Advertisement
Guest User

Untitled

a guest
Jan 25th, 2018
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.78 KB | None | 0 0
  1. ...
  2. 16:50:43.284 T:6240 NOTICE: Found screen: Generic PnP Monitor on AMD Radeon R9 200 Series, adapter 0.
  3. 16:50:43.288 T:6240 NOTICE: Found screen: Generic Non-PnP Monitor on Intel(R) HD Graphics, adapter 16.
  4. ...
  5. 16:50:43.312 T:6240 NOTICE: Checking resolution 17
  6. 16:50:43.314 T:6240 DEBUG: DX::DeviceResources::SetMonitor: selected Intel(R) HD Graphics adapter.
  7. 16:50:43.315 T:6240 DEBUG: CWinSystemWin32DX::InitHooks: Hooking into UserModeDriver on device \Registry\Machine\System\CurrentControlSet\Control\Video\{31D0E52E-FD16-11E7-8D0A-DE218AED1B46}\0000.
  8. 16:50:43.316 T:6240 DEBUG: CWinSystemWin32DX::InitHooks: D3D11 hook installed and activated.
  9. 16:50:43.317 T:6240 DEBUG: DX::DeviceResources::CreateDeviceResources: creating DirectX 11 device.
  10. 16:50:43.352 T:6240 DEBUG: DX::DeviceResources::CreateDeviceResources: device is created on adapter 'AMD Radeon R9 200 Series' with feature level b100.
  11. 16:50:43.353 T:6240 DEBUG: CWinEventsWin32::WndProc: window resize event 1920 x 1080
  12. 16:50:43.353 T:6240 DEBUG: DX::DeviceResources::ReleaseBackBuffer: release buffers.
  13. 16:50:43.354 T:6240 DEBUG: DX::DeviceResources::SetLogicalSize: receive changing logical size to 1920.000000 x 1080.000000
  14. 16:50:43.354 T:6240 DEBUG: DX::DeviceResources::SetLogicalSize: change logical size to 1920.000000 x 1080.000000
  15. 16:50:43.354 T:6240 DEBUG: DX::DeviceResources::ResizeBuffers: resize buffers.
  16. 16:50:43.366 T:6240 DEBUG: DX::DeviceResources::CreateBackBuffer: create buffers.
  17. 16:50:43.366 T:6240 DEBUG: CWinEventsWin32::WndProc: window move event
  18. 16:50:43.367 T:6240 DEBUG: CWinSystemWin32::AdjustWindow: adjusting window if required.
  19. 16:50:43.367 T:6240 DEBUG: CWinSystemWin32::AdjustWindow - resizing due to size change (0,0,1920,1080 fullscreen)->(1920,0,3840,1080 fullscreen)
  20. 16:50:43.368 T:6240 DEBUG: CWinEventsWin32::WndProc: WM_ACTIVATE -> window is active
  21. 16:50:43.368 T:6240 DEBUG: CWinEventsWin32::WndProc: window is active
  22. 16:50:43.375 T:6240 DEBUG: CWinEventsWin32::WndProc: window focus set
  23. 16:50:43.376 T:6240 DEBUG: CWinEventsWin32::WndProc: window move event
  24. 16:50:43.376 T:6240 DEBUG: CRenderSystemDX::CheckDeviceCaps - RENDER_CAPS_DXT
  25. 16:50:43.376 T:6240 DEBUG: CRenderSystemDX::CheckDeviceCaps - RENDER_CAPS_NPOT
  26. 16:50:43.376 T:6240 DEBUG: CRenderSystemDX::CheckDeviceCaps - RENDER_CAPS_DXT_NPOT
  27. 16:50:43.404 T:6240 DEBUG: CD3DVertexShader::CreateInternal - Create the vertex shader.
  28. 16:50:43.409 T:6240 DEBUG: CD3DVertexShader::CreateInternal - create the input layout.
  29. 16:50:43.410 T:6240 DEBUG: CD3DPixelShader::CreateInternal - Create the pixel shader.
  30. 16:50:43.425 T:6240 DEBUG: Previous line repeats 8 times.
  31. 16:50:43.425 T:6240 DEBUG: CWinSystemWin32::SetFullScreen (windowed fullscreen) on screen 1 with size 1920x1080, refresh 32.000000i
  32. ...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement