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- local Client = {};
- local RunService = game:GetService("RunService")
- local UIS = game:GetService("UserInputService")
- local Players = game:GetService("Players")
- local MarketPlaceService = game:GetService("MarketplaceService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local lasttick = tick()
- local library, frames, Callbacks, Enabled = loadstring(game:HttpGet("[STR_ENCRYPT]https://cdn.synapse.to/synapsedistro/hub/MadCityHaxxV2Lib.lua"))();
- local Combat = library:CreateWindow({text = "Combat"});
- local Teleport_ = library:CreateWindow({text = "Teleport"});
- local Team = library:CreateWindow({text = "Team"});
- local Utility = library:CreateWindow({text = "Utility"});
- local Gives = library:CreateWindow({text = "Gives"});
- local PortableRadio = library:CreateWindow({text = "Portable Radio"});
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local WC = require(ReplicatedStorage.Modules.WeaponCore);
- local RobbedTable = {};
- local PROTECTED_NAME = false;
- local MouseDown = false
- local Camera = workspace.CurrentCamera
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local Crosshair = LocalPlayer.PlayerGui:WaitForChild("CrosshairGUI"):WaitForChild("Center")
- local SoundL = Instance.new("Sound", Character.UpperTorso)
- SoundL.Playing = false
- SoundL.Looped = true
- Mouse.Button1Up:Connect(function()
- MouseDown = false
- end)
- Mouse.Button1Down:Connect(function()
- MouseDown = true
- end)
- local GetPlayerByAproxName;
- local HasDiffuel;
- local GetRob;
- local FindFirstRemote;
- local CopAround;
- local Teleport;
- local Notif;
- local BagLimit;
- local spawn;
- local TelePart = workspace.Pyramid.Tele.Core2;
- local OldTelepartPos = TelePart.CFrame;
- do -- Utility
- function spawn(f, ...)
- return coroutine.resume(coroutine.create(f), ...);
- end;
- function Notif(Title, Text)
- if not Title:find("<Color=") then
- Title = "<Color=Yellow>" .. Title .. "<Color=/>"
- end;
- Client.MessageFunc({{
- Text = Title .. "\n\n" .. Text,
- Delay = 1
- }})
- end
- function GetPlayerByAproxName(Text)
- for i, v in pairs(Players:GetPlayers()) do
- if v.Name:lower():sub(1,#Text) == Text:lower() then
- return v
- end
- end
- return nil
- end
- function HasDiffuel()
- return MarketPlaceService:UserOwnsGamePassAsync(LocalPlayer.UserId,5275408)
- end
- function GetRob()
- local AvailaibleRob = {}
- local LastBagLimit = 0
- local BetterRob = nil
- for a,b in pairs(ReplicatedStorage.HeistStatus:GetChildren()) do
- if b.Locked.Value == false and b.Robbing.Value == false and not RobbedTable[b.Name] or b.Robbing.Value == true and not RobbedTable[b.Name] then
- AvailaibleRob[a] = b
- end
- end
- for a,b in pairs(AvailaibleRob) do
- if LastBagLimit < BagLimit[b.Name] then
- LastBagLimit = BagLimit[b.Name]
- BetterRob = b
- end
- end
- return BetterRob
- end
- function FindFirstRemote(Obj)
- for i, v in pairs(Obj:GetDescendants()) do
- if v:IsA("RemoteEvent") then
- return v;
- end;
- end;
- end;
- function CopAround()
- for a,b in pairs(Players:GetPlayers()) do
- if not b.Character or not b.Character.PrimaryPart or not LocalPlayer.Character or not LocalPlayer.Character.PrimaryPart then return end
- local Dist = (b.Character.PrimaryPart.Position-LocalPlayer.Character.PrimaryPart.Position).Magnitude
- if tostring(b.Team) == "Heroes" or tostring(b.Team) == "Police" then
- if Dist <= 20 then
- return true
- end;
- end;
- end;
- end;
- function Teleport(Pos)
- assert(type(Pos) == "userdata", "Invalid position");
- local OldMag = Character.PrimaryPart.Position.Magnitude;
- local Wait = tick();
- local OLD;
- TelePart.CanCollide = false;
- TelePart.Transparency = 1;
- TelePart.CFrame = Character.PrimaryPart.CFrame
- repeat
- RunService.Heartbeat:Wait();
- until OldMag ~= Character.PrimaryPart.Position.Magnitude or tick() - Wait > 2
- OLD = RunService.Heartbeat:Connect(function()
- Character.PrimaryPart.CFrame = CFrame.new(Pos);
