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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.2)
  88.  
  89. -- This script has been converted to FE by iPxter
  90.  
  91. -----------------------
  92. --MemeusV2--
  93. -------------------------------------------------------
  94. --A script By makhail07
  95.  
  96. --This edit by 2003boobear
  97.  
  98. --Discord Creterisk#2958 (not 2003boobear's discord)
  99. -------------------------------------------------------
  100.  
  101. local FavIDs = {
  102. 340106355, --Nefl Crystals
  103. 927529620, --Dimension
  104. 876981900, --Fantasy
  105. 398987889, --Ordinary Days
  106. 1117396305, --Oh wait, it's you.
  107. 885996042, --Action Winter Journey
  108. 919231299, --Sprawling Idiot Effigy
  109. 743466274, --Good Day Sunshine
  110. 727411183, --Knife Fight
  111. 1402748531, --The Earth Is Counting On You!
  112. 595230126 --Robot Language
  113. }
  114.  
  115.  
  116.  
  117. --The reality of my life isn't real but a Universe -makhail07
  118. wait()
  119. local Player = owner
  120. local Character = Player.Character
  121. local plr = game:service'Players'.LocalPlayer
  122. local Humanoid = Character.Humanoid
  123. local char = plr.Character
  124. local hum = char.Humanoid
  125. local ra = char["Right Arm"]
  126. local la= char["Left Arm"]
  127. local rl= char["Right Leg"]
  128. local ll = char["Left Leg"]
  129. local hed = char.Head
  130. local root = char.HumanoidRootPart
  131. local rootj = root.RootJoint
  132. local tors = char.Torso
  133. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  134. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  135. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  136. local cam = game.Workspace.CurrentCamera
  137. trazx = Instance.new("ParticleEmitter")
  138. c = game.Players.LocalPlayer.Character
  139.  
  140. --where i put all the warn things
  141.  
  142. warn ("Well Look at that, I finished it.")
  143. --Looks Like you decided to look though the script. Well, Hello.
  144. warn ("I had a fun time making this edit.")
  145. --I Really DID have fun editing this.
  146. warn ("I hope you Enjoy this. Go have Fun!")
  147. --Just don't abuse.
  148. warn ("Also, the original MemeusV2 was made by makhail07.")
  149. --Support makhail07 for making the original!
  150. warn ("This edit was made by me, 2003boobear.")
  151. --This is one of my best edits BY FAR, though.
  152. Character.Head.face.Texture = "rbxassetid://620619801"
  153.  
  154. -------------------------------------------------------
  155. --Start Good Stuff--
  156. -------------------------------------------------------
  157. CF = CFrame.new
  158. angles = CFrame.Angles
  159. attack = false
  160. timetofly = true
  161. Euler = CFrame.fromEulerAnglesXYZ
  162. Rad = math.rad
  163. IT = Instance.new
  164. BrickC = BrickColor.new
  165. Cos = math.cos
  166. Acos = math.acos
  167. Sin = math.sin
  168. Asin = math.asin
  169. Abs = math.abs
  170. Mrandom = math.random
  171. Floor = math.floor
  172. random = math.random
  173. radian = math.rad
  174. Vec3 = Vector3.new
  175. cFrame = CFrame.new
  176. Euler = CFrame.fromEulerAnglesXYZ
  177. -------------------------------------------------------
  178. --End Good Stuff--
  179. -------------------------------------------------------
  180. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  181. RSH, LSH = nil, nil
  182. RW = Instance.new("Weld")
  183. LW = Instance.new("Weld")
  184. RH = tors["Right Hip"]
  185. LH = tors["Left Hip"]
  186. RSH = tors["Right Shoulder"]
  187. LSH = tors["Left Shoulder"]
  188. RSH.Parent = nil
  189. LSH.Parent = nil
  190. RW.Name = "RW"
  191. RW.Part0 = tors
  192. RW.C0 = CF(1.5, 0.5, 0)
  193. RW.C1 = CF(0, 0.5, 0)
  194. RW.Part1 = ra
  195. RW.Parent = tors
  196. LW.Name = "LW"
  197. LW.Part0 = tors
  198. LW.C0 = CF(-1.5, 0.5, 0)
  199. LW.C1 = CF(0, 0.5, 0)
  200. LW.Part1 = la
  201. LW.Parent = tors
  202. Effects = {}
  203.  
  204. -------------------------------------------------------
  205. --Start HeartBeat--
  206. -------------------------------------------------------
  207. ArtificialHB = Instance.new("BindableEvent", script)
  208. ArtificialHB.Name = "Heartbeat"
  209. script:WaitForChild("Heartbeat")
  210.  
  211. frame = 1 / 60
  212. tf = 0
  213. allowframeloss = false
  214. tossremainder = false
  215.  
  216.  
  217. lastframe = tick()
  218. script.Heartbeat:Fire()
  219.  
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s, p)
  222. tf = tf + s
  223. if tf >= frame then
  224. if allowframeloss then
  225. script.Heartbeat:Fire()
  226. lastframe = tick()
  227. else
  228. for i = 1, math.floor(tf / frame) do
  229. script.Heartbeat:Fire()
  230. end
  231. lastframe = tick()
  232. end
  233. if tossremainder then
  234. tf = 0
  235. else
  236. tf = tf - frame * math.floor(tf / frame)
  237. end
  238. end
  239. end)
  240. -------------------------------------------------------
  241. --End HeartBeat--
  242. -------------------------------------------------------
  243.  
  244. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  245. coroutine.resume(coroutine.create(function()
  246. local intensity = 1 * Intensity
  247. local rotM = 0.01 * Intensity
  248. for i = 0, Length, 0.1 do
  249. swait()
  250. intensity = intensity - 0.05 * Intensity / Length
  251. rotM = rotM - 5.0E-4 * Intensity / Length
  252. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  253. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  254. end
  255. Humanoid.CameraOffset = Vec3(0, 0, 0)
  256. end))
  257. end
  258.  
  259. local joyemoji = Instance.new('ParticleEmitter', tors)
  260. joyemoji.VelocitySpread = 2000
  261. joyemoji.Lifetime = NumberRange.new(1)
  262. joyemoji.Speed = NumberRange.new(40)
  263. joy= {}
  264. for i=0, 19 do
  265. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  266. end
  267. joyemoji.Size = NumberSequence.new(joy)
  268. joyemoji.Rate = 0
  269. joyemoji.LockedToPart = false
  270. joyemoji.LightEmission = 0
  271. joyemoji.Texture = "rbxassetid://1176402123"
  272. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  273.  
  274.  
  275. local LIT = Instance.new('ParticleEmitter', tors)
  276. LIT.VelocitySpread = 2000
  277. LIT.Lifetime = NumberRange.new(1)
  278. LIT.Speed = NumberRange.new(45)
  279. nani= {}
  280. for i=0, 19 do
  281. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  282. end
  283. LIT.Size = NumberSequence.new(nani)
  284. LIT.Rate = 0
  285. LIT.LockedToPart = false
  286. LIT.LightEmission = 0
  287. LIT.Texture = "rbxassetid://1492670151"
  288. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  289.  
  290. local toast = Instance.new('ParticleEmitter', tors)
  291. toast.VelocitySpread = 2000
  292. toast.Lifetime = NumberRange.new(1)
  293. toast.Speed = NumberRange.new(60)
  294. toasterstoasttoast= {}
  295. for i=0, 19 do
  296. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  297. end
  298. toast.Size = NumberSequence.new(toasterstoasttoast)
  299. toast.Rate = 0
  300. toast.LockedToPart = false
  301. toast.LightEmission = 0
  302. toast.Texture = "rbxassetid://436096230"
  303. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  304.  
  305. local ok = Instance.new('ParticleEmitter', tors)
  306. ok.VelocitySpread = 2000
  307. ok.Lifetime = NumberRange.new(1)
  308. ok.Speed = NumberRange.new(50)
  309. cool= {}
  310. for i=0, 19 do
  311. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  312. end
  313. ok.Size = NumberSequence.new(cool)
  314. ok.Rate = 0
  315. ok.LockedToPart = false
  316. ok.LightEmission = 0
  317. ok.Texture = "rbxassetid://636768448"
  318. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  319.  
  320. -------------------------------------------------------
  321. --Start Kyu's shitty stuff--
  322. -------------------------------------------------------
  323.  
  324. function ragdoll(model)
  325. local char = model
  326. torso = char.HumanoidRootPart
  327. torso2 = char.Torso
  328. LW.Parent = nil
  329. RW.Parent = nil
  330. LH.Parent = nil
  331. RH.Parent = nil
  332. if hum ~= nil then
  333. hum.PlatformStand = true
  334. end
  335.  
