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- command /CTSetSpawn <text>:
- permission: CTSetSpawn.admin
- trigger:
- if arg 1 is "1":
- set {CTSpawn1} to player's location
- send "&cSpawn Set."
- if arg 1 is "2":
- set {CTSpawn2} to player's location
- send "&cSpawn Set."
- if arg 1 is "3":
- set {CTSpawn3} to player's location
- send "&cSpawn Set."
- if arg 1 is "4":
- set {CTSpawn4} to player's location
- send "&cSpawn Set."
- if arg 1 is "5":
- set {CTSpawn5} to player's location
- send "&cSpawn Set."
- command /TSetSpawn <text>:
- permission: TSetSpawn.admin
- trigger:
- if arg 1 is "1":
- set {TSpawn1} to player's location
- send "&cSpawn Set."
- if arg 1 is "2":
- set {TSpawn2} to player's location
- send "&cSpawn Set."
- if arg 1 is "3":
- set {TSpawn3} to player's location
- send "&cSpawn Set."
- if arg 1 is "4":
- set {TSpawn4} to player's location
- send "&cSpawn Set."
- if arg 1 is "5":
- set {TSpawn5} to player's location
- send "&cSpawn Set."
- command /TSpawn <player> <text>:
- permission: TSpawn.player
- trigger:
- if arg 2 is "1":
- teleport arg 1 to {TSpawn1}
- if arg 2 is "2":
- teleport arg 1 to {TSpawn2}
- if arg 2 is "3":
- teleport arg 1 to {TSpawn3}
- if arg 2 is "4":
- teleport arg 1 to {TSpawn4}
- if arg 2 is "5":
- teleport arg 1 to {TSpawn5}
- command /CTSpawn <player> <text>:
- permission: CTSpawn.player
- trigger:
- if arg 2 is "1":
- teleport arg 1 to {CTSpawn1}
- if arg 2 is "2":
- teleport arg 1 to {CTSpawn2}
- if arg 2 is "3":
- teleport arg 1 to {CTSpawn3}
- if arg 2 is "4":
- teleport arg 1 to {CTSpawn4}
- if arg 2 is "5":
- teleport arg 1 to {CTSpawn5}
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