
- if tag.Value ~= nil then
- r.Value = r.Value + 1 --This is the reward after the player died.
- else
- r.Value = r.Value - 0
- end
- end
- end)
- end)
- end)
- end)
- game.Players.PlayerRemoving:Connect(function(plr)
- killData12:SetAsync(plr.userId, plr.leaderstats.kill.Value)
- end)
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