Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- window.close();
- if (event.type == sf::Event::MouseButtonPressed)
- {
- if (event.key.code == sf::Mouse::Left)
- {
- std::cout << "Shot!\n" << std::endl;
- player.shot();
- }
- }
- if (event.type == sf::Event::MouseWheelMoved)
- {
- /*
- if (event.mouseWheel.delta == -1)
- {
- view.zoom(1.05);
- mouse_delta += event.mouseWheel.delta;
- }
- else if (event.mouseWheel.delta == 1)
- {
- view.zoom(0.95);
- mouse_delta -= event.mouseWheel.delta;
- }
- */
- }
- if (event.type == sf::Event::KeyPressed)
- {
- if (event.key.code == sf::Keyboard::Space)
- {
- std::cout << "Shot!\n" << std::endl;
- player.shot();
- }
- if (event.key.code == sf::Keyboard::E)
- {
- std::cout << "Shot!\n" << std::endl;
- enemy.shot();
- }
- if (event.key.code == sf::Keyboard::L)
- {
- dayCycle = !dayCycle;
- }
- if (event.key.code == sf::Keyboard::Tilde)
- {
- debug = !debug;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment