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  1. general {
  2.  
  3. advanced {
  4. # Enable/Disable loading and caching of structure files during startup.
  5. B:cacheStructureFiles=true
  6.  
  7. # The maximum amount of files which will be cached.
  8. # Min: 1
  9. # Max: 16384
  10. I:cachedStructureFilesMaxAmount=256
  11.  
  12. # The maximum amount of kilobytes which will be cached. Ram usage will be approximately x * 200 kilobytes. This was the result when caching multiple, differently sized structure files and thus might not be representative for your setup.
  13. # Min: 1
  14. # Max: 16384
  15. I:cachedStructureFilesMaxSize=256
  16.  
  17. # When enabled when starting the game it checks all structure files and tries to update the deprecated ones.
  18. B:checkAndUpdateDeprecatedStructureFiles=false
  19. B:enableMaxDamageCaps=true
  20.  
  21. # If enabled, a faction will consider you as ally when you are on a team with the same name as the faction.
  22. B:enableOldFactionMemberTeams=false
  23.  
  24. # When enabled cqr mobs only take 50% damage from IceAndFire mobs and deal 200% damage against IceAndFire mobs.
  25. B:enableSpecialFeatures=true
  26.  
  27. # Min: 1.0
  28. # Max: 1.7976931348623157E308
  29. D:flyingCowardPenaltyDamage=10.0
  30.  
  31. # When enabled and a flying entity is hit by a cqr lightning it gets extra damage.
  32. B:flyingCowardPenaltyEnabled=true
  33.  
  34. # The amount of operations each dungeon is allowed to do each tick during generation.
  35. # Min: 1
  36. # Max: 1000000000
  37. I:generationLimit=20000
  38.  
  39. # Min: 0
  40. # Max: 1024
  41. D:generationMinDistanceToOtherStructure=64.0
  42.  
  43. # Enable/Disable checking for nearby vanilla structures before spawning a dungeon.
  44. B:generationRespectOtherStructures=true
  45.  
  46. # The amount of milliseconds each dungeon is allowed to consume per tick during generation.
  47. # Min: 1
  48. # Max: 100
  49. I:generationSpeed=20
  50.  
  51. # When disable all light updates are delayed until the dungeon is generated which is usually a lot faster. (When Phosphor is installed this has no effect and light updates are processed immediately)
  52. B:instantLightUpdates=false
  53.  
  54. # Only render the nearest 'limitEntityRenderingCount' amount of CQR entities. Bosses will be rendered normally.
  55. B:limitEntityRendering=true
  56.  
  57. # The maximum amount of entities that get rendered.
  58. # Min: 8
  59. # Max: 256
  60. I:limitEntityRenderingCount=64
  61.  
  62. # Enable/Disable multithreaded dungeon preparation. When enabled the calculations to prepare a dungeon for generation are done on another thread.
  63. B:multithreadedDungeonPreparation=true
  64.  
  65. # When enabled overwrites the amount of chunks a ticket can keep loaded when generating/exporting dungeons.
  66. B:overwriteForgeChunkLoadingLimit=true
  67.  
  68. # Skip rendering of entities that are behind blocks/not visible. Bosses will be rendered normally. This might cause issues where a mob is partly behind a block and thus does not get rendered but it's usually not really noticable. This setting has no effect when Entity Culling is installed.
  69. B:skipHiddenEntityRendering=true
  70.  
  71. # It raytraces from the eyes of the player to the eyes of the mob and the other way around. Then it compares the positions that were hit and only renders the entity when no block was hit or the distance between both points is lower than this setting. This setting has no effect when Entity Culling is installed.
  72. # Min: 0
  73. # Max: 256
  74. I:skipHiddenEntityRenderingDiff=16
  75.  
  76. # Blocks which will be saved in an extra part when exporting a structure which otherwise might not be placed correctly.