  336. local Head = char:FindFirstChild("Head")
  337. if Head then
  338. local Neck = Instance.new("Weld")
  339. Neck.Name = "Neck"
  340. Neck.Part0 = torso
  341. Neck.Part1 = Head
  342. Neck.C0 = CFrame.new(0, 1.5, 0)
  343. Neck.C1 = CFrame.new()
  344. Neck.Parent = torso
  345. end
  346. local Limb = char:FindFirstChild("Right Arm")
  347. if Limb then
  348.  
  349. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  350. local Joint = Instance.new("Glue")
  351. Joint.Name = "RightShoulder"
  352. Joint.Part0 = torso
  353. Joint.Part1 = Limb
  354. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  355. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  356. Joint.Parent = torso
  357.  
  358. local B = Instance.new("Part")
  359. B.TopSurface = 0
  360. B.BottomSurface = 0
  361. B.formFactor = "Symmetric"
  362. B.Size = Vector3.new(1, 1, 1)
  363. B.Transparency = 1
  364. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  365. B.Parent = char
  366. local W = Instance.new("Weld")
  367. W.Part0 = Limb
  368. W.Part1 = B
  369. W.C0 = CFrame.new(0, -0.5, 0)
  370. W.Parent = Limb
  371.  
  372. end
  373. local Limb = char:FindFirstChild("Left Arm")
  374. if Limb then
  375.  
  376. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  377. local Joint = Instance.new("Glue")
  378. Joint.Name = "LeftShoulder"
  379. Joint.Part0 = torso
  380. Joint.Part1 = Limb
  381. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  382. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  383. Joint.Parent = torso
  384.  
  385. local B = Instance.new("Part")
  386. B.TopSurface = 0
  387. B.BottomSurface = 0
  388. B.formFactor = "Symmetric"
  389. B.Size = Vector3.new(1, 1, 1)
  390. B.Transparency = 1
  391. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  392. B.Parent = char
  393. local W = Instance.new("Weld")
  394. W.Part0 = Limb
  395. W.Part1 = B
  396. W.C0 = CFrame.new(0, -0.5, 0)
  397. W.Parent = Limb
  398.  
  399. end
  400. local Limb = char:FindFirstChild("Right Leg")
  401. if Limb then
  402.  
  403. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  404. local Joint = Instance.new("Glue")
  405. Joint.Name = "RightHip"
  406. Joint.Part0 = torso
  407. Joint.Part1 = Limb
  408. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  409. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  410. Joint.Parent = torso
  411.  
  412. local B = Instance.new("Part")
  413. B.TopSurface = 0
  414. B.BottomSurface = 0
  415. B.formFactor = "Symmetric"
  416. B.Size = Vector3.new(1, 1, 1)
  417. B.Transparency = 1
  418. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  419. B.Parent = char
  420. local W = Instance.new("Weld")
  421. W.Part0 = Limb
  422. W.Part1 = B
  423. W.C0 = CFrame.new(0, -0.5, 0)
  424. W.Parent = Limb
  425.  
  426. end
  427. local Limb = char:FindFirstChild("Left Leg")
  428. if Limb then
  429.  
  430. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  431. local Joint = Instance.new("Glue")
  432. Joint.Name = "LeftHip"
  433. Joint.Part0 = torso
  434. Joint.Part1 = Limb
  435. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  436. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  437. Joint.Parent = torso
  438.  
  439. local B = Instance.new("Part")
  440. B.TopSurface = 0
  441. B.BottomSurface = 0
  442. B.formFactor = "Symmetric"
  443. B.Size = Vector3.new(1, 1, 1)
  444. B.Transparency = 1
  445. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  446. B.Parent = char
  447. local W = Instance.new("Weld")
  448. W.Part0 = Limb
  449. W.Part1 = B
  450. W.C0 = CFrame.new(0, -0.5, 0)
  451. W.Parent = Limb
  452.  
  453. end
  454. --[
  455. local Bar = Instance.new("Part")
  456. Bar.TopSurface = 0
  457. Bar.BottomSurface = 0
  458. Bar.formFactor = "Symmetric"
  459. Bar.Size = Vector3.new(1, 1, 1)
  460. Bar.Transparency = 1
  461. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  462. Bar.Parent = char
  463. local Weld = Instance.new("Weld")
  464. Weld.Part0 = torso
  465. Weld.Part1 = Bar
  466. Weld.C0 = CFrame.new(0, 0.5, 0)
  467. Weld.Parent = torso
  468. --]]
  469.  
  470. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  471.  
  472. end
  473.  
  474. -------------------------------------------------------
  475. --End Kyu's shitty stuff--
  476. -------------------------------------------------------
  477.  
  478. -------------------------------------------------------
  479. --Start Important Functions--
  480. -------------------------------------------------------
  481. function swait(num)
  482. if num == 0 or num == nil then
  483. game:service("RunService").Stepped:wait(0)
  484. else
  485. for i = 0, num do
  486. game:service("RunService").Stepped:wait(0)
  487. end
  488. end
  489. end
  490. function thread(f)
  491. coroutine.resume(coroutine.create(f))
  492. end
  493. function clerp(a, b, t)
  494. local qa = {
  495. QuaternionFromCFrame(a)
  496. }
  497. local qb = {
  498. QuaternionFromCFrame(b)
  499. }
  500. local ax, ay, az = a.x, a.y, a.z
  501. local bx, by, bz = b.x, b.y, b.z
  502. local _t = 1 - t
  503. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  504. end
  505. function QuaternionFromCFrame(cf)
  506. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  507. local trace = m00 + m11 + m22
  508. if trace > 0 then
  509. local s = math.sqrt(1 + trace)
  510. local recip = 0.5 / s
  511. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  512. else
  513. local i = 0
  514. if m00 < m11 then
  515. i = 1
  516. end
  517. if m22 > (i == 0 and m00 or m11) then
  518. i = 2
  519. end
  520. if i == 0 then
  521. local s = math.sqrt(m00 - m11 - m22 + 1)
  522. local recip = 0.5 / s
  523. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  524. elseif i == 1 then
  525. local s = math.sqrt(m11 - m22 - m00 + 1)
  526. local recip = 0.5 / s
  527. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  528. elseif i == 2 then
  529. local s = math.sqrt(m22 - m00 - m11 + 1)
  530. local recip = 0.5 / s
  531. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  532. end
  533. end
  534. end
  535. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  536. local xs, ys, zs = x + x, y + y, z + z
  537. local wx, wy, wz = w * xs, w * ys, w * zs
  538. local xx = x * xs
  539. local xy = x * ys
  540. local xz = x * zs
  541. local yy = y * ys
  542. local yz = y * zs
  543. local zz = z * zs
  544. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  545. end
  546. function QuaternionSlerp(a, b, t)
  547. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  548. local startInterp, finishInterp
  549. if cosTheta >= 1.0E-4 then
  550. if 1 - cosTheta > 1.0E-4 then
  551. local theta = math.acos(cosTheta)
  552. local invSinTheta = 1 / Sin(theta)
  553. startInterp = Sin((1 - t) * theta) * invSinTheta
  554. finishInterp = Sin(t * theta) * invSinTheta
  555. else
  556. startInterp = 1 - t
  557. finishInterp = t
  558. end
  559. elseif 1 + cosTheta > 1.0E-4 then
  560. local theta = math.acos(-cosTheta)
  561. local invSinTheta = 1 / Sin(theta)
  562. startInterp = Sin((t - 1) * theta) * invSinTheta
  563. finishInterp = Sin(t * theta) * invSinTheta
  564. else
  565. startInterp = t - 1
  566. finishInterp = t
  567. end
  568. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  569. end
  570. function rayCast(Position, Direction, Range, Ignore)
  571. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  572. end
  573. local RbxUtility = LoadLibrary("RbxUtility")
  574. local Create = RbxUtility.Create
  575.  
  576. -------------------------------------------------------
  577. --Start Damage Function--
  578. -------------------------------------------------------
  579. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  580. if hit.Parent == nil then
  581. return
  582. end
  583. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  584. for _, v in pairs(hit.Parent:children()) do
  585. if v:IsA("Humanoid") then
  586. h = v
  587. end
  588. end
  589. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  590. warn'No R15 allowed'
  591. hit.Parent:FindFirstChild("Head"):BreakJoints()
  592. end
  593.  
