Sandwitches

E&E Alpha - Seishin List 0.99

Oct 16th, 2011
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  1. Lv 1 Seishin
  2. Accel 1 Increases movement by 3 for one turn.
  3. Alert 1 You are considered to roll a natural 20 on your next Reflex Save.
  4. Attune 1 You grant one ally the effects of the Strike Seishin.
  5. Focus 1 Increase your Reflex save and To-Hit rolls by your Will Bonus for one turn.
  6. Guard 1 For the next turn, You Roll Toughness saves with an additional bonus equal to your Will Bonus.
  7. Invincible 1 The next time you take damage, you are considered to have rolled 1 under the Target DC.
  8. Luck 1 If you defeat an opponent during your next attack, you regain an amount of Fate points you used during this turn +1.
  9. Mercy 1 If your next attack would kill or Destroy your opponent, it instead disables them.
  10. Rage 1 Your next attack is a critical hit (if it hits) is a confirmed Critical Hit. This does not stack with Valor or Soul.
  11. Scan 1 Reveals targeted opponent's Reflex, Toughness, and movement. The Targeted Opponent takes a -1 Penalty to Reflex for the next turn.
  12. Strike 1 Your next attack hits your opponent automaticly, Unless they use the Alert Seishin. You must still roll a d20 for Autofire damage and Threat.
  13. Trust 1 One ally may heal up to 2 Damage conditions, starting with the most severe first.
  14. Vigor 1 You may heal up to your 1/2 your Will Bonus Damage conditions, starting with the most severe first.
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  18. Lv 2 Seishin
  19. Assail 1 You may use Full Round Action Weapons as a Standard Action.
  20. Cheer 1 If you defeat an opponent during your next attack, you regain an amount of Fate points you used during this turn +1. This Seishin only be used for an ally.
  21. Devote 1 Grants an ally 1 FP.
  22. Faith 2 Heal all of an allies Damage Conditions
  23. Fury 1 Nullifies enemy's defensive abilities/defensive support
  24. Guts 2 Heal all of your Damage Conditions
  25. Pester 2 Reduces all enemy accuracy by your Will Bonus for 1 turn.
  26. Snipe 1 Increases all weapons' range by 2. (Expect AoE and Range 1 weapons.)
  27. Bonds 2 Heals Will Bonus Damage conditions on all allies.
  28. Valor 1 Your next attack's damage bonus (DC-15) is doubled. This does not stack with Soul or Rage.
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  32. Lv 3 Seishin
  33. Enable 2 Allows an ally that has already acted to take an additional Standard action on their next turn.
  34. Love 3 Gain the benefits of the following Seishins: Accel, Strike, Alert, Valor, Spirit, Gain, and Luck
  35. Courage 3 Gain the benefits of the following Seishins: Accel, Strike, Invincible, Valor, Spirit, and Fury
  36. Soul 2 Your next attack's damage bonus (DC-15) is multiplied by 2.5. This does not stack with Valor or Rage.
  37. Zeal 2 Allows you to take an additional Standard Action this turn.
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