  77. S:specialBlocks <
  78. minecraft:bed
  79. minecraft:wooden_door
  80. minecraft:spruce_door
  81. minecraft:birch_door
  82. minecraft:jungle_door
  83. minecraft:acacia_door
  84. minecraft:dark_oak_door
  85. minecraft:iron_door
  86. minecraft:piston
  87. minecraft:sticky_piston
  88. minecraft:piston_head
  89. >
  90.  
  91. # Entities which will be exported despite the ignore entities checkbox being checked.
  92. S:specialEntities <
  93. minecraft:painting
  94. minecraft:item_frame
  95. minecraft:armor_stand
  96. minecraft:minecart
  97. minecraft:chest_minecart
  98. minecraft:furnace_minecart
  99. minecraft:tnt_minecart
  100. minecraft:hopper_minecart
  101. minecraft:boat
  102. >
  103.  
  104. # If activated, it will try to avoid generating the same structure of a dungeon type again and again.
  105. B:tryPreventingDuplicateDungeons=true
  106. }
  107.  
  108. bosses {
  109. B:antiCowardMode=true
  110. I:antiCowardRadius=16
  111. B:armorForTheWalkerKing=true
  112. B:boarmageExplosionAreaDestroysTerrain=false
  113. B:boarmageExplosionRayDestroysTerrain=false
  114. B:calamityBlockEquipParticles=true
  115.  
  116. # WARNING: This WILL affect every player on the server or your lan world! Changing this as a player on a server does not have any effect
  117. B:enableBossBars=true
  118. B:enableHealthRegen=true
  119. I:enderCalamityHealingCrystalAbsorbAmount=40
  120.  
  121. # Controls the roundness of the ender-calamity's shield, has a massive impact on performance. The higher, the rounder
  122. I:enderCalamityShieldRoundness=32
  123. D:giantSpiderMaxHealByBite=10.0
  124. S:giantTortoiseHardBlocks <
  125. minecraft:obsidian
  126. minecraft:iron_block
  127. minecraft:bedrock
  128. >
  129. B:harderWalkerKing=true
  130. B:hotFireballsDestroyTerrain=true
  131. S:netherDragonBreakableBlocks <
  132. minecraft:stone
  133. minecraft:netherrack
  134. minecraft:grass
  135. minecraft:dirt
  136. minecraft:quartz_ore
  137. minecraft:gravel
  138. minecraft:soul_sand
  139. minecraft:sand
  140. minecraft:leaves
  141. minecraft:tall_grass
  142. minecraft:double_plant
  143. minecraft:coal_ore
  144. minecraft:iron_ore
  145. minecraft:gold_ore
  146. minecraft:water
  147. minecraft:lava
  148. minecraft:magma
  149. minecraft:glowstone
  150. cqrepoured:phylactery
  151. >
  152. B:netherDragonDestroysBlocks=true
  153. I:netherDragonLength=28
  154. I:netherDragonStageTwoFireballInterval=40
  155. I:netherDragonStageTwoSegmentHP=50
  156. D:pirateCaptainFleeCheckRadius=32.0
  157. B:preventBlockPlacingNearBosses=false
  158. B:thrownBlocksDestroyTerrain=true
  159. B:thrownBlocksGetPlaced=true
  160. }
  161.  
  162. bossdamagecaps {
  163. B:enableDamageCapForBosses=true
  164. D:maxDamageInPercentOfMaxHP=0.10000000149011612
  165. D:maxUncappedDamage=30.0
  166. }
  167.  
  168. dungeonprotection {
  169. B:preventBlockBreaking=true
  170. B:preventBlockPlacing=false
  171. B:preventEntitySpawning=true
  172. B:preventExplosionOther=true
  173. B:preventExplosionTNT=true
  174. B:preventFireSpreading=true
  175.  
  176. # Blocks which will be breakable despite being protected by the protection system.
  177. S:protectionSystemBreakableBlockWhitelist <
  178. minecraft:mob_spawner
  179. minecraft:torch
  180. cqrepoured:unlit_torch
  181. cqrepoured:phylactery
  182. cqrepoured:force_field_nexus
  183. >
  184.  
  185. # Blocks with a whitelisted material will be breakable despite being protected by the protection system.
