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Goo345

what another one v3 fixed maybe

Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3.  
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. SIZE = 1
  26. local SINE = 0
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43.  
  44. --[[
  45. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  46. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  47. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  48. --]]
  49. --Credit To Rufus14
  50. --I just edit it a bit ^_^
  51. mouse = game.Players.LocalPlayer:GetMouse()
  52. function ragdoll()
  53. game.Players.LocalPlayer.Character.Archivable = true
  54. clone = game.Players.LocalPlayer.Character:Clone()
  55. clone.Parent = workspace
  56. for i,v in pairs(clone:GetChildren()) do
  57. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  58. v:destroy()
  59. end
  60. for i,p in pairs(v:GetChildren()) do
  61. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  62. p:destroy()
  63. end
  64. end
  65. end
  66. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  67. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  68. t:destroy()
  69. end
  70. end
  71. vel = Instance.new("BodyVelocity", clone.Torso)
  72. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  73. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  74. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  75. using = false
  76. hit = Instance.new("Sound", clone.Torso)
  77. hit.SoundId = "rbxassetid://260430060"
  78. hit.Volume = 5
  79. hit1 = Instance.new("Sound", clone.Torso)
  80. hit1.SoundId = "rbxassetid://138087186"
  81. hit1.Volume = 5
  82. hit2 = Instance.new("Sound", clone.Torso)
  83. hit2.SoundId = "rbxassetid://131237241"
  84. hit2.Volume = 5
  85. hit3 = Instance.new("Sound", clone.Torso)
  86. hit3.SoundId = "rbxassetid://278062209"
  87. hit3.Volume = 5
  88. hit3.TimePosition = 0.33
  89. ded = Instance.new("Sound", clone.Torso)
  90. ded.SoundId = "rbxassetid://163154423"
  91. ded.Volume = 5
  92. local leftarm = clone:findFirstChild("Left Arm")
  93. local rightrm = clone:findFirstChild("Right Arm")
  94. local leftleg = clone:findFirstChild("Left Leg")
  95. local rightleg = clone:findFirstChild("Right Leg")
  96. local head = clone:findFirstChild("Head")
  97. local welding = Instance.new("Weld", clone.Torso)
  98. welding.Part0 = clone.Torso
  99. welding.Part1 = head
  100. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  101. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  102. if g.ClassName == "Part" then
  103. g:destroy()
  104. end
  105. end
  106. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  107. if h.ClassName == "Accesory" then
  108. h:destroy()
  109. end
  110. end
  111. game.Workspace.CurrentCamera.CameraSubject = head
  112. if leftleg ~= nil then
  113. local glue = Instance.new("Glue", clone.Torso)
  114. glue.Part0 = clone.Torso
  115. glue.Part1 = leftleg
  116. glue.Name = "Left leg"
  117. local collider = Instance.new("Part", leftleg)
  118. collider.Position = Vector3.new(0,999,0)
  119. collider.Size = Vector3.new(1.7, 1, 1)
  120. collider.Shape = "Cylinder"
  121. local weld = Instance.new("Weld", collider)
  122. weld.Part0 = leftleg
  123. weld.Part1 = collider
  124. weld.C0 = CFrame.Angles(0, 0, 80)
  125. collider.TopSurface = "Smooth"
  126. collider.BottomSurface = "Smooth"
  127. collider.formFactor = "Symmetric"
  128. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  129. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  130. collider.Transparency = 1
  131. end
  132. ------------
  133. if rightleg ~= nil then
  134. local glue1 = Instance.new("Glue", clone.Torso)
  135. glue1.Part0 = clone.Torso
  136. glue1.Part1 = rightleg
  137. glue1.Name = "Right leg"
  138. local collider1 = Instance.new("Part", rightleg)
  139. collider1.Position = Vector3.new(0,999,0)
  140. collider1.Size = Vector3.new(1.7, 1, 1)
  141. collider1.Shape = "Cylinder"
  142. local weld1 = Instance.new("Weld", collider1)
  143. weld1.Part0 = rightleg
  144. weld1.Part1 = collider1
  145. weld1.C0 = CFrame.Angles(0, 0, 80)
  146. collider1.TopSurface = "Smooth"
  147. collider1.BottomSurface = "Smooth"
  148. collider1.formFactor = "Symmetric"
  149. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  150. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  151. collider1.Transparency = 1
  152. end
  153. ------------
  154. if rightrm ~= nil then
  155. local glue11 = Instance.new("Glue", clone.Torso)
  156. glue11.Part0 = clone.Torso
  157. glue11.Part1 = rightrm
  158. glue11.Name = "Right shoulder"
  159. local collider11 = Instance.new("Part", rightrm)
  160. collider11.Position = Vector3.new(0,9999,0)
  161. collider11.Size = Vector3.new(1.8,1,1)
  162. collider11.Shape = "Cylinder"
  163. local weld11 = Instance.new("Weld", collider11)
  164. weld11.Part0 = rightrm
  165. weld11.Part1 = collider11
  166. weld11.C0 = CFrame.Angles(0, 0, 80)
  167. collider11.TopSurface = "Smooth"
  168. collider11.BottomSurface = "Smooth"
  169. collider11.formFactor = "Symmetric"
  170. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  171. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  172. collider11.Transparency = 1
  173. end
  174. ------------
  175. if leftarm ~= nil then
  176. local glue111 = Instance.new("Glue", clone.Torso)
  177. glue111.Part0 = clone.Torso
  178. glue111.Part1 = leftarm
  179. glue111.Name = "Left shoulder"
  180. local collider111 = Instance.new("Part", leftarm)
  181. collider111.Position = Vector3.new(0,9999,0)
  182. collider111.Size = Vector3.new(1.8,1,1)
  183. collider111.Shape = "Cylinder"
  184. local weld111 = Instance.new("Weld", collider111)
  185. weld111.Part0 = leftarm
  186. weld111.Part1 = collider111
  187. weld111.C0 = CFrame.Angles(0, 0, 80)
  188. collider111.TopSurface = "Smooth"
  189. collider111.BottomSurface = "Smooth"
  190. collider111.formFactor = "Symmetric"
  191. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  192. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  193. collider111.Transparency = 1
  194. ----------------
  195. sensoring = Instance.new("Part", clone.Torso)
  196. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  197. sensoring.CanCollide = false
  198. sensoring.Position = clone.Torso.Position
  199. local welder = Instance.new("Weld", sensoring)
  200. welder.Part0 = clone.Torso
  201. welder.Part1 = sensoring
  202. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  203. sensoring.Transparency = 1
  204. -----------------
  205. sensoring1 = Instance.new("Part", clone.Torso)
  206. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  207. sensoring1.CanCollide = false
  208. sensoring1.Position = clone.Torso.Position
  209. local welder1 = Instance.new("Weld", sensoring)
  210. welder1.Part0 = clone.Torso
  211. welder1.Part1 = sensoring1
  212. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  213. sensoring1.Transparency = 1
  214. end
  215. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  216. ded:Play()
  217. vel:destroy()
  218. wait(0.5)
  219. local function touch()
  220. if not using then
  221. using = true
  222. local Math = math.random(1,4)
  223. if Math == 1 then
  224. hit:Play()
  225. end
  226. if Math == 2 then
  227. hit1:Play()
  228. end
  229. if Math == 3 then
  230. hit2:Play()
  231. end
  232. if Math == 4 then
  233. hit3:Play()
  234. end
  235. wait(0.1)
  236. using = false
  237. end
  238. end
  239. sensoring.Touched:connect(touch)
  240. sensoring1.Touched:connect(touch)
  241. wait(4.47)
  242. hit1.Volume = 0
  243. hit2.Volume = 0
  244. hit3.Volume = 0
  245. hit.Volume = 0
  246. end
  247.  
  248. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  249.  
  250. --di ent
  251. ---------------------------------------
  252. local insanityface={"1895698679"}
  253. local sine=0
  254. Animation_Speed = 1.5
  255. local CHANGE = 2 / Animation_Speed
  256. -----------------------
  257. --[[ Name : WAOV2.2 ]]--
  258. -------------------------------------------------------
  259. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  260.  
  261. --Discord Creterisk#2958 <- makhail07's discord
  262.  
  263. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  264. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  265. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  266. --YOU FUCKING SKIDS,
  267. --For Those who log/decompile this, If you sell or trade this,
  268. --and I find out who you are, i will take massive action.
  269. --:b:
  270. -------------------------------------------------------
  271.  
  272. local FavIDs = {
  273. 340106355, --Nefl Crystals
  274. 927529620, --Dimension
  275. 876981900, --Fantasy
  276. 398987889, --Ordinary Days
  277. 1117396305, --Oh wait, it's you.
  278. 885996042, --Action Winter Journey
  279. 919231299, --Sprawling Idiot Effigy
  280. 743466274, --Good Day Sunshine
  281. 727411183, --Knife Fight
  282. 1402748531, --The Earth Is Counting On You!
  283. 595230126 --Robot Language
  284. }
  285.  
  286.  
  287.  
  288. --The reality of my life isn't real but a Universe -Creterisk
  289. --All people can be nice, Even if you don't think so. -2003boobear
  290. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  291. wait()
  292. local plr = game:service'Players'.LocalPlayer
  293. local char = plr.Character
  294. local hum = char.Humanoid
  295. local hed = char.Head
  296. local root = char.HumanoidRootPart
  297. local rootj = root.RootJoint
  298. local tors = char.Torso
  299. local ra = char["Right Arm"]
  300. local la = char["Left Arm"]
  301. local rl = char["Right Leg"]
  302. local ll = char["Left Leg"]
  303. local neck = tors["Neck"]
  304. local mouse = plr:GetMouse()
  305. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  306. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  307. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  308. local maincolor = BrickColor.new("Dark green")
  309. exploitable = true
  310. local Player = game.Players.localPlayer
  311. local Character = Player.Character
  312. local Humanoid = Character.Humanoid
  313. local Mouse = Player:GetMouse()
  314. local LeftArm = Character["Left Arm"]
  315. local RightArm = Character["Right Arm"]
  316. local LeftLeg = Character["Left Leg"]
  317. local RightLeg = Character["Right Leg"]
  318. local Head = Character.Head
  319. local Torso = Character.Torso
  320.  
  321. Player = game:GetService("Players").LocalPlayer
  322. PlayerGui = Player.PlayerGui
  323. Cam = workspace.CurrentCamera
  324. Backpack = Player.Backpack
  325. Character = Player.Character
  326. Humanoid = Character.Humanoid
  327. Mouse = Player:GetMouse()
  328. RootPart = Character["HumanoidRootPart"]
  329. Torso = Character["Torso"]
  330. Head = Character["Head"]
  331. RightArm = Character["Right Arm"]
  332. LeftArm = Character["Left Arm"]
  333. RightLeg = Character["Right Leg"]
  334. LeftLeg = Character["Left Leg"]
  335. RootJoint = RootPart["RootJoint"]
  336. Neck = Torso["Neck"]
  337. RightShoulder = Torso["Right Shoulder"]
  338. LeftShoulder = Torso["Left Shoulder"]
  339. RightHip = Torso["Right Hip"]
  340. LeftHip = Torso["Left Hip"]
  341.  
  342. IT = Instance.new
  343. CF = CFrame.new
  344. VT = Vector3.new
  345. RAD = math.rad
  346. C3 = Color3.new
  347. UD2 = UDim2.new
  348. BRICKC = BrickColor.new
  349. ANGLES = CFrame.Angles
  350. EULER = CFrame.fromEulerAnglesXYZ
  351. COS = math.cos
  352. ACOS = math.acos
  353. SIN = math.sin
  354. ASIN = math.asin
  355. ABS = math.abs
  356. MRANDOM = math.random
  357. FLOOR = math.floor
  358. -------------------------------------------------------
  359. --Start Whitelist and Invincibility--
  360. -------------------------------------------------------
  361. ff = Instance.new("ForceField",char)
  362. ff.Visible = false
  363. hum.Name = "Base"
  364. hum.MaxHealth = 1.0E298
  365. hum.Health = 1.0E298
  366. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  367. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  368. hum.MaxHealth = 1.0E298
  369. hum.Health = 1.0E298
  370. end
  371. end)
  372. -------------------------------------------------------
  373. --End Whitelist and Invincibility--
  374. -------------------------------------------------------
  375. local Hair = Instance.new("Part", char)
  376. Hair.Name = "Hair"
  377. Hair.CanCollide = false
  378. Hair.BrickColor = BrickColor.new("Institutional white")
  379. Hair.Transparency = 0
  380. Hair.Material = "Plastic"
  381. Hair.Size = Vector3.new(1, 1, 2)
  382. Hair.TopSurface = Enum.SurfaceType.Smooth
  383. Hair.BottomSurface = Enum.SurfaceType.Smooth
  384.  
  385. local Weld = Instance.new("Weld", Hair)
  386. Weld.Part0 = hed
  387. Weld.Part1 = Hair
  388. Weld.C1 = CFrame.new(0, -.6, 0)
  389. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  390.  
  391. local M2 = Instance.new("SpecialMesh")
  392. M2.Parent = Hair
  393. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  394. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  395. M2.Scale = Vector3.new(1, 1, 1)
  396. -------------------------------------------------------
  397. for i,v in pairs(char:children()) do
  398. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  399. v:Remove()
  400. end
  401. end
  402. shirt = Instance.new("Shirt", char)
  403. shirt.Name = "Shirt"
  404. pants = Instance.new("Pants", char)
  405. pants.Name = "Pants"
  406. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  407. char.Pants.PantsTemplate = "rbxassetid://676428351"
  408. -------------------------------------------------------
  409. --------------
  410.  
  411. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  412.  
  413. warn("I hope you enjoy.")
  414.  
  415. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  416.  
  417. warn("Edited by saba1520/kisslarge")
  418.  
  419. warn("you made it guys to i maked it to 3.0 thanks!")
  420.  
  421. -------------------------------------------------------
  422. --Start Good Stuff--
  423. -------------------------------------------------------
  424. cam = game.Workspace.CurrentCamera
  425. CF = CFrame.new
  426. VT = Vector3.new
  427. angles = CFrame.Angles
  428. attack = false
  429. Euler = CFrame.fromEulerAnglesXYZ
  430. Rad = math.rad
  431. IT = Instance.new
  432. BrickC = BrickColor.new
  433. Cos = math.cos
  434. COS = math.cos
  435. Acos = math.acos
  436. Sin = math.sin
  437. Asin = math.asin
  438. Abs = math.abs
  439. Mrandom = math.random
  440. Floor = math.floor
  441. -------------------------------------------------------
  442. --End Good Stuff--
  443. -------------------------------------------------------
  444. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  445. RSH, LSH = nil, nil
  446. RW = Instance.new("Weld")
  447. LW = Instance.new("Weld")
  448. RH = tors["Right Hip"]
  449. LH = tors["Left Hip"]
  450. RSH = tors["Right Shoulder"]
  451. LSH = tors["Left Shoulder"]
  452. RSH.Parent = nil
  453. LSH.Parent = nil
  454. RW.Name = "RW"
  455. RW.Part0 = tors
  456. RW.C0 = CF(1.5, 0.5, 0)
  457. RW.C1 = CF(0, 0.5, 0)
  458. RW.Part1 = ra
  459. RW.Parent = tors
  460. LW.Name = "LW"
  461. LW.Part0 = tors
  462. LW.C0 = CF(-1.5, 0.5, 0)
  463. LW.C1 = CF(0, 0.5, 0)
  464. LW.Part1 = la
  465. LW.Parent = tors
  466. Effects = {}
  467. -------------------------------------------------------
  468. --Start HeartBeat--
  469. -------------------------------------------------------
  470. ArtificialHB = Instance.new("BindableEvent", script)
  471. ArtificialHB.Name = "Heartbeat"
  472. script:WaitForChild("Heartbeat")
  473.  
