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- general {
- advanced {
- # Enable/Disable loading and caching of structure files during startup.
- B:cacheStructureFiles=true
- # The maximum amount of files which will be cached.
- # Min: 1
- # Max: 16384
- I:cachedStructureFilesMaxAmount=256
- # The maximum amount of kilobytes which will be cached. Ram usage will be approximately x * 200 kilobytes. This was the result when caching multiple, differently sized structure files and thus might not be representative for your setup.
- # Min: 1
- # Max: 16384
- I:cachedStructureFilesMaxSize=256
- # When enabled when starting the game it checks all structure files and tries to update the deprecated ones.
- B:checkAndUpdateDeprecatedStructureFiles=false
- B:enableMaxDamageCaps=true
- # If enabled, a faction will consider you as ally when you are on a team with the same name as the faction.
- B:enableOldFactionMemberTeams=false
- # When enabled cqr mobs only take 50% damage from IceAndFire mobs and deal 200% damage against IceAndFire mobs.
- B:enableSpecialFeatures=true
- # Min: 1.0
- # Max: 1.7976931348623157E308
- D:flyingCowardPenaltyDamage=10.0
- # When enabled and a flying entity is hit by a cqr lightning it gets extra damage.
- B:flyingCowardPenaltyEnabled=true
- # The amount of operations each dungeon is allowed to do each tick during generation.
- # Min: 1
- # Max: 1000000000
- I:generationLimit=20000
- # Min: 0
- # Max: 1024
- D:generationMinDistanceToOtherStructure=64.0
- # Enable/Disable checking for nearby vanilla structures before spawning a dungeon.
- B:generationRespectOtherStructures=true
- # The amount of milliseconds each dungeon is allowed to consume per tick during generation.
- # Min: 1
- # Max: 100
- I:generationSpeed=20
- # When disable all light updates are delayed until the dungeon is generated which is usually a lot faster. (When Phosphor is installed this has no effect and light updates are processed immediately)
- B:instantLightUpdates=false
- # Only render the nearest 'limitEntityRenderingCount' amount of CQR entities. Bosses will be rendered normally.
- B:limitEntityRendering=true
- # The maximum amount of entities that get rendered.
- # Min: 8
- # Max: 256
- I:limitEntityRenderingCount=64
- # Enable/Disable multithreaded dungeon preparation. When enabled the calculations to prepare a dungeon for generation are done on another thread.
- B:multithreadedDungeonPreparation=true
- # When enabled overwrites the amount of chunks a ticket can keep loaded when generating/exporting dungeons.
- B:overwriteForgeChunkLoadingLimit=true
- # Skip rendering of entities that are behind blocks/not visible. Bosses will be rendered normally. This might cause issues where a mob is partly behind a block and thus does not get rendered but it's usually not really noticable. This setting has no effect when Entity Culling is installed.
- B:skipHiddenEntityRendering=true
- # It raytraces from the eyes of the player to the eyes of the mob and the other way around. Then it compares the positions that were hit and only renders the entity when no block was hit or the distance between both points is lower than this setting. This setting has no effect when Entity Culling is installed.
- # Min: 0
- # Max: 256
- I:skipHiddenEntityRenderingDiff=16
- # Blocks which will be saved in an extra part when exporting a structure which otherwise might not be placed correctly.
- S:specialBlocks <
- minecraft:bed
- minecraft:wooden_door
- minecraft:spruce_door
- minecraft:birch_door
- minecraft:jungle_door
- minecraft:acacia_door
- minecraft:dark_oak_door
- minecraft:iron_door
- minecraft:piston
- minecraft:sticky_piston
- minecraft:piston_head
- >
- # Entities which will be exported despite the ignore entities checkbox being checked.
- S:specialEntities <
- minecraft:painting
- minecraft:item_frame
- minecraft:armor_stand
- minecraft:minecart
- minecraft:chest_minecart
- minecraft:furnace_minecart
- minecraft:tnt_minecart
- minecraft:hopper_minecart
- minecraft:boat
- >
- # If activated, it will try to avoid generating the same structure of a dungeon type again and again.