  186. S:protectionSystemBreakableMaterialWhitelist <
  187. WATER
  188. LAVA
  189. PLANTS
  190. VINE
  191. FIRE
  192. CACTUS
  193. CAKE
  194. WEB
  195. >
  196.  
  197. # This enables the protection system. Set to false to disable it globally. Disabling this does not delete Protected Regions and instead just does not prevent the player from for example placing blocks.
  198. B:protectionSystemEnabled=true
  199.  
  200. # Blocks which will be placeable at positions protected by the protection system.
  201. S:protectionSystemPlaceableBlockWhitelist <
  202. minecraft:torch
  203. minecraft:fire
  204. cqrepoured:unlit_torch
  205. >
  206.  
  207. # Blocks with a whitelisted material will be placeable at positions protected by the protection system.
  208. S:protectionSystemPlaceableMaterialWhitelist <
  209. >
  210. }
  211.  
  212. general {
  213. # Each entry represents one set of mobtypes per "ring"
  214. S:defaultInhabitantConfig <
  215. SKELETON
  216. ZOMBIE,MUMMY
  217. ILLAGER
  218. SPECTER
  219. MINOTAUR
  220. >
  221.  
  222. # Min: 0.0
  223. # Max: 10.0
  224. D:densityBehindWallFactor=2.0
  225.  
  226. # Distance in chunks between each dungeon. Recommend to not set this a value lower than 10.
  227. # Min: 1
  228. # Max: 1000
  229. I:dungeonSeparation=20
  230.  
  231. # Distance in chunks to the worlds spawn point in which no dungeons can generate.
  232. # Min: 0
  233. # Max: 1000
  234. I:dungeonSpawnDistance=25
  235.  
  236. # Enable/Disable dungeon generation in super flat worlds.
  237. B:dungeonsInFlat=false
  238. B:enableAprilFools=true
  239. B:enableSpeechBubbles=true
  240. S:entityFactionRelation <
  241. minecraft:enderman=ENDERMEN
  242. minecraft:endermite=ENDERMEN
  243. minecraft:villager=VILLAGERS
  244. minecraft:villager_golem=VILLAGERS
  245. minecraft:vindication_illager=ILLAGERS
  246. minecraft:evocation_illager=ILLAGERS
  247. minecraft:vex=ILLAGERS
  248. minecraft:zombie=UNDEAD
  249. minecraft:zombie_villager=UNDEAD
  250. minecraft:husk=UNDEAD
  251. minecraft:skeleton=UNDEAD
  252. minecraft:skeleton_horse=UNDEAD
  253. minecraft:stray=UNDEAD
  254. minecraft:spider=BEASTS
  255. minecraft:cave_spider=BEASTS
  256. minecraft:ender_dragon=DRAGONS
  257. iceandfire:dragonegg=DRAGONS
  258. iceandfire:firedragon=DRAGONS
  259. iceandfire:icedragon=DRAGONS
  260. >
  261. B:hookOnlyPullsSmallerEntities=true
  262.  
  263. # Min: 1
  264. # Max: 27
  265. I:maxItemsPerLootChest=8
  266.  
  267. # Min: 0
  268. # Max: 27
  269. I:minItemsPerLootChest=2
  270. B:mobsFromCQSpawnerDontDespawn=true
  271. B:moreDungeonsBehindWall=true
  272.  
  273. # Chance in percent to generate a dungeon.
  274. # Min: 0
  275. # Max: 100
  276. I:overallDungeonChance=100
  277.  
  278. # Copies the default config files from the jar to the config folder (existing files will get replaced).
  279. B:reinstallDefaultConfigs=false
  280.  
  281. # Setting this to true allows you to set min and max items per chest
  282. B:singleLootPoolPerLootTable=true
  283.  
  284. # Min: 0
  285. # Max: 100
  286. I:spawnerActivationDistance=48
  287.  
  288. # Min: 0
  289. # Max: 32
  290. I:supportHillWallSize=8
  291. }
  292.  
