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TheDancingGrad

Death's Door - Any% (NMG, Current Patch)

Dec 28th, 2021 (edited)
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  1. Death's Door - Any% NMG, Current Patch
  2. Notes by Vorime (expanded by TheDancingGrad)
  3. Route crafting by shreshthanigans, kipoints, uppercasserole, its_TFT
  4. https://pastebin.com/Cn9xMWNq
  5. Last update: 6/10/22
  6. ---
  7. After the final split, there are notes and videos (when available) on strategies or tricks labeled with *** in the notes. Many of these are optional, but as you become more comfortable with the route, feel free to incorporate them for free time save!
  8. ---
  9. CEMETERY
  10. First Door
  11. S&Q after Chandler
  12.  
  13. Demonic Forest Spirit
  14. Enter Grove
  15. Shoot button through wall
  16. *** DFS
  17.  
  18. Guardian of the Door
  19. Grab Lost Cemetery Door
  20. SOUL: spider room (doorway down left from Cemetery Door)
  21. SOUL: to the right up ladder after first arenas
  22. *** Pre-Steadhone Arena
  23. Charged then roll attack on Steadhone (skip regular swipe)
  24. Go down left and around
  25. Lever, then left
  26. *** Guardian of the Door
  27.  
  28. Cemetery
  29. Go left after elevator and pull lever
  30. Enter ground pound sewer
  31. SOUL: through sewer
  32. Grey Crow cutscene
  33. SOUL: inside crypt
  34.  
  35. FIREBALL
  36. Estate
  37. SOUL: left after first fire puzzles
  38. Grab Estate Door
  39. *** Pothead skip to right side (don't fall into bushes) OR meet Pothead
  40. *if you don't do Pothead skip, you can S&Q as soon as you grab right side lever if you need health
  41. after lever, down and left to big fire puzzle
  42. SOUL: through hedges
  43. Seed to left if desired
  44. SOUL: after bench, below/behind archers to left
  45. Soul check: 1k
  46.  
  47. Crow 1
  48. Grab Manor Door
  49. Upgrade Str2
  50. S&Q -> Manor
  51. Head to right-side room
  52. Key, seed if desired
  53. Right-side birb (S&Q)
  54.  
  55. Crow 2
  56. S&Q -> Manor
  57. Left-side key door
  58. *** Viennese waltz mini-boss (big spinny pot)
  59. Imp loft
  60. Non-combat birb (no S&Q)
  61.  
  62. Crow 3
  63. SOUL: chandelier
  64. back through hallway then up right door
  65. grunt arena birb (S&Q)
  66.  
  67. Crow 4
  68. S&Q -> Manor
  69. Top-side key door
  70. SOUL: on shelf
  71. Key
  72. wizard arena birb (S&Q)
  73.  
  74. Avarice 1 Start
  75.  
  76. Avarice
  77.  
  78. BOMB
  79. Gondola
  80. SOUL x2: post-Avarice
  81. Take Cemetery door
  82. go through Guardian arena
  83. SOUL: near hookshot anchors (fall from bridge after first fire brazier gate)
  84. Gondola
  85.  
  86. Horn
  87. Grab Ruins door (open bomb shortcut from other side)
  88. SOUL: left after key
  89. Roll skip before Mother's camp (or go around)
  90. SOUL: three plant area
  91. SOUL: turncam (hidden ladder) after fire plant and grunt arena
  92. Grab Horn
  93.  
  94. Crow 1
  95. Head down left
  96. SOUL: on stump
  97. Head through double bomb wall to Mother's camp
  98. after returning horn, S&Q -> Ruins
  99. Upgrade Str3, then S&Q -> Ruins
  100. Grab Mushroom Dungeon Door as safety if desired
  101. Seed on bridge if desired
  102. Corner roll near fire plant
  103. SOUL: behind cobweb
  104. spider arena (no S&Q)
  105.  
  106. Crow 2
  107. Roll on breakable walls to down left (or bomb them)
  108. Use key on bottom right door (no S&Q)
  109.  
  110. Crow 3
  111. Walk to outside arena (no S&Q)
  112.  
  113. Crow 4
  114. Fire puzzle for key
  115. die multiple times to hammer bro water arena mathulS (NO S&Q)
  116.  
