mike44556

SVR Solved Crashlog #1

Oct 21st, 2025
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
  7. Game Version: 1.4.15
  8. Script Extender: 1.4.15
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 63.9 GB
  15. RAM Used: 13.85 GB
  16. RAM Free: 50.05 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23.  
  24. ################################################################################
  25. Header indicators:
  26. ################################################################################
  27. Memory: 0x7FF78F3912F3 count: (2)
  28. File: SkyrimVR.exe count: (54)
  29. Address: 0A012F3 count: (2)
  30. Assembler: inc [rdi+0x0A] count: (2)
  31.  
  32. [0] 0x7FF78F3912F3 SkyrimVR.exe+0A012F3 -> 56606+0x73 inc [rdi+0x0A] -//- count: (1)
  33. [1] 0x7FF78F5921AA SkyrimVR.exe+0C021AA -> 64198+0x60A0A mov rcx, [rsi] -//- count: (1)
  34. [2] 0x7FF78F592294 SkyrimVR.exe+0C02294 -> 64198+0x60AF4 dec ebx -//- count: (1)
  35. [5] 0x7FF78F2EB857 SkyrimVR.exe+095B857 -> 53108+0xCB7 mov rbx, [rbp+0x420] -//- count: (1)
  36. [6] 0x7FF78EF570C5 SkyrimVR.exe+05C70C5 -> 35642+0x6155 nop -//- count: (1)
  37. [7] 0x7FF78F5D84ED SkyrimVR.exe+0C484ED -> 66989+0x5D6D mov rcx, [0x00007FF791A53AA8] -//- count: (1)
  38. RSI 0x7FF79084D570 (void* -> SkyrimVR.exe+1EBD570 add [rax], al) -//- count: (1)
  39. R12 0x7FF79084D280 (void* -> SkyrimVR.exe+1EBD280 ) -//- count: (1)
  40. [RSP+20 ] 0x7FF79084D870 (void* -> SkyrimVR.exe+1EBD870 enter 0x14BB, 0x90) -//- count: (1)
  41. [RSP+28 ] 0x7FF78F5921AA (void* -> SkyrimVR.exe+0C021AA mov rcx, [rsi]) -//- count: (1)
  42. [RSP+38 ] 0x7FF78FC085F3 (void* -> SkyrimVR.exe+12785F3 cmp [r14], eax) -//- count: (1)
  43. [RSP+78 ] 0x7FF79084D280 (void* -> SkyrimVR.exe+1EBD280 ) -//- count: (1)
  44. [RSP+80 ] 0x7FF79197CBF0 (void* -> SkyrimVR.exe+2FECBF0 add [rcx+0x2F20FD5], al) -//- count: (1)
  45. [RSP+98 ] 0x7FF78F592294 (void* -> SkyrimVR.exe+0C02294 dec ebx) -//- count: (1)
  46. [RSP+D8 ] 0x7FF79197CBF0 (void* -> SkyrimVR.exe+2FECBF0 add [rcx+0x2F20FD5], al) -//- count: (1)
  47. [RSP+E0 ] 0x7FF79197CE60 (void* -> SkyrimVR.exe+2FECE60 sar byte ptr [rdi-0x7A], 0xFF) -//- count: (1)
  48. [RSP+140] 0x7FF79197CE60 (void* -> SkyrimVR.exe+2FECE60 sar byte ptr [rdi-0x7A], 0xFF) -//- count: (1)
  49. [RSP+150] 0x7FF79197CBF0 (void* -> SkyrimVR.exe+2FECBF0 add [rcx+0x2F20FD5], al) -//- count: (1)
  50. [RSP+198] 0x7FF79197CBF8 (void* -> SkyrimVR.exe+2FECBF8 sbb [rcx+0x2F20FD5], al) -//- count: (1)
  51. [RSP+1A8] 0x7FF78F2EB857 (void* -> SkyrimVR.exe+095B857 mov rbx, [rbp+0x420]) -//- count: (1)
  52. [RSP+1C0] 0x7FF79197CBF0 (void* -> SkyrimVR.exe+2FECBF0 add [rcx+0x2F20FD5], al) -//- count: (1)
  53. [RSP+220] 0x7FF78FF284F8 (void* -> SkyrimVR.exe+15984F8 test al, 0xBA) -//- count: (1)