  293. mobs {
  294. # Min: 0
  295. # Max: 128
  296. I:alertRadius=20
  297. B:armorShattersOnMobs=true
  298.  
  299. # Enables the axe & shield mechanic from vanilla for CQR mobs with a shield
  300. B:blockCancelledByAxe=true
  301.  
  302. # For every player after the first bosses will receive x percent less damage. bossDamageReduction = (1.0 - x) ^ (playerCount - 1)
  303. # Min: 0.0
  304. # Max: 0.5
  305. D:bossDamageReductionPerPlayer=0.25
  306.  
  307. # Every X blocks the mobs HP goes up by 10% of it's base health
  308. # Min: 1
  309. # Max: 100000
  310. I:distanceDivisor=1000
  311.  
  312. # Min: 0.0
  313. # Max: 1.0
  314. D:dropDurabilityMaximum=0.5
  315.  
  316. # Min: 0.0
  317. # Max: 1.0
  318. D:dropDurabilityMinimum=0.1
  319.  
  320. # Min: 0.0
  321. # Max: 1.0
  322. D:dropDurabilityModalValue=0.25
  323.  
  324. # Min: 0.0
  325. # Max: 1.0
  326. D:dropDurabilityStandardDeviation=0.05
  327. B:enableDamageCapForNonBossMobs=false
  328. B:enableEntityStrafing=false
  329. B:enableEntityStrafingBoss=true
  330. B:enableHealthChangeOnDistance=true
  331.  
  332. # Min: 0.0
  333. # Max: 1.0
  334. D:entityStrafingSpeed=0.5
  335.  
  336. # Min: 0.0
  337. # Max: 1.0
  338. D:entityStrafingSpeedBoss=0.5
  339.  
  340. # Min: 0
  341. # Max: 128
  342. I:factionUpdateRadius=100
  343.  
  344. # Min: 2
  345. # Max: 64
  346. I:looterAIChestSearchRange=16
  347. I:looterAIStealableItems=4
  348. D:maxUncappedDamageForNonBossMobs=50.0
  349. D:maxUncappedDamageInMaxHPPercent=1.0
  350.  
  351. # Min: 1
  352. # Max: 100000
  353. I:mobTypeChangeDistance=1500
  354. B:offhandPotionsAreSingleUse=true
  355. }
  356.  
  357. wall {
  358. # Min: 0
  359. # Max: 1000
  360. I:distance=500
  361. B:enabled=true
  362. S:mob=cqrepoured:spectre
  363. B:obsidianCore=true
  364.  
  365. # Min: 80
  366. # Max: 240
  367. I:topY=140
  368.  
  369. # Min: 0
  370. # Max: 10
  371. I:towerDistance=3
  372. }
  373.  
  374. materials {
  375. I:armorStatBackpackBase=3
  376. I:armorStatBullBase=7
  377. I:armorStatCloudBase=9
  378. I:armorStatDragonBase=9
  379. I:armorStatHeavyDiamondBase=9
  380. I:armorStatHeavyIronBase=8
  381. I:armorStatInquisitionBase=8
  382. I:armorStatKingCrownBase=9
  383. I:armorStatSlimeBase=6
  384. I:armorStatSpiderBase=7
  385. I:armorStatTurtleBase=8
  386. D:bullBattleAxeDamage=5.0
  387. I:bullBattleAxeDurability=1560
  388. D:bullBattleAxeEfficiency=0.0
  389. I:bullBattleAxeEnchantability=10
  390. I:bullBattleAxeHarvestLevel=0
  391. D:bullGreatSwordDamage=5.0
  392. I:bullGreatSwordDurability=1560
  393. D:bullGreatSwordEfficiency=0.0
  394. I:bullGreatSwordEnchantability=10
  395. I:bullGreatSwordHarvestLevel=0
  396. D:diamondDaggerDamage=1.5
  397. I:diamondDaggerDurability=1560
  398. D:diamondDaggerEfficiency=0.0
  399. I:diamondDaggerEnchantability=10
  400. I:diamondDaggerHarvestLevel=0
  401. D:diamondGreatSwordDamage=5.0
  402. I:diamondGreatSwordDurability=1560
  403. D:diamondGreatSwordEfficiency=0.0
  404. I:diamondGreatSwordEnchantability=10