- end);
- TelePart.CanCollide = true;
- TelePart.Transparency = 0;
- TelePart.CFrame = OldTelepartPos;
- wait(0.4);
- OLD:Disconnect();
- if Character:FindFirstChild("AntiTeleport") then
- Teleport(Pos);
- else
- wait(0.5);
- end;
- end;
- BagLimit = {
- ["Jewel"] = HasDiffuel() and 10000 or 5000,
- ["Club"] = HasDiffuel() and 12000 or 6000,
- ["Pyramid"] = HasDiffuel() and 15000 or 7500,
- ["Casino"] = HasDiffuel() and 8000 or 4000,
- ["Bank"] = HasDiffuel() and 6000 or 3000,
- }
- end;
- do -- Get robbery state
- for i, v in pairs(ReplicatedStorage.HeistStatus:GetChildren()) do
- v.Locked.Changed:Connect(function()
- if v.Locked.Value == false then
- if RobbedTable[v.Name] then
- RobbedTable[v.Name] = nil;
- end;
- end;
- end);
- end;
- end;
- do -- Scan and get agrs
- do -- WeaponCore hook
- Client.OldWeaponCore = {}
- local function GetMousePoint(X, Y)
- local ignore = {
- workspace.Ignore,
- Character,
- workspace.Water
- }
- for i, v in pairs(Players:GetChildren()) do
- if v ~= nil then
- if Character then
- table.insert(ignore, Character);
- end;
- end;
- end;
- local Mag = Camera:ScreenPointToRay(X, Y);
- local NewRay = Ray.new(Mag.Origin, Mag.Direction * 2000);
- local Target, Position = workspace:FindPartOnRayWithIgnoreList(NewRay, ignore, false, true);
- return Position;
- end;
- for i, v in next, WC do
- Client.OldWeaponCore[i] = v
- if i:find("Shoot") or i:find("ThrowGrenade") then
- WC[i] = function(...)
- if not Crosshair then
- return v(...);
- end;
- for i, v in pairs(getreg()) do
- if type(v) == "function" then
- for i2, v2 in pairs(getupvalues(v)) do
- if i2 == "Ammo" or i2 == "Clip" then
- debug.setupvalue(v, i2, math.huge);
- elseif i2 == "Db" then
- debug.setupvalue(v, i2, false);
- end;
- end;
- end;
- end;
- local Args = {...};
- if i == "ShootGun" and ultragunmod.Text == "ON" then
- repeat
- for i2, v2 in pairs(WC) do
- if i2:find("Shoot") and i2 ~= "ShootGun" then
- pcall(function()
- Args[3] = GetMousePoint(Crosshair.AbsolutePosition.X, Crosshair.AbsolutePosition.Y);
- Args[6] = 0;
- Client.OldWeaponCore[i2](unpack(Args));
- end);
- end;
- end;
- Args[3] = GetMousePoint(Crosshair.AbsolutePosition.X, Crosshair.AbsolutePosition.Y);
- Args[6] = 0;
- v(unpack(Args));
- RunService.Heartbeat:Wait();
- until not MouseDown or ultragunmod.Text == "OFF"
- elseif gunmod.Text == "ON" then
- repeat
- Args[3] = GetMousePoint(Crosshair.AbsolutePosition.X, Crosshair.AbsolutePosition.Y);
- Args[6] = 0;
- v(unpack(Args));
- RunService.Heartbeat:Wait();
- until not MouseDown or not LocalPlayer.Character or not Crosshair or gunmod.Text == "OFF"
- elseif firemode.Text == "ON" and i == "ShootGun" then
- repeat
- Args[3] = GetMousePoint(Crosshair.AbsolutePosition.X, Crosshair.AbsolutePosition.Y);
- Args[6] = nil;
- Args[5] = Character.LeftHand;
- Client.OldWeaponCore.ShootFireball(unpack(Args));
- RunService.Heartbeat:Wait();
- until not MouseDown or not LocalPlayer.Character or not Crosshair or firemode.Text == "OFF"
- elseif icemode.Text == "ON" and i == "ShootGun" then
- repeat
- Args[3] = GetMousePoint(Crosshair.AbsolutePosition.X, Crosshair.AbsolutePosition.Y);
- Args[6] = 0;
- Client.OldWeaponCore.ShootIce(unpack(Args));
- RunService.Heartbeat:Wait();
- until not MouseDown or not LocalPlayer.Character or not Crosshair or icemode.Text == "OFF"
- else
- v(unpack(Args));
- end;
- end;
- end;
- end;
- end;
- do -- Msg2
- spawn(function()
- for i, v in pairs(getgc()) do
- if type(v) == "function" and getfenv(v).script.Name == "UI_Main" then
- if getfenv(v).Msg2 then
- Client.MessageFunc = getfenv(v).Msg2;
- return;
- end;
- end;
- end;
- end);
- end;
- do -- Anti ragdoll
- spawn(function()
- for i, v in pairs(getgc()) do
- if type(v) == "function" and getfenv(v).script.Name == "WeaponCore" then
- if getfenv(v).DogAttack then
- local OldDogAttack = getfenv(v).DogAttack;
- local OldTazer = getfenv(v).Tazer;
- getfenv(v).DogAttack = function(...)