  594. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  595. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  596. if hit.Parent.DebounceHit.Value == true then
  597. return
  598. end
  599. end
  600. if insta == true then
  601. hit.Parent:FindFirstChild("Head"):BreakJoints()
  602. end
  603. local c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = game:service("Players").LocalPlayer,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. if HitSound ~= nil and HitPitch ~= nil then
  610. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  611. end
  612. local Damage = math.random(minim, maxim)
  613. local blocked = false
  614. local block = hit.Parent:findFirstChild("Block")
  615. if block ~= nil then
  616. if block.className == "IntValue" then
  617. if block.Value > 0 then
  618. blocked = true
  619. block.Value = block.Value - 1
  620. print(block.Value)
  621. end
  622. end
  623. end
  624. if blocked == false then
  625. h.Health = h.Health - Damage
  626. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  627. else
  628. h.Health = h.Health - (Damage / 2)
  629. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  630. end
  631. if Type == "Knockdown" then
  632. local hum = hit.Parent.Humanoid
  633. hum.PlatformStand = true
  634. coroutine.resume(coroutine.create(function(HHumanoid)
  635. swait(1)
  636. HHumanoid.PlatformStand = false
  637. end), hum)
  638. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  639. local bodvol = Create("BodyVelocity"){
  640. velocity = angle * knockback,
  641. P = 5000,
  642. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  643. Parent = hit,
  644. }
  645. local rl = Create("BodyAngularVelocity"){
  646. P = 3000,
  647. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  648. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  649. Parent = hit,
  650. }
  651. game:GetService("Debris"):AddItem(bodvol, .5)
  652. game:GetService("Debris"):AddItem(rl, .5)
  653. elseif Type == "Normal" then
  654. local vp = Create("BodyVelocity"){
  655. P = 500,
  656. maxForce = Vector3.new(math.huge, 0, math.huge),
  657. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  658. }
  659. if knockback > 0 then
  660. vp.Parent = hit.Parent.Torso
  661. end
  662. game:GetService("Debris"):AddItem(vp, .5)
  663. elseif Type == "Up" then
  664. local bodyVelocity = Create("BodyVelocity"){
  665. velocity = Vector3.new(0, 20, 0),
  666. P = 5000,
  667. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  668. Parent = hit,
  669. }
  670. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  671. elseif Type == "DarkUp" then
  672. coroutine.resume(coroutine.create(function()
  673. for i = 0, 1, 0.1 do
  674. swait()
  675. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  676. end
  677. end))
  678. local bodyVelocity = Create("BodyVelocity"){
  679. velocity = Vector3.new(0, 20, 0),
  680. P = 5000,
  681. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  682. Parent = hit,
  683. }
  684. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  685. elseif Type == "Snare" then
  686. local bp = Create("BodyPosition"){
  687. P = 2000,
  688. D = 100,
  689. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  690. position = hit.Parent.Torso.Position,
  691. Parent = hit.Parent.Torso,
  692. }
  693. game:GetService("Debris"):AddItem(bp, 1)
  694. elseif Type == "Freeze" then
  695. local BodPos = Create("BodyPosition"){
  696. P = 50000,
  697. D = 1000,
  698. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  699. position = hit.Parent.Torso.Position,
  700. Parent = hit.Parent.Torso,
  701. }
  702. local BodGy = Create("BodyGyro") {
  703. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  704. P = 20e+003,
  705. Parent = hit.Parent.Torso,
  706. cframe = hit.Parent.Torso.CFrame,
  707. }
  708. hit.Parent.Torso.Anchored = true
  709. coroutine.resume(coroutine.create(function(Part)
  710. swait(1.5)
  711. Part.Anchored = false
  712. end), hit.Parent.Torso)
  713. game:GetService("Debris"):AddItem(BodPos, 3)
  714. game:GetService("Debris"):AddItem(BodGy, 3)
  715. end
  716. local debounce = Create("BoolValue"){
  717. Name = "DebounceHit",
  718. Parent = hit.Parent,
  719. Value = true,
  720. }
  721. game:GetService("Debris"):AddItem(debounce, Delay)
  722. c = Create("ObjectValue"){
  723. Name = "creator",
  724. Value = Player,
  725. Parent = h,
  726. }
  727. game:GetService("Debris"):AddItem(c, .5)
  728. end
  729. end
  730. -------------------------------------------------------
  731. --End Damage Function--
  732. -------------------------------------------------------
  733.  
  734. -------------------------------------------------------
  735. --Start Damage Function Customization--
  736. -------------------------------------------------------
  737. function ShowDamage(Pos, Text, Time, Color)
  738. local Rate = (1 / 30)
  739. local Pos = (Pos or Vector3.new(0, 0, 0))
  740. local Text = (Text or "")
  741. local Time = (Time or 2)
  742. local Color = (Color or Color3.new(1, 0, 1))
  743. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  744. EffectPart.Anchored = true
  745. local BillboardGui = Create("BillboardGui"){
  746. Size = UDim2.new(3, 0, 3, 0),
  747. Adornee = EffectPart,
  748. Parent = EffectPart,
  749. }
  750. local TextLabel = Create("TextLabel"){
  751. BackgroundTransparency = 1,
  752. Size = UDim2.new(1, 0, 1, 0),
  753. Text = Text,
  754. Font = "Highway",
  755. TextColor3 = Color,
  756. TextScaled = true,
  757. Parent = BillboardGui,
  758. }
  759. game.Debris:AddItem(EffectPart, (Time))
  760. EffectPart.Parent = game:GetService("Workspace")
  761. delay(0, function()
  762. local Frames = (Time / Rate)
  763. for Frame = 1, Frames do
  764. wait(Rate)
  765. local Percent = (Frame / Frames)
  766. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  767. TextLabel.TextTransparency = Percent
  768. end
  769. if EffectPart and EffectPart.Parent then
  770. EffectPart:Destroy()
  771. end
  772. end)
  773. end
  774. -------------------------------------------------------
  775. --End Damage Function Customization--
  776. -------------------------------------------------------
  777.  
  778. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  779. for _, c in pairs(workspace:children()) do
  780. local hum = c:findFirstChild("Humanoid")
  781. if hum ~= nil then
  782. local head = c:findFirstChild("Head")
  783. if head ~= nil then
  784. local targ = head.Position - Part.Position
  785. local mag = targ.magnitude
  786. if magni >= mag and c.Name ~= plr.Name then
  787. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  788. end
  789. end
  790. end
  791. end
  792. end
  793.  
  794.  
  795. CFuncs = {
  796. Part = {
  797. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798. local Part = Create("Part")({
  799. Parent = Parent,
  800. Reflectance = Reflectance,
  801. Transparency = Transparency,
  802. CanCollide = false,
  803. Locked = true,
  804. BrickColor = BrickColor.new(tostring(BColor)),
  805. Name = Name,
  806. Size = Size,
  807. Material = Material
  808. })
  809. RemoveOutlines(Part)
  810. return Part
  811. end
  812. },
  813. Mesh = {
  814. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  815. local Msh = Create(Mesh)({
  816. Parent = Part,
  817. Offset = OffSet,
  818. Scale = Scale
  819. })
  820. if Mesh == "SpecialMesh" then
  821. Msh.MeshType = MeshType
  822. Msh.MeshId = MeshId
  823. end
  824. return Msh
  825. end
  826. },
  827. Mesh = {
  828. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  829. local Msh = Create(Mesh)({
  830. Parent = Part,
  831. Offset = OffSet,
  832. Scale = Scale
  833. })
  834. if Mesh == "SpecialMesh" then
  835. Msh.MeshType = MeshType
  836. Msh.MeshId = MeshId
  837. end
  838. return Msh
  839. end
  840. },
  841. Weld = {
  842. Create = function(Parent, Part0, Part1, C0, C1)
  843. local Weld = Create("Weld")({
  844. Parent = Parent,
  845. Part0 = Part0,
  846. Part1 = Part1,
  847. C0 = C0,
  848. C1 = C1
  849. })
  850. return Weld
  851. end
  852. },
  853. Sound = {
  854. Create = function(id, par, vol, pit)
  855. coroutine.resume(coroutine.create(function()
  856. local S = Create("Sound")({
  857. Volume = vol,
  858. Pitch = pit or 1,
  859. SoundId = id,
  860. Parent = par or workspace
  861. })
  862. wait()
  863. S:play()
  864. game:GetService("Debris"):AddItem(S, 6)
  865. end))
  866. end
  867. },
  868. ParticleEmitter = {
  869. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  870. local fp = Create("ParticleEmitter")({
  871. Parent = Parent,
  872. Color = ColorSequence.new(Color1, Color2),
  873. LightEmission = LightEmission,
  874. Size = Size,
  875. Texture = Texture,
  876. Transparency = Transparency,
  877. ZOffset = ZOffset,
  878. Acceleration = Accel,
  879. Drag = Drag,
  880. LockedToPart = LockedToPart,
  881. VelocityInheritance = VelocityInheritance,
  882. EmissionDirection = EmissionDirection,
  883. Enabled = Enabled,
  884. Lifetime = LifeTime,
  885. Rate = Rate,
  886. Rotation = Rotation,
  887. RotSpeed = RotSpeed,
  888. Speed = Speed,
  889. VelocitySpread = VelocitySpread
  890. })
  891. return fp
  892. end
  893. }
  894. }
  895. function RemoveOutlines(part)
  896. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  897. end
  898. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  899. local Part = Create("Part")({
  900. formFactor = FormFactor,
  901. Parent = Parent,
  902. Reflectance = Reflectance,
  903. Transparency = Transparency,
  904. CanCollide = false,
  905. Locked = true,
  906. BrickColor = BrickColor.new(tostring(BColor)),
  907. Name = Name,
  908. Size = Size,
  909. Material = Material
  910. })
  911. RemoveOutlines(Part)
  912. return Part
  913. end
  914. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  915. local Msh = Create(Mesh)({
  916. Parent = Part,
  917. Offset = OffSet,
  918. Scale = Scale
  919. })
  920. if Mesh == "SpecialMesh" then
  921. Msh.MeshType = MeshType
  922. Msh.MeshId = MeshId
  923. end
  924. return Msh
  925. end
  926. function CreateWeld(Parent, Part0, Part1, C0, C1)
  927. local Weld = Create("Weld")({
  928. Parent = Parent,
  929. Part0 = Part0,
  930. Part1 = Part1,
  931. C0 = C0,
  932. C1 = C1
  933. })
  934. return Weld
  935. end
  936.  