- B:tryPreventingDuplicateDungeons=true
- }
- bosses {
- B:antiCowardMode=true
- I:antiCowardRadius=16
- B:armorForTheWalkerKing=true
- B:boarmageExplosionAreaDestroysTerrain=false
- B:boarmageExplosionRayDestroysTerrain=false
- B:calamityBlockEquipParticles=true
- # WARNING: This WILL affect every player on the server or your lan world! Changing this as a player on a server does not have any effect
- B:enableBossBars=true
- B:enableHealthRegen=true
- I:enderCalamityHealingCrystalAbsorbAmount=40
- # Controls the roundness of the ender-calamity's shield, has a massive impact on performance. The higher, the rounder
- I:enderCalamityShieldRoundness=32
- D:giantSpiderMaxHealByBite=10.0
- S:giantTortoiseHardBlocks <
- minecraft:obsidian
- minecraft:iron_block
- minecraft:bedrock
- >
- B:harderWalkerKing=true
- B:hotFireballsDestroyTerrain=true
- S:netherDragonBreakableBlocks <
- minecraft:stone
- minecraft:netherrack
- minecraft:grass
- minecraft:dirt
- minecraft:quartz_ore
- minecraft:gravel
- minecraft:soul_sand
- minecraft:sand
- minecraft:leaves
- minecraft:tall_grass
- minecraft:double_plant
- minecraft:coal_ore
- minecraft:iron_ore
- minecraft:gold_ore
- minecraft:water
- minecraft:lava
- minecraft:magma
- minecraft:glowstone
- cqrepoured:phylactery
- >
- B:netherDragonDestroysBlocks=true
- I:netherDragonLength=28
- I:netherDragonStageTwoFireballInterval=40
- I:netherDragonStageTwoSegmentHP=50
- D:pirateCaptainFleeCheckRadius=32.0
- B:preventBlockPlacingNearBosses=false
- B:thrownBlocksDestroyTerrain=true
- B:thrownBlocksGetPlaced=true
- }
- bossdamagecaps {
- B:enableDamageCapForBosses=true
- D:maxDamageInPercentOfMaxHP=0.10000000149011612
- D:maxUncappedDamage=30.0
- }
- dungeonprotection {
- B:preventBlockBreaking=true
- B:preventBlockPlacing=false
- B:preventEntitySpawning=true
- B:preventExplosionOther=true
- B:preventExplosionTNT=true
- B:preventFireSpreading=true
- # Blocks which will be breakable despite being protected by the protection system.
- S:protectionSystemBreakableBlockWhitelist <
- minecraft:mob_spawner
- minecraft:torch
- cqrepoured:unlit_torch
- cqrepoured:phylactery
- cqrepoured:force_field_nexus
- >
- # Blocks with a whitelisted material will be breakable despite being protected by the protection system.
- S:protectionSystemBreakableMaterialWhitelist <
- WATER
- LAVA
- PLANTS
- VINE
- FIRE
- CACTUS
- CAKE
- WEB
- >
- # This enables the protection system. Set to false to disable it globally. Disabling this does not delete Protected Regions and instead just does not prevent the player from for example placing blocks.
- B:protectionSystemEnabled=true
- # Blocks which will be placeable at positions protected by the protection system.
- S:protectionSystemPlaceableBlockWhitelist <
- minecraft:torch
- minecraft:fire
- cqrepoured:unlit_torch
- >
- # Blocks with a whitelisted material will be placeable at positions protected by the protection system.
- S:protectionSystemPlaceableMaterialWhitelist <
- >
- }
- general {
- # Each entry represents one set of mobtypes per "ring"
- S:defaultInhabitantConfig <
- SKELETON
- ZOMBIE,MUMMY
- ILLAGER
- SPECTER
- MINOTAUR
- >
- # Min: 0.0
- # Max: 10.0
- D:densityBehindWallFactor=2.0
- # Distance in chunks between each dungeon. Recommend to not set this a value lower than 10.