- if antidogattack.Text == "ON" then
- return;
- end;
- return OldDogAttack(...)
- end;
- getfenv(v).Tazer = function(...)
- if antitazer.Text == "ON" then
- return;
- end;
- return OldTazer(...);
- end;
- return;
- end;
- end;
- end;
- end);
- end;
- Client.ANI_Fly = getsenv(LocalPlayer.PlayerScripts.Animate.ANI_Fly);
- for i, v in pairs(getupvalues(Client.ANI_Fly.fly)) do
- if v == 1.25 then
- Client.ANI_Fly.SpeedUpValue = i;
- end;
- end;
- end;
- do -- Combat
- gunmod = Combat:AddToggle("Gun mode");
- superpunch = Combat:AddToggle("Super punch", function()
- if superpunch.Text == "ON" and Client.MainUI.Punch then
- repeat
- Client.MainUI.Punch(Character);
- wait();
- until superpunch.Text == "OFF";
- end;
- end);
- ultragunmod = Combat:AddToggle("Ultra gun mode");
- firemode = Combat:AddToggle("Fire mode");
- icemode = Combat:AddToggle("Ice mode");
- badaboum = Combat:AddButton("Badaboum!", function()
- local Found = LocalPlayer.Backpack:FindFirstChildOfClass("Tool") or Character:FindFirstChildOfClass("Tool");
- if Found then
- for i = 1, 60 do
- local Pos = Character.PrimaryPart.Position + Vector3.new(math.random(-50 , 50), math.random(-50, 50), math.random(-50, 50));
- Client.OldWeaponCore:ShootFireball(Character, Pos, Found.Name, Character.LeftHand);
- RunService.Heartbeat:Wait();
- end;
- end;
- end);
- end;
- do -- On new char
- local function onNewChar(Chr)
- Chr:WaitForChild("Humanoid");
- Chr:WaitForChild("UpperTorso");
- SoundL = Instance.new("Sound", Chr.UpperTorso);
- SoundL.Playing = false;
- SoundL.Looped = true;
- LocalPlayer.PlayerGui.MainGUI.TeleportEffect.Visible = false;
- Chr.DescendantAdded:Connect(function(Obj)
- RunService.Heartbeat:Wait()
- if Obj:IsA("BodyPosition") and Obj.Parent and Obj.Parent.Name == "Head" then
- Obj:Destroy();
- end;
- end);
- Chr.Humanoid.Changed:Connect(function()
- local WS = tonumber(speedbox.Text);
- local JP = tonumber(jumpbox.Text);
- if WS then Chr.Humanoid.WalkSpeed = WS end;
- if JP then Chr.Humanoid.JumpPower = JP end;
- end);
- for i, v in pairs(getreg()) do
- if type(v) == "function" then
- if getfenv(v).HoldProgress then
- Client.MainUI = getfenv(v);
- local OLD = getfenv(v).HoldProgress;
- getfenv(v).HoldProgress = function(...)
- if nowait.Text == "ON" then
- return true;
- else
- return OLD(...)