  474. frame = 1 / 60
  475. tf = 0
  476. allowframeloss = false
  477. tossremainder = false
  478.  
  479.  
  480. lastframe = tick()
  481. script.Heartbeat:Fire()
  482.  
  483.  
  484. game:GetService("RunService").Heartbeat:connect(function(s, p)
  485. tf = tf + s
  486. if tf >= frame then
  487. if allowframeloss then
  488. script.Heartbeat:Fire()
  489. lastframe = tick()
  490. else
  491. for i = 1, math.floor(tf / frame) do
  492. script.Heartbeat:Fire()
  493. end
  494. lastframe = tick()
  495. end
  496. if tossremainder then
  497. tf = 0
  498. else
  499. tf = tf - frame * math.floor(tf / frame)
  500. end
  501. end
  502. end)
  503. -------------------------------------------------------
  504. --End HeartBeat--
  505. -------------------------------------------------------
  506.  
  507. local ohno = Instance.new("Sound")
  508. ohno.Parent = hed
  509. ohno.Volume = 10
  510. ohno.Pitch = 1
  511. ohno.Looped = true
  512.  
  513. local bass = Instance.new("Sound") --why
  514. bass.Parent = hed
  515. bass.Volume = 7
  516. bass.Pitch = 1
  517. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  518. bass.Looped = true
  519.  
  520. local newnoob = Instance.new("Sound") --why
  521. newnoob.Parent = hed
  522. newnoob.Volume = 7
  523. newnoob.Pitch = 1
  524. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  525. newnoob.Looped = false
  526.  
  527. meme = Instance.new("Sound", hed)
  528. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  529. meme.Volume = 10
  530. meme.Pitch = 1
  531. meme.Looped = true
  532. meme.TimePosition = 1
  533.  
  534. TAUNT = Instance.new("Sound", tors)
  535. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  536. TAUNT.Volume = 10
  537. TAUNT.Pitch = 1
  538. TAUNT.Looped = false
  539. TAUNT.TimePosition = 0.12
  540.  
  541. TAUNT2 = Instance.new("Sound", tors)
  542. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  543. TAUNT2.Volume = 10
  544. TAUNT2.Pitch = 1
  545. TAUNT2.Looped = false
  546. TAUNT2.TimePosition = 0.12
  547.  
  548. chargeup = Instance.new("Sound", hed)
  549. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  550. chargeup.Volume = 10
  551. chargeup.Pitch = 1
  552. chargeup.Looped = true
  553. chargeup.TimePosition = 1
  554.  
  555. BTAUNT = Instance.new("Sound", tors)
  556. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  557. BTAUNT.Volume = 10
  558. BTAUNT.Pitch = 1
  559. BTAUNT.Looped = false
  560. BTAUNT.TimePosition = 0.2
  561.  
  562. NOTAUNT = Instance.new("Sound", tors)
  563. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  564. NOTAUNT.Volume = 10
  565. NOTAUNT.Pitch = 1
  566. NOTAUNT.Looped = false
  567. NOTAUNT.TimePosition = 0.2
  568.  
  569. NOSOUND = Instance.new("Sound", tors)
  570. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  571. NOSOUND.Volume = 10
  572. NOSOUND.Pitch = 1
  573. NOSOUND.Looped = false
  574. NOSOUND.TimePosition = 0.2
  575.  
  576. ITAUNT = Instance.new("Sound", tors)
  577. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  578. ITAUNT.Volume = 50
  579. ITAUNT.Pitch = 1
  580. ITAUNT.Looped = false
  581. ITAUNT.TimePosition = 0
  582.  
  583. BATAUNT = Instance.new("Sound", tors)
  584. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  585. BATAUNT.Volume = 10
  586. BATAUNT.Pitch = 1
  587. BATAUNT.Looped = false
  588. BATAUNT.TimePosition = 0
  589.  
  590. pop = Instance.new("Sound", tors)
  591. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  592. pop.Volume = 10
  593. pop.Pitch = 1
  594. pop.Looped = false
  595. pop.TimePosition = 0
  596.  
  597. STAUNT = Instance.new("Sound", tors)
  598. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  599. STAUNT.Volume = 10
  600. STAUNT.Pitch = 1
  601. STAUNT.Looped = false
  602. STAUNT.TimePosition = 0.05
  603.  
  604. DTAUNT = Instance.new("Sound", tors)
  605. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  606. DTAUNT.Volume = 10
  607. DTAUNT.Pitch = 1
  608. DTAUNT.Looped = false
  609. DTAUNT.TimePosition = 0
  610.  
  611. sex = Instance.new("Sound", tors)
  612. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  613. sex.Volume = 10
  614. sex.Pitch = 1
  615. sex.Looped = false
  616. sex.TimePosition = 0
  617.  
  618. so = Instance.new("Sound", tors)
  619. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  620. so.Volume = 10
  621. so.Pitch = 1
  622. so.Looped = false
  623. so.TimePosition = 0
  624.  
  625. LAZOR = Instance.new("Sound", ra)
  626. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  627. LAZOR.Volume = 10
  628. LAZOR.Pitch = 0.7
  629. LAZOR.Looped = false
  630. LAZOR.TimePosition = 0
  631.  
  632. WTF = Instance.new("Sound", tors)
  633. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  634. WTF.Volume = 10
  635. WTF.Pitch = 1
  636. WTF.Looped = false
  637. WTF.TimePosition = 0
  638.  
  639. MERKIO = Instance.new("Sound", tors) --why
  640. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  641. MERKIO.Volume = 5467543465
  642. MERKIO.Pitch = 1
  643. MERKIO.Looped = false
  644. MERKIO.TimePosition = 0
  645.  
  646. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  647. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  648. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  649. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  650. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  651. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  652.  
  653. -------------------------------------------------------
  654. --Start Important Functions--
  655. -------------------------------------------------------
  656. function MakeForm(PART,TYPE)
  657. if TYPE == "Cyl" then
  658. local MSH = IT("CylinderMesh",PART)
  659. elseif TYPE == "Ball" then
  660. local MSH = IT("SpecialMesh",PART)
  661. MSH.MeshType = "Sphere"
  662. elseif TYPE == "Wedge" then
  663. local MSH = IT("SpecialMesh",PART)
  664. MSH.MeshType = "Wedge"
  665. end
  666. end
  667.  
  668. function chatfunc(text, color)
  669. local chat = coroutine.wrap(function()
  670. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  671. char:FindFirstChild("TalkingBillBoard"):destroy()
  672. end
  673. local naeeym2 = Instance.new("BillboardGui", char)
  674. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  675. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  676. naeeym2.Adornee = hed
  677. naeeym2.Name = "TalkingBillBoard"
  678. local tecks2 = Instance.new("TextLabel", naeeym2)
  679. tecks2.BackgroundTransparency = 1
  680. tecks2.BorderSizePixel = 0
  681. tecks2.Text = ""
  682. tecks2.Font = "SciFi"
  683. tecks2.TextSize = 30
  684. tecks2.TextStrokeTransparency = 0
  685. tecks2.TextColor3 = color
  686. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  687. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  688. local tecks3 = Instance.new("TextLabel", naeeym2)
  689. tecks3.BackgroundTransparency = 1
  690. tecks3.BorderSizePixel = 0
  691. tecks3.Text = ""
  692. tecks3.Font = "SciFi"
  693. tecks3.TextSize = 30
  694. tecks3.TextStrokeTransparency = 0
  695. tecks3.TextColor3 = Color3.new(0, 0, 0)
  696. tecks3.TextStrokeColor3 = color
  697. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  698. coroutine.resume(coroutine.create(function()
  699. while true do
  700. swait(1)
  701. tecks2.TextColor3 = BrickColor.random().Color
  702. tecks3.TextStrokeColor3 = BrickColor.random().Color
  703. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  704. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  705. tecks2.Rotation = math.random(-5, 5)
  706. tecks3.Rotation = math.random(-5, 5)
  707. end
  708. end))
  709. for i = 1, string.len(text) do
  710. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  711. tecks2.Text = string.sub(text, 1, i)
  712. tecks3.Text = string.sub(text, 1, i)
  713. swait(1)
  714. end
  715. wait(1)
  716. local randomrot = math.random(1, 2)
  717. if randomrot == 1 then
  718. for i = 1, 50 do
  719. swait()
  720. tecks2.Rotation = tecks2.Rotation - 0.75
  721. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  722. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  723. tecks3.Rotation = tecks2.Rotation + 0.75
  724. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  725. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  726. end
  727. elseif randomrot == 2 then
  728. for i = 1, 50 do
  729. swait()
  730. tecks2.Rotation = tecks2.Rotation + 0.75
  731. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  732. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  733. tecks3.Rotation = tecks2.Rotation - 0.75
  734. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  735. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  736. end
  737. end
  738. naeeym2:Destroy()
  739. end)
  740. chat()
  741. end
  742.  
  743. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  744. local type = type
  745. local rng = Instance.new("Part", char)
  746. rng.Anchored = true
  747. rng.BrickColor = color
  748. rng.CanCollide = false
  749. rng.FormFactor = 3
  750. rng.Name = "Ring"
  751. rng.Material = "Neon"
  752. rng.Size = Vector3.new(1, 1, 1)
  753. rng.Transparency = 0
  754. rng.TopSurface = 0
  755. rng.BottomSurface = 0
  756. rng.CFrame = pos
  757. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  758. local rngm = Instance.new("SpecialMesh", rng)
  759. rngm.MeshType = "Sphere"
  760. rngm.Scale = Vector3.new(x1, y1, z1)
  761. local scaler2 = 1
  762. local speeder = FastSpeed
  763. if type == "Add" then
  764. scaler2 = 1 * value
  765. elseif type == "Divide" then
  766. scaler2 = 1 / value
  767. end
  768. coroutine.resume(coroutine.create(function()
  769. for i = 0, 10 / bonuspeed, 0.1 do
  770. swait()
  771. if type == "Add" then
  772. scaler2 = scaler2 - 0.01 * value / bonuspeed
  773. elseif type == "Divide" then
  774. scaler2 = scaler2 - 0.01 / value * bonuspeed
  775. end
  776. rng.BrickColor = BrickColor.random()
  777. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  778. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  779. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  780. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  781. end
  782. rng:Destroy()
  783. end))
  784. end
  785.  
  786. function SoulSteal(dude)
  787. if dude.Name ~= char then
  788. local bgf = IT("BodyGyro", dude.Head)
  789. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  790. local val = IT("BoolValue", dude)
  791. val.Name = "IsHit"
  792. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  793. local soulst = coroutine.wrap(function()
  794. local soul = Instance.new("Part",dude)
  795. soul.Size = Vector3.new(1,1,1)
  796. soul.CanCollide = false
  797. soul.Anchored = false
  798. soul.Position = torso.Position
  799. soul.Transparency = 1
  800. local PartEmmit1 = IT("ParticleEmitter", soul)
  801. PartEmmit1.LightEmission = 1
  802. PartEmmit1.Texture = "rbxassetid://569507414"
  803. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  804. PartEmmit1.Rate = 250
  805. PartEmmit1.Lifetime = NumberRange.new(1.6)
  806. PartEmmit1.Size = NumberSequence.new({
  807. NumberSequenceKeypoint.new(0, 1, 0),
  808. NumberSequenceKeypoint.new(1, 0, 0)
  809. })
  810. PartEmmit1.Transparency = NumberSequence.new({
  811. NumberSequenceKeypoint.new(0, 0, 0),
  812. NumberSequenceKeypoint.new(1, 1, 0)
  813. })
  814. PartEmmit1.Speed = NumberRange.new(0, 0)
  815. PartEmmit1.VelocitySpread = 30000
  816. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  817. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  818. local BodPoss = IT("BodyPosition", soul)
  819. BodPoss.P = 3000
  820. BodPoss.D = 1000
  821. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  822. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  823. wait(1.6)
  824. soul.Touched:connect(function(hit)
  825. if hit.Parent == char then
  826. soul:Destroy()
  827. end
  828. end)
  829. wait(1.2)
  830. while soul do
  831. swait()
  832. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  833. BodPoss.Position = tors.Position
  834. end
  835. end)
  836. soulst()
  837. end
  838. end
  839. function FaceMouse()
  840. local Cam = workspace.CurrentCamera
  841. return {
  842. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  843. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  844. }
  845. end
  846.  
  847. function Clerp(a, b, t)
  848. local qa = {QuaternionFromCFrame(a)}
  849. local qb = {QuaternionFromCFrame(b)}
  850. local ax, ay, az = a.x, a.y, a.z
  851. local bx, by, bz = b.x, b.y, b.z
  852. local _t = 1 - t
  853. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  854. end
  855.  
  856. function Eviscerate(dude)
  857. if dude.Name ~= char then
  858. local bgf = IT("BodyGyro", dude.Head)
  859. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  860. local val = IT("BoolValue", dude)
  861. val.Name = "IsHit"
  862. local ds = coroutine.wrap(function()
  863. dude:WaitForChild("Head"):BreakJoints()
  864. wait(0.5)
  865. target = nil
  866. coroutine.resume(coroutine.create(function()
  867. for i, v in pairs(dude:GetChildren()) do
  868. if v:IsA("Accessory") then
  869. v:Destroy()
  870. end
  871. if v:IsA("Humanoid") then
  872. v:Destroy()
  873. end
  874. if v:IsA("CharacterMesh") then
  875. v:Destroy()
  876. end
  877. if v:IsA("Model") then
  878. v:Destroy()
  879. end
  880. if v:IsA("Part") or v:IsA("MeshPart") then
  881. for x, o in pairs(v:GetChildren()) do
  882. if o:IsA("Decal") then
  883. o:Destroy()
  884. end
  885. end
  886. coroutine.resume(coroutine.create(function()
  887. v.Material = "Neon"
  888. v.CanCollide = false
  889. local PartEmmit1 = IT("ParticleEmitter", v)
  890. PartEmmit1.LightEmission = 1
  891. PartEmmit1.Texture = "rbxassetid://284205403"
  892. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  893. PartEmmit1.Rate = 150
  894. PartEmmit1.Lifetime = NumberRange.new(1)
  895. PartEmmit1.Size = NumberSequence.new({
  896. NumberSequenceKeypoint.new(0, 0.75, 0),
  897. NumberSequenceKeypoint.new(1, 0, 0)
  898. })
  899. PartEmmit1.Transparency = NumberSequence.new({
  900. NumberSequenceKeypoint.new(0, 0, 0),
  901. NumberSequenceKeypoint.new(1, 1, 0)
  902. })
  903. PartEmmit1.Speed = NumberRange.new(0, 0)
  904. PartEmmit1.VelocitySpread = 30000
  905. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  906. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  907. local BodPoss = IT("BodyPosition", v)
  908. BodPoss.P = 3000
  909. BodPoss.D = 1000
  910. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  911. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  912. v.Color = maincolor.Color
  913. coroutine.resume(coroutine.create(function()
  914. for i = 0, 49 do
  915. swait(1)
  916. v.Transparency = v.Transparency + 0.08
  917. end
  918. wait(0.5)
  919. PartEmmit1.Enabled = false
  920. wait(3)
  921. v:Destroy()
  922. dude:Destroy()
  923. end))
  924. end))
  925. end
  926. end
  927. end))
  928. end)
  929. ds()
  930. end
  931. end
  932.  