  937.  
  938. -------------------------------------------------------
  939. --Start Effect Function--
  940. -------------------------------------------------------
  941. EffectModel = Instance.new("Model", char)
  942. Effects = {
  943. Block = {
  944. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  945. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. if Type == 1 or Type == nil then
  951. table.insert(Effects, {
  952. prt,
  953. "Block1",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. elseif Type == 2 then
  961. table.insert(Effects, {
  962. prt,
  963. "Block2",
  964. delay,
  965. x3,
  966. y3,
  967. z3,
  968. msh
  969. })
  970. else
  971. table.insert(Effects, {
  972. prt,
  973. "Block3",
  974. delay,
  975. x3,
  976. y3,
  977. z3,
  978. msh
  979. })
  980. end
  981. end
  982. },
  983. Sphere = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Cylinder = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. },
  1019. Wave = {
  1020. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1021. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1022. prt.Anchored = true
  1023. prt.CFrame = cframe
  1024. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1025. game:GetService("Debris"):AddItem(prt, 10)
  1026. table.insert(Effects, {
  1027. prt,
  1028. "Cylinder",
  1029. delay,
  1030. x3 / 60,
  1031. y3 / 60,
  1032. z3 / 60,
  1033. msh
  1034. })
  1035. end
  1036. },
  1037. Ring = {
  1038. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1040. prt.Anchored = true
  1041. prt.CFrame = cframe
  1042. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1043. game:GetService("Debris"):AddItem(prt, 10)
  1044. table.insert(Effects, {
  1045. prt,
  1046. "Cylinder",
  1047. delay,
  1048. x3,
  1049. y3,
  1050. z3,
  1051. msh
  1052. })
  1053. end
  1054. },
  1055. Break = {
  1056. Create = function(brickcolor, cframe, x1, y1, z1)
  1057. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1058. prt.Anchored = true
  1059. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1060. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061. local num = math.random(10, 50) / 1000
  1062. game:GetService("Debris"):AddItem(prt, 10)
  1063. table.insert(Effects, {
  1064. prt,
  1065. "Shatter",
  1066. num,
  1067. prt.CFrame,
  1068. math.random() - math.random(),
  1069. 0,
  1070. math.random(50, 100) / 100
  1071. })
  1072. end
  1073. },
  1074. Spiral = {
  1075. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1076. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1077. prt.Anchored = true
  1078. prt.CFrame = cframe
  1079. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1080. game:GetService("Debris"):AddItem(prt, 10)
  1081. table.insert(Effects, {
  1082. prt,
  1083. "Cylinder",
  1084. delay,
  1085. x3,
  1086. y3,
  1087. z3,
  1088. msh
  1089. })
  1090. end
  1091. },
  1092. Push = {
  1093. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1094. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1095. prt.Anchored = true
  1096. prt.CFrame = cframe
  1097. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1098. game:GetService("Debris"):AddItem(prt, 10)
  1099. table.insert(Effects, {
  1100. prt,
  1101. "Cylinder",
  1102. delay,
  1103. x3,
  1104. y3,
  1105. z3,
  1106. msh
  1107. })
  1108. end
  1109. }
  1110. }
  1111. -------------------------------------------------------
  1112. --End Effect Function--
  1113. -------------------------------------------------------
  1114.  
  1115. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1116. local NSound = nil
  1117. coroutine.resume(coroutine.create(function()
  1118. NSound = Instance.new("Sound", PARENT)
  1119. NSound.Volume = VOLUME
  1120. NSound.Pitch = PITCH
  1121. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1122. swait()
  1123. NSound:play()
  1124. game:GetService("Debris"):AddItem(NSound, 10)
  1125. end))
  1126. return NSound
  1127. end
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133. -------------------------------------------------------
  1134. --End Important Functions--
  1135. -------------------------------------------------------
  1136.  
  1137. chargeup = Instance.new("Sound", hed)
  1138. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1139. chargeup.Volume = 10
  1140. chargeup.Pitch = 1
  1141. chargeup.Looped = true
  1142. chargeup.TimePosition = 1
  1143.  
  1144. meme = Instance.new("Sound", hed)
  1145. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1146. meme.Volume = 10
  1147. meme.Pitch = 1
  1148. meme.Looped = true
  1149. meme.TimePosition = 1
  1150.  
  1151. local ohno = Instance.new("Sound")
  1152. ohno.Parent = hed
  1153. ohno.Volume = 10
  1154. ohno.Pitch = 1
  1155. ohno.Looped = true
  1156.  
  1157. local bass = Instance.new("Sound") --why
  1158. bass.Parent = hed
  1159. bass.Volume = 7
  1160. bass.Pitch = 1
  1161. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1162. bass.Looped = true
  1163.  
  1164. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1165. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1166. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1167. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1168. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1169. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1170.  
  1171. STHAP = Instance.new("Sound", hed)
  1172. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1173. STHAP.Volume = 10
  1174. STHAP.Pitch = 1
  1175. STHAP.Looped = false
  1176.  
  1177. forevergone = Instance.new("Sound", tors)
  1178. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1179. forevergone.Volume = 10
  1180. forevergone.Pitch = 1
  1181. forevergone.Looped = true
  1182. forevergone.TimePosition = 24
  1183.  
  1184. -------------------------------------------------------
  1185. --Start Music Option--
  1186. -------------------------------------------------------
  1187. local Music = Instance.new("Sound",tors)
  1188. Music.Volume = 2.5
  1189. Music.SoundId = "rbxassetid://"
  1190. Music.Looped = true
  1191. Music.Pitch = 1 --Pitcher
  1192. Music:Play()
  1193. -------------------------------------------------------
  1194. --End Music Option--
  1195. -------------------------------------------------------
  1196. --hi fat >:)
  1197. -------------------------------------------------------
  1198. --Start Attacks N Stuff--
  1199. -------------------------------------------------------
  1200. local sine=0
  1201. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1202. local Hitboxpart = Instance.new("Part", EffectModel)
  1203. RemoveOutlines(Hitboxpart)
  1204. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1205. Hitboxpart.CanCollide = false
  1206. Hitboxpart.Transparency = 1
  1207. Hitboxpart.Anchored = true
  1208. Hitboxpart.CFrame = Pose
  1209. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1210. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1211. end
  1212. function GEtOuT()
  1213. attack = true
  1214. hum.WalkSpeed = 10
  1215. Character.Head.face.Texture = "rbxassetid://494811799"
  1216. CreateSound("814652778", hed, 10, 1)
  1217. CreateSound("537371462", hed, 10, 1)
  1218. local vel3 = Instance.new("BodyVelocity",tors)
  1219. vel3.Velocity = Vector3.new(0,25,0)
  1220. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1221. for i = 0,12,0.1 do
  1222. swait()
  1223. CameraEnshaking(1, 2)
  1224. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1230. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1231. end
  1232. vel3:Destroy()
  1233. Character.Head.face.Texture = "rbxassetid://620619801"
  1234. attack = false
  1235. Humanoid.JumpPower = 50
  1236. hum.WalkSpeed = 16
  1237. end
  1238.  
