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- GENERAL CHANGES-
- ======================================================================
- Wards:
- Health bar above enemy wards
- ======================================================================
- Skill Descriptions (low priority):
- ======================================================================
- I realize translation isn't easy, I would be willing to help in that but having leveled up values show in skill descriptions would help a ton as well similar to how Dota 2 shows it.
- ex. Murdock (Q)
- --------------------------------------------------
- Hot Pursuit
- Active skill
- Mana Cost:100 CoolDown: 35
- Increased Movespeed for a short duration
- Duration : 3.5 Seconds
- Bonus Movespeed : (10%/13%/16%/19%)
- Scepter Bonus : (not translated but assuming it reads) Movespeed bonus is increased by 10% more
- --------------------------------------------------
- ======================================================================
- Random Buffs:
- ======================================================================
- Change spawn from 00:30 seconds after game starts to 1 minute after game starts
- Invisibility duration -10 seconds
- Additional Damage set to 25% from 50%
- Colored buff depending on what the buff is
- [The spawn change allows the jungler to claim it and doesn't make the side lanes snowball hard depending on which side got the stronger buff. Currently getting Additional Damage buff will 100% win you the lane and the buff is too strong later in the game
- ======================================================================
- Orb Prime:
- ======================================================================
- Orb Carrier stays revealed on the map
- Orb Carry time set to 1 minute
- Orb Prime activation lasts 1 minute after turn in
- Nearby Minions take 15% reduced damage
- Nearby Minions deal 15% increased damage
- +5 Health Regen if you haven't taken damage for 10 seconds
- +3 Mana Regen if you haven't taken damage for 10 seconds
- [Currently Prime isn't quite strong enough to end out games off of, closer in line to Paragon Orb buffs and allows you to pressure off turn in rather than fight to turn in then have to back to heal before pushing wasting time
- ======================================================================
- Mana:
- ======================================================================
- +1.5 Mana regen to all heroes
- Adjust Mana regen from items slightly lower to compensate for mages higher base mana regen
- [Currently only mana fixing for casters and it's far too punishing to use abilities for anything other than a team fight. Trying to kill someone and failing or right after a fight you are more than likely forced to back because of being out of mana
- [Could be fixed by adding mana regen to other items?
- [I do like having to manage mana regen/mana pools but currently too punishing for using abilities
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