ArcStorm

RP Character ("Gummy")

Jul 23rd, 2017
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  1. RP Character For TGN's RP group
  2. Character Overview
  3.  
  4. Name: "Gummy"
  5. Age: 14
  6. Birthday: August 17th
  7. Birthplace: unknown
  8.  
  9. Statistics: Base Stats
  10.  
  11. Level: 5
  12.  
  13. Hit-points: 5000
  14.  
  15. Physical Strength(weapon damage):
  16. Physical strength: 6
  17.  
  18. Magical Strength(spell damage/potency):
  19. Magical Strength: 5
  20.  
  21. Physical Defense(HP, how well you take physical/weapon damage):
  22. Physical Defense: 4
  23.  
  24. Magical Defense(How well you take magical damage)/ how many spells you can take):
  25. Magical Defense: 3
  26.  
  27. Mana: 5000
  28.  
  29. Wisdom(How well you are with plans and weapon wielding):
  30. Wisdom: 6
  31.  
  32. Stamina(How long can battle without tiring):
  33. Stamina: 9
  34.  
  35. Movement Speed(how fast you are and your reflexes):
  36. Movement Speed: 6
  37.  
  38. Stealth(How good you are when you need to get around without being noticed):
  39. Stealth: 7
  40.  
  41. Strengths: Able to utilize to different elements to her advantage, can outlast long and enduring battles, duel wielding elemental swords
  42. Weaknesses: Easily manipulated, trust issues with unfamiliar faces, panics in dire situations when she doesn't know what to do or when being just afraid, has trouble understanding emotions
  43.  
  44. Hobbies: None
  45. Professions:None
  46. Likes:Flowers, being close to the people she cares most for, walking along the ocean shore
  47. Dislikes: People who're mean to others, when she doesn't understand why someone is feeling a certain way, not improving on her social skills
  48.  
  49. Personality: Gummy is a bit of a socially awkward girl who is shy around unfamiliar faces as well as having trouble trusting people she doesn't completely understand. Not to mention having trouble understanding emotions as times. She panics when not knowing how to handle things which complicates things in the middle of battles sometimes. Though she does try to to warm up to people, and learn to socially interact with others, she thinks she can be a burden to others at times but knows she needs to sometimes take care of things on her own.
  50.  
  51. Close Friends: Ali
  52.  
  53. Relationships: None
  54.  
  55. Physical Description: She has gentle turquoise eyes, usually looking a bit nervous. She has pink-bubblegum hair, it extends to two pinktails at the back and a bit long on the sides. She wears a purple strap shirt the covers just till the beginning of the stomach, purple short-shorts and purple bands at the ankle of her feet which are shoe-less. On her wrists are two shackles embedded with a gem, ad electric one for the left and an ice on for the right. When going into battle she carries two scabbards equipped to her waist straps, each holding her electric and ice blades.
  56.  
  57. Magic- Crimson Freeze
  58.  
  59. Passive- "Elemental Weapon-Bound"
  60. Effect: The user links themselves towards their weapons and can teleport themselves directly toward the weapon wherever it is. When transporting herself, it allows the person to bypass through walls, shields, barriers, ect. as long has their weapon is in range.
  61. Drawbacks: The time it takes to transfer between the her position and the weapon is a charging time of three seconds. The weapon must be within 1km reach, using it consecutively will take a strain on the user's body. Can only be used when the shackles are equipped. Can't be used after using an arte for 10 seconds.
  62.  
  63. Basic Artes: 4
  64.  
  65. Basic Spell One- "Lightning Flash" (Status)
  66. Effect: User holds up her hand and a blinding light flashes around her blinding anyone that looks in the general direction for the next 10 seconds.
  67. Damage: None
  68. Cost: 150
  69. Drawback: Allies who look in the same direction of the pinpoint of light will be blinded as well.
  70.  
  71. Basic Spell Two- "Freezing Flash" (Status)
  72. Effect: The user holds up her hand and cold chilly winds blow over everything with a 25 meter radius, slowing anyone by 50% still the next attack.
  73. Damage: None
  74. Cost: 200
  75. Drawback: Any element that resists ice or ice damage isn't very effective on it aren't frozen.
  76.  
  77. Basic Spell Three- "Electric Shards" (Physical)
  78. Effect: User creates multiple ice shards infused with electricity, and are shot at a blinding speed at the target. Unavoidable.
  79. Damage: Low
  80. Cost: 200
  81. R(Recoil/Drawback): Can't be spammed, a cool-down of 30 seconds.
  82.  
  83. Basic Spell Four- "Crimson Freezer" (Magical)
  84. Effect: User charges electric and ice energy deprived from both swords, and fires a bright beam of electricity that's freezing cold on impact. It slow's the movement on whoever's hit by 25% for 5 minutes.
  85. Damage: Medium
  86. Cost: 350
  87. Drawback: If the user can thaw themselves or heat themselves up, or are ice users they are resisted to slowdown.
  88.  
  89. Secret Atres: 3
  90.  
  91. Secret Art One- "Devastation" (Physical)
  92. Effect: User brings both blades together a delivers an impact that causes a shock wave around her, crushing any foe she comes into contact with. Direct contact will break armor and deals double damage if only against armor.
  93. Damage: Normal. Shock wave damage: Low
  94. Cost: 600
  95. Drawback: Can be easily dodged, the arte is a one swing motion meaning the user can't react to anything else while performing the arte.
  96.  
