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yozora_1202

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Jul 8th, 2018
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  1. on right click :
  2. player's tool is golden axe named "&e&lLightning axe&f"
  3. set {_cooldown} to difference between {skill.%player%.lastused} and now
  4. if player has LightNing:
  5. if {_cooldown} is less than 15 seconds:
  6. message "&4%difference between 15 seconds and {_cooldown}% &6後に使用可能"
  7. stop
  8. create safe explosion of force 2
  9. apply Lightning to player for 15 seconds
  10. set {skill.%player%.lastused} to now
  11.  
  12. on rightclick holding iron sword:
  13. player is sneaking
  14. set {_cooldown} to difference between {Slash.%player%.lastused} and now
  15. if {_cooldown} is less than 3 seconds:
  16. message "<pink>%difference between 3 seconds and {_cooldown}% <white>秒後に使用可能"
  17. stop
  18. loop living entities in radius 3 of player:
  19. loop-entity is target entity
  20. set {Slash.%player%.lastused} to now
  21. message "足払い!" to player and loop-entity
  22. play "entity_player_attack_crit" to player at volume 10
  23. set {_target} to location of loop-entity
  24. set pitch of {_target} to -90
  25. teleport loop-entity to {_target}
  26. apply resistance 5 to player for 2 seconds
  27. if {combo.%player%} is more than 0:
  28. set {_damage} to 1 * (1+{combo.%player%}/4)
  29. damage loop-entity by {_damage} heart
  30. message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
  31. message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
  32. push loop-entity upwards at speed 1
  33. push player upwards at speed 1
  34. set {combo.%player%} to {combo.%player%} + 1
  35. else:
  36. damage loop-entity by 1 heart
  37. push loop-entity upwards at speed 1
  38. push player upwards at speed 1
  39. set {combo.%player%} to 1
  40. set {_combo} to {combo.%player%}
  41. wait 20 ticks
  42. if {_combo} is {combo.%player%}:
  43. set {combo.%player%} to 0
  44.  
  45. #空中にいる敵を叩き落とす
  46. on damage:
  47. attacker's tool is iron sword
  48. the block below victim is air
  49. make fake explosion at victim
  50. push victim downwards at speed 10
  51. increase damage by 2 * (1+{combo.%attacker%}/4)
  52. message "叩き斬り!" to attacker and victim
  53. if {combo.%attacker%} is more than 0:
  54. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  55. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  56. set {combo.%attacker%} to {combo.%attacker%} + 1
  57. set {_combo} to {combo.%attacker%}
  58. wait 30 ticks
  59. if {_combo} is {combo.%attacker%}:
  60. set {combo.%attacker%} to 0
  61.  
  62. #ダッシュ中に右クリックで切り込み
  63. on rightclick holding iron sword:
  64. player is sprinting
  65. loop living entities in radius 3 around the block 4 meter infront of the player:
  66. loop-entity is not player
  67. wait a tick
  68. create fake fake lightning at loop-entity
  69. set {_target} to location of loop-entity to vector
  70. set {_player} to location of player to vector
  71. set {_vector} to vector {_target} - {_player}
  72. set velocity of player to {_vector}
  73. set {_damage} to health of loop-entity
  74. set {_damage} to {_damage} *1/4
  75. damage loop-entity by {_damage}+2
  76. stop
  77.  
  78. #2段ジャンプ中にスニーク左クリックで龍◯閃的な兜割り?
  79. on leftclick holding iron sword:
  80. block 2 meters below player is air
  81. player is sneaking
  82. loop living entities in radius 15 of player:
  83. loop-entity is target entity
  84. damage loop-entity by 3
  85. play "entity_player_attack_sweep" to player at volume 10
  86. set {_target} to location of loop-entity to vector
  87. set {_player} to location of player to vector
  88. set {_vector} to vector {_target} - {_player}
  89. set {_vector} to vector {_vector} * 10
  90. set velocity of player to {_vector}
  91. wait a tick
  92. play "entity_player_attack_sweep" to player at volume 10
  93.  
  94. #通常攻撃コンボゲージシステム
  95. on damage:
  96. attacker is holding iron sword
  97. if {combo.%attacker%} is more than 0:
  98. set damage to damage * (1+{combo.%attacker%}/4)
  99. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  100. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  101. set {combo.%attacker%} to {combo.%attacker%} + 1
  102. set {_combo} to {combo.%attacker%}
  103. wait 15 ticks
  104. if {_combo} is {combo.%attacker%}:
  105. set {combo.%attacker%} to 0
  106.  
  107. #コンボフィニッシュ技(コンボが4発目または5発目の時に発動)
  108. on rightclick holding iron sword:
  109. player is not sneaking
  110. if {combo.%player%} is 3 or 4:
  111. set {_damage} to 1 * (1+{combo.%player%}/4)
  112. set {_combo} to {combo.%player%}
  113. set {combo.%player%} to 0
  114. wait a tick
  115. create a tornado effect at the block 2 below the player with id "Smash" with tornado particle cloud and cloud particle CRIT set radius 5 and max height 1
  116. loop living entities in radius 5 of player:
  117. loop-entity is not player
  118. play "entity_player_attack_sweep" to player at volume 10
  119. set {_damage.%loop-entity%} to max health of loop-entity * 1/3 * {_damage}
  120. damage loop-entity by {_damage.%loop-entity%}
  121. message "<light aqua>Combo!! +%{_combo}% %{_damage.%loop-entity%}%damage to %loop-entity%!" to player
  122. message "<pink>Combo!! +%{_combo}%" to loop-entity
  123. push player forward at speed 2
  124. play "entity_player_attack_sweep" to player at volume 10
  125. wait a tick
  126. stop effect "Smash"
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