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  1. # OPs can sneak and right click a NPC to see information about the NPC. If disabled,
  2. # the command '/denizen info' can still be used to obtain the information.
  3. right_click_and_sneak_info_mode_enabled: true
  4.  
  5. # Default time in seconds of cooldown set to Denizens when a trigger is triggered.
  6. default_click_cooldown_in_seconds: 2.0
  7. default_location_cooldown_in_seconds: 30.0
  8. default_proximity_cooldown_in_seconds: 10.0
  9. default_death_cooldown_in_seconds: 0.0
  10. default_damage_cooldown_in_seconds: 0.5
  11. default_chat_cooldown_in_seconds: 2.0
  12.  
  13. # Denizen by default uses both right and left clicks to activate the click trigger
  14. # if the damage trigger (left click) is disabled. Select false if you would prefer
  15. # to have click triggers activate with the right mouse button only.
  16. disabled_damage_trigger_instead_triggers_click: false
  17.  
  18. # Default engage timeout. When NPCs are set to ENGAGE, this is the default timeout
  19. # that they DISENGAGE if not specified. (Default, 5 minutes)
  20. engage_timeout_in_seconds: 150
  21.  
  22. # Interact delay sets the pace of the 'Player Queue' and 'Denizen Queue'
  23. # execution, which is where commands triggered by scripts are stored.
  24. # Recommend 10-20.
  25. interact_delay_in_ticks: 10
  26.  
  27. # How long should the maximum line length be for multi-line text?
  28. multi_line_text_maximum_length: 55
  29.  
  30. # By default, players can talk to Denizens even if there are no
  31. # chat triggers in the script. I believe this is best for RPG-type
  32. # behavior. Change this to true if you would like chat near a
  33. # Denizen to be global if there are no chat triggers for the
  34. # script being triggered.
  35. chat_globally_if_no_chat_triggers: false
  36.  
  37. # Furthermore, if there are chat triggers available, and the Player
  38. # doesn't match one, should the player still talk and recieve a
  39. # response from the Denizen, or should he just chat globally and
  40. # ignore the Denizen. Change this to true if you would like
  41. # chat near a Denizen to be global if there are available chat
  42. # triggers, but the player failed to match one.
  43. chat_globally_if_failed_chat_triggers: false
  44.  
  45. # Also.. if the Denizen happens to be un-interactable
  46. # (Engaged, or not cooled-down, for instance), by default
  47. # chat is still targeted to the NPC. You can turn this
  48. # behavior off by changing this config node to true.
  49. chat_globally_if_not_interactable: false
  50.  
  51. # Should players around the player interacting with the Denizen
  52. # hear the conversation?
  53. bystanders_hear_player_to_npc_chat: false
  54. bystanders_hear_npc_to_player_chat: false
  55.  
  56. # This set of nodes defines ranges for different types of
  57. # chat/interaction/etc.
  58. player_to_npc_chat_range_in_blocks: 5
  59. npc_to_player_chat_range_in_blocks: 7
  60. npc_emote_range_in_blocks: 7
  61. player_to_npc_shout_range_in_blocks: 15
  62. npc_to_player_shout_range_in_blocks: 15
  63. player_to_npc_whisper_range_in_blocks: 2
  64. npc_to_player_whisper_range_in_blocks: 3
  65. proximity_trigger_range_in_blocks: 3
  66. location_trigger_range_in_blocks: 2
  67.  
  68. # These nodes define how chatting, shouting, etc. is displayed
  69. # to players in the game. <PLAYER>, <NPC>, and <TEXT> are all
  70. # replaceable variables. Remember to use " around your string
  71. # if your text contains a single apostrophe.
  72. player_chat_to_npc: "You say to <NPC>, '<TEXT>'"
  73. player_chat_to_npc_bystander: "<PLAYER> says to <NPC>, '<TEXT>'"
  74. npc_chat_to_bystanders: "<NPC> says, '<TEXT>'"
  75. npc_chat_to_player: "<NPC> says to you, '<TEXT>'"
  76. npc_chat_to_player_bystander: "<NPC> says to <PLAYER>, '<TEXT>'"
  77.  
  78. player_whisper_to_npc: "You whisper to <NPC>, '<TEXT>'"
  79. player_whisper_to_npc_bystander: "<PLAYER> whispers something to <NPC>."
  80. npc_whisper_to_bystanders: "<NPC> whispers, '<TEXT>'"
  81. npc_whisper_to_player: "<NPC> whispers to you, '<TEXT>'"
  82. npc_whisper_to_player_bystander: "<NPC> whispers something to <PLAYER>."
  83.  
  84. player_shout_to_bystanders: "You shout, '<TEXT>'"
  85. player_shout_to_bystanders_bystander: "<PLAYER> shouts, '<TEXT>'"
  86. npc_shout_to_bystanders: "<NPC> shouts, '<TEXT>'"
  87. npc_shout_to_player: "<NPC> shouts at you, '<TEXT>'"
  88. npc_shout_to_player_bystander: "<NPC> shouts at <PLAYER>, '<TEXT>'"
  89.  
  90. npc_hint_prefix: "[HINT] You can say: "
  91.  
  92. # Default texts that Denizens use when interacting. These
  93. # can also be set per-denizen, which will override the
  94. # defaults set below.
  95. default_denizen_unavailable_text: "I'm busy at the moment, can't you see?"
  96. default_no_click_trigger_text: "I have nothing else for you right now."
  97. default_no_damage_trigger_text: "Ouch! That hurts!"
  98. default_no_chat_trigger_text: "Sorry, I don't understand."
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