  405. I:diamondGreatSwordHarvestLevel=0
  406. D:diamondSpearDamage=3.0
  407. I:diamondSpearDurability=1560
  408. D:diamondSpearEfficiency=0.0
  409. I:diamondSpearEnchantability=10
  410. I:diamondSpearHarvestLevel=0
  411. D:ironDaggerDamage=0.5
  412. I:ironDaggerDurability=250
  413. D:ironDaggerEfficiency=0.0
  414. I:ironDaggerEnchantability=14
  415. I:ironDaggerHarvestLevel=0
  416. D:ironGreatSwordDamage=4.0
  417. I:ironGreatSwordDurability=250
  418. D:ironGreatSwordEfficiency=0.0
  419. I:ironGreatSwordEnchantability=14
  420. I:ironGreatSwordHarvestLevel=0
  421. D:ironSpearDamage=2.0
  422. I:ironSpearDurability=250
  423. D:ironSpearEfficiency=0.0
  424. I:ironSpearEnchantability=7
  425. I:ironSpearHarvestLevel=0
  426. D:monkingDaggerDamage=2.5
  427. I:monkingDaggerDurability=1560
  428. D:monkingDaggerEfficiency=0.0
  429. I:monkingDaggerEnchantability=10
  430. I:monkingDaggerHarvestLevel=0
  431. D:monkingGreatSwordDamage=5.0
  432. I:monkingGreatSwordDurability=1560
  433. D:monkingGreatSwordEfficiency=0.0
  434. I:monkingGreatSwordEnchantability=10
  435. I:monkingGreatSwordHarvestLevel=0
  436. D:moonlightDamage=3.0
  437. I:moonlightDurability=2048
  438. D:moonlightEfficiency=0.0
  439. I:moonlightEnchantability=10
  440. I:moonlightHarvestLevel=0
  441. D:musketDiamondDamage=1.0
  442. I:musketDiamondDurability=300
  443. D:musketDiamondEfficiency=0.0
  444. I:musketDiamondEnchantability=10
  445. I:musketDiamondHarvestLevel=0
  446. D:musketIronDamage=0.0
  447. I:musketIronDurability=300
  448. D:musketIronEfficiency=0.0
  449. I:musketIronEnchantability=14
  450. I:musketIronHarvestLevel=0
  451. D:musketMonkingDamage=3.0
  452. I:musketMonkingDurability=300
  453. D:musketMonkingEfficiency=0.0
  454. I:musketMonkingEnchantability=10
  455. I:musketMonkingHarvestLevel=0
  456. D:ninjaDaggerDamage=2.5
  457. I:ninjaDaggerDurability=2048
  458. D:ninjaDaggerEfficiency=0.0
  459. I:ninjaDaggerEnchantability=10
  460. I:ninjaDaggerHarvestLevel=0
  461. D:spiderSwordDamage=3.0
  462. I:spiderSwordDurability=2048
  463. D:spiderSwordEfficiency=0.0
  464. I:spiderSwordEnchantability=10
  465. I:spiderSwordHarvestLevel=0
  466. D:sunshineDamage=3.0
  467. I:sunshineDurability=2048
  468. D:sunshineEfficiency=0.0
  469. I:sunshineEnchantability=10
  470. I:sunshineHarvestLevel=0
  471. D:toughnessStatBackpack=0.0
  472. D:toughnessStatBull=1.0
  473. D:toughnessStatCloud=1.0
  474. D:toughnessStatDragon=1.0
  475. D:toughnessStatHeavyDiamond=4.0
  476. D:toughnessStatHeavyIron=2.0
  477. D:toughnessStatInquisition=1.0
  478. D:toughnessStatKingCrown=0.5
  479. D:toughnessStatSlime=1.0
  480. D:toughnessStatSpider=1.0
  481. D:toughnessStatTurtle=1.0
  482. D:turtleSwordDamage=3.0
  483. I:turtleSwordDurability=2048
  484. D:turtleSwordEfficiency=0.0
  485. I:turtleSwordEnchantability=10
  486. I:turtleSwordHarvestLevel=0
  487. D:walkerSwordDamage=3.0
  488. I:walkerSwordDurability=2048
  489. D:walkerSwordEfficiency=0.0
  490. I:walkerSwordEnchantability=10
  491. I:walkerSwordHarvestLevel=0
  492. }
  493.  
