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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  6. Forcing GfxDevice: Direct3D 11
  7. GfxDevice: creating device client; threaded=1; jobified=0
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.1]
  10. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  11. Vendor: NVIDIA
  12. VRAM: 4017 MB
  13. Driver: 31.0.15.4617
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 0.724 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. UnloadTime: 1.874900 ms
  23. 2023-11-30T05:48:17 0.056 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
  24. 2023-11-30T05:48:17 0.057 INF System information:
  25. 2023-11-30T05:48:17 0.057 INF OS: Windows 10 (10.0.19045) 64bit
  26. 2023-11-30T05:48:17 0.058 INF CPU: AMD FX(tm)-8350 Eight-Core Processor (cores: 8)
  27. 2023-11-30T05:48:17 0.058 INF RAM: 16365 MB
  28. 2023-11-30T05:48:17 0.058 INF GPU: NVIDIA GeForce GTX 1050 Ti (4017 MB)
  29. 2023-11-30T05:48:17 0.067 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
  30. 2023-11-30T05:48:17 0.108 INF Last played version: Alpha 21.2
  31. 2023-11-30T05:48:17 0.111 INF Local UTC offset: 1 hours
  32. 2023-11-30T05:48:17 0.140 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -nogs -noeac -UserDataFolder=C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die -logfile C:\Users\denni\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-11-30__05-48-14.txt
  33. 2023-11-30T05:48:17 0.158 INF [Platform] Init
  34. 2023-11-30T05:48:17 0.256 INF [Platform] Using native platform: Steam
  35. 2023-11-30T05:48:17 0.258 INF [Platform] Using cross platform: EOS
  36. 2023-11-30T05:48:17 0.259 INF [Platform] Using server platform: Steam
  37. 2023-11-30T05:48:17 0.259 INF [Platform] Using server platform: XBL
  38. 2023-11-30T05:48:17 0.270 INF Starting PlayerInputManager...
  39. 2023-11-30T05:48:17 0.550 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  40. 2023-11-30T05:48:17 0.574 INF [Platform] Initializing Steam
  41. 2023-11-30T05:48:17 0.753 INF [Steamworks.NET] SteamAPI_Init() ok
  42. 2023-11-30T05:48:17 0.756 INF [Steamworks.NET] Registering auth callbacks
  43. 2023-11-30T05:48:17 0.759 INF Not running in Big Picture Mode, no on-screen keyboard available
  44. 2023-11-30T05:48:17 0.759 INF [Platform] Initializing EOS
  45. 2023-11-30T05:48:17 0.802 INF [EOS] Initialize: Success
  46. 2023-11-30T05:48:18 0.848 INF [EOS-ACC] Not started with EAC, anticheat disabled
  47. 2023-11-30T05:48:18 0.852 INF [Platform] Initializing XBL
  48. 2023-11-30T05:48:18 1.209 INF Localization language from prefs: english
  49. 2023-11-30T05:48:18 1.212 INF Texture quality is set to 0
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  51. UnloadTime: 4.125900 ms
  52. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000013A52AE60D0.dll
  53. 2023-11-30T05:48:26 9.220 INF Awake IsFocused: True
  54. 2023-11-30T05:48:26 9.220 INF Awake
  55. 2023-11-30T05:48:26 9.583 INF Occlusion: Awake
  56. 2023-11-30T05:48:26 9.593 WRN Device name for flag StandaloneWindows is unknown
  57. 2023-11-30T05:48:26 9.595 INF ApplyAllOptions streaming budget 3615.3 MB
  58. 2023-11-30T05:48:26 9.596 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  59. 2023-11-30T05:48:26 9.598 INF Texture quality is set to 0
  60. 2023-11-30T05:48:26 9.598 INF ApplyTextureFilter 2, AF Enable
  61. 2023-11-30T05:48:26 9.600 INF ApplyTerrainOptions 3
  62. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
  63. Total: 18.656900 ms (FindLiveObjects: 0.507000 ms CreateObjectMapping: 0.328700 ms MarkObjects: 17.757400 ms DeleteObjects: 0.062700 ms)
  64.  
  65. 2023-11-30T05:48:27 10.352 INF [MODS] No mods folder found
  66. 2023-11-30T05:48:27 10.352 INF [MODS] Initializing mod code
  67. 2023-11-30T05:48:27 10.352 INF [MODS] Loading done
  68. 2023-11-30T05:48:27 10.374 INF Loading permissions file at 'C:\Program/Saves/serveradmin.xml'
  69. 2023-11-30T05:48:27 10.427 INF Loading permissions file done.
