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Piexplode

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Jan 26th, 2015
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  1. [18:37] Piexplode: xfix!_! I wondered if u might be interested in my project
  2. [18:37] Piexplode: mostly cos someone who might be better at implementing server modifications than langur as well as maybe help with debugging
  3. [18:37] Piexplode: I have a server and we're working on implementing fakemons essentially
  4. [18:38] %xfix: Piexplode: Could be tricky, because client doesn't support these.
  5. [18:38] Piexplode: including new moves, abilities, and mechanics [not creating new events, but essentially removing weathers and creating something different in the same place]
  6. [18:38] Piexplode: well CAP can do what it does lol
  7. [18:38] Piexplode: we tried to implement an ability yesterday
  8. [18:38] %xfix: CAP Is in a client.
  9. [18:38] Piexplode: and give it to carnivine, just for sheer testing
  10. [18:38] Piexplode: hmmmmmm
  11. [18:38] Piexplode: ok so if u do
  12. [18:38] Piexplode: stuff client side
  13. [18:39] Piexplode: caaan you see
  14. [18:39] Piexplode: the stuff in the teambuilder
  15. [18:39] Piexplode: like say I go into a fakemon and click its move thing and then I can see
  16. [18:39] Piexplode: the list of all the moves it can learn
  17. [18:39] %xfix: Sure, but good luck with modifying client.
  18. [18:39] Piexplode: via the clinet side
  19. [18:39] Piexplode: o3
  20. [18:39] Piexplode: o
  21. [18:39] Piexplode: if CAP can happen then there should be no reason why my thing can't happen
  22. [18:39] %xfix: (although, I admit I actually did modify client on my server)
  23. [18:39] Piexplode: I just don't understand how the server and client interact..
  24. [18:40] Piexplode: lol
  25. [18:40] Piexplode: I've had langur code an awful lot of stuff too
  26. [18:40] %xfix: Anyway, you can have custom mons, they just have to use name of currently existing mons.
  27. [18:40] Piexplode: is that how CAP works?
  28. [18:40] %xfix: Because client doesn't have graphics for anything else, and it needs to have them.
  29. [18:40] %xfix: Or... host your own client, but it's quite tricky.
  30. [18:41] %xfix: In any case, feel free to use https://github.com/xfix/Pokemon-Showdown-Client.
  31. [18:41] %xfix: It has some custom modifications for my server, but it also contains stuff that client officially doesn't include, like authentication server (you cannot use Showdown's authentication server, because custom client has to be hosted elsewhere)
  32. [18:42] %xfix: (Joim will attack me once he discovers I use a modified Showdown client lol)
  33. [18:43] Piexplode: lol
  34. [18:44] %xfix: (why stuff like authentication server aren't in Pokemon-Showdown-Client anyway...)
  35. [19:11] Piexplode: hmmm yeah it looks like we'd need to edit
  36. [19:12] Piexplode: client-side too
  37. [19:12] Piexplode: okay so we'd have to host a custom client elsewhere
  38. [19:12] Piexplode: and use an alternative authentification server?
  39. [19:12] Piexplode: how's the authentification server stuff work?
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