- # Min: 1
- # Max: 1000
- I:dungeonSeparation=20
- # Distance in chunks to the worlds spawn point in which no dungeons can generate.
- # Min: 0
- # Max: 1000
- I:dungeonSpawnDistance=25
- # Enable/Disable dungeon generation in super flat worlds.
- B:dungeonsInFlat=false
- B:enableAprilFools=true
- B:enableSpeechBubbles=true
- S:entityFactionRelation <
- minecraft:enderman=ENDERMEN
- minecraft:endermite=ENDERMEN
- minecraft:villager=VILLAGERS
- minecraft:villager_golem=VILLAGERS
- minecraft:vindication_illager=ILLAGERS
- minecraft:evocation_illager=ILLAGERS
- minecraft:vex=ILLAGERS
- minecraft:zombie=UNDEAD
- minecraft:zombie_villager=UNDEAD
- minecraft:husk=UNDEAD
- minecraft:skeleton=UNDEAD
- minecraft:skeleton_horse=UNDEAD
- minecraft:stray=UNDEAD
- minecraft:spider=BEASTS
- minecraft:cave_spider=BEASTS
- minecraft:ender_dragon=DRAGONS
- iceandfire:dragonegg=DRAGONS
- iceandfire:firedragon=DRAGONS
- iceandfire:icedragon=DRAGONS
- >
- B:hookOnlyPullsSmallerEntities=true
- # Min: 1
- # Max: 27
- I:maxItemsPerLootChest=8
- # Min: 0
- # Max: 27
- I:minItemsPerLootChest=2
- B:mobsFromCQSpawnerDontDespawn=true
- B:moreDungeonsBehindWall=true
- # Chance in percent to generate a dungeon.
- # Min: 0
- # Max: 100
- I:overallDungeonChance=100
- # Copies the default config files from the jar to the config folder (existing files will get replaced).
- B:reinstallDefaultConfigs=false
- # Setting this to true allows you to set min and max items per chest
- B:singleLootPoolPerLootTable=true
- # Min: 0
- # Max: 100
- I:spawnerActivationDistance=48
- # Min: 0
- # Max: 32
- I:supportHillWallSize=8
- }
- mobs {
- # Min: 0
- # Max: 128
- I:alertRadius=20
- B:armorShattersOnMobs=true
- # Enables the axe & shield mechanic from vanilla for CQR mobs with a shield
- B:blockCancelledByAxe=true
- # For every player after the first bosses will receive x percent less damage. bossDamageReduction = (1.0 - x) ^ (playerCount - 1)
- # Min: 0.0
- # Max: 0.5
- D:bossDamageReductionPerPlayer=0.25
- # Every X blocks the mobs HP goes up by 10% of it's base health
- # Min: 1
- # Max: 100000
- I:distanceDivisor=1000
- # Min: 0.0
- # Max: 1.0
- D:dropDurabilityMaximum=0.5
- # Min: 0.0
- # Max: 1.0
- D:dropDurabilityMinimum=0.1
- # Min: 0.0
- # Max: 1.0
- D:dropDurabilityModalValue=0.25
- # Min: 0.0
- # Max: 1.0
- D:dropDurabilityStandardDeviation=0.05
- B:enableDamageCapForNonBossMobs=false
- B:enableEntityStrafing=false
- B:enableEntityStrafingBoss=true
- B:enableHealthChangeOnDistance=true
- # Min: 0.0
- # Max: 1.0
- D:entityStrafingSpeed=0.5
- # Min: 0.0
- # Max: 1.0
- D:entityStrafingSpeedBoss=0.5
- # Min: 0
- # Max: 128
- I:factionUpdateRadius=100
- # Min: 2
- # Max: 64
- I:looterAIChestSearchRange=16
- I:looterAIStealableItems=4