  933. function killnearest(position,range,maxstrength)
  934. for i,v in ipairs(workspace:GetChildren()) do
  935. local body = v:GetChildren()
  936. for part = 1, #body do
  937. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  938. if(body[part].Position - position).Magnitude < range then
  939. if v.ClassName == "Model" then
  940. v:BreakJoints()
  941. end
  942. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  943. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  944. end
  945. end
  946. end
  947. if v.ClassName == "Part" then
  948. if v.Anchored == false and (v.Position - position).Magnitude < range then
  949. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  950. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  951. end
  952. end
  953. end
  954. end
  955.  
  956.  
  957. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  958. local NEWPART = IT("Part")
  959. NEWPART.formFactor = FORMFACTOR
  960. NEWPART.Reflectance = REFLECTANCE
  961. NEWPART.Transparency = TRANSPARENCY
  962. NEWPART.CanCollide = false
  963. NEWPART.Locked = true
  964. NEWPART.Anchored = true
  965. if ANCHOR == false then
  966. NEWPART.Anchored = false
  967. end
  968. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  969. NEWPART.Name = NAME
  970. NEWPART.Size = SIZE
  971. NEWPART.Position = Torso.Position
  972. NEWPART.Material = MATERIAL
  973. NEWPART:BreakJoints()
  974. NEWPART.Parent = PARENT
  975. return NEWPART
  976. end
  977.  
  978. local joyemoji = Instance.new('ParticleEmitter', tors)
  979. joyemoji.VelocitySpread = 2000
  980. joyemoji.Lifetime = NumberRange.new(1)
  981. joyemoji.Speed = NumberRange.new(40)
  982. joy= {}
  983. for i=0, 19 do
  984. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  985. end
  986. joyemoji.Size = NumberSequence.new(joy)
  987. joyemoji.Rate = 0
  988. joyemoji.LockedToPart = false
  989. joyemoji.LightEmission = 0
  990. joyemoji.Texture = "rbxassetid://1176402123"
  991. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  992.  
  993. local LIT = Instance.new('ParticleEmitter', tors)
  994. LIT.VelocitySpread = 2000
  995. LIT.Lifetime = NumberRange.new(1)
  996. LIT.Speed = NumberRange.new(45)
  997. nani= {}
  998. for i=0, 19 do
  999. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1000. end
  1001. LIT.Size = NumberSequence.new(nani)
  1002. LIT.Rate = 0
  1003. LIT.LockedToPart = false
  1004. LIT.LightEmission = 0
  1005. LIT.Texture = "rbxassetid://1492670151"
  1006. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1007.  
  1008. local ok = Instance.new('ParticleEmitter', tors)
  1009. ok.VelocitySpread = 2000
  1010. ok.Lifetime = NumberRange.new(1)
  1011. ok.Speed = NumberRange.new(50)
  1012. cool= {}
  1013. for i=0, 19 do
  1014. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1015. end
  1016. ok.Size = NumberSequence.new(cool)
  1017. ok.Rate = 0
  1018. ok.LockedToPart = false
  1019. ok.LightEmission = 0
  1020. ok.Texture = "rbxassetid://636768448"
  1021. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1022.  
  1023. local toast = Instance.new('ParticleEmitter', tors)
  1024. toast.VelocitySpread = 2000
  1025. toast.Lifetime = NumberRange.new(1)
  1026. toast.Speed = NumberRange.new(60)
  1027. toasterstoasttoast= {}
  1028. for i=0, 19 do
  1029. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1030. end
  1031. toast.Size = NumberSequence.new(toasterstoasttoast)
  1032. toast.Rate = 0
  1033. toast.LockedToPart = false
  1034. toast.LightEmission = 0
  1035. toast.Texture = "rbxassetid://436096230"
  1036. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1037.  
  1038. function WhatHuh()
  1039. attack = true
  1040. hum.WalkSpeed = 1.01
  1041. CreateSound("130766865", hed, 10, 1)
  1042. Character.Head.face.Texture = "rbxassetid://276732672"
  1043. for i = 0,4,0.1 do
  1044. swait()
  1045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1051. end
  1052. for i = 0,6.7,0.1 do
  1053. swait()
  1054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1058. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1060. end
  1061. for i = 0,8.1,0.1 do
  1062. swait()
  1063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1067. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1068. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1069. end
  1070. for i = 0,1,0.1 do
  1071. swait()
  1072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1078. end
  1079. for i = 0,1,0.1 do
  1080. swait()
  1081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1085. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1087. end
  1088. for i = 0,4,0.1 do
  1089. swait()
  1090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1095. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1096. end
  1097. attack = false
  1098. Character.Head.face.Texture = "rbxassetid://620619801"
  1099. hum.WalkSpeed = 16
  1100. end
  1101.  
  1102. function EndMySufferingV3() --why
  1103. attack = true
  1104. hum.WalkSpeed = 1.01
  1105. Character.Head.face.Texture = "rbxassetid://202210455"
  1106. local A = math.random(1,5)
  1107. if A == 1 then
  1108. meme.SoundId = "rbxassetid://295810519"
  1109. end
  1110. if A == 2 then
  1111. meme.SoundId = "rbxassetid://1124778077"
  1112. end
  1113. if A == 3 then
  1114. meme.SoundId = "rbxassetid://464157070"
  1115. end
  1116. if A == 4 then
  1117. meme.SoundId = "rbxassetid://146334595"
  1118. end
  1119. if A == 5 then
  1120. meme.SoundId = "rbxassetid://145536915"
  1121. end
  1122. meme:Play()
  1123. bass:Play()
  1124. joyemoji.Rate = 70
  1125. LIT.Rate = 70
  1126. ok.Rate = 70
  1127. toast.Rate = 70
  1128.  
  1129. for i = 0,50,0.1 do
  1130. swait()
  1131. CameraEnshaking(1, 10)
  1132. bass.Parent = hed
  1133. meme.Parent = hed
  1134. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1135. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1136. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1137. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1138. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1140. end
  1141. bass:Stop()
  1142. meme:Stop()
  1143. joyemoji.Rate = 0
  1144. LIT.Rate = 0
  1145. ok.Rate = 0
  1146. toast.Rate = 0
  1147. Character.Head.face.Texture = "rbxassetid://620619801"
  1148. attack = false
  1149. hum.WalkSpeed = 16
  1150. end
  1151.  
  1152. function slap()
  1153. attack = true
  1154. hum.WalkSpeed = 1.01
  1155. local icri = CreateSound("1205111204", hed, 10, 1)
  1156. swait(165)
  1157. local FRAME = tors.CFrame
  1158. repeat
  1159. swait()
  1160. Character.Head.face.Texture = "rbxassetid://582931093"
  1161. CameraEnshaking(1, 10)
  1162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1166. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1167. tors.CFrame = FRAME * CF(0,1,0)
  1168. swait()
  1169. tors.CFrame = FRAME
  1170. until icri.Playing == false
  1171. Character.Head.face.Texture = "rbxassetid://620619801"
  1172. attack = false
  1173. hum.WalkSpeed = 16
  1174. end
  1175.  
  1176. function EndMySufferingV2()
  1177. attack = true
  1178. for i = 0,6,0.1 do
  1179. swait()
  1180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1185. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1186. end
  1187. CreateSound("1093102664", hed, 10, 1)
  1188. CameraEnshaking(3, 8)
  1189. for i = 0,2,0.1 do
  1190. swait()
  1191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1195. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1196. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1197. end
  1198. hum.MaxHealth = 0
  1199. ragdoll(char)
  1200. CreateSound("135488453", hed, 5, 1)
  1201. error("Seems like you just died.")
  1202. end
  1203.  
  1204. function Clerp(a, b, t)
  1205. local qa = {
  1206. QuaternionFromCFrame(a)
  1207. }
  1208. local qb = {
  1209. QuaternionFromCFrame(b)
  1210. }
  1211. local ax, ay, az = a.x, a.y, a.z
  1212. local bx, by, bz = b.x, b.y, b.z
  1213. local _t = 1 - t
  1214. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1215. end
  1216.  
  1217. function Swait(NUMBER)
  1218. if NUMBER == 0 or NUMBER == nil then
  1219. ArtificialHB.Event:wait()
  1220. else
  1221. for i = 1, NUMBER do
  1222. ArtificialHB.Event:wait()
  1223. end
  1224. end
  1225. end
  1226.  
  1227. function swait(num)
  1228. if num == 0 or num == nil then
  1229. game:service("RunService").Stepped:wait(0)
  1230. else
  1231. for i = 0, num do
  1232. game:service("RunService").Stepped:wait(0)
  1233. end
  1234. end
  1235. end
  1236. function thread(f)
  1237. coroutine.resume(coroutine.create(f))
  1238. end
  1239. function clerp(a, b, t)
  1240. local qa = {
  1241. QuaternionFromCFrame(a)
  1242. }
  1243. local qb = {
  1244. QuaternionFromCFrame(b)
  1245. }
  1246. local ax, ay, az = a.x, a.y, a.z
  1247. local bx, by, bz = b.x, b.y, b.z
  1248. local _t = 1 - t
  1249. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1250. end
  1251. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1252. coroutine.resume(coroutine.create(function()
  1253. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1254. wave.Anchored = true
  1255. wave.CFrame = Part.CFrame * cframe1
  1256. local Msh = Create("SpecialMesh"){
  1257. Parent = wave,
  1258. MeshType = "Sphere"
  1259. }
  1260. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1261. for i = 0, 1, 0.2 do
  1262. wait()
  1263. local dir = wave.CFrame.lookVector * -1
  1264. local pos = rayCast(wave.Position, dir, 5, Character)
  1265. wave.CFrame = wave.CFrame * cframe2
  1266. table.insert(Effects, {
  1267. wave,
  1268. "Sphere",
  1269. 0.01,
  1270. .03,
  1271. .03,
  1272. .03,
  1273. })
  1274. end
  1275. end))
  1276. end
  1277.  
  1278. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1279. MakeForm(RightHole,"Cyl")
  1280. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1281. MakeForm(LeftHole,"Cyl")
  1282.  
  1283. function getbloody(victim,amount)
  1284. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1285. PART.CFrame = victim.CFrame
  1286. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1287. Debris:AddItem(PART,5)
  1288. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1289. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1290. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1291. local prtcl = asd:Clone()
  1292. prtcl.Parent = PART
  1293. prtcl:Emit(amount*10)
  1294. end
  1295.  
  1296. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1297. local type = type
  1298. local rng = Instance.new("Part", char)
  1299. rng.Anchored = true
  1300. rng.BrickColor = color
  1301. rng.CanCollide = false
  1302. rng.FormFactor = 3
  1303. rng.Name = "Ring"
  1304. rng.Material = "Neon"
  1305. rng.Size = Vector3.new(1, 1, 1)
  1306. rng.Transparency = 0
  1307. rng.TopSurface = 0
  1308. rng.BottomSurface = 0
  1309. rng.CFrame = pos
  1310. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1311. local rngm = Instance.new("SpecialMesh", rng)
  1312. rngm.MeshType = "Brick"
  1313. rngm.Scale = VT(x1,y1,z1)
  1314. if rainbowmode == true then
  1315. rng.Color = Color3.new(r/255,g/255,b/255)
  1316. end
  1317. local scaler2 = 1
  1318. local speeder = FastSpeed/10
  1319. if type == "Add" then
  1320. scaler2 = 1*value
  1321. elseif type == "Divide" then
  1322. scaler2 = 1/value
  1323. end
  1324. coroutine.resume(coroutine.create(function()
  1325. for i = 0,10/bonuspeed,0.1 do
  1326. swait()
  1327. if type == "Add" then
  1328. scaler2 = scaler2 - 0.01*value/bonuspeed
  1329. elseif type == "Divide" then
  1330. scaler2 = scaler2 - 0.01/value*bonuspeed
  1331. end
  1332. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1333. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1334. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1335. end
  1336. rng:Destroy()
  1337. end))
  1338. end
  1339. New = function(Object, Parent, Name, Data)
  1340. local Object = Instance.new(Object)
  1341. for Index, Value in pairs(Data or {}) do
  1342. Object[Index] = Value
  1343. end
  1344. Object.Parent = Parent
  1345. Object.Name = Name
  1346. return Object
  1347. end
  1348. function QuaternionFromCFrame(cf)
  1349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1350. local trace = m00 + m11 + m22
  1351. if trace > 0 then
  1352. local s = math.sqrt(1 + trace)
  1353. local recip = 0.5 / s
  1354. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1355. else
  1356. local i = 0
  1357. if m00 < m11 then
  1358. i = 1
  1359. end
  1360. if m22 > (i == 0 and m00 or m11) then
  1361. i = 2
  1362. end
  1363. if i == 0 then
  1364. local s = math.sqrt(m00 - m11 - m22 + 1)
  1365. local recip = 0.5 / s
  1366. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1367. elseif i == 1 then
  1368. local s = math.sqrt(m11 - m22 - m00 + 1)
  1369. local recip = 0.5 / s
  1370. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1371. elseif i == 2 then
  1372. local s = math.sqrt(m22 - m00 - m11 + 1)
  1373. local recip = 0.5 / s
  1374. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1375. end
  1376. end
  1377. end
  1378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1379. local xs, ys, zs = x + x, y + y, z + z
  1380. local wx, wy, wz = w * xs, w * ys, w * zs
  1381. local xx = x * xs
  1382. local xy = x * ys
  1383. local xz = x * zs
  1384. local yy = y * ys
  1385. local yz = y * zs
  1386. local zz = z * zs
  1387. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1388. end
  1389.  