  97. Secret Art Two- "Electric Burnout" (Physical)
  98. Effect: User overloads electric energy into her electric blade and sends out five energy slashes at the targets filled with crackling electricity. These slashes paralyze a target for 5 seconds each hit, stacking up the time. This that attack deals magical damage.
  99. Damage: High
  100. Cost: 500
  101. Drawback: Damage done with the electric blade or any electric based attacks are reduced by 25% for the next minute.
  102.  
  103. Secret Art Three- "Freezing Burnout" (Physical)
  104. Effect: User overloads ice energy into her frost blade and sends out 5 energy slashes at the targets filled with freezing ice. These slashes freeze sections of the targets body for 15 seconds each hit, if all hit the user is completely frozen till the next attack.
  105. Damage: High
  106. Cost: 500
  107. Drawback: Damage done with the frost blade or any electric based attacks are reduced by 25% for the next minute.
  108.  
  109. Forbidden Artes: 2
  110.  
  111. Forbidden Art One- "Dual Devastation" (Physical)
  112. Effect: User combines both elements of both swords, fusing the elements together, and swings them down at the enemy releasing and explosion of energy crushing anything below and blowing everything away. Breaks through barriers. Direct contact deals double damage on armored units. Ignores shield breaker resistance of lower class artes.
  113. Damage: High
  114. Cost: 850
  115. Drawback: The user recoils herself with 1/2 of the damage done, her defenses are at zero for the next minute. The arte is a one swing motion meaning she can't avoid or react to anything else while preforming the arte.
  116.  
  117. Forbidden Art Two- "Freezebolt" (Magical)
  118. Effect: User emits cold air around the battlefield lowering the temperature, user then brings down blue bots of lightning that creates large crystals of ice wherever they crash down, direct contact launch anyone into the air lowering speed by 15%, and both defenses by 25%.
  119. Damage: Normal, per bolt.
  120. Cost: 700
  121. Drawback: The bolts are random and inaccurate, users that use barriers regain the mana for the use of that barrier spell. Being hit by her own spell will lower her offensive ice moves damage output by 25%. Bolts rain down for 30 seconds.
  122.  
  123. Ultimate-
  124. Effect:
  125. Damage: Instant KO
  126. Cost: All remaining Mana
  127. Drawback:
  128.  
  129. Takeover-Dual Burst
  130. Effect: User breaks out of her shackles and becomes engulfed in her own elements, one side is pure electrical energy other solid ice. She retains a humanoid look. The user gains numerous abilities and moves to use but cannot use any of her own artes.
  131. Abilities: Traits of this Form
  132. -Can make her electric side un-solid making physical attacks miss at a given moment.
  133. -Her ice side reduces magical attacks by 25%.
  134. -All offensive stats are boosted by 50%, defensive stats are boosted by 25%, speed is doubled
  135.  
  136. Attacks: Offensive skills that are used
  137. -Can emit electric whip-slashes to grab and throw opponents
  138. -Summon icicle spears that launch at targets, piercing through armour
  139. -Can summon mini ice pillars to the field that conduct electricity with one another, can be used to shock and trap targets.
  140. -Can leave a trail of electricity to shock targets, ice spears can be summoned on the trail to damage players more afterwards.
  141. -Can summon a blizzard filled with electric particles at targets that shocks and freezes players.
  142.  
  143. Drawbacks: She can't use any of her normal artes, she can only phase out her electric side three times each lasting only 10 seconds, her ice side will no longer reduce magical attack damage when once damaged enough. Can't use her weapons. Shackles cannot be recovered till after the battle.
  144.  
  145. Overdrive- "Crimson Freeze Fusion"
  146. Effect: The user brings both blades together and fuse both elements creating a temporary fusion of both elements, both blades look like half the other. The user is as well surrounded by an icy and electrifying aura. This allows the user deal damage ignoring resistances and dealing damage without having their attacks absorbed. User is granted a 50% damage increase from all artes.
  147. Drawback: Targets that are immune to these elements take no damage period. Cannot be used with takeover as weapons are required.
  148.  
  149. Overdrive Art -"Frost-Bolt Devastation"
  150. Effect: The user has both blades combine to form a great sword bursting and filled with energy from both elements, the user swings this played around at the target canceling and artes being done around them, negating the movement of flux. Finally the user slams downward on the target releasing a tremendous outburst of energy that explodes over a great distance sending the opponent flying.
  151. Damage: Extreme
  152. Cost: 900
  153. Drawbacks: She suffers from recoil damage 1/4 of her max health, attacks involving elements are reduced by 50% for the next 3 minutes. Both defenses are reduced by 25% and the user is tried out.
  154.  
  155. Weapons: 2
  156.  
  157. "Thundarag; Blade of Thunder": A blade handcrafted to harness the power of electricity in the midst of battle, though unstable without some sort of limiter. When in use the amount of volts unleashed is enough to physically shock an entire person's body on physical contact with the flesh or a conducting metal.
  158.  
  159. "Frostnova; Blade of Never-Ending Winters": A blade handcrafted the harness the power of sub-zero temperatures in the midst of battle. The blade coming contact onto flesh is enough to freeze part of it slowing the opposing target. Unstable without some sort of limiter.
  160.  
  161. Equipment:
  162.  
  163. -Limiter Shackles; These shackles contain an elemental gem ment to help control the flow of magic the user unleashes without things going out of control. These help her wield her blades as both emit unstable magic. Releasing these shackles allows her to enter takeover, but while having these shackles on allows a connection between the weapons and the user.
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