- D:maxUncappedDamageForNonBossMobs=50.0
- D:maxUncappedDamageInMaxHPPercent=1.0
- # Min: 1
- # Max: 100000
- I:mobTypeChangeDistance=1500
- B:offhandPotionsAreSingleUse=true
- }
- wall {
- # Min: 0
- # Max: 1000
- I:distance=500
- B:enabled=true
- S:mob=cqrepoured:spectre
- B:obsidianCore=true
- # Min: 80
- # Max: 240
- I:topY=140
- # Min: 0
- # Max: 10
- I:towerDistance=3
- }
- materials {
- I:armorStatBackpackBase=3
- I:armorStatBullBase=7
- I:armorStatCloudBase=9
- I:armorStatDragonBase=9
- I:armorStatHeavyDiamondBase=9
- I:armorStatHeavyIronBase=8
- I:armorStatInquisitionBase=8
- I:armorStatKingCrownBase=9
- I:armorStatSlimeBase=6
- I:armorStatSpiderBase=7
- I:armorStatTurtleBase=8
- D:bullBattleAxeDamage=5.0
- I:bullBattleAxeDurability=1560
- D:bullBattleAxeEfficiency=0.0
- I:bullBattleAxeEnchantability=10
- I:bullBattleAxeHarvestLevel=0
- D:bullGreatSwordDamage=5.0
- I:bullGreatSwordDurability=1560
- D:bullGreatSwordEfficiency=0.0
- I:bullGreatSwordEnchantability=10
- I:bullGreatSwordHarvestLevel=0
- D:diamondDaggerDamage=1.5
- I:diamondDaggerDurability=1560
- D:diamondDaggerEfficiency=0.0
- I:diamondDaggerEnchantability=10
- I:diamondDaggerHarvestLevel=0
- D:diamondGreatSwordDamage=5.0
- I:diamondGreatSwordDurability=1560
- D:diamondGreatSwordEfficiency=0.0
- I:diamondGreatSwordEnchantability=10
- I:diamondGreatSwordHarvestLevel=0
- D:diamondSpearDamage=3.0
- I:diamondSpearDurability=1560
- D:diamondSpearEfficiency=0.0
- I:diamondSpearEnchantability=10
- I:diamondSpearHarvestLevel=0
- D:ironDaggerDamage=0.5
- I:ironDaggerDurability=250
- D:ironDaggerEfficiency=0.0
- I:ironDaggerEnchantability=14
- I:ironDaggerHarvestLevel=0
- D:ironGreatSwordDamage=4.0
- I:ironGreatSwordDurability=250
- D:ironGreatSwordEfficiency=0.0
- I:ironGreatSwordEnchantability=14
- I:ironGreatSwordHarvestLevel=0
- D:ironSpearDamage=2.0
- I:ironSpearDurability=250
- D:ironSpearEfficiency=0.0
- I:ironSpearEnchantability=7
- I:ironSpearHarvestLevel=0
- D:monkingDaggerDamage=2.5
- I:monkingDaggerDurability=1560
- D:monkingDaggerEfficiency=0.0
- I:monkingDaggerEnchantability=10
- I:monkingDaggerHarvestLevel=0
- D:monkingGreatSwordDamage=5.0
- I:monkingGreatSwordDurability=1560
- D:monkingGreatSwordEfficiency=0.0
- I:monkingGreatSwordEnchantability=10
- I:monkingGreatSwordHarvestLevel=0
- D:moonlightDamage=3.0
- I:moonlightDurability=2048
- D:moonlightEfficiency=0.0
- I:moonlightEnchantability=10
- I:moonlightHarvestLevel=0
- D:musketDiamondDamage=1.0
- I:musketDiamondDurability=300
- D:musketDiamondEfficiency=0.0
- I:musketDiamondEnchantability=10
- I:musketDiamondHarvestLevel=0
- D:musketIronDamage=0.0
- I:musketIronDurability=300
- D:musketIronEfficiency=0.0
- I:musketIronEnchantability=14
