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Benji23245

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Mar 10th, 2018
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  1. Original
  2. //HUD_SPRITE_NUMBERS_RINGS.p.x = 0;
  3. //HUD_SPRITE_NUMBERS_RINGS.p.y = 0;
  4. //HUD_SPRITE_NUMBERS_RINGS_0_RED.p.x = HUD_SPRITE_NUMBERS_RINGS.p.x;
  5. //HUD_SPRITE_NUMBERS_RINGS_0_RED.p.y = HUD_SPRITE_NUMBERS_RINGS.p.y;
  6. //HUD_SPRITE_NUMBERS_TIMER_MINUTES.p.x = -34;
  7. //HUD_SPRITE_NUMBERS_TIMER_MINUTES.p.y = -65;
  8. //HUD_SPRITE_NUMBERS_TIMER_SECONDS.p.x = HUD_SPRITE_NUMBERS_TIMER_MINUTES.p.x + 69;
  9. //HUD_SPRITE_NUMBERS_TIMER_SECONDS.p.y = HUD_SPRITE_NUMBERS_TIMER_MINUTES.p.y;
  10. //HUD_SPRITE_NUMBERS_TIMER_FRAMES.p.x = HUD_SPRITE_NUMBERS_TIMER_SECONDS.p.x + 71;
  11. //HUD_SPRITE_NUMBERS_TIMER_FRAMES.p.y = HUD_SPRITE_NUMBERS_TIMER_MINUTES.p.y;
  12. //HUD_SPRITE_NUMBERS_LIVES.p.y = 65;
  13. //HUD_SPRITE_NUMBERS_SCORE.p.y = -133;
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  18. new one
  19. /*RINGS*/HUD_SPRITE_NUMBERS.p.x = * 1.3f * HorizontalResolution / 1680.0f;
  20. /*RINGS*/HUD_SPRITE_NUMBERS.p.y = 0;
  21. HUD_SPRITE_RINGS_0_RED.p.x = HUD_SPRITE_NUMBERS.p.x * 1.3f * HorizontalResolution / 1680.0f;
  22. HUD_SPRITE_RINGS_0_RED.p.y = HUD_SPRITE_NUMBERS.p.y;
  23. /*MINUTES*/HUD_SPRITE_NUMBERS.p.x = /*wrong-34*/ * 1.3f * HorizontalResolution / 1680.0f;
  24. /*MINUTES*/HUD_SPRITE_NUMBERS.p.y = /*wrong-65*/;
  25. /*SECONDS*/HUD_SPRITE_NUMBERS.p.x = (HUD_SPRITE_NUMBERS.p.x + 69) * 1.3f * HorizontalResolution / 1680.0f;
  26. /*SECONDS*/HUD_SPRITE_NUMBERS.p.y = HUD_SPRITE_NUMBERS.p.y;
  27. /*FRAMES*/HUD_SPRITE_NUMBERS.p.x = (HUD_SPRITE_NUMBERS.p.x + 71) * 1.3f * HorizontalResolution / 1680.0f;
  28. /*FRAMES*/HUD_SPRITE_NUMBERS.p.y = HUD_SPRITE_NUMBERS.p.y;
  29. /*LIVES*/HUD_SPRITE_NUMBERS.p.y = 65;
  30. /*SCORE*/HUD_SPRITE_NUMBERS.p.y = -133;
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