- end;
- return;
- end;
- end;
- end;
- end;
- Character = Chr;
- if PROTECTED_NAME then
- local NameTag = Chr:WaitForChild("NameTag");
- wait(1);
- NameTag:Destroy();
- Notif("Protect Name", "You were dead we protected your name again !");
- end;
- end;
- onNewChar(LocalPlayer.Character);
- LocalPlayer.CharacterAdded:Connect(onNewChar);
- end
- do -- Give stuff
- garage = Gives:AddButton("Give mobile garage", function()
- Notif("Mobile Garage", "You got the Mobile Garage!");
- local gamepasses = {5285945};
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local l = Instance.new("BoolValue", game.Players.LocalPlayer);
- l.Name = tostring(v);
- l.Value = true;
- end;
- end;
- end);
- giveemotes = Gives:AddButton("Give emotes", function()
- Notif("Give emotes", "You now have all emotes");
- local gamepasses = {5786950, 5945566};
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local l = Instance.new("BoolValue", game.Players.LocalPlayer);
- l.Name = tostring(v);
- l.Value = true;
- end;
- end;
- end);
- Radio = Gives:AddButton("Give radio", function()
- Notif("Give radio", "You now have the radio")
- local gamepasses = {5283883};
- for _,v in next, gamepasses do
- if not game.Players.LocalPlayer:FindFirstChild(tostring(v)) then
- local l = Instance.new("BoolValue", game.Players.LocalPlayer);
- l.Name = tostring(v);
- l.Value = true;
- end;
- end;
- end);
- givefiregem = Gives:AddButton("Give fire gem", function()
- workspace.ObjectSelection.FireGem.FireGem.FireGem.Event:FireServer();
- end);
- givedeathray = Gives:AddButton("Give deathray", function()
- local OldPos = Character.PrimaryPart.Position;
- Teleport(Vector3.new(1013.92938, 13273.7822, 631.195129));
- ReplicatedStorage['Event']:FireServer("Worthy", true);
- workspace.ObjectSelection.ArkOfTheCluck.ArkOfTheCluck.ArkOfTheCluck['Event']:FireServer();
- Teleport(Vector3.new(1336.69226, 25.5499821, 600.238098));
- workspace.ObjectSelection.DeathRay.DeathRay.DeathRay.Event:FireServer();
- Teleport(OldPos);
- end);
- givejetpack = Gives:AddButton("Give jetpack", function()
- local OldPos = Character.PrimaryPart.Position;
- workspace.ObjectSelection.BossKey.Nope.BossKey.Event:FireServer();
- Teleport(Vector3.new(-2183.41675, 29.0133343, -1552.59692));
- workspace.ObjectSelection.TakeJetpack.TakeJetpack.TakeJetpack.Event:FireServer();
- wait(0.1);
- Teleport(OldPos);
- end)
- end;
- do -- Utility stuff
- speedbox = Utility:AddBox("Speed");
- jumpbox = Utility:AddBox("Jump");
- flyspeed = Utility:AddBox("Fly speed", function()
- local Val = tonumber(flyspeed.Text) or 1.25;
- if Val == 1 then
- Val = 1.25
- end;
- debug.setupvalue(Client.ANI_Fly.fly, Client.ANI_Fly.SpeedUpValue, Val);
- end);
- nowait = Utility:AddToggle("No wait");
- noclip = Utility:AddToggle("Noclip", function()
- if noclip.Text == "ON" then
- repeat
- if Character then
- Character.Humanoid:ChangeState(11);
- end;
- RunService.Heartbeat:Wait();
- until noclip.Text == "OFF";
- end;
- end);
- annoy = Utility:AddToggle("Annoy", function()
- Notif("Annoy", "You are now making a annoying noise (you'll not ear it).")
- repeat
- game.ReplicatedStorage.Event:FireServer("PlaySound", 547475704, Character.PrimaryPart);
- RunService.Heartbeat:Wait();
- until annoy.Text == "OFF";
- end);
- crashaura = Utility:AddToggle("Crash aura", function()
- if crashaura.Text == "ON" then
- Notif("Crash Aura", "Other peoples around of you will now crash.")