  117. Avarice 2 Start
  118. Exit water arena through top right grate
  119. SOUL: through entryway to right, roll over vine
  120. go back the way you came, climb ladder
  121. Use bomb plant top left to clear block
  122. Walk through next rooms to get to Ava 2 door
  123.  
  124. *** Avarice 2
  125.  
  126. HOOKSHOT
  127. Stranded Sailor
  128. SOUL: orb to right above first bomb wall
  129. SOUL: orb gated by 2 fire braziers below second bomb wall
  130. Soul check: 1k
  131. Upgrade Str4
  132. Ladder up near spiders, seed if desired
  133. Head to Stranded Sailor
  134. Bomb wall before Barb sees you (saves one text box)
  135.  
  136. Crow 1
  137. Grab Castle door
  138. Close left path to arena (S&Q if health needed)
  139.  
  140. Crow 2
  141. Left exit (open air), up ladder
  142. Left to light torch 1
  143. *** Arena top right (no S&Q)
  144.  
  145. Crow 3
  146. Seed in boxes if desired
  147. Top path to grab lever, then S&Q
  148. Through newly opened gate (right)
  149. Theodoor arena (no S&Q)
  150.  
  151. Crow 4
  152. Left ladder to key
  153. S&Q when key icon appears top left
  154. far left path, key for arena (S&Q)
  155.  
  156. Avarice 3 Start
  157. S&Q -> Castle
  158.  
  159. Avarice
  160.  
  161. BETTY
  162. Elevator
  163. after acquiring Hookshot, die by falling off platform 4 times (Yeet%)
  164. fast door back into Castle Lockstone
  165. close left exit from main room to block elevators
  166. light torch 2 (S&Q on hit)
  167. far left path from main room, hookshot to key then top right
  168. *** key path first, torch 3 (no S&Q)
  169. other path, torch 4 (S&Q on hit)
  170. SOUL: behind ice after elevator
  171.  
  172. Camp
  173. seed in camp key room if desired
  174.  
  175. Watchtowers
  176. Grab Watchtowers door
  177. safety lever if needed
  178. *** rampart hookshot skip after Bard
  179. safety lever by runners and hammer bro (before ice arena)
  180. die multiple times to ice arena
  181.  
  182. Betty
  183. Grab Betty door
  184. *** Betty (S&Q)
  185.  
  186. FROG KING
  187. Enter Fortress
  188. after LoD, ruins door to Dungeon bomb entrance (down right)
  189. SOUL: before bomb entrance (bomb both)
  190. SOUL: after plant and inner bomb entrance
  191.  
  192. Fortress
  193. seed near mace button if needed
  194. *** optional final gate kronk skip (before Fortress door)
  195. safety door at Fortress
  196. after runners and fire plant, shoot arrow up/left to aggro boomerang
  197. *** hookshot to boomer, bomb wall
  198. *** elite archer hookshot if you're lucky
  199. either:
  200. - *** magehookn't
  201. - magehook (after seed pot, wait in window for mage to appear, cry)
  202. watch current top runs to see how either strat works or see below for magehookn't (which is far more consistent than magehook), hard to describe via text
  203.  
  204. Frog King
  205. Grab Frog King door
  206. *** Frog King (S&Q)
  207.  
  208. GRANDMA
  209. Observation
  210. Upgrade Str5 and Dex1
  211. Head to Manor door
  212. first room after elevator, roll skip to left on railing
  213. fire furnace before Grandma sees you (stand far right in the middle on the stairs before Grandma, aim fire to just left of her)
  214.  
  215. Furnace
  216. Grab Furnace door
  217. optional hookshot skips in square platforms with pits to skip geometry
  218.  
  219. Grandma
  220. Grab Grandma door
  221. Grandma (S&Q)
  222.  
  223. BOSS RUSH
  224. Grey Crow
  225. Cemetery to Summit via first arena and sewer ladder
  226. Die multiple times
  227.  
  228. Gauntlet
  229. after Death cutscene, S&Q
  230. Upgrade Dex2, then S&Q
  231. *** Parkour
  232.  
  233. The Last Lord
  234.  
  235. ---
  236.  
  237. QUICK KILLS, SPEED STRATS, AND SKIPS
  238.  