  494. basehealths {
  495. # Min: 1.0
  496. # Max: 1000.0
  497. D:AbyssWalker=40.0
  498.  
  499. # Min: 1.0
  500. # Max: 1000.0
  501. D:AbyssWalkerKing=300.0
  502.  
  503. # Min: 1.0
  504. # Max: 1000.0
  505. D:Boarmage=250.0
  506.  
  507. # Min: 1.0
  508. # Max: 1000.0
  509. D:Boarman=25.0
  510.  
  511. # Min: 1.0
  512. # Max: 1000.0
  513. D:Dummy=1.0
  514.  
  515. # Min: 1.0
  516. # Max: 1000.0
  517. D:Dwarf=30.0
  518.  
  519. # Min: 1.0
  520. # Max: 1000.0
  521. D:EnderCalamity=300.0
  522.  
  523. # Min: 1.0
  524. # Max: 1000.0
  525. D:Enderman=40.0
  526.  
  527. # Min: 1.0
  528. # Max: 1000.0
  529. D:GiantSpider=150.0
  530.  
  531. # Min: 1.0
  532. # Max: 1000.0
  533. D:GiantTortoise=350.0
  534.  
  535. # Min: 1.0
  536. # Max: 1000.0
  537. D:Goblin=20.0
  538.  
  539. # Min: 1.0
  540. # Max: 1000.0
  541. D:Golem=40.0
  542.  
  543. # Min: 1.0
  544. # Max: 1000.0
  545. D:Gremlin=30.0
  546.  
  547. # Min: 1.0
  548. # Max: 1000.0
  549. D:Human=20.0
  550.  
  551. # Min: 1.0
  552. # Max: 1000.0
  553. D:Illager=25.0
  554.  
  555. # Min: 1.0
  556. # Max: 1000.0
  557. D:Lich=200.0
  558.  
  559. # Min: 1.0
  560. # Max: 1000.0
  561. D:Mandril=30.0
  562.  
  563. # Min: 1.0
  564. # Max: 1000.0
  565. D:Minotaur=30.0
  566.  
  567. # Min: 1.0
  568. # Max: 1000.0
  569. D:Mummy=20.0
  570.  
  571. # Min: 1.0
  572. # Max: 1000.0
  573. D:NPC=20.0
  574.  
  575. # Min: 1.0
  576. # Max: 1000.0
  577. D:Necromancer=150.0
  578.  
  579. # Min: 1.0
  580. # Max: 1000.0
  581. D:NetherDragon=250.0
  582.  
  583. # Min: 1.0
  584. # Max: 1000.0
  585. D:Ogre=35.0
  586.  
  587. # Min: 1.0
  588. # Max: 1000.0
  589. D:Orc=30.0
  590.  
  591. # Min: 1.0
  592. # Max: 1000.0
  593. D:Pirate=25.0
  594.  
  595. # Min: 1.0
  596. # Max: 1000.0
  597. D:PirateCaptain=200.0
  598.  
  599. # Min: 1.0
  600. # Max: 1000.0
  601. D:Skeleton=20.0
  602.  
  603. # Min: 1.0
  604. # Max: 1000.0
  605. D:Spectre=30.0
  606.  
  607. # Min: 1.0
  608. # Max: 1000.0
  609. D:Triton=30.0
  610.  
  611. # Min: 1.0
  612. # Max: 1000.0
  613. D:Zombie=25.0
  614. }
  615.  
  616. }
  617.  
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