- repeat
- for i = 1, 100 do
- game.ReplicatedStorage.Event:FireServer("PlaySound", 240040664, Character.PrimaryPart, 1, 10);
- end;
- RunService.Heartbeat:Wait();
- until crashaura.Text == "OFF";
- end;
- end);
- autoarrest = Utility:AddToggle("Auto arrest", function()
- local Remote = ReplicatedStorage['Event'];
- repeat
- for i, v in pairs(Players:GetPlayers()) do
- if v.Team and v.Team.Name == "Criminals" and v.Character and v.Character.PrimaryPart then
- Teleport(v.Character.PrimaryPart.Position + Vector3.new(0, 5, 0));
- repeat
- if Character:FindFirstChild("Humanoid") and LocalPlayer.Backpack:FindFirstChild("Handcuffs") then
- Character.Humanoid:EquipTool(LocalPlayer.Backpack.Handcuffs);
- end;
- if Character.PrimaryPart and v.Character.PrimaryPart then
- Character.PrimaryPart.CFrame = CFrame.new(v.Character.PrimaryPart.Position + Vector3.new(0, 5, 0));
- Remote:FireServer("Arrest", v);
- end;
- RunService.Heartbeat:Wait();
- until autoarrest.Text == "OFF" or not v or not v.Character or not v.Team or v.Team.Name ~= "Criminals";
- end;
- end;
- RunService.Heartbeat:Wait();
- until autoarrest.Text == "OFF";
- end);
- xpfarm = Utility:AddToggle("XP Farm", function()
- local Remote = ReplicatedStorage['Event'];
- repeat
- for i, v in pairs(Players:GetPlayers()) do
- if v.Team and v.Team.Name == "Criminals" and v.Character and v.Character.PrimaryPart then
- Teleport(v.Character.PrimaryPart.Position + Vector3.new(0, 5, 0));
- repeat
- if Character:FindFirstChild("Humanoid") and LocalPlayer.Backpack:FindFirstChild("Tazer") then
- Character.Humanoid:EquipTool(LocalPlayer.Backpack.Tazer);
- end;
- if Character.PrimaryPart and v.Character.PrimaryPart then
- Character.PrimaryPart.CFrame = CFrame.new(v.Character.PrimaryPart.Position + Vector3.new(0, 5, 0));
- Remote:FireServer("TAZ", v.Character.PrimaryPart);
- Remote:FireServer("TAZ", v.Character.PrimaryPart);
- end;
- RunService.Heartbeat:Wait();
- until xpfarm.Text == "OFF" or not v or not v.Character or not v.Team or v.Team.Name ~= "Criminals";
- end;
- end;
- RunService.Heartbeat:Wait();
- until xpfarm.Text == "OFF";
- end);
- hovermode = Utility:AddToggle("Hover mode", function()
- local Car = workspace.ObjectSelection:FindFirstChild(LocalPlayer.Name .. "'s Vehicle");
- if hovermode.Text == "ON" then
- Notif("Hovermode","you can now drive on water!")
- repeat
- if Car then
- Car.CarChassis.HoverMode.Value = true
- end;
- RunService.Heartbeat:Wait();
- until hovermode.Text == "OFF"
- else
- if Car then
- Car.CarChassis.HoverMode.Value = false
- end;
- Notif("Hovermode","Hovermode is disabled!")
- end
- end)
- infnitro = Utility:AddToggle("Inf nitro", function()
- local Car = workspace.ObjectSelection:FindFirstChild(LocalPlayer.Name .. "'s Vehicle");
- if infnitro.Text == "ON" then
- repeat
- if Car then
- Car.CarChassis.Boost.Value = 300;
- end;
- RunService.Heartbeat:Wait();
- until infnitro.Text == "OFF"
- end
- end)
- antidogattack = Utility:AddToggle("Anti dog attack");
- antitazer = Utility:AddToggle("Anti tazer");
- autofarm = Utility:AddToggle("Auto farm", function()
- while autofarm.Text == "ON" do
- do
- local VirtualUser = game:GetService("VirtualUser")
- game.Players.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- wait()
- if GetRob() then
- local Rob = GetRob().Name
- if Rob == "Bank" then
- Teleport(Vector3.new(632.913452, 26.5212555, 529.736694))
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b.Name == "HackComputer" and (b:FindFirstChildOfClass("Part").Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude <= 50 then
- FindFirstRemote(b):FireServer()
- end
- end
- Teleport(Vector3.new(741.140686, 1.52048075, 489.297516))