  1239. function GEtOuT2()
  1240. attack = true
  1241. hum.WalkSpeed = 10
  1242. Humanoid.JumpPower = 0
  1243. Character.Head.face.Texture = "rbxassetid://494811799"
  1244. CreateSound("814652778", hed, 10, 1)
  1245. CreateSound("537371462", hed, 10, 1)
  1246. root.Velocity = root.CFrame.lookVector * 20
  1247. for i = 0,12,0.1 do
  1248. swait()
  1249. CameraEnshaking(1, 2)
  1250. root.Velocity = root.CFrame.lookVector * 50
  1251. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1257. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1258. end
  1259. Character.Head.face.Texture = "rbxassetid://620619801"
  1260. attack = false
  1261. Humanoid.JumpPower = 50
  1262. hum.WalkSpeed = 16
  1263. end
  1264. function Flight() --wowthatsdiffrent
  1265. attack = true
  1266. Character.Head.face.Texture = "rbxassetid://269748407"
  1267. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1268. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1269. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1270. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1271. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1272. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1273. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1274. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1275. local vel4 = Instance.new("BodyVelocity",ll)
  1276. vel4.Velocity = Vector3.new(0,4,0)
  1277. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1278. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1279. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1280. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1281. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1282. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1283. Trail2.Enabled = true
  1284. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1285. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1286. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1287. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1288. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1289. Trail3.Enabled = true
  1290. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1291. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1292. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1293. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1294. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1295. Trail4.Enabled = true
  1296. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1297. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1298. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1299. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1300. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1301. Trail5.Enabled = true
  1302. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1303. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1304. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1305. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1306. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1307. Trail.Enabled = false
  1308. ragdoll(char)
  1309. wait(1)
  1310. Character.Head.face.Texture = "rbxassetid://249062487"
  1311. CreateSound("948494432", hed, 10, 1)
  1312. wait(2)
  1313. Character.Head.face.Texture = "rbxassetid://269748407"
  1314. CreateSound("633394595", hed, 10, 1)
  1315. wait(2)
  1316. Character.Head.face.Texture = "rbxassetid://494811799"
  1317. STHAP:play()
  1318. wait(11)
  1319. forevergone:play()
  1320. end
  1321.  
  1322. function OBJECTION()
  1323. attack = true
  1324. hum.WalkSpeed = 10
  1325. Character.Head.face.Texture = "rbxassetid://55831869"
  1326. CreateSound("330859085", hed, 10, 1)
  1327. for i = 0,8,0.1 do
  1328. swait()
  1329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1335. end
  1336. attack = false
  1337. Character.Head.face.Texture = "rbxassetid://620619801"
  1338. hum.WalkSpeed = 16
  1339. end
  1340.  
  1341. function Hello()
  1342. attack = true
  1343. hum.WalkSpeed = 10
  1344. Character.Head.face.Texture = "rbxassetid://334668738"
  1345. CreateSound("855338765", hed, 10, 0.9)
  1346. for i = 0,3,0.1 do
  1347. swait()
  1348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1354. end
  1355. attack = false
  1356. Character.Head.face.Texture = "rbxassetid://620619801"
  1357. hum.WalkSpeed = 16
  1358. end
  1359.  
  1360. function Victory()
  1361. attack = true
  1362. hum.WalkSpeed = 1.01
  1363. Character.Head.face.Texture = "rbxassetid://616284160"
  1364. Humanoid.Jump = true
  1365. CreateSound("130834939", hed, 10, 1)
  1366. for i = 0,3.7,0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1373. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1374. end
  1375. Humanoid.Jump = true
  1376. for i = 0,3.7,0.1 do
  1377. swait()
  1378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1382. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1383. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1384. end
  1385. Humanoid.Jump = true
  1386. for i = 0,3.7,0.1 do
  1387. swait()
  1388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1393. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1394. end
  1395. Humanoid.Jump = true
  1396. for i = 0,3.7,0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1404. end
  1405. Humanoid.Jump = true
  1406. for i = 0,3.7,0.1 do
  1407. swait()
  1408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1413. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1414. end
  1415. attack = false
  1416. Character.Head.face.Texture = "rbxassetid://620619801"
  1417. hum.WalkSpeed = 16
  1418. end
  1419.  
  1420. function ShutTheHellUp()
  1421. attack = true
  1422. hum.WalkSpeed = 2.01
  1423. Character.Head.face.Texture = "rbxassetid://963148419"
  1424. CreateSound("336377340", hed, 10, 1)
  1425. for i = 0,3,0.1 do
  1426. swait()
  1427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1433. end
  1434. for i = 0,1.2,0.1 do
  1435. swait()
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1442. end
  1443. for i = 0,1.2,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1451. end
  1452. for i = 0,1.2,0.1 do
  1453. swait()
  1454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1460. end
  1461. for i = 0,1.2,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1469. end
  1470. for i = 0,2,0.1 do
  1471. swait()
  1472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1478. end
  1479. for i = 0,2,0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1487. end
  1488. hum.WalkSpeed = 16
  1489. Character.Head.face.Texture = "rbxassetid://620619801"
  1490. attack = false
  1491. end
  1492.  
  1493. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1494. attack = true
  1495. hum.WalkSpeed = 5
  1496. Humanoid.JumpPower = 175
  1497. Character.Head.face.Texture = "rbxassetid://1223903433"
  1498. CreateSound("145799973", hed, 10, 1)
  1499. local vel2 = Instance.new("BodyVelocity",tors)
  1500. vel2.Velocity = Vector3.new(0,1.2,0)
  1501. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1502. for i = 0,60,0.1 do
  1503. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1504. swait()
  1505. CameraEnshaking(1, 1)
  1506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1512. end
  1513. hum.WalkSpeed = 16
  1514. vel2:Destroy()
  1515. Character.Head.face.Texture = "rbxassetid://620619801"
  1516. Humanoid.JumpPower = 50
  1517. attack = false
  1518. end
  1519.  
  1520. function EndMySufferingV2() --why
  1521. attack = true
  1522. hum.WalkSpeed = 1.01
  1523. Character.Head.face.Texture = "rbxassetid://202210455"
  1524. local A = math.random(1,5)
  1525. if A == 1 then
  1526. meme.SoundId = "rbxassetid://295810519"
  1527. end
  1528. if A == 2 then
  1529. meme.SoundId = "rbxassetid://1124778077"
  1530. end
  1531. if A == 3 then
  1532. meme.SoundId = "rbxassetid://464157070"
  1533. end
  1534. if A == 4 then
  1535. meme.SoundId = "rbxassetid://146334595"
  1536. end
  1537. if A == 5 then
  1538. meme.SoundId = "rbxassetid://145536915"
  1539. end
  1540. meme:Play()
  1541. bass:Play()
  1542. joyemoji.Rate = 70
  1543. LIT.Rate = 70
  1544. ok.Rate = 70
  1545. toast.Rate = 70
  1546.  
  1547. for i = 0,50,0.1 do
  1548. swait()
  1549. CameraEnshaking(1, 10)
  1550. bass.Parent = hed
  1551. meme.Parent = hed
  1552. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1553. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1554. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1555. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1556. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1558. end
  1559. bass:Stop()
  1560. meme:Stop()
  1561. joyemoji.Rate = 0
  1562. LIT.Rate = 0
  1563. ok.Rate = 0
  1564. toast.Rate = 0
  1565. Character.Head.face.Texture = "rbxassetid://620619801"
  1566. attack = false
  1567. hum.WalkSpeed = 16
  1568. end
  1569.  
  1570. function HELP()
  1571. attack = true
  1572. hum.WalkSpeed = 1.01
  1573. Character.Head.face.Texture = "rbxassetid://307972876"
  1574. CreateSound("1123321019", hed, 10, 1)
  1575. for i = 0,15,0.1 do
  1576. swait()
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1579. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1580. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1581. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1582. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1583. end
  1584. CreateSound("198462271", hed, 10, 1)
  1585. for i = 0,8,0.1 do
  1586. Character.Head.face.Texture = "rbxassetid://341497730"
  1587. swait()
  1588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1591. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1592. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1593. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1594. end
  1595. for i = 0,8,0.1 do
  1596. Character.Head.face.Texture = "rbxassetid://341497730"
  1597. swait()
  1598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1600. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1601. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1602. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1603. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1604. end
  1605. CreateSound("948494432", hed, 10, 1)
  1606. for i = 0,7.5,0.1 do
  1607. Character.Head.face.Texture = "rbxassetid://249062487"
  1608. swait()
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1611. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1613. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1615. end
  1616. CreateSound("1542642349", hed, 10, 1)
  1617. for i = 0,10,0.1 do
  1618. Character.Head.face.Texture = "rbxassetid://270636807"
  1619. swait()
  1620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1622. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1625. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1626. end
  1627. CreateSound("269597232", hed, 10, 1)
  1628. for i = 0,6,0.1 do
  1629. Character.Head.face.Texture = "rbxassetid://265057155"
  1630. swait()
  1631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1633. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1634. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1636. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1637. end
  1638. attack = false
  1639. Character.Head.face.Texture = "rbxassetid://620619801"
  1640. hum.WalkSpeed = 16
  1641. end
  1642.  
  1643. function Choose()
  1644. attack = true
  1645. hum.WalkSpeed = 1.01
  1646. Character.Head.face.Texture = "rbxassetid://374187112"
  1647. CreateSound("130784263", hed, 10, 1)
  1648. for i = 0,4,0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1656. end
  1657. for i = 0,5,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1665. end
  1666. attack = false
  1667. Character.Head.face.Texture = "rbxassetid://620619801"
  1668. hum.WalkSpeed = 16
  1669. end
  1670.  