  1390. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1391. function WACKYEFFECT(Table)
  1392. local TYPE = (Table.EffectType or "Sphere")
  1393. local SIZE = (Table.Size or VT(1,1,1))
  1394. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1395. local TRANSPARENCY = (Table.Transparency or 0)
  1396. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1397. local CFRAME = (Table.CFrame or Torso.CFrame)
  1398. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1399. local ROTATION1 = (Table.RotationX or 0)
  1400. local ROTATION2 = (Table.RotationY or 0)
  1401. local ROTATION3 = (Table.RotationZ or 0)
  1402. local MATERIAL = (Table.Material or "Neon")
  1403. local COLOR = (Table.Color or C3(1,1,1))
  1404. local TIME = (Table.Time or 45)
  1405. local SOUNDID = (Table.SoundID or nil)
  1406. local SOUNDPITCH = (Table.SoundPitch or nil)
  1407. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1408. coroutine.resume(coroutine.create(function()
  1409. local PLAYSSOUND = false
  1410. local SOUND = nil
  1411. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1412. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1413. PLAYSSOUND = true
  1414. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1415. end
  1416. EFFECT.Color = COLOR
  1417. local MSH = nil
  1418. if TYPE == "Sphere" then
  1419. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1420. elseif TYPE == "Block" then
  1421. MSH = IT("BlockMesh",EFFECT)
  1422. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1423. elseif TYPE == "Wave" then
  1424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1425. elseif TYPE == "Ring" then
  1426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1427. elseif TYPE == "Slash" then
  1428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1429. elseif TYPE == "Round Slash" then
  1430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1431. elseif TYPE == "Swirl" then
  1432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1433. elseif TYPE == "Skull" then
  1434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1435. elseif TYPE == "Crystal" then
  1436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1437. end
  1438. if MSH ~= nil then
  1439. local MOVESPEED = nil
  1440. if MOVEDIRECTION ~= nil then
  1441. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1442. end
  1443. local GROWTH = SIZE - ENDSIZE
  1444. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1445. if TYPE == "Block" then
  1446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1447. else
  1448. EFFECT.CFrame = CFRAME
  1449. end
  1450. for LOOP = 1, TIME+1 do
  1451. Swait()
  1452. MSH.Scale = MSH.Scale - GROWTH/TIME
  1453. if TYPE == "Wave" then
  1454. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1455. end
  1456. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1457. if TYPE == "Block" then
  1458. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1459. else
  1460. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1461. end
  1462. if MOVEDIRECTION ~= nil then
  1463. local ORI = EFFECT.Orientation
  1464. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1465. EFFECT.Orientation = ORI
  1466. end
  1467. end
  1468. if PLAYSSOUND == false then
  1469. EFFECT:remove()
  1470. else
  1471. repeat Swait() until SOUND.Playing == false
  1472. EFFECT:remove()
  1473. end
  1474. else
  1475. if PLAYSSOUND == false then
  1476. EFFECT:remove()
  1477. else
  1478. repeat Swait() until SOUND.Playing == false
  1479. EFFECT:remove()
  1480. end
  1481. end
  1482. end))
  1483. end
  1484.  
  1485.  
  1486. function QuaternionSlerp(a, b, t)
  1487. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1488. local startInterp, finishInterp
  1489. if cosTheta >= 1.0E-4 then
  1490. if 1 - cosTheta > 1.0E-4 then
  1491. local theta = math.acos(cosTheta)
  1492. local invSinTheta = 1 / Sin(theta)
  1493. startInterp = Sin((1 - t) * theta) * invSinTheta
  1494. finishInterp = Sin(t * theta) * invSinTheta
  1495. else
  1496. startInterp = 1 - t
  1497. finishInterp = t
  1498. end
  1499. elseif 1 + cosTheta > 1.0E-4 then
  1500. local theta = math.acos(-cosTheta)
  1501. local invSinTheta = 1 / Sin(theta)
  1502. startInterp = Sin((t - 1) * theta) * invSinTheta
  1503. finishInterp = Sin(t * theta) * invSinTheta
  1504. else
  1505. startInterp = t - 1
  1506. finishInterp = t
  1507. end
  1508. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1509. end
  1510. function rayCast(Position, Direction, Range, Ignore)
  1511. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1512. end
  1513. local RbxUtility = LoadLibrary("RbxUtility")
  1514. local Create = RbxUtility.Create
  1515.  
  1516. -------------------------------------------------------
  1517. --Start Damage Function--
  1518. -------------------------------------------------------
  1519. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1520. local type = type
  1521. local rng = Instance.new("Part", char)
  1522. rng.Anchored = true
  1523. rng.BrickColor = color
  1524. rng.CanCollide = false
  1525. rng.FormFactor = 3
  1526. rng.Name = "Ring"
  1527. rng.Material = "Neon"
  1528. rng.Size = Vector3.new(1, 1, 1)
  1529. rng.Transparency = 0
  1530. rng.TopSurface = 0
  1531. rng.BottomSurface = 0
  1532. rng.CFrame = pos
  1533. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1534. local rngm = Instance.new("SpecialMesh", rng)
  1535. rngm.MeshType = "Sphere"
  1536. rngm.Scale = Vector3.new(x1, y1, z1)
  1537. local scaler2 = 1
  1538. local speeder = FastSpeed
  1539. if type == "Add" then
  1540. scaler2 = 1 * value
  1541. elseif type == "Divide" then
  1542. scaler2 = 1 / value
  1543. end
  1544. coroutine.resume(coroutine.create(function()
  1545. for i = 0, 10 / bonuspeed, 0.1 do
  1546. swait()
  1547. if type == "Add" then
  1548. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1549. elseif type == "Divide" then
  1550. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1551. end
  1552. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1553. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1554. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1555. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1556. end
  1557. rng:Destroy()
  1558. end))
  1559. end
  1560. -----------------------------
  1561. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1562. if hit.Parent == nil then
  1563. return
  1564. end
  1565. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1566. for _, v in pairs(hit.Parent:children()) do
  1567. if v:IsA("Humanoid") then
  1568. h = v
  1569. end
  1570. end
  1571. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1572.  
  1573. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1574. end
  1575.  
  1576. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1577. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1578. if hit.Parent.DebounceHit.Value == true then
  1579. return
  1580. end
  1581. end
  1582. if insta == true then
  1583. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1584. end
  1585. local c = Create("ObjectValue"){
  1586. Name = "creator",
  1587. Value = game:service("Players").LocalPlayer,
  1588. Parent = h,
  1589. }
  1590. game:GetService("Debris"):AddItem(c, .5)
  1591. if HitSound ~= nil and HitPitch ~= nil then
  1592. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1593. end
  1594. local Damage = math.random(minim, maxim)
  1595. local blocked = false
  1596. local block = hit.Parent:findFirstChild("Block")
  1597. if block ~= nil then
  1598. if block.className == "IntValue" then
  1599. if block.Value > 0 then
  1600. blocked = true
  1601. block.Value = block.Value - 1
  1602. print(block.Value)
  1603. end
  1604. end
  1605. end
  1606. if blocked == false then
  1607. h.Health = h.Health - Damage
  1608. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1609. else
  1610. h.Health = h.Health - (Damage / 2)
  1611. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1612. end
  1613. if Type == "Knockdown" then
  1614. local hum = hit.Parent.Humanoid
  1615. hum.PlatformStand = true
  1616. coroutine.resume(coroutine.create(function(HHumanoid)
  1617. swait(1)
  1618. HHumanoid.PlatformStand = false
  1619. end), hum)
  1620. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1621. local bodvol = Create("BodyVelocity"){
  1622. velocity = angle * knockback,
  1623. P = 5000,
  1624. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1625. Parent = hit,
  1626. }
  1627. local rl = Create("BodyAngularVelocity"){
  1628. P = 3000,
  1629. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1630. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1631. Parent = hit,
  1632. }
  1633. game:GetService("Debris"):AddItem(bodvol, .5)
  1634. game:GetService("Debris"):AddItem(rl, .5)
  1635. elseif Type == "Random Guy" then
  1636. local vp = Create("BodyVelocity"){
  1637. P = 500,
  1638. maxForce = Vector3.new(math.huge, 0, math.huge),
  1639. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1640. }
  1641. if knockback > 0 then
  1642. vp.Parent = hit.Parent.Torso
  1643. end
  1644. game:GetService("Debris"):AddItem(vp, .5)
  1645. elseif Type == "Up" then
  1646. local bodyVelocity = Create("BodyVelocity"){
  1647. velocity = Vector3.new(0, 20, 0),
  1648. P = 5000,
  1649. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1650. Parent = hit,
  1651. }
  1652. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1653. elseif Type == "DarkUp" then
  1654. coroutine.resume(coroutine.create(function()
  1655. for i = 0, 1, 0.1 do
  1656. swait()
  1657. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1658. end
  1659. end))
  1660. local bodyVelocity = Create("BodyVelocity"){
  1661. velocity = Vector3.new(0, 20, 0),
  1662. P = 5000,
  1663. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1664. Parent = hit,
  1665. }
  1666. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1667. elseif Type == "Snare" then
  1668. local bp = Create("BodyPosition"){
  1669. P = 2000,
  1670. D = 100,
  1671. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1672. position = hit.Parent.Torso.Position,
  1673. Parent = hit.Parent.Torso,
  1674. }
  1675. game:GetService("Debris"):AddItem(bp, 1)
  1676. elseif Type == "Freeze" then
  1677. local BodPos = Create("BodyPosition"){
  1678. P = 50000,
  1679. D = 1000,
  1680. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1681. position = hit.Parent.Torso.Position,
  1682. Parent = hit.Parent.Torso,
  1683. }
  1684. local BodGy = Create("BodyGyro") {
  1685. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1686. P = 20e+003,
  1687. Parent = hit.Parent.Torso,
  1688. cframe = hit.Parent.Torso.CFrame,
  1689. }
  1690. hit.Parent.Torso.Anchored = true
  1691. coroutine.resume(coroutine.create(function(Part)
  1692. swait(1.5)
  1693. Part.Anchored = false
  1694. end), hit.Parent.Torso)
  1695. game:GetService("Debris"):AddItem(BodPos, 3)
  1696. game:GetService("Debris"):AddItem(BodGy, 3)
  1697. end
  1698. local debounce = Create("BoolValue"){
  1699. Name = "DebounceHit",
  1700. Parent = hit.Parent,
  1701. Value = true,
  1702. }
  1703. game:GetService("Debris"):AddItem(debounce, Delay)
  1704. c = Create("ObjectValue"){
  1705. Name = "creator",
  1706. Value = Player,
  1707. Parent = h,
  1708. }
  1709. game:GetService("Debris"):AddItem(c, .5)
  1710. end
  1711. end
  1712. -------------------------------------------------------
  1713. --End Damage Function--
  1714. -------------------------------------------------------
  1715.  
  1716. -------------------------------------------------------
  1717. --Start Damage Function Customization--
  1718. -------------------------------------------------------
  1719. function ShowDamage(Pos, Text, Time, Color)
  1720. local Rate = (1 / 30)
  1721. local Pos = (Pos or Vector3.new(0, 0, 0))
  1722. local Text = (Text or "")
  1723. local Time = (Time or 2)
  1724. local Color = (Color or Color3.new(1, 0, 1))
  1725. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1726. EffectPart.Anchored = true
  1727. local BillboardGui = Create("BillboardGui"){
  1728. Size = UDim2.new(3, 0, 3, 0),
  1729. Adornee = EffectPart,
  1730. Parent = EffectPart,
  1731. }
  1732. local TextLabel = Create("TextLabel"){
  1733. BackgroundTransparency = 1,
  1734. Size = UDim2.new(1, 0, 1, 0),
  1735. Text = Text,
  1736. Font = "Bodoni",
  1737. TextColor3 = Color,
  1738. TextScaled = true,
  1739. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1740. Parent = BillboardGui,
  1741. }
  1742. game.Debris:AddItem(EffectPart, (Time))
  1743. EffectPart.Parent = game:GetService("Workspace")
  1744. delay(0, function()
  1745. local Frames = (Time / Rate)
  1746. for Frame = 1, Frames do
  1747. wait(Rate)
  1748. local Percent = (Frame / Frames)
  1749. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1750. TextLabel.TextTransparency = Percent
  1751. end
  1752. if EffectPart and EffectPart.Parent then
  1753. EffectPart:Destroy()
  1754. end
  1755. end)
  1756. end
  1757.  
  1758. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1759. local type = type
  1760. local rng = Instance.new("Part", char)
  1761. rng.Anchored = true
  1762. rng.BrickColor = color
  1763. rng.CanCollide = false
  1764. rng.FormFactor = 3
  1765. rng.Name = "Ring"
  1766. rng.Material = "Neon"
  1767. rng.Size = Vector3.new(1, 1, 1)
  1768. rng.Transparency = 0
  1769. rng.TopSurface = 0
  1770. rng.BottomSurface = 0
  1771. rng.CFrame = pos
  1772. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1773. local rngm = Instance.new("SpecialMesh", rng)
  1774. rngm.MeshType = "Brick"
  1775. rngm.Scale = Vector3.new(x1,y1,z1)
  1776. local scaler2 = 1
  1777. local speeder = FastSpeed/10
  1778. if type == "Add" then
  1779. scaler2 = 1*value
  1780. elseif type == "Divide" then
  1781. scaler2 = 1/value
  1782. end
  1783. coroutine.resume(coroutine.create(function()
  1784. for i = 0,10/bonuspeed,0.1 do
  1785. swait()
  1786. if type == "Add" then
  1787. scaler2 = scaler2 - 0.01*value/bonuspeed
  1788. elseif type == "Divide" then
  1789. scaler2 = scaler2 - 0.01/value*bonuspeed
  1790. end
  1791. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1792. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1793. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1794. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1795. end
  1796. rng:Destroy()
  1797. end))
  1798. end
  1799.  
  1800. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1801. local p = Instance.new("Part",EffectModel)
  1802. p.BrickColor = BrickColor.new(colour)
  1803. p.Size = Vector3.new()
  1804. p.Anchored = true
  1805. p.CanCollide = false
  1806. p.CFrame = cf
  1807. if inverse == true then
  1808. p.Transparency = 1
  1809. else
  1810. p.Transparency = 0
  1811. end
  1812. local m = Instance.new("SpecialMesh",p)
  1813. m.MeshId = meshid
  1814. m.TextureId = textid
  1815. m.Scale = meshstart
  1816. coroutine.wrap(function()
  1817. for i=0,1,factor do
  1818. swait()
  1819. if inverse == true then
  1820. p.Transparency = 1-i
  1821. else
  1822. p.Transparency = i
  1823. end
  1824. m.Scale = m.Scale + meshadd
  1825. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1826. end
  1827. p:Destroy()
  1828. end)()
  1829. return p
  1830. end
  1831. -------------------------------------------------------
  1832. --End Damage Function Customization--
  1833. -------------------------------------------------------
  1834.  