- Teleport(Vector3.new(760.799011, 1.52021134, 478.228577))
- wait(14)
- repeat
- wait()
- until tonumber(LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text:match("%d+")) >= BagLimit[Rob] or autofarm.Text == "OFF" or CopAround() or ReplicatedStorage.HeistStatus.Bank.Robbing.Value == false
- Teleport(Vector3.new(2120.99512, 25.8151836, 446.250061))
- RobbedTable[Rob] = true
- elseif Rob == "Jewel" then
- Teleport(Vector3.new(-82.7348709, 85.7885284, 805.830872))
- Teleport(Vector3.new(-93.3040543, 25.6350899, 799.112732))
- wait(5)
- for a, b in pairs(workspace.JewelryStore.JewelryBoxes:GetChildren()) do
- if b:FindFirstChild("HP") and b.HP.Value > 0 then
- for c = 1, 5 do
- workspace.JewelryStore.JewelryBoxes.JewelryManager.Event:FireServer(b)
- end
- end
- end
- wait(1)
- Teleport(Vector3.new(2128.19556, 25.8227158, 448.256073))
- RobbedTable[Rob] = true
- elseif Rob == "Club" then
- Teleport(Vector3.new(1364.49304, 44.9956322, -151.475937))
- Teleport(Vector3.new(1348.35999, 144.152405, -101.011322))
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b.Name == "HackKeyPad" and (b:FindFirstChildOfClass("Part").Position - Character.PrimaryPart.Position).Magnitude <= 50 then
- FindFirstRemote(b):FireServer()
- end
- end
- Teleport(Vector3.new(1328.80872, 146.195587, -127.74015))
- wait(10)
- repeat
- wait()
- until tonumber(LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text:match("%d+")) >= BagLimit[Rob] or autofarm.Text == "OFF" or CopAround() or ReplicatedStorage.HeistStatus.Club.Robbing.Value == false
- Teleport(Vector3.new(2120.99512, 25.8151836, 446.250061))
- RobbedTable[Rob] = true
- elseif Rob == "Casino" then
- Teleport(Vector3.new(1705.42358, 40.1548805, 570.045532))
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b.Name == "Lever1" and (b:FindFirstChildOfClass("Part").Position - Character.PrimaryPart.Position).Magnitude <= 50 then
- FindFirstRemote(b):FireServer()
- end
- end
- Teleport(Vector3.new(1692.13708, 40.1548805, 447.774811))
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b.Name == "Lever2" and (b:FindFirstChildOfClass("Part").Position - Character.PrimaryPart.Position).Magnitude <= 50 then
- FindFirstRemote(b):FireServer()
- end
- end
- Teleport(Vector3.new(1764.23645, 40.1548805, 449.710144))
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b.Name == "Lever3" and (b:FindFirstChildOfClass("Part").Position - Character.PrimaryPart.Position).Magnitude <= 50 then
- FindFirstRemote(b):FireServer()
- end
- end
- Teleport(Vector3.new(1670.04358, 26.2548923, 492.133392))
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b.Name == "Lever4" and (b:FindFirstChildOfClass("Part").Position - Character.PrimaryPart.Position).Magnitude <= 50 then
- FindFirstRemote(b):FireServer()
- end
- end
- Teleport(Vector3.new(1650.86182, 26.9989281, 524.69635))
- wait(10)
- repeat
- wait()
- until tonumber(LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text:match("%d+")) >= BagLimit[Rob] or autofarm.Text == "OFF" or CopAround() or ReplicatedStorage.HeistStatus.Casino.Robbing.Value == false
- Teleport(Vector3.new(2120.99512, 25.8151836, 446.250061))
- RobbedTable[Rob] = true
- elseif Rob == "Pyramid" then
- Teleport(Vector3.new(-994.763245, 19.0243912, -568.009583))
- wait(0.1)
- Teleport(workspace.Pyramid.Tele.Core1.Position)
- Teleport(Vector3.new(999.180298, 13269.9785, 565.45929))
- repeat
- wait()
- until tonumber(LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text:match("%d+")) >= BagLimit[Rob] or autofarm.Text == "OFF" or CopAround() or ReplicatedStorage.HeistStatus.Pyramid.Robbing.Value == false
- Teleport(workspace.Pyramid.Tele.Core2.Position)
- Teleport(Vector3.new(2120.99512, 25.8151836, 446.250061))