  1671. function slap()
  1672. attack = true
  1673. hum.WalkSpeed = 10
  1674. CreateSound("146163534", hed, 10, 1)
  1675. Character.Head.face.Texture = "rbxassetid://293603561"
  1676. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1677. CameraEnshaking(1, 2)
  1678. for i = 0,4,0.1 do
  1679. swait()
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1686. end
  1687. Character.Head.face.Texture = "rbxassetid://620619801"
  1688. attack = false
  1689. hum.WalkSpeed = 16
  1690. end
  1691.  
  1692. function MYSPAGHETTTTTTT() --ow
  1693. attack = true
  1694. hum.WalkSpeed = 1.01
  1695. CreateSound("1282149571", hed, 10, 1)
  1696. Character.Head.face.Texture = "rbxassetid://1329282756"
  1697. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1698. CameraEnshaking(1, 2.2)
  1699. for i = 0,4,0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1705. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1706. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1707. end
  1708. for i = 0,5,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1716. end
  1717. for i = 0,6,0.1 do
  1718. swait()
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1725. end
  1726. attack = false
  1727. Character.Head.face.Texture = "rbxassetid://620619801"
  1728. hum.WalkSpeed = 16
  1729. end
  1730.  
  1731.  
  1732. function dead()
  1733. attack = true
  1734. hum.WalkSpeed = 0.20
  1735. CreateSound("137225991", hed, 10, 1)
  1736. Character.Head.face.Texture = "rbxassetid://297512410"
  1737. for i = 0,1.1,0.1 do
  1738. swait()
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1743. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1744. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1745. end
  1746. for i = 0,1.1,0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1754. end
  1755. for i = 0,1.1,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1763. end
  1764. for i = 0,1.1,0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1772. end
  1773. for i = 0,1.1,0.1 do
  1774. swait()
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1779. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1781. end
  1782. for i = 0,1.1,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1790. end
  1791. for i = 0,1.1,0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1797. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1798. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1799. end
  1800. for i = 0,1.1,0.1 do
  1801. swait()
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1806. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1807. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1808. end
  1809. for i = 0,1.1,0.1 do
  1810. swait()
  1811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1815. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1816. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1817. end
  1818. Character.Head.face.Texture = "rbxassetid://273309187"
  1819. for i = 0,9,0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1827. end
  1828. attack = false
  1829. Character.Head.face.Texture = "rbxassetid://620619801"
  1830. hum.WalkSpeed = 16
  1831. end
  1832.  
  1833. function hap() --much hap
  1834. attack = true
  1835. hum.WalkSpeed = 0.10
  1836. CreateSound("363808674", hed, 10, 1)
  1837. Character.Head.face.Texture = "rbxassetid://315792941"
  1838. for i = 0,12,0.1 do
  1839. swait()
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1846. end
  1847. CreateSound("233168827", hed, 10, 1)
  1848. Character.Head.face.Texture = "rbxassetid://335761015"
  1849. for i = 0,10,0.1 do
  1850. swait()
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1857. end
  1858. CreateSound("363808674", hed, 10, 1)
  1859. attack = false
  1860. Character.Head.face.Texture = "rbxassetid://620619801"
  1861. hum.WalkSpeed = 16
  1862. end
  1863.  
  1864. function HAAAAA() --KONO POWA
  1865. attack = true
  1866. hum.WalkSpeed = 1.01
  1867. Character.Head.face.Texture = "rbxassetid://305068389"
  1868. chargeup.Pitch = 1
  1869. for i = 0,7,0.1 do
  1870. swait()
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1877. end
  1878. Character.Head.face.Texture = "rbxassetid://313921371"
  1879. chargeup:play()
  1880. for i = 0,30,0.1 do
  1881. swait()
  1882. CameraEnshaking(1, 2)
  1883. chargeup.Parent = hed
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1886. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1889. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1890. end
  1891. chargeup:stop()
  1892. chargeup.Pitch = 1.1
  1893. chargeup.TimePosition = 1
  1894. chargeup:play()
  1895. Character.Head.face.Texture = "rbxassetid://304942859"
  1896. for i, v in pairs(c:children()) do
  1897. if v.ClassName == "Part" then
  1898. local tra = trazx:clone()
  1899. tra.Parent = v
  1900. tra.LightEmission = 1
  1901. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1902. tra.Rate = 15
  1903. tra.Rotation = NumberRange.new(-5, 5)
  1904. tra.Lifetime = NumberRange.new(1.5, 2)
  1905. tra.Size = NumberSequence.new({
  1906. NumberSequenceKeypoint.new(0, 0.1, 0),
  1907. NumberSequenceKeypoint.new(1, 0, 0)
  1908. })
  1909. tra.Transparency = NumberSequence.new({
  1910. NumberSequenceKeypoint.new(0, 1, 0),
  1911. NumberSequenceKeypoint.new(0.135, 0, 0),
  1912. NumberSequenceKeypoint.new(0.875, 0, 0),
  1913. NumberSequenceKeypoint.new(1, 1, 0)
  1914. })
  1915. tra.Speed = NumberRange.new(0.5)
  1916. tra.VelocitySpread = 360
  1917. tra.VelocityInheritance = 0.5
  1918. tra.ZOffset = 2
  1919. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1920. end
  1921. end
  1922. local tra = trazx:clone()
  1923. tra.Parent = c.HumanoidRootPart
  1924. tra.Texture = "rbxassetid://347730682"
  1925. tra.LightEmission = 0.8
  1926. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1927. tra.Rate = 250
  1928. tra.Rotation = NumberRange.new(-5, 5)
  1929. tra.Lifetime = NumberRange.new(0.75)
  1930. tra.Size = NumberSequence.new({
  1931. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1932. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1933. })
  1934. tra.Transparency = NumberSequence.new({
  1935. NumberSequenceKeypoint.new(0, 1, 0),
  1936. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1937. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1938. NumberSequenceKeypoint.new(0.699, 1, 0),
  1939. NumberSequenceKeypoint.new(1, 1, 0)
  1940. })
  1941. tra.Speed = NumberRange.new(15)
  1942. tra.VelocitySpread = 360
  1943. tra.VelocityInheritance = 0.5
  1944. tra.ZOffset = 3.5
  1945. tra.Acceleration = Vector3.new(0, 25, 0)
  1946. for i = 0,35,0.1 do
  1947. swait()
  1948. ohno.Parent = hed
  1949. CameraEnshaking(1, 3)
  1950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1951. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1952. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1953. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1954. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1955. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1956. end
  1957. chargeup:stop()
  1958. chargeup.Pitch = 1.3
  1959. chargeup.TimePosition = 1
  1960. chargeup:play()
  1961. tra:Destroy()
  1962. tra:Destroy()
  1963. Character.Head.face.Texture = "rbxassetid://280233855"
  1964. local tra = trazx:clone()
  1965. tra.Parent = c.HumanoidRootPart
  1966. tra.Texture = "rbxassetid://347730682"
  1967. tra.LightEmission = 0.8
  1968. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1969. tra.Rate = 250
  1970. tra.Rotation = NumberRange.new(-5, 5)
  1971. tra.Lifetime = NumberRange.new(0.3)
  1972. tra.Size = NumberSequence.new({
  1973. NumberSequenceKeypoint.new(0, 8, 0.875),
  1974. NumberSequenceKeypoint.new(1, 10, 0.875)
  1975. })
  1976. tra.Transparency = NumberSequence.new({
  1977. NumberSequenceKeypoint.new(0, 1, 0),
  1978. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1979. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1980. NumberSequenceKeypoint.new(0.699, 1, 0),
  1981. NumberSequenceKeypoint.new(1, 1, 0)
  1982. })
  1983. for i = 0,32,0.1 do
  1984. swait()
  1985. CameraEnshaking(1, 5)
  1986. chargeup.Parent = hed
  1987. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1990. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1991. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1992. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1993. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1994. end
  1995. chargeup:stop()
  1996. CreateSound("681582832", hed, 10, 1)
  1997. game.Players.LocalPlayer.Character:BreakJoints()
  1998. local S = Instance.new("Explosion",workspace)
  1999. S.Position = tors.Position
  2000. S.BlastPressure = 9
  2001. S.BlastRadius = 30
  2002. S.ExplosionType = 0
  2003. attack = false
  2004. hum.WalkSpeed = 16
  2005. Character.Head.face.Texture = "rbxassetid://295197013"
  2006. tra:Destroy()
  2007. CameraEnshaking(4, 30)
  2008. error("WARNING, TO MUCH ENERGY.")
  2009. end
  2010.  
  2011. function NEN()
  2012. attack = true
  2013. hum.WalkSpeed = 1.01
  2014. CreateSound("230292011", hed, 10, 1)
  2015. Character.Head.face.Texture = "rbxassetid://705269463"
  2016. for i = 0,4,0.1 do
  2017. swait()
  2018. CameraEnshaking(1, 3)
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2024. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2025. end
  2026. attack = false
  2027. Character.Head.face.Texture = "rbxassetid://620619801"
  2028. hum.WalkSpeed = 16
  2029. end
  2030.  