  239. General tips:
  240. - A light attack (tap regular attack button) deals 1x damage; a heavy attack (tap charge attack button) deals 2x damage; a fully charged heavy attack (hold charge attack button until you hear a ding and then release) deals 3x damage.
  241. - A roll-slash (roll and buffer the heavy attack button) deals 2x damage.
  242. - Deflected projectiles deal 2x the damage of the attack that deflected them.
  243. - There is a cooldown after three successive light attacks during which you cannot attack. So, the preferable regular damage rotations (when you have time to use them between enemy attacks) are heavy-light-light (HLL) or light-light-heavy-light-light.
  244. - A grunt at any stage of this run will die in one heavy attack and one light attack; this is preferable to three light attacks since the heavy will stun the grunt and prevent them from damaging you.
  245.  
  246. --
  247.  
  248. DFS quick(est) kill
  249. - Stand at the bottom left of DFS and repeat HLL (heavy-light-light -- see General Tips above) damage rotation. You may need to adjust your position slightly to avoid vines as the fight goes on, but just keep up the HLL pattern and fight is basically over.
  250. - Check out TFT's Community Sum of Best [comsob] fight as of 6/7/22: https://www.youtube.com/watch?v=eptoZ0FGW-0
  251.  
  252. --
  253.  
  254. Pre-Steadhone Arena
  255. - Check out TFT's tutorial here: https://www.youtube.com/watch?v=fqFgD3Hxx9g&list=PLpdEuGiXxfjJqCS8K62M2LNmv8Edpda83&index=2
  256.  
  257. --
  258.  
  259. Guardian of the Door
  260. - Check out Vorime's tutorial here: https://www.youtube.com/watch?v=P5j7zMffciQ
  261.  
  262. --
  263.  
  264. Pothead skip:
  265. - Check out Vorime's tutorial here: https://www.youtube.com/watch?v=wwnoSCEsX48
  266.  
  267. --
  268.  
  269. Big Pot:
  270. - Check out Uppercasserole's safe big pot strats, described with images here: https://discord.com/channels/867378517519106080/868072051984977931/984597153735389214
  271. - To access the previous link, you will need to join the Death's Door Discord server: https://discord.com/invite/b27AgZ4fJf
  272.  
  273. --
  274.  
  275. Avarice 2
  276.  
  277. - Check out TFT's tutorial here: https://www.youtube.com/watch?v=ZzZsRAGEY00&list=PLpdEuGiXxfjJqCS8K62M2LNmv8Edpda83&index=2
  278.  
  279. --
  280.  
  281. Castle Lockstone Crow 2 Arena:
  282. - Check out Vorime's comsob fight (as of 6/7/22) for the order of spells and attacks here: https://www.youtube.com/watch?v=1QodO6Ay-Qk&t=2493s
  283. - Note that the hitbox for the last mage of the first wave hangs out even as the mage seems to be disappearing; that's how the second bomb works.
  284.  
  285. --
  286.  
  287. Castle Lockstone Torch 3 Puzzle Skip:
  288. - When on the rightmost pillar, shoot an arrow to the center box to elevate the block you're standing on.
  289. - Then roll towards the stone pillar right of the gate -- you will land on top (if aimed correctly) and you can walk across the gate.
  290. - Check out Vorime's comsob split (as of 6/7/22), timestamped to the proper point: https://www.twitch.tv/videos/1449616321?t=0h50m7s
  291.  
  292. --
  293.  
  294. Watchtowers Hookshot Skip:
  295. - After the elevator with Barb, roll onto the rampart directly to the left of the elevator and get to the top edge.
  296. - Use hookshot on your right mouse button (hold to aim, release to fire) to aim the spell at the anchor across the gate.
  297. - Hookshot to it to skip the entire left side of the Watchtowers.
  298. - Check out Vorime's comsob split (as of 6/7/22), timestamped to the proper point: https://youtu.be/_yLZsEeJqf0?t=3254
  299.  
  300. --
  301.  
  302. Betty Fight:
  303.  
  304. general principles:
  305. - remember that iframes (invincibility frames) on your roll are early in the animation, not late
  306. - roll-slash = roll + heavy input (not roll + light input)
  307. - roll-slash = 2x damage from a light slash
  308. - fully charged heavy = 3x damage from a light slash
  309.  