- RobbedTable[Rob] = true
- end
- end
- if not GetRob() then
- if workspace.ObjectSelection:FindFirstChild("Phone") or workspace.ObjectSelection:FindFirstChild("Laptop") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if not b:FindFirstChild("Nope") and b.Name == "Phone" or b.Name == "Laptop" and b:FindFirstChild("Steal") and not GetRob() then
- Teleport(b.Steal.Position)
- if b:FindFirstChild("Steal") then
- b.Steal.Steal.Event:FireServer()
- end
- wait(0.2)
- end
- end
- end
- if workspace.ObjectSelection:FindFirstChild("ATM") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b:FindFirstChild("ATM") and b.Name == "ATM" and b.Screen.BrickColor == BrickColor.new("Steel blue") and not GetRob() then
- Teleport(b.Screen.Position)
- if b:FindFirstChild("ATM") then
- b.ATM.ATM.Event:FireServer()
- end
- wait(3)
- end
- end
- end
- if workspace.ObjectSelection:FindFirstChild("Luggage") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b:FindFirstChild("SmashCash") and b.Name == "Luggage" and not GetRob() then
- Teleport(b.SmashCash.Position)
- if b:FindFirstChild("SmashCash") then
- b.SmashCash.SmashCash.Event:FireServer()
- end
- wait(3)
- end
- end
- end
- if workspace.ObjectSelection:FindFirstChild("Cash") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b:FindFirstChild("Cash") and b.Name == "Cash" and not GetRob() then
- Teleport(b.Cash.Position)
- if b:FindFirstChild("Cash") then
- b.Cash.Cash.Event:FireServer()
- end
- wait(3)
- end
- end
- end
- if workspace.ObjectSelection:FindFirstChild("SlotMachine") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b:FindFirstChild("SlotMachine") and b.Name == "SlotMachine" and not GetRob() then
- Teleport(b.SlotMachine.Position)
- if b:FindFirstChild("SlotMachine") then
- b.SlotMachine.SlotMachine.Event:FireServer()
- end
- wait(3)
- end
- end
- end
- if workspace.ObjectSelection:FindFirstChild("CashRegister") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b:FindFirstChild("SmashCash") and b.Name == "CashRegister" and not GetRob() then
- Teleport(b.SmashCash.Position)
- if b:FindFirstChild("SmashCash") then
- b.SmashCash.SmashCash.Event:FireServer()
- end
- end
- end
- end
- if workspace.ObjectSelection:FindFirstChild("DiamondBox") then
- for a, b in pairs(workspace.ObjectSelection:GetChildren()) do
- if b:FindFirstChild("SmashCash") and b.Name == "DiamondBox" and not GetRob() then
- Teleport(b.SmashCash.Position)
- if b:FindFirstChild("SmashCash") then
- b.SmashCash.SmashCash.Event:FireServer()
- end
- end
- end
- end
- end
- end
- end
- end)
- modcar = Utility:AddButton("Mod car", function()
- local Car = workspace.ObjectSelection:FindFirstChild(LocalPlayer.Name .. "'s Vehicle");
- local Settings = require(Car.Settings);
- Settings.MaxSpeed = 250;
- Settings.Torque = 7;
- Notif("Mod car", "Please get out of the car");
- end);
- protectcharacter = Utility:AddButton("Protect character", function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Clothing") then
- v:Destroy();
- end;
- end;
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) then
- v.Handle.Mesh:remove();
- end;
- end;
- Notif("Protect Character","Enabled")
- end);
- protectname = Utility:AddButton("Protect name", function()
- PROTECTED_NAME = true
- if Character:FindFirstChild("NameTag") then
- Notif("Protect Name", "Other peoples can no longer see what's your name")
- Character.NameTag:Destroy()
- end
- end)
- end;
- do -- Team stuff
- joinhero = Team:AddButton("Join hero", function()
- ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam", "Heroes")
- end)
- joinpolice = Team:AddButton("Join police", function()
- ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam", "Police")