  70. 2023-11-30T05:48:27 10.544 INF GameSense server not found (no props file), disabling
  71. 2023-11-30T05:48:27 10.548 INF [PartyQuests] Initialized
  72. 2023-11-30T05:48:27 10.548 INF Awake done in 1327 ms
  73. 2023-11-30T05:48:27 10.664 INF [XUi] Instantiating XUi from default prefab.
  74. 2023-11-30T05:48:27 10.675 INF [XUi] XUi instantiation completed in 9 ms
  75. 2023-11-30T05:48:28 10.829 INF [XUi] Loading XUi asynchronously
  76. 2023-11-30T05:48:28 10.857 INF Updated culture for display texts
  77. 2023-11-30T05:48:28 11.123 INF Reloading serveradmin.xml
  78. 2023-11-30T05:48:28 11.123 INF Loading permissions file at 'C:\Program/Saves/serveradmin.xml'
  79. 2023-11-30T05:48:28 11.125 INF Permissions file unchanged, skipping reloading
  80. 2023-11-30T05:48:29 11.877 INF [XUi] Parsing all window groups completed in 989 ms total.
  81. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  82. 2023-11-30T05:48:31 13.966 INF [XUi] Initialized all window groups completed in 1059 ms total.
  83. 2023-11-30T05:48:32 15.372 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  84. 2023-11-30T05:48:39 21.882 INF LoadTextureArraysForQuality took 6.51
  85. 2023-11-30T05:48:39 21.919 INF Loaded (local): rwgmixer in 0.03
  86. 2023-11-30T05:48:39 22.014 INF Loaded (local): archetypes in 0.09
  87. 2023-11-30T05:48:39 22.032 INF Loaded (local): loadingscreen in 0.01
  88. 2023-11-30T05:48:39 22.033 INF WorldStaticData.Init() needed 9.000s
  89. 2023-11-30T05:48:39 22.053 INF [Steamworks.NET] Login ok.
  90. 2023-11-30T05:48:39 22.054 INF [EOS] Login
  91. 2023-11-30T05:48:39 22.367 INF AchievementManager: Received stats and achievements from Steam
  92. 2023-11-30T05:48:39 22.395 WRN [Steam] Tick took exceptionally long: 29 ms
  93. 2023-11-30T05:48:41 23.820 INF [EOS] Login succeeded, PUID: 0002c7f04bb6414c8fe08d4722f8f05b
  94. 2023-11-30T05:48:41 23.821 INF [EOS] Getting native user for 0002c7f04bb6414c8fe08d4722f8f05b
  95. 2023-11-30T05:48:41 23.823 INF [EOS] CopyIdToken result: Success
  96. 2023-11-30T05:48:42 24.886 INF [EOS] TransferProgress: News.xml, 4717 / 4717
  97. 2023-11-30T05:48:42 25.105 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
