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Jan 23rd, 2020
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  1. # ----------------------------------------------------------------------------- #
  2. # This header is used by images.dat entries:
  3. # 544 Yamato Gun Hit (thingy\eycHit.grp)
  4. .headerstart
  5. IsId 315
  6. Type 1
  7. Init YamatoGunHitInit
  8. Death YamatoGunHitDeath
  9. .headerend
  10. # ----------------------------------------------------------------------------- #
  11.  
  12. YamatoGunHitInit:
  13. playfram 0x00 # Frame set 0
  14. wait 2
  15. goto YamatoGunLocal69
  16.  
  17. YamatoGunLocal69:
  18. playfram 1 # Frame set 0, direction 1
  19. wait 2
  20. playfram 2 # Frame set 0, direction 2
  21. wait 2
  22. playfram 3 # Frame set 0, direction 3
  23. wait 2
  24. playfram 4 # Frame set 0, direction 4
  25. wait 2
  26. playfram 5 # Frame set 0, direction 5
  27. wait 2
  28. playfram 6 # Frame set 0, direction 6
  29. wait 2
  30. playfram 7 # Frame set 0, direction 7
  31. wait 2
  32. playfram 8 # Frame set 0, direction 8
  33. wait 2
  34. playfram 9 # Frame set 0, direction 9
  35. wait 2
  36. playfram 10 # Frame set 0, direction 10
  37. wait 2
  38. playfram 11 # Frame set 0, direction 11
  39. wait 2
  40. playfram 12 # Frame set 0, direction 12
  41. wait 2
  42. playfram 13 # Frame set 0, direction 13
  43. wait 2
  44. playfram 0x00 # Frame set 0
  45. wait 2
  46. goto YamatoGunLocal69
  47.  
  48. YamatoGunHitDeath:
  49. playfram 11 # Frame set 0, direction 11
  50. wait 2
  51. playfram 12 # Frame set 0, direction 12
  52. wait 2
  53. playfram 13 # Frame set 0, direction 13
  54. wait 2
  55. end
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