  1835. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1836. for _, c in pairs(workspace:children()) do
  1837. local hum = c:findFirstChild("Humanoid")
  1838. if hum ~= nil then
  1839. local head = c:findFirstChild("Head")
  1840. if head ~= nil then
  1841. local targ = head.Position - Part.Position
  1842. local mag = targ.magnitude
  1843. if magni >= mag and c.Name ~= plr.Name then
  1844. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1845. end
  1846. end
  1847. end
  1848. end
  1849. end
  1850.  
  1851.  
  1852. CFuncs = {
  1853. Part = {
  1854. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1855. local Part = Create("Part")({
  1856. Parent = Parent,
  1857. Reflectance = Reflectance,
  1858. Transparency = Transparency,
  1859. CanCollide = false,
  1860. Locked = true,
  1861. BrickColor = BrickColor.new(tostring(BColor)),
  1862. Name = Name,
  1863. Size = Size,
  1864. Material = Material
  1865. })
  1866. RemoveOutlines(Part)
  1867. return Part
  1868. end
  1869. },
  1870. Mesh = {
  1871. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1872. local Msh = Create(Mesh)({
  1873. Parent = Part,
  1874. Offset = OffSet,
  1875. Scale = Scale
  1876. })
  1877. if Mesh == "SpecialMesh" then
  1878. Msh.MeshType = MeshType
  1879. Msh.MeshId = MeshId
  1880. end
  1881. return Msh
  1882. end
  1883. },
  1884. Mesh = {
  1885. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1886. local Msh = Create(Mesh)({
  1887. Parent = Part,
  1888. Offset = OffSet,
  1889. Scale = Scale
  1890. })
  1891. if Mesh == "SpecialMesh" then
  1892. Msh.MeshType = MeshType
  1893. Msh.MeshId = MeshId
  1894. end
  1895. return Msh
  1896. end
  1897. },
  1898. Weld = {
  1899. Create = function(Parent, Part0, Part1, C0, C1)
  1900. local Weld = Create("Weld")({
  1901. Parent = Parent,
  1902. Part0 = Part0,
  1903. Part1 = Part1,
  1904. C0 = C0,
  1905. C1 = C1
  1906. })
  1907. return Weld
  1908. end
  1909. },
  1910. Sound = {
  1911. Create = function(id, par, vol, pit)
  1912. coroutine.resume(coroutine.create(function()
  1913. local S = Create("Sound")({
  1914. Volume = vol,
  1915. Pitch = pit or 1,
  1916. SoundId = id,
  1917. Parent = par or workspace
  1918. })
  1919. wait()
  1920. S:play()
  1921. game:GetService("Debris"):AddItem(S, 6)
  1922. end))
  1923. end
  1924. },
  1925. ParticleEmitter = {
  1926. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1927. local fp = Create("ParticleEmitter")({
  1928. Parent = Parent,
  1929. Color = ColorSequence.new(Color1, Color2),
  1930. LightEmission = LightEmission,
  1931. Size = Size,
  1932. Texture = Texture,
  1933. Transparency = Transparency,
  1934. ZOffset = ZOffset,
  1935. Acceleration = Accel,
  1936. Drag = Drag,
  1937. LockedToPart = LockedToPart,
  1938. VelocityInheritance = VelocityInheritance,
  1939. EmissionDirection = EmissionDirection,
  1940. Enabled = Enabled,
  1941. Lifetime = LifeTime,
  1942. Rate = Rate,
  1943. Rotation = Rotation,
  1944. RotSpeed = RotSpeed,
  1945. Speed = Speed,
  1946. VelocitySpread = VelocitySpread
  1947. })
  1948. return fp
  1949. end
  1950. }
  1951. }
  1952. function RemoveOutlines(part)
  1953. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1954. end
  1955. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1956. local Part = Create("Part")({
  1957. formFactor = FormFactor,
  1958. Parent = Parent,
  1959. Reflectance = Reflectance,
  1960. Transparency = Transparency,
  1961. CanCollide = false,
  1962. Locked = true,
  1963. BrickColor = BrickColor.new(tostring(BColor)),
  1964. Name = Name,
  1965. Size = Size,
  1966. Material = Material
  1967. })
  1968. RemoveOutlines(Part)
  1969. return Part
  1970. end
  1971. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1972. local Msh = Create(Mesh)({
  1973. Parent = Part,
  1974. Offset = OffSet,
  1975. Scale = Scale
  1976. })
  1977. if Mesh == "SpecialMesh" then
  1978. Msh.MeshType = MeshType
  1979. Msh.MeshId = MeshId
  1980. end
  1981. return Msh
  1982. end
  1983. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1984. local Weld = Create("Weld")({
  1985. Parent = Parent,
  1986. Part0 = Part0,
  1987. Part1 = Part1,
  1988. C0 = C0,
  1989. C1 = C1
  1990. })
  1991. return Weld
  1992. end
  1993.  
  1994. abss = Instance.new("BillboardGui",char)
  1995. abss.Size = UDim2.new(10,0,10,0)
  1996. abss.Enabled = false
  1997. imgl = Instance.new("ImageLabel",abss)
  1998. imgl.Position = UDim2.new(0,0,0,0)
  1999. imgl.Size = UDim2.new(1,0,1,0)
  2000. imgl.Image = "rbxassetid://153485522"
  2001. imgl.BackgroundTransparency = 1
  2002. imgl.ImageColor3 = Color3.new(.9,0,0)
  2003. img2 = Instance.new("ImageLabel",abss)
  2004. img2.Position = UDim2.new(0,0,0,0)
  2005. img2.Size = UDim2.new(1,0,1,0)
  2006. img2.Image = "rbxassetid://153485522"
  2007. img2.BackgroundTransparency = 1
  2008. img2.ImageColor3 = Color3.new(.9,0,0)
  2009.  
  2010. function TargetSelect(person)
  2011. local dd=coroutine.wrap(function()
  2012. if targetted ~= person then
  2013. targetted = person
  2014. img2.Size = UDim2.new(1,0,1,0)
  2015. img2.ImageTransparency = 0
  2016. img2.Position = UDim2.new(0,0,0,0)
  2017. for i = 0, 2, 0.1 do
  2018. swait()
  2019. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2020. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2021. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2022. end
  2023. end
  2024. end)
  2025. dd()
  2026. end
  2027.  
  2028. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2029. local NEWWELD = IT(TYPE)
  2030. NEWWELD.Part0 = PART0
  2031. NEWWELD.Part1 = PART1
  2032. NEWWELD.C0 = C0
  2033. NEWWELD.C1 = C1
  2034. NEWWELD.Parent = PARENT
  2035. return NEWWELD
  2036. end
  2037.  
  2038. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2039.  
  2040. local Blood1 = Create("ParticleEmitter")({
  2041. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2042. Transparency = NumberSequence.new(0.1, 1),
  2043. Size = NumberSequence.new(0.5, 0),
  2044. Texture = "rbxassetid://602578593",
  2045. Lifetime = NumberRange.new(0.8),
  2046. Rate = 255,
  2047. VelocitySpread = 40,
  2048. Rotation = NumberRange.new(100),
  2049. Speed = NumberRange.new(5),
  2050. LightEmission = 0,
  2051. LockedToPart = false,
  2052. Acceleration = Vector3.new(0, -10, 0),
  2053. EmissionDirection = "Bottom"
  2054. })
  2055. function Sayonara()
  2056. local target = nil
  2057. local targettorso = nil
  2058. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2059. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2060. target = mouse.Target.Parent.Humanoid
  2061. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2062. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2063. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2064. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2065. end
  2066. end
  2067. if target ~= nil then
  2068. targettorso.Anchored = true
  2069. attack = true
  2070. hum.WalkSpeed = 0
  2071. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2072. for i = 0,6.2,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2080. end
  2081. do
  2082. CreateSound("429400881", targettorso, 5, 1)
  2083. local ModelArm02 = New("Model", char, "Arm", {})
  2084. local ModelArm03 = New("Model", char, "Arm", {})
  2085. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2086. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2087. local Arm02 = targetleftarm:Clone()
  2088. local Arm03 = targetrightarm:Clone()
  2089. targetleftarm.Transparency = 1
  2090. targetrightarm.Transparency = 1
  2091. Arm02.Parent = ModelArm02
  2092. Arm03.Parent = ModelArm03
  2093. for i, v in pairs(Arm02:GetChildren()) do
  2094. v:Destroy()
  2095. end
  2096. for i, v in pairs(Arm03:GetChildren()) do
  2097. v:Destroy()
  2098. end
  2099. local weldArm02 = Instance.new("Weld")
  2100. weldArm02.Parent = Arm02
  2101. weldArm02.Part0 = targetleftarm
  2102. weldArm02.Part1 = Arm02
  2103. weldArm02.C1 = CFrame.new(0, 0, 0)
  2104. local weldArm03 = Instance.new("Weld")
  2105. weldArm03.Parent = Arm03
  2106. weldArm03.Part0 = targetrightarm
  2107. weldArm03.Part1 = Arm03
  2108. weldArm03.C1 = CFrame.new(0, 0, 0)
  2109. for i, v in pairs(target:GetChildren()) do
  2110. if v:IsA("Shirt") then
  2111. v:clone().Parent = ModelArm02
  2112. end
  2113. end
  2114. for i, v in pairs(target:GetChildren()) do
  2115. if v:IsA("Shirt") then
  2116. v:clone().Parent = ModelArm03
  2117. end
  2118. end
  2119. weldArm02.Part0 = la
  2120. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2121. weldArm03.Part0 = ra
  2122. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2123. local BE1 = Blood1:Clone()
  2124. BE1.Parent = targetleftarm
  2125. game:GetService("Debris"):AddItem(BE1, 3)
  2126. BE1.Rate = 255
  2127. local BE2 = Blood1:Clone()
  2128. BE2.Parent = targetrightarm
  2129. game:GetService("Debris"):AddItem(BE2, 3)
  2130. BE2.Rate = 255
  2131. for i = 0,6.2,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2139. end
  2140. for i = 0,6.2,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2148. end
  2149. CreateSound("541909763", targettorso, 5, .8)
  2150. weldArm02:Destroy()
  2151. Arm02.CanCollide = true
  2152. weldArm03:Destroy()
  2153. Arm03.CanCollide = true
  2154. local bodyVelocity2 = Create("BodyVelocity")({
  2155. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2156. P = 5000,
  2157. maxForce = Vector3.new(8000, 8000, 8000),
  2158. Parent = Arm02
  2159. })
  2160. local bodyVelocity3 = Create("BodyVelocity")({
  2161. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2162. P = 5000,
  2163. maxForce = Vector3.new(8000, 8000, 8000),
  2164. Parent = Arm03
  2165. })
  2166. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2167. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2168. for i = 0,6.2,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2176. end
  2177. for i = 0,6.2,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2185. end
  2186. targettorso:Remove()
  2187. for i = 0,6.2,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2195. end
  2196. end
  2197. targettorso.Anchored = false
  2198. attack = false
  2199. hum.WalkSpeed = 16
  2200. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2201. end
  2202. end
  2203.  
  2204. -------------------------------------------------------
  2205. --Start Effect Function--
  2206. -------------------------------------------------------
  2207. EffectModel = Instance.new("Model", char)
  2208. Effects = {
  2209. Block = {
  2210. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2211. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2212. prt.Anchored = true
  2213. prt.CFrame = cframe
  2214. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2215. game:GetService("Debris"):AddItem(prt, 10)
  2216. if Type == 1 or Type == nil then
  2217. table.insert(Effects, {
  2218. prt,
  2219. "Block1",
  2220. delay,
  2221. x3,
  2222. y3,
  2223. z3,
  2224. msh
  2225. })
  2226. elseif Type == 2 then
  2227. table.insert(Effects, {
  2228. prt,
  2229. "Block2",
  2230. delay,
  2231. x3,
  2232. y3,
  2233. z3,
  2234. msh
  2235. })
  2236. else
  2237. table.insert(Effects, {
  2238. prt,
  2239. "Block3",
  2240. delay,
  2241. x3,
  2242. y3,
  2243. z3,
  2244. msh
  2245. })
  2246. end
  2247. end
  2248. },
  2249. Sphere = {
  2250. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2251. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2252. prt.Anchored = true
  2253. prt.CFrame = cframe
  2254. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2255. game:GetService("Debris"):AddItem(prt, 10)
  2256. table.insert(Effects, {
  2257. prt,
  2258. "Cylinder",
  2259. delay,
  2260. x3,
  2261. y3,
  2262. z3,
  2263. msh
  2264. })
  2265. end
  2266. },
  2267. Cylinder = {
  2268. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2269. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2270. prt.Anchored = true
  2271. prt.CFrame = cframe
  2272. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2273. game:GetService("Debris"):AddItem(prt, 10)
  2274. table.insert(Effects, {
  2275. prt,
  2276. "Cylinder",
  2277. delay,
  2278. x3,
  2279. y3,
  2280. z3,
  2281. msh
  2282. })
  2283. end
  2284. },
  2285. Wave = {
  2286. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2287. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2288. prt.Anchored = true
  2289. prt.CFrame = cframe
  2290. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2291. game:GetService("Debris"):AddItem(prt, 10)
  2292. table.insert(Effects, {
  2293. prt,
  2294. "Cylinder",
  2295. delay,
  2296. x3 / 60,
  2297. y3 / 60,
  2298. z3 / 60,
  2299. msh
  2300. })
  2301. end
  2302. },
  2303. Ring = {
  2304. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2305. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2306. prt.Anchored = true
  2307. prt.CFrame = cframe
  2308. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2309. game:GetService("Debris"):AddItem(prt, 10)
  2310. table.insert(Effects, {
  2311. prt,
  2312. "Cylinder",
  2313. delay,
  2314. x3,
  2315. y3,
  2316. z3,
  2317. msh
  2318. })
  2319. end
  2320. },
  2321. Break = {
  2322. Create = function(brickcolor, cframe, x1, y1, z1)
  2323. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2324. prt.Anchored = true
  2325. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2326. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2327. local num = math.random(10, 50) / 1000
  2328. game:GetService("Debris"):AddItem(prt, 10)
  2329. table.insert(Effects, {
  2330. prt,
  2331. "Shatter",
  2332. num,
  2333. prt.CFrame,
  2334. math.random() - math.random(),
  2335. 0,
  2336. math.random(50, 100) / 100
  2337. })
  2338. end
  2339. },
  2340. Spiral = {
  2341. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2342. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2343. prt.Anchored = true
  2344. prt.CFrame = cframe
  2345. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2346. game:GetService("Debris"):AddItem(prt, 10)
  2347. table.insert(Effects, {
  2348. prt,
  2349. "Cylinder",
  2350. delay,
  2351. x3,
  2352. y3,
  2353. z3,
  2354. msh
  2355. })
  2356. end
  2357. },
  2358. Push = {
  2359. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2360. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2361. prt.Anchored = true
  2362. prt.CFrame = cframe
  2363. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2364. game:GetService("Debris"):AddItem(prt, 10)
  2365. table.insert(Effects, {
  2366. prt,
  2367. "Cylinder",
  2368. delay,
  2369. x3,
  2370. y3,
  2371. z3,
  2372. msh
  2373. })
  2374. end
  2375. }
  2376. }
  2377. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2378. local fp = IT("Part")
  2379. fp.formFactor = formfactor
  2380. fp.Parent = parent
  2381. fp.Reflectance = reflectance
  2382. fp.Transparency = transparency
  2383. fp.CanCollide = false
  2384. fp.Locked = true
  2385. fp.BrickColor = brickcolor
  2386. fp.Name = name
  2387. fp.Size = size
  2388. fp.Position = tors.Position
  2389. RemoveOutlines(fp)
  2390. fp.Material = "Neon"
  2391. fp:BreakJoints()
  2392. return fp
  2393. end
  2394.  