  98. 2023-11-30T05:49:23 66.473 INF Preparing quit
  99. 2023-11-30T05:49:23 66.477 INF Persistent GamePrefs saved
  100. 2023-11-30T05:49:23 66.477 INF Cleanup
  101. 2023-11-30T05:49:24 67.296 INF AchievementManager.Cleanup
  102. 2023-11-30T05:49:24 67.405 INF Terminating threads
  103. 2023-11-30T05:49:24 67.405 INF OnApplicationQuit
  104. 2023-11-30T05:49:24 67.407 INF Terminating threads
  105. 2023-11-30T05:49:24 67.407 INF OnApplicationQuit
  106. Setting up 4 worker threads for Enlighten.
  107. Memory Statistics:
  108. [ALLOC_TEMP_TLS] TLS Allocator
  109. StackAllocators :
  110. [ALLOC_TEMP_MAIN]
  111. Peak usage frame count: [2.0 KB-4.0 KB]: 5088 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 1580 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 38 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  112. Initial Block Size 4.0 MB
  113. Current Block Size 7.4 MB
  114. Peak Allocated Bytes 6.9 MB
  115. Overflow Count 3
  116. [ALLOC_TEMP_Loading.AsyncRead]
  117. Initial Block Size 64.0 KB
  118. Current Block Size 128.0 KB
  119. Peak Allocated Bytes 128.0 KB
  120. Overflow Count 0
  121. [ALLOC_TEMP_Loading.PreloadManager]
  122. Initial Block Size 256.0 KB
  123. Current Block Size 0.5 MB
  124. Peak Allocated Bytes 511.6 KB
  125. Overflow Count 16042
  126. [ALLOC_TEMP_Background Job.Worker 8]
  127. Initial Block Size 32.0 KB
  128. Current Block Size 32.0 KB
  129. Peak Allocated Bytes 54 B
  130. Overflow Count 0
  131. [ALLOC_TEMP_Job.Worker 6]
  132. Initial Block Size 256.0 KB
  133. Current Block Size 256.0 KB
  134. Peak Allocated Bytes 151.3 KB
  135. Overflow Count 0
  136. [ALLOC_TEMP_Job.Worker 0]
  137. Initial Block Size 256.0 KB
  138. Current Block Size 256.0 KB
  139. Peak Allocated Bytes 192 B
  140. Overflow Count 0
  141. [ALLOC_TEMP_Background Job.Worker 10]
  142. Initial Block Size 32.0 KB
  143. Current Block Size 32.0 KB
  144. Peak Allocated Bytes 54 B
  145. Overflow Count 0
  146. [ALLOC_TEMP_Background Job.Worker 9]
  147. Initial Block Size 32.0 KB
  148. Current Block Size 32.0 KB
  149. Peak Allocated Bytes 54 B
  150. Overflow Count 0
  151. [ALLOC_TEMP_Job.Worker 5]
  152. Initial Block Size 256.0 KB
  153. Current Block Size 256.0 KB
  154. Peak Allocated Bytes 14.3 KB
  155. Overflow Count 0
  156. [ALLOC_TEMP_Background Job.Worker 14]
  157. Initial Block Size 32.0 KB
  158. Current Block Size 32.0 KB
  159. Peak Allocated Bytes 54 B
  160. Overflow Count 0
  161. [ALLOC_TEMP_Background Job.Worker 6]
  162. Initial Block Size 32.0 KB
  163. Current Block Size 36.0 KB
  164. Peak Allocated Bytes 32.0 KB
  165. Overflow Count 0
  166. [ALLOC_TEMP_Job.Worker 4]
  167. Initial Block Size 256.0 KB
  168. Current Block Size 256.0 KB
  169. Peak Allocated Bytes 49.8 KB
  170. Overflow Count 0
  171. [ALLOC_TEMP_Job.Worker 3]
  172. Initial Block Size 256.0 KB
  173. Current Block Size 256.0 KB
  174. Peak Allocated Bytes 17.3 KB
  175. Overflow Count 0
  176. [ALLOC_TEMP_Background Job.Worker 12]
  177. Initial Block Size 32.0 KB
  178. Current Block Size 32.0 KB
  179. Peak Allocated Bytes 54 B
  180. Overflow Count 0
  181. [ALLOC_TEMP_EnlightenWorker] x 4
  182. Initial Block Size 64.0 KB
  183. Current Block Size 64.0 KB
  184. Peak Allocated Bytes 54 B
  185. Overflow Count 0
  186. [ALLOC_TEMP_Background Job.Worker 15]
  187. Initial Block Size 32.0 KB
  188. Current Block Size 32.0 KB
  189. Peak Allocated Bytes 54 B
  190. Overflow Count 0
  191. [ALLOC_TEMP_Background Job.Worker 1]
  192. Initial Block Size 32.0 KB
  193. Current Block Size 36.0 KB
  194. Peak Allocated Bytes 32.0 KB
  195. Overflow Count 0
  196. [ALLOC_TEMP_Background Job.Worker 2]
  197. Initial Block Size 32.0 KB
  198. Current Block Size 52.0 KB
  199. Peak Allocated Bytes 50.8 KB
  200. Overflow Count 0
  201. [ALLOC_TEMP_Background Job.Worker 7]
  202. Initial Block Size 32.0 KB
  203. Current Block Size 32.0 KB
  204. Peak Allocated Bytes 54 B
  205. Overflow Count 0