  2031. function FLYSKYHIGH()
  2032. attack = true
  2033. timetofly = false
  2034. hum.WalkSpeed = 0.05
  2035. Character.Head.face.Texture = "rbxassetid://705269463"
  2036. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2037. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2038. Humanoid.JumpPower = 0
  2039. for i = 0,300,0.1 do --thatsalongtime
  2040. swait()
  2041. CameraEnshaking(1, 7)
  2042. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2043. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2044. root.Velocity = root.CFrame.lookVector * 225
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2051. end
  2052. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2053. attack = false
  2054. Humanoid.JumpPower = 50
  2055. Character.Head.face.Texture = "rbxassetid://620619801"
  2056. hum.WalkSpeed = 16
  2057. wait(45)
  2058. timetofly = true
  2059. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2060. end
  2061.  
  2062.  
  2063. function highnoon()
  2064. attack = true
  2065. hum.WalkSpeed = 1.01
  2066. CreateSound("495316660", hed, 10, 1)
  2067. Character.Head.face.Texture = "rbxassetid://155195214"
  2068. CameraEnshaking(2, 4)
  2069. local Blobby = Instance.new("Part", char)
  2070. Blobby.Name = "Blob"
  2071. Blobby.CanCollide = false
  2072. Blobby.BrickColor = BrickColor.new("Really black")
  2073. Blobby.Transparency = 0
  2074. Blobby.Material = "Plastic"
  2075. Blobby.Size = Vector3.new(1, 1, 2)
  2076. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2077. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2078.  
  2079. local Weld = Instance.new("Weld", Blobby)
  2080. Weld.Part0 = ra
  2081. Weld.Part1 = Blobby
  2082. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2083. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2084.  
  2085. local M2 = Instance.new("SpecialMesh")
  2086. M2.Parent = Blobby
  2087. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2088. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2089. M2.Scale = Vector3.new(.002, .002, .002)
  2090. for i = 0,7.75,0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2098. end
  2099. for i = 0,16.5,0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2107. end
  2108. Blobby.Transparency = 1
  2109. Blobby:Destroy()
  2110. attack = false
  2111. Character.Head.face.Texture = "rbxassetid://620619801"
  2112. hum.WalkSpeed = 16
  2113. end
  2114.  
  2115. function somuchcancerwhy() --o no
  2116. attack = true
  2117. hum.WalkSpeed = 0.10
  2118. Character.Head.face.Texture = "rbxassetid://315074049"
  2119. local A = math.random(1,13)
  2120. if A == 1 then
  2121. ohno.SoundId = "rbxassetid://295810519"
  2122. ohno.TimePosition = 1
  2123. end
  2124. if A == 2 then
  2125. ohno.SoundId = "rbxassetid://488472970"
  2126. ohno.TimePosition = 2
  2127. end
  2128. if A == 3 then
  2129. ohno.SoundId = "rbxassetid://917045199"
  2130. ohno.TimePosition = 3
  2131. end
  2132. if A == 4 then
  2133. ohno.SoundId = "rbxassetid://324205173"
  2134. ohno.TimePosition = 1
  2135. end
  2136. if A == 5 then
  2137. ohno.SoundId = "rbxassetid://376134741"
  2138. ohno.TimePosition = 8
  2139. end
  2140. if A == 6 then
  2141. ohno.SoundId = "rbxassetid://164147183"
  2142. ohno.TimePosition = 0
  2143. end
  2144. if A == 7 then
  2145. ohno.SoundId = "rbxassetid://825526716"
  2146. ohno.TimePosition = 1
  2147. end
  2148. if A == 8 then
  2149. ohno.SoundId = "rbxassetid://185460366"
  2150. ohno.TimePosition = 0
  2151. end
  2152. if A == 9 then
  2153. ohno.SoundId = "rbxassetid://273319633"
  2154. ohno.TimePosition = 1
  2155. end
  2156. if A == 10 then
  2157. ohno.SoundId = "rbxassetid://506212392"
  2158. ohno.TimePosition = 2
  2159. end
  2160. if A == 11 then
  2161. ohno.SoundId = "rbxassetid://708297448"
  2162. ohno.TimePosition = 4
  2163. end
  2164. if A == 12 then
  2165. ohno.SoundId = "rbxassetid://497199103"
  2166. ohno.TimePosition = 9
  2167. end
  2168. if A == 13 then
  2169. ohno.SoundId = "rbxassetid://152833989"
  2170. ohno.TimePosition = 1
  2171. end
  2172. ohno:Play()
  2173. for i = 0,100,0.1 do
  2174. swait()
  2175. CameraEnshaking(2, 3)
  2176. ohno.Parent = hed
  2177. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2178. end
  2179. attack = false
  2180. ohno:Stop()
  2181. Character.Head.face.Texture = "rbxassetid://620619801"
  2182. hum.WalkSpeed = 16
  2183. end
  2184.  
  2185. function WRY() --WRYYYYYYY
  2186. attack = true
  2187. hum.WalkSpeed = 0.30
  2188. CreateSound("794081034", hed, 10, 1)
  2189. Character.Head.face.Texture = "rbxassetid://396389196"
  2190. for i = 0,2,0.1 do
  2191. swait()
  2192. CameraEnshaking(1, 2)
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2199. end
  2200. for i = 0,14.7,0.1 do
  2201. swait()
  2202. CameraEnshaking(1, 3)
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2209. end
  2210. attack = false
  2211. Character.Head.face.Texture = "rbxassetid://620619801"
  2212. hum.WalkSpeed = 16
  2213. end
  2214.  
  2215. function BOI()
  2216. attack = true
  2217. hum.WalkSpeed = 1.01
  2218. CreateSound("390901873", hed, 10, 1)
  2219. Character.Head.face.Texture = "rbxassetid://282463320"
  2220. for i = 0,4,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2228. end
  2229. for i = 0,4,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2237. end
  2238. attack = false
  2239. Character.Head.face.Texture = "rbxassetid://620619801"
  2240. hum.WalkSpeed = 16
  2241. end
  2242.  
  2243. function WhatHuh()
  2244. attack = true
  2245. hum.WalkSpeed = 1.01
  2246. CreateSound("130766865", hed, 10, 1)
  2247. Character.Head.face.Texture = "rbxassetid://276732672"
  2248. for i = 0,4,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2256. end
  2257. for i = 0,6.7,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2265. end
  2266. for i = 0,8.1,0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2274. end
  2275. for i = 0,1,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2283. end
  2284. for i = 0,1,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2292. end
  2293. for i = 0,4,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2301. end
  2302. attack = false
  2303. Character.Head.face.Texture = "rbxassetid://620619801"
  2304. hum.WalkSpeed = 16
  2305. end
  2306.  
  2307. function NothingPersonal()
  2308. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2309. local HITBODY = mouse.Target.Parent
  2310. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2311. local HEAD = HITBODY:FindFirstChild("Head")
  2312. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2313. if TORS ~= nil and HUMAN ~= nil then
  2314. attack = true
  2315. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2316. TORS.Anchored = true
  2317. hum.WalkSpeed = 0
  2318. Character.Head.face.Texture = "rbxassetid://40770311"
  2319. CreateSound("1255922819", hed, 10, 1)
  2320. CameraEnshaking(2, 4)
  2321. end
  2322. wait(3.5)
  2323. for i = 0,9,0.1 do
  2324. swait()
  2325. for i = 1,2 do
  2326. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2327. CameraEnshaking(1, 7)
  2328. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2329. end
  2330. end
  2331. wait(.5)
  2332. TORS.Anchored = false
  2333. attack = false
  2334. Character.Head.face.Texture = "rbxassetid://620619801"
  2335. hum.WalkSpeed = 16
  2336. end
  2337. end
  2338.  
  2339. function VeryMuchWorrying()
  2340. attack = true
  2341. hum.WalkSpeed = 1.01
  2342. Character.Head.face.Texture = "rbxassetid://111523405"
  2343. CreateSound("1395854043", hed, 10, 1)
  2344. for i = 0,14,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2352. end
  2353. attack = false
  2354. Character.Head.face.Texture = "rbxassetid://620619801"
  2355. hum.WalkSpeed = 16
  2356. end
  2357.  
  2358. function Ashes() --Straight from... Whatever it was called.
  2359. attack = true
  2360. hum.WalkSpeed = 1.01
  2361. Character.Head.face.Texture = "rbxassetid://360687027"
  2362. CreateSound("290084602", tors, 10, 1)
  2363. for i = 0,6.2,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2371. end
  2372. for i = 0,6.2,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2380. end
  2381. attack = false
  2382. Character.Head.face.Texture = "rbxassetid://620619801"
  2383. hum.WalkSpeed = 16
  2384. end
  2385.  