  310. on fight open (with cutscene):
  311. - hookshot in
  312. - two (or three?) light slashes
  313. - roll-slash
  314. - roll-slash
  315. - begin charging heavy to full while betty jumps
  316.  
  317. when betty lands (she will keep you within her hitbox on landing ideally):
  318. - release fully charged heavy
  319. - one light slash
  320. - three roll-slashes (time your rolls to iframe her ground slams)
  321.  
  322. once snowballs begin:
  323. - regular HLL damage rotations till dead
  324.  
  325. Check out TheDancingGrad's sample Betty fight (ignoring the hookslash at the beginning unless you've acquired the hookshot upgrade for comfort): https://clips.twitch.tv/FreezingAliveFerretDeIlluminati-sddPEtvla5QENMDk
  326.  
  327. --
  328.  
  329. Optional Final Gate Kronk Skip (before Fortress door):
  330. - Check out Vorime's right-side gate kronk skip: https://www.youtube.com/watch?v=wDAhZRqTdHc
  331.  
  332. --
  333.  
  334. Boomer hookshot:
  335. - After killing the first grunts and the fire plant past the first main gate, shoot an arrow left at the boomer.
  336. - Then switch to hookshot and hookshot to the boomer once he lands at the rightmost corner of his platform.
  337. - Check out Vorime's comsob split (as of 6/7/22) for an example, timestamped to the proper point: https://youtu.be/1QodO6Ay-Qk?t=3834
  338.  
  339. --
  340.  
  341. Elite Archer hookshot:
  342. - After the boomer hookshot skip and the first bombed wall, you may be able to hookshot across to the elite archer if he's positioned correctly (or pushed into the correct position by the archer or grunts). This is a matter of pure RNG and luck, so uh, yeah, good luck.
  343. - Check out Vorime's comsob split (as of 6/7/22) for an example, timestamped to the proper point: https://youtu.be/1QodO6Ay-Qk?t=3843
  344.  
  345. --
  346.  
  347. Magehookn't:
  348. - Proceed through Flooded Fortress as you would through a regular playthrough, past the bomb wall with the hammer bro, grunts, and archers leading to platforms with pink switches.
  349. - Once you reach the island with the pot in the middle of it, stand at the leftmost pillar (directly right of it, up against the edge of the platform).
  350. - Use your mouse (hold right click to aim, release to fire) and aim up at the left pink lobe of the pink switch to proc it.
  351. - Profit.
  352. - Check out Vorime's comsob split (as of 6/7/22) for an example, timestamped to the proper point: https://youtu.be/1QodO6Ay-Qk?t=3858
  353.  
  354. --
  355.  
  356. Frog King fight
  357. - As soon as the Frog King text intro ends, roll behind Frog King and smack his butt.
  358. - Wait at the edge of a square until it shakes, then move just across the seam to the next square.
  359. - Light attack (L) as soon as Frog King flips his mace, then advance and hit again (to get all 3 hits for first phase in quickly).
  360. - Wait on second-from-the-bottom-square and charge a full heavy attack while Frog King gears up.
  361. - As soon as Frog King lands, release and do your regular HLL combos.
  362. - When Frog King is in the water bottom right, use bombs or fire to get damage (the latter can double hit).
  363. - Charge full heavy and release when Frog King turns around; use that to begin a HLL-HLLL combo.
  364. - Roll away and bomb Frog King's mouth when he opens it.
  365. - Keep up HLL damage throughout transition to Frog King in water up left.
  366. - When he's in water up left, use bombs or fire again.
  367. - When he turns around, keep up HLL damage while balancing on the top left ledge, shifting back and forth between Frog King's hands.
  368. - Ideally, he will die during this last phase.
  369. - Check out Vorime's world record run (as of 6/7/22) for an example, timestamped here to the proper point: https://youtu.be/HSDeSuFmRX8?t=3828
  370.  
  371. --
  372.  
  373. Gauntlet:
  374. - After each of the arenas, there is a place to stand after dealing the requisite amount of damage to transition to the next phase of the gauntlet instantly as soon as Lord of Doors snaps their hand.
  375. - Check out Vorime's sample video and the imgur album linked in the description: https://www.youtube.com/watch?v=mULataeL7ac
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