- end)
- joinprisoner = Team:AddButton("Join prisoner", function()
- ReplicatedStorage.RemoteFunction:InvokeServer("SetTeam", "Prisoners")
- end);
- end;
- do --PortableRadio Client
- Vol = PortableRadio:AddBox("Volume");
- Pitch = PortableRadio:AddBox("Pitch");
- ID = PortableRadio:AddBox("ID");
- Play = PortableRadio:AddButton("Play", function()
- ReplicatedStorage.Event:FireServer("StopSound", Character);
- SoundL:Destroy()
- SoundL = Instance.new("Sound", Character.UpperTorso)
- SoundL.Playing = true
- SoundL.Looped = true
- SoundL.Volume = tonumber(Vol.Text) or 2
- SoundL.Pitch = tonumber(Pitch.Text) or 1
- SoundL.SoundId = "rbxassetid://" .. ID.Text
- local PitchVal = tonumber(Pitch.Text) or 2;
- local VolVal = tonumber(Vol.Text) or 2;
- ReplicatedStorage.Event:FireServer("PlaySound", ID.Text, Character.UpperTorso, PitchVal, VolVal, true)
- end)
- Stop = PortableRadio:AddButton("Stop", function()
- ReplicatedStorage.Event:FireServer("StopSound", Character)
- SoundL:Destroy()
- end)
- end;
- -- Teleport Client
- do
- local Locations = {
- Airport = Vector3.new(-2157.46021, 28.4298058, -1407.47253),
- GarageCar = Vector3.new(229.795334, 25.2074814, -495.906647),
- PyramidOut = Vector3.new(-1042.14978, 18.7272224, -497.751251),
- CriminalBase = Vector3.new(2120.99512, 25.8151836, 446.250061),
- BankOut = Vector3.new(724.514282, 26.3202858, 493.676971),
- BankIn = Vector3.new(756.807373, 1.51922655, 480.476135),
- ClubIn = Vector3.new(1333.49939, 145.705399, -121.327522),
- ClubOut = Vector3.new(1290.646, 26.1548405, 32.9664612),
- CasinoOut = Vector3.new(1784.97375, 26.1266747, 681.617859),
- CasinoIn = Vector3.new(1653.37305, 26.9989338, 523.871338),
- JewelryIn = Vector3.new(-94.5257339, 27.0941372, 803.862976),
- JewelryOut = Vector3.new(-124.133011, 26.0048256, 725.524719),
- GunShop = Vector3.new(-1647.94275, 43.56744, 677.389771),
- JailOut = Vector3.new(-888.098206, 53.4290771, -2621.21045),
- JailIn = Vector3.new(-898.185974, 53.8590355, -3103.92041),
- GarageBoat = Vector3.new(-162.186905, 11.1047783, 262.945068),
- CarDealer = Vector3.new(208.97644, 26.1537762, -619.521973),
- GasStation = Vector3.new(456.351013, 26.0267735, 1004.63342),
- HeroBase = Vector3.new(-1749, 75, 1601),
- VolcanoTop = Vector3.new(-1674.02576, 366.245483, 1579.44983),
- }
- tptoplayer = Teleport_:AddBox("Tp to player", function()
- local Target = GetPlayerByAproxName(tptoplayer.Text);
- if Target then
- Teleport(Target.Character.PrimaryPart.Position);
- tptoplayer.Text = "";
- end;
- end)
- for i, v in pairs(Locations) do
- Teleport_:AddButton(i, function()
- Teleport(v);
- end);
- end;
- Teleport_:AddButton("PyramidIn", function()
- Teleport(workspace.Pyramid.Tele.Core1.Position)
- wait(0.1)
- Teleport(Vector3.new(993.201172, 13272.9795, 529.529175))
- end)
- end
- local CameraShaker = require(ReplicatedStorage.Modules.CameraShaker);
- CameraShaker.ShakeOnce = function() end;
- CameraShaker.Shake = function() end;
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Sound") and v.Name == "Laser" then
- v.Parent:Destroy()
- end;
- end;
- workspace.Lava:Destroy();
- Notif("Loaded","[STR_ENCRYPT]MadCityHaxx V2 loaded created by <Color=Red>spidercraft781<Color=/> and <Color=Blue>Aztup<Color=/>.")
- wait(0.3)
- Notif("Close the gui","To close the gui press Right Shift.")
- for i, v in pairs(frames) do
- v.Visible = true;
- end;
- UIS.InputBegan:Connect(function(Key, _)
- if Key.KeyCode == Enum.KeyCode.RightShift and not _ then
- library.gui.Enabled = not library.gui.Enabled;
- end;
- end);
- --
- --
- --
- --
- --
- --
- --
- --
- --
- --
- --
- --
- --
- --
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