  2395. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2396. local mesh = IT(Mesh)
  2397. mesh.Parent = part
  2398. if Mesh == "SpecialMesh" then
  2399. mesh.MeshType = meshtype
  2400. if meshid ~= "nil" then
  2401. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2402. end
  2403. end
  2404. mesh.Offset = offset
  2405. mesh.Scale = scale
  2406. return mesh
  2407. end
  2408.  
  2409. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2410. local type = type
  2411. local rng = Instance.new("Part", char)
  2412. rng.Anchored = true
  2413. rng.BrickColor = color
  2414. rng.CanCollide = false
  2415. rng.FormFactor = 3
  2416. rng.Name = "Ring"
  2417. rng.Material = "Neon"
  2418. rng.Size = Vector3.new(1, 1, 1)
  2419. rng.Transparency = 1
  2420. rng.TopSurface = 0
  2421. rng.BottomSurface = 0
  2422. rng.CFrame = pos
  2423. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2424. local rngm = Instance.new("SpecialMesh", rng)
  2425. rngm.MeshType = MType
  2426. rngm.Scale = Vector3.new(x1, y1, z1)
  2427. local scaler2 = 1
  2428. local speeder = FastSpeed
  2429. if type == "Add" then
  2430. scaler2 = 1 * value
  2431. elseif type == "Divide" then
  2432. scaler2 = 1 / value
  2433. end
  2434. coroutine.resume(coroutine.create(function()
  2435. for i = 0, 10 / bonuspeed, 0.1 do
  2436. swait()
  2437. if type == "Add" then
  2438. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2439. elseif type == "Divide" then
  2440. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2441. end
  2442. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2443. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2444. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2445. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2446. end
  2447. rng:Destroy()
  2448. end))
  2449. end
  2450.  
  2451. function Cryo_Freeze()
  2452. attack = true
  2453. for i = 0,5.2,0.03 do
  2454. swait()
  2455. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2456. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2463. end
  2464. CreateSound("331666100", tors, 10, 1)
  2465. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2466. for i = 1,3,0.1 do
  2467. hum.WalkSpeed = 0.10
  2468. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2475. end
  2476. for i = 1,10,0.1 do
  2477. swait(10)
  2478. hum.WalkSpeed = 0.10
  2479. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2480. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2487. end
  2488. wait(.6)
  2489. attack = false
  2490. end
  2491.  
  2492. function HAAAAA() --HTGJHYG
  2493. attack = true
  2494. hum.WalkSpeed = 0.30
  2495. CreateSound("794081034", hed, 10, 1)
  2496. Character.Head.face.Texture = "rbxassetid://396389196"
  2497. for i = 0,2,0.1 do
  2498. swait()
  2499. CameraEnshaking(1, 2)
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2506. end
  2507. for i = 0,14.7,0.1 do
  2508. swait()
  2509. CameraEnshaking(1, 3)
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2513. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2516. end
  2517. attack = false
  2518. Character.Head.face.Texture = "rbxassetid://620619801"
  2519. hum.WalkSpeed = 16
  2520. end
  2521.  
  2522. function Hell_From_Above()
  2523. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2524. attack = true
  2525. hum.WalkSpeed = 3.01
  2526. for i = 0,6.3,0.1 do
  2527. swait()
  2528. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2535. end
  2536. CreateSound("142070127", tors, 10, 1)
  2537. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2538. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2539. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2540. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2541. for i = 0,3.8,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2549. end
  2550. CreateSound("224339201", tors, 10, 0.5)
  2551. for i = 1, 3 do
  2552. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2553. UhhhhThing.CFrame = mouse.Hit
  2554. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2555. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2556. end
  2557. UhhhhThing:Destroy()
  2558. attack = false
  2559. hum.WalkSpeed = 16
  2560. end
  2561.  
  2562. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2563. local type = type
  2564. local rng = Instance.new("Part", char)
  2565. rng.Anchored = true
  2566. rng.BrickColor = color
  2567. rng.CanCollide = false
  2568. rng.FormFactor = 3
  2569. rng.Name = "Ring"
  2570. rng.Material = "Neon"
  2571. rng.Size = Vector3.new(1, 1, 1)
  2572. rng.Transparency = 0
  2573. rng.TopSurface = 0
  2574. rng.BottomSurface = 0
  2575. rng.CFrame = pos
  2576. local rngm = Instance.new("SpecialMesh", rng)
  2577. rngm.MeshType = MType
  2578. rngm.Scale = scale
  2579. local scaler2 = 1
  2580. if type == "Add" then
  2581. scaler2 = 1 * value
  2582. elseif type == "Divide" then
  2583. scaler2 = 1 / value
  2584. end
  2585. coroutine.resume(coroutine.create(function()
  2586. for i = 0, 10 / bonuspeed, 0.1 do
  2587. swait()
  2588. if type == "Add" then
  2589. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2590. elseif type == "Divide" then
  2591. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2592. end
  2593. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2594. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2595. end
  2596. rng:Destroy()
  2597. end))
  2598. end
  2599.  
  2600. function Eviscerate(dude)
  2601. if dude.Name ~= char then
  2602. local bgf = IT("BodyGyro", dude.Head)
  2603. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2604. local val = IT("BoolValue", dude)
  2605. val.Name = "IsHit"
  2606. local ds = coroutine.wrap(function()
  2607. dude:WaitForChild("Head"):BreakJoints()
  2608. wait(0.5)
  2609. target = nil
  2610. coroutine.resume(coroutine.create(function()
  2611. for i, v in pairs(dude:GetChildren()) do
  2612. if v:IsA("Accessory") then
  2613. v:Destroy()
  2614. end
  2615. if v:IsA("Humanoid") then
  2616. v:Destroy()
  2617. end
  2618. if v:IsA("CharacterMesh") then
  2619. v:Destroy()
  2620. end
  2621. if v:IsA("Model") then
  2622. v:Destroy()
  2623. end
  2624. if v:IsA("Part") or v:IsA("MeshPart") then
  2625. for x, o in pairs(v:GetChildren()) do
  2626. if o:IsA("Decal") then
  2627. o:Destroy()
  2628. end
  2629. end
  2630. coroutine.resume(coroutine.create(function()
  2631. v.Material = "Neon"
  2632. v.CanCollide = false
  2633. local PartEmmit1 = IT("ParticleEmitter", v)
  2634. PartEmmit1.LightEmission = 1
  2635. PartEmmit1.Texture = "rbxassetid://284205403"
  2636. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2637. PartEmmit1.Rate = 150
  2638. PartEmmit1.Lifetime = NumberRange.new(1)
  2639. PartEmmit1.Size = NumberSequence.new({
  2640. NumberSequenceKeypoint.new(0, 0.75, 0),
  2641. NumberSequenceKeypoint.new(1, 0, 0)
  2642. })
  2643. PartEmmit1.Transparency = NumberSequence.new({
  2644. NumberSequenceKeypoint.new(0, 0, 0),
  2645. NumberSequenceKeypoint.new(1, 1, 0)
  2646. })
  2647. PartEmmit1.Speed = NumberRange.new(0, 0)
  2648. PartEmmit1.VelocitySpread = 30000
  2649. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2650. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2651. local BodPoss = IT("BodyPosition", v)
  2652. BodPoss.P = 3000
  2653. BodPoss.D = 1000
  2654. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2655. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2656. v.Color = maincolor.Color
  2657. coroutine.resume(coroutine.create(function()
  2658. for i = 0, 49 do
  2659. swait(1)
  2660. v.Transparency = v.Transparency + 0.08
  2661. end
  2662. wait(0.5)
  2663. PartEmmit1.Enabled = false
  2664. wait(3)
  2665. v:Destroy()
  2666. dude:Destroy()
  2667. end))
  2668. end))
  2669. end
  2670. end
  2671. end))
  2672. end)
  2673. ds()
  2674. end
  2675. end
  2676.  
  2677. function FindNearestHead(Position, Distance, SinglePlayer)
  2678. if SinglePlayer then
  2679. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2680. end
  2681. local List = {}
  2682. for i, v in pairs(workspace:GetChildren()) do
  2683. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2684. table.insert(List, v)
  2685. end
  2686. end
  2687. return List
  2688. end
  2689.  
  2690. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2691. local type = type
  2692. local rng = Instance.new("Part", char)
  2693. rng.Anchored = true
  2694. rng.BrickColor = color
  2695. rng.CanCollide = false
  2696. rng.FormFactor = 3
  2697. rng.Name = "Ring"
  2698. rng.Material = "Neon"
  2699. rng.Size = Vector3.new(1, 1, 1)
  2700. rng.Transparency = 0
  2701. rng.TopSurface = 0
  2702. rng.BottomSurface = 0
  2703. rng.CFrame = pos
  2704. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2705. local rngm = Instance.new("SpecialMesh", rng)
  2706. rngm.MeshType = MType
  2707. rngm.Scale = Vector3.new(x1, y1, z1)
  2708. local scaler2 = 1
  2709. local speeder = FastSpeed
  2710. if type == "Add" then
  2711. scaler2 = 1 * value
  2712. elseif type == "Divide" then
  2713. scaler2 = 1 / value
  2714. end
  2715. coroutine.resume(coroutine.create(function()
  2716. for i = 0, 10 / bonuspeed, 0.1 do
  2717. swait()
  2718. if type == "Add" then
  2719. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2720. elseif type == "Divide" then
  2721. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2722. end
  2723. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2724. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2725. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2726. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2727. end
  2728. rng:Destroy()
  2729. end))
  2730. end
  2731.  
  2732. function SoulSteal(dude)
  2733. if dude.Name ~= char then
  2734. local bgf = IT("BodyGyro", dude.Head)
  2735. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2736. local val = IT("BoolValue", dude)
  2737. val.Name = "IsHit"
  2738. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2739. local soulst = coroutine.wrap(function()
  2740. local soul = Instance.new("Part",dude)
  2741. soul.Size = Vector3.new(1,1,1)
  2742. soul.CanCollide = false
  2743. soul.Anchored = false
  2744. soul.Position = torso.Position
  2745. soul.Transparency = 1
  2746. local PartEmmit1 = IT("ParticleEmitter", soul)
  2747. PartEmmit1.LightEmission = 1
  2748. PartEmmit1.Texture = "rbxassetid://569507414"
  2749. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2750. PartEmmit1.Rate = 250
  2751. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2752. PartEmmit1.Size = NumberSequence.new({
  2753. NumberSequenceKeypoint.new(0, 1, 0),
  2754. NumberSequenceKeypoint.new(1, 0, 0)
  2755. })
  2756. PartEmmit1.Transparency = NumberSequence.new({
  2757. NumberSequenceKeypoint.new(0, 0, 0),
  2758. NumberSequenceKeypoint.new(1, 1, 0)
  2759. })
  2760. PartEmmit1.Speed = NumberRange.new(0, 0)
  2761. PartEmmit1.VelocitySpread = 30000
  2762. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2763. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2764. local BodPoss = IT("BodyPosition", soul)
  2765. BodPoss.P = 3000
  2766. BodPoss.D = 1000
  2767. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2768. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2769. wait(1.6)
  2770. soul.Touched:connect(function(hit)
  2771. if hit.Parent == char then
  2772. soul:Destroy()
  2773. end
  2774. end)
  2775. wait(1.2)
  2776. while soul do
  2777. swait()
  2778. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2779. BodPoss.Position = tors.Position
  2780. end
  2781. end)
  2782. soulst()
  2783. end
  2784. end
  2785. function FaceMouse()
  2786. local Cam = workspace.CurrentCamera
  2787. return {
  2788. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2789. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2790. }
  2791. end
  2792. -------------------------------------------------------
  2793. --End Effect Function--
  2794. -------------------------------------------------------
  2795. function Cso(ID, PARENT, VOLUME, PITCH)
  2796. local NSound = nil
  2797. coroutine.resume(coroutine.create(function()
  2798. NSound = IT("Sound", PARENT)
  2799. NSound.Volume = VOLUME
  2800. NSound.Pitch = PITCH
  2801. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2802. swait()
  2803. NSound:play()
  2804. game:GetService("Debris"):AddItem(NSound, 10)
  2805. end))
  2806. return NSound
  2807. end
  2808. function CameraEnshaking(Length, Intensity)
  2809. coroutine.resume(coroutine.create(function()
  2810. local intensity = 1 * Intensity
  2811. local rotM = 0.01 * Intensity
  2812. for i = 0, Length, 0.1 do
  2813. swait()
  2814. intensity = intensity - 0.05 * Intensity / Length
  2815. rotM = rotM - 5.0E-4 * Intensity / Length
  2816. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2817. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2818. end
  2819. hum.CameraOffset = Vector3.new(0, 0, 0)
  2820. end))
  2821. end
  2822. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2823. local Hitboxpart = Instance.new("Part", EffectModel)
  2824. RemoveOutlines(Hitboxpart)
  2825. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2826. Hitboxpart.CanCollide = false
  2827. Hitboxpart.Transparency = 1
  2828. Hitboxpart.Anchored = true
  2829. Hitboxpart.CFrame = Pose
  2830. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2831. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2832. end
  2833. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2834. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2835. prt.Anchored = true
  2836. prt.CFrame = cframe
  2837. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2838. game:GetService("Debris"):AddItem(prt, 10)
  2839. if Type == 1 or Type == nil then
  2840. table.insert(Effects, {
  2841. prt,
  2842. "Block1",
  2843. delay,
  2844. x3,
  2845. y3,
  2846. z3,
  2847. msh
  2848. })
  2849. elseif Type == 2 then
  2850. table.insert(Effects, {
  2851. prt,
  2852. "Block2",
  2853. delay,
  2854. x3,
  2855. y3,
  2856. z3,
  2857. msh
  2858. })
  2859. elseif Type == 3 then
  2860. table.insert(Effects, {
  2861. prt,
  2862. "Block3",
  2863. delay,
  2864. x3,
  2865. y3,
  2866. z3,
  2867. msh
  2868. })
  2869. end
  2870. end
  2871.  