- I:musketIronHarvestLevel=0
- D:musketMonkingDamage=3.0
- I:musketMonkingDurability=300
- D:musketMonkingEfficiency=0.0
- I:musketMonkingEnchantability=10
- I:musketMonkingHarvestLevel=0
- D:ninjaDaggerDamage=2.5
- I:ninjaDaggerDurability=2048
- D:ninjaDaggerEfficiency=0.0
- I:ninjaDaggerEnchantability=10
- I:ninjaDaggerHarvestLevel=0
- D:spiderSwordDamage=3.0
- I:spiderSwordDurability=2048
- D:spiderSwordEfficiency=0.0
- I:spiderSwordEnchantability=10
- I:spiderSwordHarvestLevel=0
- D:sunshineDamage=3.0
- I:sunshineDurability=2048
- D:sunshineEfficiency=0.0
- I:sunshineEnchantability=10
- I:sunshineHarvestLevel=0
- D:toughnessStatBackpack=0.0
- D:toughnessStatBull=1.0
- D:toughnessStatCloud=1.0
- D:toughnessStatDragon=1.0
- D:toughnessStatHeavyDiamond=4.0
- D:toughnessStatHeavyIron=2.0
- D:toughnessStatInquisition=1.0
- D:toughnessStatKingCrown=0.5
- D:toughnessStatSlime=1.0
- D:toughnessStatSpider=1.0
- D:toughnessStatTurtle=1.0
- D:turtleSwordDamage=3.0
- I:turtleSwordDurability=2048
- D:turtleSwordEfficiency=0.0
- I:turtleSwordEnchantability=10
- I:turtleSwordHarvestLevel=0
- D:walkerSwordDamage=3.0
- I:walkerSwordDurability=2048
- D:walkerSwordEfficiency=0.0
- I:walkerSwordEnchantability=10
- I:walkerSwordHarvestLevel=0
- }
- basehealths {
- # Min: 1.0
- # Max: 1000.0
- D:AbyssWalker=40.0
- # Min: 1.0
- # Max: 1000.0
- D:AbyssWalkerKing=300.0
- # Min: 1.0
- # Max: 1000.0
- D:Boarmage=250.0
- # Min: 1.0
- # Max: 1000.0
- D:Boarman=25.0
- # Min: 1.0
- # Max: 1000.0
- D:Dummy=1.0
- # Min: 1.0
- # Max: 1000.0
- D:Dwarf=30.0
- # Min: 1.0
- # Max: 1000.0
- D:EnderCalamity=300.0
- # Min: 1.0
- # Max: 1000.0
- D:Enderman=40.0
- # Min: 1.0
- # Max: 1000.0
- D:GiantSpider=150.0
- # Min: 1.0
- # Max: 1000.0
- D:GiantTortoise=350.0
- # Min: 1.0
- # Max: 1000.0
- D:Goblin=20.0
- # Min: 1.0
- # Max: 1000.0
- D:Golem=40.0
- # Min: 1.0
- # Max: 1000.0
- D:Gremlin=30.0
- # Min: 1.0
- # Max: 1000.0
- D:Human=20.0
- # Min: 1.0
- # Max: 1000.0
- D:Illager=25.0
- # Min: 1.0
- # Max: 1000.0
- D:Lich=200.0
- # Min: 1.0
- # Max: 1000.0
- D:Mandril=30.0
- # Min: 1.0
- # Max: 1000.0
- D:Minotaur=30.0
- # Min: 1.0
- # Max: 1000.0
- D:Mummy=20.0
- # Min: 1.0
- # Max: 1000.0
- D:NPC=20.0
- # Min: 1.0
- # Max: 1000.0
- D:Necromancer=150.0
- # Min: 1.0
- # Max: 1000.0
- D:NetherDragon=250.0
- # Min: 1.0
- # Max: 1000.0
- D:Ogre=35.0
- # Min: 1.0
- # Max: 1000.0
- D:Orc=30.0
- # Min: 1.0
- # Max: 1000.0
- D:Pirate=25.0
- # Min: 1.0
- # Max: 1000.0
- D:PirateCaptain=200.0
- # Min: 1.0
- # Max: 1000.0
- D:Skeleton=20.0
- # Min: 1.0
- # Max: 1000.0
- D:Spectre=30.0
- # Min: 1.0
- # Max: 1000.0
- D:Triton=30.0
- # Min: 1.0
- # Max: 1000.0
- D:Zombie=25.0
- }
- }
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