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- [18:37] Piexplode: xfix!_! I wondered if u might be interested in my project
- [18:37] Piexplode: mostly cos someone who might be better at implementing server modifications than langur as well as maybe help with debugging
- [18:37] Piexplode: I have a server and we're working on implementing fakemons essentially
- [18:38] %xfix: Piexplode: Could be tricky, because client doesn't support these.
- [18:38] Piexplode: including new moves, abilities, and mechanics [not creating new events, but essentially removing weathers and creating something different in the same place]
- [18:38] Piexplode: well CAP can do what it does lol
- [18:38] Piexplode: we tried to implement an ability yesterday
- [18:38] %xfix: CAP Is in a client.
- [18:38] Piexplode: and give it to carnivine, just for sheer testing
- [18:38] Piexplode: hmmmmmm
- [18:38] Piexplode: ok so if u do
- [18:38] Piexplode: stuff client side
- [18:39] Piexplode: caaan you see
- [18:39] Piexplode: the stuff in the teambuilder
- [18:39] Piexplode: like say I go into a fakemon and click its move thing and then I can see
- [18:39] Piexplode: the list of all the moves it can learn
- [18:39] %xfix: Sure, but good luck with modifying client.
- [18:39] Piexplode: via the clinet side
- [18:39] Piexplode: o3
- [18:39] Piexplode: o
- [18:39] Piexplode: if CAP can happen then there should be no reason why my thing can't happen
- [18:39] %xfix: (although, I admit I actually did modify client on my server)
- [18:39] Piexplode: I just don't understand how the server and client interact..
- [18:40] Piexplode: lol
- [18:40] Piexplode: I've had langur code an awful lot of stuff too
- [18:40] %xfix: Anyway, you can have custom mons, they just have to use name of currently existing mons.
- [18:40] Piexplode: is that how CAP works?
- [18:40] %xfix: Because client doesn't have graphics for anything else, and it needs to have them.
- [18:40] %xfix: Or... host your own client, but it's quite tricky.
- [18:41] %xfix: In any case, feel free to use https://github.com/xfix/Pokemon-Showdown-Client.
- [18:41] %xfix: It has some custom modifications for my server, but it also contains stuff that client officially doesn't include, like authentication server (you cannot use Showdown's authentication server, because custom client has to be hosted elsewhere)
- [18:42] %xfix: (Joim will attack me once he discovers I use a modified Showdown client lol)
- [18:43] Piexplode: lol
- [18:44] %xfix: (why stuff like authentication server aren't in Pokemon-Showdown-Client anyway...)
- [19:11] Piexplode: hmmm yeah it looks like we'd need to edit
- [19:12] Piexplode: client-side too
- [19:12] Piexplode: okay so we'd have to host a custom client elsewhere
- [19:12] Piexplode: and use an alternative authentification server?
- [19:12] Piexplode: how's the authentification server stuff work?
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