  2386. function AnotherOne() --WhAT ANOTHER ONE
  2387. attack = true
  2388. hum.WalkSpeed = 1.01
  2389. local icri = CreateSound("1205111204", hed, 10, 1)
  2390. swait(165)
  2391. local FRAME = tors.CFrame
  2392. repeat
  2393. swait()
  2394. Character.Head.face.Texture = "rbxassetid://582931093"
  2395. CameraEnshaking(1, 10)
  2396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2401. tors.CFrame = FRAME * CF(0,1,0)
  2402. swait()
  2403. tors.CFrame = FRAME
  2404. until icri.Playing == false
  2405. Character.Head.face.Texture = "rbxassetid://620619801"
  2406. attack = false
  2407. hum.WalkSpeed = 16
  2408. end
  2409.  
  2410. function Dance()
  2411. attack = true
  2412. hum.WalkSpeed = 1.01
  2413. CreateSound("838766490", hed, 10, 1)
  2414. Character.Head.face.Texture = "rbxassetid://258591579"
  2415. for i = 0,2,0.1 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2423. end
  2424. for i = 0,4,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2432. end
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2441. end
  2442. for i = 0,4,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2450. end
  2451. for i = 0,4,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2459. end
  2460. for i = 0,4,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2468. end
  2469. for i = 0,4,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2477. end
  2478. for i = 0,4,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2486. end
  2487. for i = 0,4,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2495. end
  2496. for i = 0,4,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2504. end
  2505. for i = 0,4,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2513. end
  2514. for i = 0,4,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2522. end
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2531. end
  2532. for i = 0,4,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2540. end
  2541. for i = 0,4,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2549. end
  2550. for i = 0,3,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2558. end
  2559. attack = false
  2560. Character.Head.face.Texture = "rbxassetid://620619801"
  2561. hum.WalkSpeed = 16
  2562. end
  2563.  
  2564. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2565. attack = true
  2566. Character.Head.face.Texture = "rbxassetid://266304560"
  2567. for i = 0,6,0.1 do
  2568. swait()
  2569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2574. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2575. end
  2576. CreateSound("1093102664", hed, 10, 1)
  2577. CameraEnshaking(3, 8)
  2578. for i = 0,2,0.1 do
  2579. swait()
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2582. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2585. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2586. end
  2587. Character.Head.face.Texture = "rbxassetid://30128383"
  2588. hum.MaxHealth = 0
  2589. ragdoll(char)
  2590. CreateSound("534269232", hed, 5, 1)
  2591. error("Seems like you just died.")
  2592. end
  2593.  
  2594. MoreTaunts = false
  2595. mouse.KeyDown:connect(function(key)
  2596. if attack == false then
  2597. if MoreTaunts == false then
  2598. if key == 'q' then
  2599. GEtOuT()
  2600. elseif key == 'e' then
  2601. GEtOuT2()
  2602. elseif key == 'x' then
  2603. OBJECTION()
  2604. elseif key == 'n' then
  2605. BOI()
  2606. elseif key == 'u' then
  2607. Victory()
  2608. elseif key == '3' then
  2609. hap()
  2610. elseif key == '6' then
  2611. Flight()
  2612. elseif key == '9' and timetofly then
  2613. FLYSKYHIGH()
  2614. elseif key == '9' then
  2615. local A = math.random(1,10)
  2616. if A == 1 then
  2617. warn ("This has a Cooldown, Please wait. :>")
  2618. end
  2619. if A == 2 then
  2620. warn ("You can't Fly All day, you know.")
  2621. end
  2622. if A == 3 then
  2623. warn ("Calm down there.")
  2624. end
  2625. if A == 4 then
  2626. warn ("Take a Break.")
  2627. end
  2628. if A == 5 then
  2629. warn ("*Elevator Music plays in the backround*")
  2630. end
  2631. if A == 6 then
  2632. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2633. end
  2634. if A == 7 then
  2635. warn ("Can you wait a LITTLE Longer?")
  2636. end
  2637. if A == 8 then
  2638. warn ("Like a tiger defying the laws of gravity...")
  2639. end
  2640. if A == 9 then
  2641. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2642. end
  2643. if A == 10 then
  2644. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2645. end
  2646. elseif key == 'k' then
  2647. Hello()
  2648. elseif key == '5' then
  2649. HAAAAA()
  2650. elseif key == '4' then
  2651. Dance()
  2652. elseif key == '1' then
  2653. HELP()
  2654. elseif key == '2' then
  2655. dead()
  2656. elseif key == 'j' then
  2657. WhatHuh()
  2658. elseif key == 'l' then
  2659. ShutTheHellUp()
  2660. elseif key == 'c' then
  2661. Choose()
  2662. elseif key == 'r' then
  2663. MYSPAGHETTTTTTT()
  2664. elseif key == 't' then
  2665. SpinMeDad()
  2666. elseif key == 'y' then
  2667. EndMySufferingV2()
  2668. elseif key == 'f' then
  2669. NEN()
  2670. elseif key == 'z' then
  2671. NothingPersonal()
  2672. elseif key == '7' then
  2673. somuchcancerwhy()
  2674. elseif key == '8' then
  2675. highnoon()
  2676. elseif key == 'v' then
  2677. VeryMuchWorrying()
  2678. elseif key == 'b' then
  2679. Ashes()
  2680. elseif key == 'p' then
  2681. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2682. elseif key == 'g' then
  2683. AnotherOne()
  2684. elseif key == 'h' then
  2685. slap()
  2686. elseif key == 'm' then
  2687. WRY()
  2688. end
  2689. end
  2690. end
  2691. end)
  2692.  
  2693. -------------------------------------------------------
  2694. --End Attacks N Stuff--
  2695. -------------------------------------------------------
  2696.  
  2697.  
  2698.  
  2699.  
  2700. while jumping do
  2701. Humanoid.Jump = true
  2702. wait(0.9)
  2703. end
  2704.  
  2705.  
  2706.  
  2707.  
  2708. -------------------------------------------------------
  2709. --Start Animations--
  2710. -------------------------------------------------------
  2711. local equipped = false
  2712. local idle = 0
  2713. local change = 1
  2714. local val = 0
  2715. local toim = 0
  2716. local idleanim = 0.4
  2717. hum.Animator.Parent = nil
  2718. while true do
  2719. swait()
  2720. sine = sine + change
  2721. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2722. local velderp = root.Velocity.y
  2723. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2724. if equipped == true or equipped == false then
  2725. if attack == false then
  2726. idle = idle + 1
  2727. else
  2728. idle = 0
  2729. end
  2730. if 1 < root.Velocity.y and hitfloor == nil then
  2731. Anim = "Jump"
  2732. if attack == false then
  2733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2738. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2739. end
  2740. elseif -1 > root.Velocity.y and hitfloor == nil then
  2741. Anim = "Fall"
  2742. if attack == false then
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2747. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2748. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2749. end
  2750. elseif torvel < 1 and hitfloor ~= nil then
  2751. Anim = "Idle"
  2752. change = 1
  2753. if attack == false then
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2760. end
  2761. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2762. Anim = "Walk"
  2763. change = 1
  2764. if attack == false then
  2765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2767. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2768. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2769. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2771. end
  2772. end
  2773. end
  2774. if 0 < #Effects then
  2775. for e = 1, #Effects do
  2776. if Effects[e] ~= nil then
  2777. local Thing = Effects[e]
  2778. if Thing ~= nil then
  2779. local Part = Thing[1]
  2780. local Mode = Thing[2]
  2781. local Delay = Thing[3]
  2782. local IncX = Thing[4]
  2783. local IncY = Thing[5]
  2784. local IncZ = Thing[6]
  2785. if 1 >= Thing[1].Transparency then
  2786. if Thing[2] == "Block1" then
  2787. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2788. local Mesh = Thing[1].Mesh
  2789. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2791. elseif Thing[2] == "Block2" then
  2792. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2793. local Mesh = Thing[7]
  2794. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2795. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2796. elseif Thing[2] == "Block3" then
  2797. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2798. local Mesh = Thing[7]
  2799. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2800. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2801. elseif Thing[2] == "Cylinder" then
  2802. local Mesh = Thing[1].Mesh
  2803. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2804. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2805. elseif Thing[2] == "Blood" then
  2806. local Mesh = Thing[7]
  2807. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2808. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2809. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2810. elseif Thing[2] == "Elec" then
  2811. local Mesh = Thing[1].Mesh
  2812. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2813. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2814. elseif Thing[2] == "Disappear" then
  2815. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2816. elseif Thing[2] == "Shatter" then
  2817. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2818. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2819. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2820. Thing[6] = Thing[6] + Thing[5]
  2821. end
  2822. else
  2823. Part.Parent = nil
  2824. table.remove(Effects, e)
  2825. end
  2826. end
  2827. end
  2828. end
  2829. end
  2830. end
  2831. -------------------------------------------------------
  2832. --End Animations And Script--
  2833. -------------------------------------------------------
  2834.  
  2835. --cool beans boibiparti
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