  2872. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2873. local Part = Create("Part"){
  2874. Parent = Parent,
  2875. Reflectance = Reflectance,
  2876. Transparency = Transparency,
  2877. CanCollide = false,
  2878. Locked = true,
  2879. BrickColor = BrickColor.new(tostring(BColor)),
  2880. Name = Name,
  2881. Size = Size,
  2882. Material = Material,
  2883. }
  2884. RemoveOutlines(Part)
  2885. return Part
  2886. end
  2887.  
  2888. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2889. local Msh = Create(Mesh){
  2890. Parent = Part,
  2891. Offset = OffSet,
  2892. Scale = Scale,
  2893. }
  2894. if Mesh == "SpecialMesh" then
  2895. Msh.MeshType = MeshType
  2896. Msh.MeshId = MeshId
  2897. end
  2898. return Msh
  2899. end
  2900.  
  2901. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2902. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2903. prt.Anchored = true
  2904. prt.CFrame = cframe
  2905. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2906. game:GetService("Debris"):AddItem(prt,2)
  2907. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2908. for i=0,1,delay do
  2909. swait()
  2910. Part.Transparency=i
  2911. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2912. end
  2913. Part.Parent=nil
  2914. end),prt,msh,(math.random(0,1)+math.random())/5)
  2915. end
  2916. -------------------------------------------------------
  2917. --End Important Functions--
  2918. -------------------------------------------------------
  2919. -------------------------------------------------------
  2920.  
  2921.  
  2922. --[[
  2923. Thanks for using Build-To-Lua by jarredbcv.
  2924. ]]--
  2925.  
  2926. New = function(Object, Parent, Name, Data)
  2927. local Object = Instance.new(Object)
  2928. for Index, Value in pairs(Data or {}) do
  2929. Object[Index] = Value
  2930. end
  2931. Object.Parent = Parent
  2932. Object.Name = Name
  2933. return Object
  2934. end
  2935.  
  2936. Gaunty = New("Model",char,"Gaunty",{})
  2937. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2938. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2939. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2940. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2941. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2942. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2943. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2944. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2945. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2946. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2947. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2948. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2949. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2953. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2954. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2955. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2956. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2957. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2958. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2959. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2960. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2961. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2962. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2963. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2964. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2965. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2966. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2968. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2969. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2970. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2971. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2972. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2974. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2975. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2976. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2978. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2980. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2982. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2984. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2986. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2988. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2990. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2992. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2994. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2996. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3000. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3002. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3006. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3008. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3010. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3012. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3014. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3018. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3020. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3030. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031.  
  3032. Gaunty2 = New("Model",char,"Gaunty2",{})
  3033. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3034. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3035. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3053. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3059. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3067. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3076. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3080. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3126. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127.  
  3128.  
  3129. NewInstance = function(instance,parent,properties)
  3130. local inst = Instance.new(instance,parent)
  3131. if(properties)then
  3132. for i,v in next, properties do
  3133. pcall(function() inst[i] = v end)
  3134. end
  3135. end
  3136. return inst;
  3137. end
  3138.  
  3139. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3140. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3141.  
  3142. for _,v in next, Gaunty:children() do
  3143. v.CanCollide = false
  3144. end
  3145. for _,v in next, Gaunty2:children() do
  3146. v.CanCollide = false
  3147. end
  3148. local all, last = {}, nil
  3149. ArmourParts = {}
  3150. NeonParts = {}
  3151. function scan(p)
  3152. for _, v in pairs(p:GetChildren()) do
  3153. if v:IsA("BasePart") then
  3154. if v.BrickColor == BrickColor.new("Black") then
  3155. table.insert(ArmourParts, v)
  3156. end
  3157. if v.BrickColor == BrickColor.new("Institutional white") then
  3158. table.insert(NeonParts, v)
  3159. end
  3160. if last then
  3161. local w = Instance.new("Weld")
  3162. w.Part0, w.Part1 = last, v
  3163. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3164. w.Parent = last
  3165. end
  3166. table.insert(all, v)
  3167. last = v
  3168. end
  3169. scan(v)
  3170. end
  3171. end
  3172. scan(Gaunty)
  3173. local all2, last2 = {}, nil
  3174. ArmourParts2 = {}
  3175. NeonParts2 = {}
  3176. function scan2(p)
  3177. for _, v in pairs(p:GetChildren()) do
  3178. if v:IsA("BasePart") then
  3179. if v.BrickColor == BrickColor.new("Black") then
  3180. table.insert(ArmourParts2, v)
  3181. end
  3182. if v.BrickColor == BrickColor.new("Institutional white") then
  3183. table.insert(NeonParts2, v)
  3184. end
  3185. if last2 then
  3186. local w = Instance.new("Weld")
  3187. w.Part0, w.Part1 = last2, v
  3188. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3189. w.Parent = last2
  3190. end
  3191. table.insert(all2, v)
  3192. last2 = v
  3193. end
  3194. scan2(v)
  3195. end
  3196. end
  3197. scan2(Gaunty2)
  3198. for i, v in pairs(ArmourParts) do
  3199. v.BrickColor = BrickC("Black")
  3200. end
  3201. for i, v in pairs(NeonParts) do
  3202. v.BrickColor = BrickC("Dark stone grey")
  3203. end
  3204. for i, v in pairs(ArmourParts2) do
  3205. v.BrickColor = BrickC("Black")
  3206. end
  3207. for i, v in pairs(NeonParts2) do
  3208. v.BrickColor = BrickC("Dark stone grey")
  3209. end
  3210. -------------------------------------------------------
  3211. --Start Customization--
  3212. -------------------------------------------------------
  3213.  
  3214. ---------------------------------------------
  3215. local Player_Size = 1
  3216. if Player_Size ~= 1 then
  3217. root.Size = root.Size * Player_Size
  3218. tors.Size = tors.Size * Player_Size
  3219. hed.Size = hed.Size * Player_Size
  3220. ra.Size = ra.Size * Player_Size
  3221. la.Size = la.Size * Player_Size
  3222. rl.Size = rl.Size * Player_Size
  3223. ll.Size = ll.Size * Player_Size
  3224. ----------------------------------------------------------------------------------
  3225. rootj.Parent = root
  3226. neck.Parent = tors
  3227. RW.Parent = tors
  3228. LW.Parent = tors
  3229. RH.Parent = tors
  3230. LH.Parent = tors
  3231. ----------------------------------------------------------------------------------
  3232. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3233. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3234. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3235. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3236. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3237. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3238. ----------------------------------------------------------------------------------
  3239. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3240. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3241. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3242. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3243. --hat.Parent = Character
  3244. end
  3245. ----------------------------------------------------------------------------------
  3246. local SONG = 1117396305
  3247. local SONG2 = 0
  3248. local Music = Instance.new("Sound",tors)
  3249. Music.Volume = 2.5
  3250. Music.Looped = true
  3251. Music.Pitch = 1 --Pitcher
  3252. ----------------------------------------------------------------------------------
  3253. local equipped = false
  3254. local idle = 0
  3255. local change = 1
  3256. local val = 0
  3257. local toim = 0
  3258. local idleanim = 0.4
  3259. local sine = 0
  3260. local Mode = 1
  3261. ----------------------------------------------------------------------------------
  3262. hum.WalkSpeed = 16
  3263. hum.JumpPower = 57
  3264. hum.Animator.Parent = nil
  3265. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3266. local naeeym2 = IT("BillboardGui",char)
  3267. naeeym2.AlwaysOnTop = true
  3268. naeeym2.Size = UDim2.new(5,35,2,15)
  3269. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3270. naeeym2.MaxDistance = 75
  3271. naeeym2.Adornee = hed
  3272. naeeym2.Name = "Name"
  3273. --naeeym2.PlayerToHideFrom = Player
  3274. local tecks2 = IT("TextLabel",naeeym2)
  3275. tecks2.BackgroundTransparency = 1
  3276. tecks2.TextScaled = true
  3277. tecks2.BorderSizePixel = 0
  3278. tecks2.Text = "Random Guy"
  3279. tecks2.Font = "Fantasy"
  3280. tecks2.TextSize = 30
  3281. tecks2.TextStrokeTransparency = 0
  3282. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3283. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3284. tecks2.Size = UDim2.new(1,0,0.5,0)
  3285. tecks2.Parent = naeeym2
  3286. -------------------------------------------------------
  3287. --End Customization--
  3288. -------------------------------------------------------
  3289.  
  3290. -----------------------------------------------------
  3291. --Start Attacks N Stuff--
  3292. -------------------------------------------------------
  3293. function resetmode()
  3294. tecks2.Text = "Random Guy"
  3295. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3296. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3297. for i, v in pairs(ArmourParts) do
  3298. v.BrickColor = BrickColor.new("Black")
  3299. v.Material = "Neon"
  3300. v.Transparency = 0
  3301. end
  3302. for i, v in pairs(NeonParts) do
  3303. maincolor = BrickColor.new("Dark stone grey")
  3304. v.BrickColor = maincolor
  3305. v.Material = "Neon"
  3306. v.Transparency = 0
  3307. end
  3308. for i, v in pairs(ArmourParts2) do
  3309. v.BrickColor = BrickColor.new("Black")
  3310. v.Material = "Neon"
  3311. v.Transparency = 0
  3312. end
  3313. for i, v in pairs(NeonParts2) do
  3314. maincolor = BrickColor.new("Dark stone grey")
  3315. v.BrickColor = maincolor
  3316. v.Material = "Neon"
  3317. v.Transparency = 0
  3318. end
  3319. Mode = 1
  3320. SONG = 1117396305
  3321. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3322. end
  3323.  
  3324. function Taunt10000()
  3325. attack = true
  3326. Cso("649634100", hed, 10, 0.5)
  3327. for i = 0, 6, 0.1 do
  3328. swait()
  3329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3330. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3331. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3332. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3333. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3334. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3335. end
  3336. attack = false
  3337. end
  3338.  
  3339. function Taunt2()
  3340. attack = true
  3341. hum.WalkSpeed = 0
  3342. TAUNT2:Play()
  3343. repeat
  3344. swait()
  3345. TAUNT.Parent = tors
  3346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3348. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3349. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3350. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3351. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3352. until TAUNT2.Playing == false
  3353. attack = false
  3354. hum.WalkSpeed = 16
  3355. end
  3356.  
  3357. function AnnoyingSink()
  3358. coroutine.resume(coroutine.create(function()
  3359. attack = true
  3360. for i = 0, 6, 0.1 do
  3361. swait()
  3362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3363. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3364. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3365. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3366. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3367. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3368. end
  3369. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3370. Hole2.Color = Color3.new(0,0,0)
  3371. local MESH = MakeForm(Hole2,"Cyl")
  3372. MESH.Scale = Vector3.new(0,1,0)
  3373. Hole2.CFrame = CF(mouse.Hit.p)
  3374. Cso("154955269", Hole2, 10, .7)
  3375. for i = 0, 3, 0.1 do
  3376. swait()
  3377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3378. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3379. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3380. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3381. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3382. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3383. end
  3384. attack = false
  3385. for i = 1, 50 do
  3386. swait()
  3387. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3388. end
  3389. for i = 1, 200 do
  3390. swait()
  3391. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3392. end
  3393. swait(100)
  3394. for i = 1, 50 do
  3395. swait()
  3396. Trail(Hole2)
  3397. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3398. end
  3399. Hole2:remove()
  3400. end))
  3401. end
  3402.  
  3403. function Taunt()
  3404. attack = true
  3405. hum.WalkSpeed = 0
  3406. TAUNT:Play()
  3407. repeat
  3408. swait()
  3409. TAUNT.Parent = tors
  3410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3411. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3412. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3413. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3414. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3415. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3416. until TAUNT.Playing == false
  3417. attack = false
  3418. hum.WalkSpeed = 16
  3419. end
  3420. function attackone()
  3421. attack = true
  3422. hum.WalkSpeed = 3.01
  3423. for i = 0, 1.7, 0.1 do
  3424. swait()
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3427. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3428. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3429. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3430. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3431. end
  3432. Cso("203426541", ra, 10, 1)
  3433. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3434. CameraEnshaking(2, 5)
  3435. for i = 0, 1.4, 0.1 do
  3436. swait()
  3437. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3440. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3441. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3442. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3444. end
  3445. hum.WalkSpeed = 16
  3446. attack = false
  3447. end
  3448.  
  3449.  
  3450.  
  3451. function attacktwo()
  3452. attack = true
  3453. hum.WalkSpeed = 3.01
  3454. for i = 0, 1.7, 0.1 do
  3455. swait()
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3458. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3460. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3461. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3462. end
  3463. Cso("203426541", rl, 10, 1)
  3464. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3465. CameraEnshaking(2, 3)
  3466. for i = 0, 1.4, 0.1 do
  3467. swait()
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3471. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3472. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3473. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3474. end
  3475. hum.WalkSpeed = 16
  3476. attack = false
  3477. end
  3478. function attackthree()
  3479. attack = true
  3480. hum.WalkSpeed = 3.01
  3481. for i = 0, 1.4, 0.1 do
  3482. swait()
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3485. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3486. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3487. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3489. end
  3490. Cso("203426541", hed, 10, 1)
  3491. for i = 0, 1.7, 0.1 do
  3492. swait()
  3493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3495. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3496. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3497. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3498. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3499. end
  3500. CameraEnshaking(2, 8)
  3501. Cso("260435136", hed, 10, .9)
  3502. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3503. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3504. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3505. for i = 0, 1.8, 0.1 do
  3506. swait()
  3507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3509. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3510. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3511. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3512. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3513. end
  3514. hum.WalkSpeed = 16
  3515. attack = false
  3516. end
  3517.  
  3518. function somuchcancerwhy() --o no
  3519. attack = true
  3520. hum.WalkSpeed = 0.10
  3521. Character.Head.face.Texture = "rbxassetid://315074049"
  3522. local A = math.random(1,13)
  3523. if A == 1 then
  3524. ohno.SoundId = "rbxassetid://295810519"
  3525. ohno.TimePosition = 1
  3526. end
  3527. if A == 2 then
  3528. ohno.SoundId = "rbxassetid://488472970"
  3529. ohno.TimePosition = 2
  3530. end
  3531. if A == 3 then
  3532. ohno.SoundId = "rbxassetid://917045199"
  3533. ohno.TimePosition = 3
  3534. end
  3535. if A == 4 then
  3536. ohno.SoundId = "rbxassetid://324205173"
  3537. ohno.TimePosition = 1
  3538. end
  3539. if A == 5 then
  3540. ohno.SoundId = "rbxassetid://376134741"
  3541. ohno.TimePosition = 8
  3542. end
  3543. if A == 6 then
  3544. ohno.SoundId = "rbxassetid://164147183"
  3545. ohno.TimePosition = 0
  3546. end
  3547. if A == 7 then
  3548. ohno.SoundId = "rbxassetid://825526716"
  3549. ohno.TimePosition = 1
  3550. end
  3551. if A == 8 then
  3552. ohno.SoundId = "rbxassetid://185460366"
  3553. ohno.TimePosition = 0
  3554. end
  3555. if A == 9 then
  3556. ohno.SoundId = "rbxassetid://273319633"
  3557. ohno.TimePosition = 1
  3558. end
  3559. if A == 10 then
  3560. ohno.SoundId = "rbxassetid://506212392"
  3561. ohno.TimePosition = 2
  3562. end
  3563. if A == 11 then
  3564. ohno.SoundId = "rbxassetid://708297448"
  3565. ohno.TimePosition = 4
  3566. end
  3567. if A == 12 then
  3568. ohno.SoundId = "rbxassetid://497199103"
  3569. ohno.TimePosition = 9
  3570. end
  3571. if A == 13 then
  3572. ohno.SoundId = "rbxassetid://152833989"
  3573. ohno.TimePosition = 1
  3574. end
  3575. ohno:Play()
  3576. for i = 0,100,0.1 do
  3577. swait()
  3578. CameraEnshaking(2, 3)
  3579. ohno.Parent = hed
  3580. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3581. end
  3582. attack = false
  3583. ohno:Stop()
  3584. Character.Head.face.Texture = "rbxassetid://620619801"
  3585. hum.WalkSpeed = 16
  3586. end
  3587.  