  54. [RSP+228] 0x7FF79197D098 (void* -> SkyrimVR.exe+2FED098 add [rax], al) -//- count: (1)
  55. [RSP+230] 0x7FF78FF284F8 (void* -> SkyrimVR.exe+15984F8 test al, 0xBA) -//- count: (1)
  56. [RSP+238] 0x7FF79197D0B0 (void* -> SkyrimVR.exe+2FED0B0 add [rax], al) -//- count: (1)
  57. [RSP+240] 0x7FF78FF284F8 (void* -> SkyrimVR.exe+15984F8 test al, 0xBA) -//- count: (1)
  58. [RSP+248] 0x7FF79197D0C8 (void* -> SkyrimVR.exe+2FED0C8 add [rax], al) -//- count: (1)
  59. [RSP+250] 0x7FF78FF284F8 (void* -> SkyrimVR.exe+15984F8 test al, 0xBA) -//- count: (1)
  60. [RSP+258] 0x7FF79197D110 (void* -> SkyrimVR.exe+2FED110 add [rax], al) -//- count: (1)
  61. [RSP+260] 0x7FF78FF284F8 (void* -> SkyrimVR.exe+15984F8 test al, 0xBA) -//- count: (1)
  62. [RSP+268] 0x7FF79197D128 (void* -> SkyrimVR.exe+2FED128 add [rax], al) -//- count: (1)
  63. [RSP+350] 0x7FF78F5D2E60 (void* -> SkyrimVR.exe+0C42E60 jmp 0x00007FF78F5D84B0) -//- count: (1)
  64. [RSP+478] 0x7FF78F823752 (void* -> SkyrimVR.exe+0E93752 test esi, esi) -//- count: (1)
  65. [RSP+480] 0x7FF791B16F98 (void* -> SkyrimVR.exe+3186F98 ) -//- count: (1)
  66. [RSP+498] 0x7FF791B16F98 (void* -> SkyrimVR.exe+3186F98 ) -//- count: (1)
  67. [RSP+4A8] 0x7FF791B16F98 (void* -> SkyrimVR.exe+3186F98 ) -//- count: (1)
  68. [RSP+4B8] 0x7FF791A53AB8 (void* -> SkyrimVR.exe+30C3AB8 and [rdx-0x6D], cl) -//- count: (1)
  69. [RSP+4E8] 0x7FF78F822B67 (void* -> SkyrimVR.exe+0E92B67 add rbx, rbx) -//- count: (1)
  70. [RSP+500] 0x7FF791A53AB8 (void* -> SkyrimVR.exe+30C3AB8 and [rdx-0x6D], cl) -//- count: (1)
  71. [RSP+530] 0x7FF791A53AB8 (void* -> SkyrimVR.exe+30C3AB8 and [rdx-0x6D], cl) -//- count: (1)
  72. [RSP+538] 0x7FF78F39748D (void* -> SkyrimVR.exe+0A0748D xor eax, eax) -//- count: (1)
  73. [RSP+568] 0x7FF78F3A25DE (void* -> SkyrimVR.exe+0A125DE xor eax, eax) -//- count: (1)
  74. [RSP+588] 0x7FF791A53AB8 (void* -> SkyrimVR.exe+30C3AB8 and [rdx-0x6D], cl) -//- count: (1)
  75. [RSP+598] 0x7FF78F7DDDF5 (void* -> SkyrimVR.exe+0E4DDF5 mov [rdi+0x24C], eax) -//- count: (1)
  76. [RSP+5C8] 0x7FF791A53AB8 (void* -> SkyrimVR.exe+30C3AB8 and [rdx-0x6D], cl) -//- count: (1)
  77. [RSP+5D8] 0x7FF78F7D2AC6 (void* -> SkyrimVR.exe+0E42AC6 nop) -//- count: (1)
  78. [RSP+5E8] 0x7FF791B190A0 (void* -> SkyrimVR.exe+31890A0 add [rax], al) -//- count: (1)
  79. [RSP+648] 0x7FF791B183B8 (void* -> SkyrimVR.exe+31883B8 add [rax], al) -//- count: (1)
  80. [RSP+678] 0x7FF78F5D8CBF (void* -> SkyrimVR.exe+0C48CBF cmp [rsi], eax) -//- count: (1)
  81. [RSP+6C8] 0x7FF78EF570C5 (void* -> SkyrimVR.exe+05C70C5 nop) -//- count: (1)
  82. [RSP+6E8] 0x7FF79197CE60 (void* -> SkyrimVR.exe+2FECE60 sar byte ptr [rdi-0x7A], 0xFF) -//- count: (1)
  83. [RSP+718] 0x7FF78F5D84ED (void* -> SkyrimVR.exe+0C484ED mov rcx, [0x00007FF791A53AA8]) -//- count: (1)
  84. SkyrimVR.exe 0x7FF78E990000 -//- count: (1)
  85.  