  206. [ALLOC_TEMP_UnityGfxDeviceWorker]
  207. Initial Block Size 256.0 KB
  208. Current Block Size 256.0 KB
  209. Peak Allocated Bytes 66.4 KB
  210. Overflow Count 6
  211. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
  212. Initial Block Size 64.0 KB
  213. Current Block Size 64.0 KB
  214. Peak Allocated Bytes 0 B
  215. Overflow Count 0
  216. [ALLOC_TEMP_Background Job.Worker 5]
  217. Initial Block Size 32.0 KB
  218. Current Block Size 32.0 KB
  219. Peak Allocated Bytes 54 B
  220. Overflow Count 0
  221. [ALLOC_TEMP_Background Job.Worker 13]
  222. Initial Block Size 32.0 KB
  223. Current Block Size 32.0 KB
  224. Peak Allocated Bytes 54 B
  225. Overflow Count 0
  226. [ALLOC_TEMP_Job.Worker 1]
  227. Initial Block Size 256.0 KB
  228. Current Block Size 256.0 KB
  229. Peak Allocated Bytes 14.5 KB
  230. Overflow Count 0
  231. [ALLOC_TEMP_Job.Worker 2]
  232. Initial Block Size 256.0 KB
  233. Current Block Size 256.0 KB
  234. Peak Allocated Bytes 176 B
  235. Overflow Count 0
  236. [ALLOC_TEMP_Background Job.Worker 3]
  237. Initial Block Size 32.0 KB
  238. Current Block Size 32.0 KB
  239. Peak Allocated Bytes 452 B
  240. Overflow Count 0
  241. [ALLOC_TEMP_Background Job.Worker 11]
  242. Initial Block Size 32.0 KB
  243. Current Block Size 32.0 KB
  244. Peak Allocated Bytes 54 B
  245. Overflow Count 0
  246. [ALLOC_TEMP_Background Job.Worker 0]
  247. Initial Block Size 32.0 KB
  248. Current Block Size 36.0 KB
  249. Peak Allocated Bytes 32.0 KB
  250. Overflow Count 0
  251. [ALLOC_TEMP_Background Job.Worker 4]
  252. Initial Block Size 32.0 KB
  253. Current Block Size 36.0 KB
  254. Peak Allocated Bytes 32.0 KB
  255. Overflow Count 1
  256. [ALLOC_TEMP_BatchDeleteObjects]
  257. Initial Block Size 64.0 KB
  258. Current Block Size 64.0 KB
  259. Peak Allocated Bytes 54 B
  260. Overflow Count 0
  261. [ALLOC_DEFAULT] Dual Thread Allocator
  262. Peak main deferred allocation count 43973
  263. [ALLOC_BUCKET]
  264. Large Block size 4.0 MB
  265. Used Block count 1
  266. Peak Allocated bytes 4.0 MB
  267. Failed Allocations. Bucket layout:
  268. 16B: 1 Subsections = 1024 buckets. Failed count: 216096
  269. 32B: 15 Subsections = 7680 buckets. Failed count: 128091
  270. 48B: 54 Subsections = 18432 buckets. Failed count: 55713
  271. 64B: 29 Subsections = 7424 buckets. Failed count: 32319
  272. 80B: 151 Subsections = 30924 buckets. Failed count: 37018
  273. 96B: 3 Subsections = 512 buckets. Failed count: 22556
  274. 112B: 2 Subsections = 292 buckets. Failed count: 12614
  275. 128B: 1 Subsections = 128 buckets. Failed count: 16378
  276. [ALLOC_DEFAULT_MAIN]
  277. Peak usage frame count: [16.0 MB-32.0 MB]: 3672 frames, [32.0 MB-64.0 MB]: 3054 frames
  278. Requested Block Size 16.0 MB
  279. Peak Block count 4
  280. Peak Allocated memory 54.9 MB
  281. Peak Large allocation bytes 32.0 MB
  282. [ALLOC_DEFAULT_THREAD]
  283. Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 3020 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 3702 frames
  284. Requested Block Size 16.0 MB
  285. Peak Block count 16
  286. Peak Allocated memory 226.6 MB
  287. Peak Large allocation bytes 141.7 MB
  288. [ALLOC_TEMP_JOB_1_FRAME]
  289. Initial Block Size 2.0 MB
  290. Used Block Count 1
  291. Overflow Count (too large) 0
  292. Overflow Count (full) 0
  293. [ALLOC_TEMP_JOB_2_FRAMES]
  294. Initial Block Size 2.0 MB
  295. Used Block Count 1
  296. Overflow Count (too large) 0
  297. Overflow Count (full) 0
  298. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  299. Initial Block Size 2.0 MB
  300. Used Block Count 3
  301. Overflow Count (too large) 1
  302. Overflow Count (full) 0
  303. [ALLOC_TEMP_JOB_ASYNC (Background)]
  304. Initial Block Size 1.0 MB
  305. Used Block Count 9
  306. Overflow Count (too large) 6
  307. Overflow Count (full) 0
  308. [ALLOC_GFX] Dual Thread Allocator
  309. Peak main deferred allocation count 6
  310. [ALLOC_BUCKET]
  311. Large Block size 4.0 MB