  86.  
  87.  
  88. ################################################################################
  89. Missing Masters
  90. ################################################################################
  91.  
  92. 1. Please check the notification of your Mod Manager!
  93. 2. If you cant find any entries there, try LOOT.
  94. 3. If this yields nothing, you'll have to manualy check every mod of yours if you might have missed a dependency.
  95.  
  96.  
  97. ################################################################################
  98. Solutions
  99. ################################################################################
  100.  
  101. SkyrimVR.exe: count: (54)
  102. This file on its own is not the cause, however, we'll do further parsing...
  103. Be aware, VR has a lot fewer players, so much less issues are covered...
  104.  
  105. Could not find any known issues related to SkyrimVR.exe.
  106. SkyrimVR.exe _might_ be listed for the sole reason of... you're playing this game!!
  107. --------------------------------------------------------------------------------
  108.  
  109. tbbmalloc.dll: count: (11)
  110. Threading Building Blocks Memory Allocator
  111. This is either part of:
  112. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  113. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  114. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  115.  
  116. This message is shown without a check:
  117. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  118. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  119. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  120. First and foremost, try to close any other application and background processes that might be running that you do not need.
  121. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  122. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  123.  
  124. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  125. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  126.  
  127. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  128.  
  129. ==================================
  130.  
  131. [Display]
  132. iTintTextureResolution=2048
  133.  
  134. [General]
  135. ClearInvalidRegistrations=1
  136.  
  137. [Memory]
  138. DefaultHeapInitialAllocMB=768
  139. ScrapHeapSizeMB=256
  140.  
  141. ==================================
  142.  
  143. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  144. Best practice: pagefile-size > RAM
  145. Example: 24 GB > 16 GB RAM
  146.  
  147. Please read / follow:
  148. 1. In the Taskbar Search, type “Advanced System“. ...
  149. 2. In System Properties, click Advanced tab.
  150. 3. In Performance section click Settings button.
  151. 4. Performance Options will open. ...
  152. 5. Here, under Virtual memory, select Change.
  153. 6. Uncheck Automatically manage paging file size for all drives.
  154. 7. Select a Drive that hardly use (as in not often)
  155. 8. Set manual size
  156. 9. Set value to ~ 150% of your RAM (as shown in example)
  157. 10. Confirm with "OK".
  158.  
  159. If you want to read more about (allthough, not related to sharepoint server):
  160. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  161.  
  162.  
  163. ################################################################################
  164. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  165. ################################################################################
  166. Issues Found: 2
  167. Issues Solved: 2
  168.  
  169. ################################################################################
  170. DEBUG State:
  171. ################################################################################
  172. Culprit list content: (just a list)
  173. SkyrimVR.exe, tbbmalloc.dll,
  174.  
  175. ################################################################################
  176. Random 'Fallback' Checks
  177. ################################################################################
  178.  
  179. How to read these results?
  180. - They are simple keywords that may appear when you have a lot of issues.
  181. - They do NOT have to mean anything.
  182. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  183.  
  184.  
  185. [RSP+1B0] 0x2F1FF601BA0 (NativeFunction0<TESSound,BGSSoundDescriptorForm *>*) -//- count: (1)
  186.  
  187.  
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