  312. Used Block count 1
  313. Peak Allocated bytes 4.0 MB
  314. Failed Allocations. Bucket layout:
  315. 16B: 1 Subsections = 1024 buckets. Failed count: 216096
  316. 32B: 15 Subsections = 7680 buckets. Failed count: 128091
  317. 48B: 54 Subsections = 18432 buckets. Failed count: 55713
  318. 64B: 29 Subsections = 7424 buckets. Failed count: 32319
  319. 80B: 151 Subsections = 30924 buckets. Failed count: 37018
  320. 96B: 3 Subsections = 512 buckets. Failed count: 22556
  321. 112B: 2 Subsections = 292 buckets. Failed count: 12614
  322. 128B: 1 Subsections = 128 buckets. Failed count: 16378
  323. [ALLOC_GFX_MAIN]
  324. Peak usage frame count: [64.0 KB-128.0 KB]: 3669 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 3051 frames
  325. Requested Block Size 16.0 MB
  326. Peak Block count 1
  327. Peak Allocated memory 3.7 MB
  328. Peak Large allocation bytes 0 B
  329. [ALLOC_GFX_THREAD]
  330. Peak usage frame count: [2.0 KB-4.0 KB]: 3655 frames, [64.0 KB-128.0 KB]: 3045 frames, [128.0 KB-256.0 KB]: 5 frames, [64.0 MB-128.0 MB]: 10 frames, [128.0 MB-256.0 MB]: 11 frames
  331. Requested Block Size 16.0 MB
  332. Peak Block count 1
  333. Peak Allocated memory 141.8 MB
  334. Peak Large allocation bytes 141.7 MB
  335. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  336. Peak main deferred allocation count 1990
  337. [ALLOC_BUCKET]
  338. Large Block size 4.0 MB
  339. Used Block count 1
  340. Peak Allocated bytes 4.0 MB
  341. Failed Allocations. Bucket layout:
  342. 16B: 1 Subsections = 1024 buckets. Failed count: 216096
  343. 32B: 15 Subsections = 7680 buckets. Failed count: 128091
  344. 48B: 54 Subsections = 18432 buckets. Failed count: 55713
  345. 64B: 29 Subsections = 7424 buckets. Failed count: 32319
  346. 80B: 151 Subsections = 30924 buckets. Failed count: 37018
  347. 96B: 3 Subsections = 512 buckets. Failed count: 22556
  348. 112B: 2 Subsections = 292 buckets. Failed count: 12614
  349. 128B: 1 Subsections = 128 buckets. Failed count: 16378
  350. [ALLOC_CACHEOBJECTS_MAIN]
  351. Peak usage frame count: [32.0 MB-64.0 MB]: 3661 frames, [64.0 MB-128.0 MB]: 3002 frames, [128.0 MB-256.0 MB]: 63 frames
  352. Requested Block Size 4.0 MB
  353. Peak Block count 39
  354. Peak Allocated memory 168.1 MB
  355. Peak Large allocation bytes 43.2 MB
  356. [ALLOC_CACHEOBJECTS_THREAD]
  357. Peak usage frame count: [16.0 MB-32.0 MB]: 3656 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 3069 frames
  358. Requested Block Size 4.0 MB
  359. Peak Block count 20
  360. Peak Allocated memory 94.5 MB
  361. Peak Large allocation bytes 15.7 MB
  362. [ALLOC_TYPETREE] Dual Thread Allocator
  363. Peak main deferred allocation count 0
  364. [ALLOC_BUCKET]
  365. Large Block size 4.0 MB
  366. Used Block count 1
  367. Peak Allocated bytes 4.0 MB
  368. Failed Allocations. Bucket layout:
  369. 16B: 1 Subsections = 1024 buckets. Failed count: 216096
  370. 32B: 15 Subsections = 7680 buckets. Failed count: 128091
  371. 48B: 54 Subsections = 18432 buckets. Failed count: 55713
  372. 64B: 29 Subsections = 7424 buckets. Failed count: 32319
  373. 80B: 151 Subsections = 30924 buckets. Failed count: 37018
  374. 96B: 3 Subsections = 512 buckets. Failed count: 22556
  375. 112B: 2 Subsections = 292 buckets. Failed count: 12614
  376. 128B: 1 Subsections = 128 buckets. Failed count: 16378
  377. [ALLOC_TYPETREE_MAIN]
  378. Peak usage frame count: [0-1.0 KB]: 3655 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 3070 frames
  379. Requested Block Size 2.0 MB
  380. Peak Block count 1
  381. Peak Allocated memory 117.6 KB
  382. Peak Large allocation bytes 0 B
  383. [ALLOC_TYPETREE_THREAD]
  384. Peak usage frame count: [2.0 KB-4.0 KB]: 3655 frames, [256.0 KB-0.5 MB]: 360 frames, [0.5 MB-1.0 MB]: 2711 frames
  385. Requested Block Size 2.0 MB
  386. Peak Block count 1
  387. Peak Allocated memory 0.6 MB
  388. Peak Large allocation bytes 0 B
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