  3588. function Power_Burst()
  3589. hum.WalkSpeed = 4
  3590. attack = true
  3591. Cso("163619849", Handle, 10, 1.35)
  3592. for i = 0,4.3,0.1 do
  3593. swait()
  3594. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3601. end
  3602. CameraEnshaking(2.5, 20)
  3603. Cso("539294959", Handle, 10, .9)
  3604. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3605. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3606. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3607. for i = 0,3,0.1 do
  3608. swait()
  3609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3613. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3615. end
  3616. hum.WalkSpeed = 16
  3617. attack = false
  3618. end
  3619.  
  3620. function Eruption2()
  3621. attack = true
  3622. hum.WalkSpeed = 2
  3623. hum.JumpPower = 0
  3624. for i = 0,7,0.1 do
  3625. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3626. swait()
  3627. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3628. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3635. end
  3636. CreateSound("144699494", tors, 10, 1)
  3637. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3638. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3639. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3640. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3641. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3642. coroutine.resume(coroutine.create(function()
  3643. for i = 0,1.8,0.1 do
  3644. swait()
  3645. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3646. end
  3647. for i = 0,1.8,0.1 do
  3648. swait()
  3649. hum.CameraOffset = Vector3.new(0,0,0)
  3650. end
  3651. end))
  3652. local vel2 = Instance.new("BodyVelocity",tors)
  3653. vel2.Velocity = Vector3.new(0,55,0)
  3654. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3655. for i = 0,4,0.1 do
  3656. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3657. swait()
  3658. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3659. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3666. end
  3667. hum.WalkSpeed = 16
  3668. vel2:Destroy()
  3669. hum.JumpPower = 50
  3670. attack = false
  3671. end
  3672.  
  3673. function Magic_Bombs()
  3674. attack = true
  3675. hum.WalkSpeed = 0
  3676. local GYRO = IT("BodyGyro",root)
  3677. GYRO.D = 100
  3678. GYRO.P = 2000
  3679. GYRO.MaxTorque = VT(0,4000000,0)
  3680. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3681. for i = 0,3.6,0.1 do
  3682. swait()
  3683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3686. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3689. end
  3690. CameraEnshaking(1, 6)
  3691. GYRO:Destroy()
  3692. Cso("588734356", Handle, 10, 1.05)
  3693. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3694. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3695. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3696. for i = 0,2,0.1 do
  3697. swait()
  3698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3701. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3704. end
  3705. local GYRO = IT("BodyGyro",root)
  3706. GYRO.D = 100
  3707. GYRO.P = 2000
  3708. GYRO.MaxTorque = VT(0,4000000,0)
  3709. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3710. for i = 0,2.4,0.1 do
  3711. swait()
  3712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3715. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3718. end
  3719. GYRO:Destroy()
  3720. CameraEnshaking(1, 6)
  3721. Cso("588734356", Handle, 10, 1.05)
  3722. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3723. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3724. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3725. for i = 0,2,0.1 do
  3726. swait()
  3727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3730. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3733. end
  3734. local GYRO = IT("BodyGyro",root)
  3735. GYRO.D = 100
  3736. GYRO.P = 2000
  3737. GYRO.MaxTorque = VT(0,4000000,0)
  3738. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3739. for i = 0,2.4,0.1 do
  3740. swait()
  3741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3744. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3747. end
  3748. GYRO:Destroy()
  3749. CameraEnshaking(1, 6)
  3750. Cso("588734356", Handle, 10, 1.05)
  3751. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3752. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3753. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3754. for i = 0,2,0.1 do
  3755. swait()
  3756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3759. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3762. end
  3763. attack = false
  3764. hum.WalkSpeed = 16
  3765. end
  3766.  
  3767. function Dangerous_Field()
  3768. attack = true
  3769. hum.WalkSpeed = 0
  3770. for i = 0,10,0.1 do
  3771. swait()
  3772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3775. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3778. CameraEnshaking(1, 7)
  3779. Cso("588734356", Handle, 10, 1.2)
  3780. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3781. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3782. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3783. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3784. end
  3785. attack = false
  3786. hum.WalkSpeed = 16
  3787. end
  3788. function Field()
  3789. attack = true
  3790. hum.WalkSpeed = 0
  3791. for i = 0,10,0.1 do
  3792. swait()
  3793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3796. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3797. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3799. CameraEnshaking(1, 7)
  3800. Cso("588734356", Handle, 10, 1.2)
  3801. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3802. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3803. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3804. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3805. end
  3806. attack = false
  3807. hum.WalkSpeed = 16
  3808. end
  3809. function Shockwave()
  3810. attack = true
  3811. hum.WalkSpeed = 0
  3812. for i = 0,4,0.1 do
  3813. swait()
  3814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3820. end
  3821. coroutine.resume(coroutine.create(function()
  3822. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3823. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3824. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3825. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3826. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3827. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3828. CameraEnshaking(1, 7)
  3829. wait(0.05)
  3830. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3831. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3832. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3833. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3834. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3835. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3836. CameraEnshaking(1, 7)
  3837. wait(0.05)
  3838. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3839. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3840. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3841. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3842. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3843. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3844. CameraEnshaking(1, 7)
  3845. wait(0.05)
  3846. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3847. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3848. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3849. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3850. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3851. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3852. CameraEnshaking(1, 7)
  3853. wait(0.05)
  3854. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3855. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3856. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3857. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3858. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3859. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3860. CameraEnshaking(1, 7)
  3861. wait(0.05)
  3862. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3863. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3864. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3865. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3866. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3867. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3868. CameraEnshaking(1, 7)
  3869. end))
  3870. Cso("440145223", Handle, 10, 1.05)
  3871. for i = 1,7,0.1 do
  3872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3874. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3875. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3876. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3878. end
  3879. wait(.6)
  3880. hum.WalkSpeed = 16
  3881. attack = false
  3882. end
  3883. function Pulse()
  3884. attack = true
  3885. hum.WalkSpeed = 0
  3886. local GYRO = IT("BodyGyro",root)
  3887. GYRO.D = 100
  3888. GYRO.P = 2000
  3889. GYRO.MaxTorque = VT(0,4000000,0)
  3890. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3891. for i = 0,4,0.1 do
  3892. swait()
  3893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3899. end
  3900. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3901. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3902. CameraEnshaking(1, 25)
  3903. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3905. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3907. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3909. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3910. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3911. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3913. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3915. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3916. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3917. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3918. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3919. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3920. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3921. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3922. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3923. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3924. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3925. Cso("440145223", Handle, 10, 1.05)
  3926. GYRO:Destroy()
  3927. for i = 1,2,0.1 do
  3928. swait()
  3929. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3936. end
  3937. hum.WalkSpeed = 16
  3938. attack = false
  3939. end
  3940.  
  3941. function Technobeam()
  3942. attack = true
  3943. hum.WalkSpeed = 3.01
  3944. for i = 0, 4, 0.1 do
  3945. swait()
  3946. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3953. end
  3954. for i = 0, 2, 0.1 do
  3955. swait()
  3956. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3959. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3960. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3961. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3962. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3963. end
  3964. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3965. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3966. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3967. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3968. CameraEnshaking(4, 5)
  3969. Cso("206049428", char, 10, 1)
  3970. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3971. if v:FindFirstChild("Head") then
  3972. Eviscerate(v)
  3973. end
  3974. end
  3975. for i = 0, 2, 0.1 do
  3976. swait()
  3977. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3980. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3981. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3982. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3984. end
  3985. hum.WalkSpeed = 16
  3986. attack = false
  3987. end
  3988.  
  3989. function Painful_Stomp2()
  3990. attack = true
  3991. for i = 0,5.2,0.1 do
  3992. swait()
  3993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3996. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3999. end
  4000. CreateSound("331666100", char, 10, 1)
  4001. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4002. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4003. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4004. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4005. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4006. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4007. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4008. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4009. if v:FindFirstChild("Head") then
  4010. Eviscerate(v)
  4011. end
  4012. end
  4013. coroutine.resume(coroutine.create(function()
  4014. for i = 0,2.8,0.1 do
  4015. swait()
  4016. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4017. end
  4018. for i = 0,1.8,0.1 do
  4019. swait()
  4020. hum.CameraOffset = Vector3.new(0,0,0)
  4021. end
  4022. end))
  4023. for i = 0,3.7,0.1 do
  4024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4030. end
  4031. wait(.6)
  4032. attack = false
  4033. end
  4034.  
  4035. function Painful_Stomp()
  4036. attack = true
  4037. for i = 0,5.2,0.1 do
  4038. swait()
  4039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4042. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4045. end
  4046. CreateSound("331666100", char, 10, 1)
  4047. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4048. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4049. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4050. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4051. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4052. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4053. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4054. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4055. if v:FindFirstChild("Head") then
  4056. Eviscerate(v)
  4057. end
  4058. end
  4059. coroutine.resume(coroutine.create(function()
  4060. for i = 0,2.8,0.1 do
  4061. swait()
  4062. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4063. end
  4064. for i = 0,1.8,0.1 do
  4065. swait()
  4066. hum.CameraOffset = Vector3.new(0,0,0)
  4067. end
  4068. end))
  4069. for i = 0,3.7,0.1 do
  4070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4076. end
  4077. wait(.6)
  4078. attack = false
  4079. end
  4080.  
  4081.  
  4082. function LAZER()
  4083. attack = true
  4084. hum.WalkSpeed = 0.03
  4085. for i = 0,4,0.1 do
  4086. swait()
  4087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4093. end
  4094. LAZOR:Play()
  4095. local GYRO = IT("BodyGyro",root)
  4096. GYRO.D = 100
  4097. GYRO.P = 2000
  4098. GYRO.MaxTorque = VT(0,4000000,0)
  4099. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4100. repeat
  4101. swait(2)
  4102. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4103. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4104. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4105. LAZOR.Parent = ra
  4106. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4107. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4108. CameraEnshaking(1, 7)
  4109. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4110. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4111. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4112. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4113. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4114. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4115. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4116. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4117. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4118. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4119. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4120. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4121. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4122. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4123. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4124. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4125. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4126. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4127. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4128. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4129. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4130. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4131. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4132. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4133. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4134. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4135. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4136. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4137. until LAZOR.Playing == false
  4138. GYRO:Destroy()
  4139. hum.WalkSpeed = 16
  4140. attack = false
  4141. end
  4142. function new()
  4143. attack = true
  4144. hum.WalkSpeed = 0.03
  4145. for i = 0,4,0.1 do
  4146. swait()
  4147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4153. end
  4154. LAZOR:Play()
  4155. local GYRO = IT("BodyGyro",root)
  4156. GYRO.D = 100
  4157. GYRO.P = 2000
  4158. GYRO.MaxTorque = VT(0,4000000,0)
  4159. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4160. repeat
  4161. swait(2)
  4162. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4163. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4164. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4165. LAZOR.Parent = ra
  4166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4167. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4168. CameraEnshaking(1, 7)
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4188. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4189. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4190. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4191. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4192. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4193. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4194. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4195. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4196. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4197. until LAZOR.Playing == false
  4198. GYRO:Destroy()
  4199. hum.WalkSpeed = 16
  4200. attack = false
  4201. end
  4202. function Spirit_Beam()
  4203. attack = true
  4204. hum.WalkSpeed = 0
  4205. local GYRO = IT("BodyGyro",root)
  4206. GYRO.D = 100
  4207. GYRO.P = 2000
  4208. GYRO.MaxTorque = VT(0,4000000,0)
  4209. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4210. for i = 0,5,0.1 do
  4211. swait()
  4212. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4215. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4219. end
  4220. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4221. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4222. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4223. local beam = Instance.new("Part", workspace)
  4224. beam.BrickColor = BrickColor.new("Fog")
  4225. beam.FormFactor = "Custom"
  4226. beam.Material = "Neon"
  4227. beam.Transparency = 0.5
  4228. beam.Anchored = true
  4229. beam.Locked = true
  4230. beam.CanCollide = false
  4231. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4232. beam.Size = Vector3.new(1.05, 1.05, distance)
  4233. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4234. game:GetService("Debris"):AddItem(beam, 0.14)
  4235. local sound = Instance.new('Sound',Handle)
  4236. sound.SoundId = 'rbxassetid://588697948'
  4237. sound.Volume = 7
  4238. sound.EmitterSize = 40
  4239. sound.MaxDistance = 450
  4240. sound:Play()
  4241. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4242. GYRO:Destroy()
  4243. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4244. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4245. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4246. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4247. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4248. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4249. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4250. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4251. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4252. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4253. wait(0.3)
  4254. attack = false
  4255. hum.WalkSpeed = 16
  4256. ref:Destroy()
  4257. end
  4258. function Distort()
  4259. attack = true
  4260. hum.WalkSpeed = 0
  4261. local pos = root.Position
  4262. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4263. Cso("261227592", tors, 10, 0.85)
  4264. for i = 1,2.5,0.1 do
  4265. swait()
  4266. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4267. end
  4268. attack = false
  4269. hum.WalkSpeed = 8
  4270. end
  4271. function Ancient_Rage()
  4272. attack = true
  4273. hum.WalkSpeed = 4
  4274. Cso("135017578", tors, 10, 1.05)
  4275. for i = 1,14,0.1 do
  4276. swait()
  4277. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4283. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4284. if v:FindFirstChild("Head") then
  4285. Eviscerate(v)
  4286. end
  4287. end
  4288. end
  4289. attack = false
  4290. hum.WalkSpeed = 16
  4291. end
  4292. function Ancient_Ragu()
  4293. attack = true
  4294. hum.WalkSpeed = 4
  4295. Cso("1028044973", tors, 10, 1.05)
  4296. for i = 1,14,0.1 do
  4297. swait()
  4298. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4302. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4303. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4304. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4305. if v:FindFirstChild("Head") then
  4306. Eviscerate(v)
  4307. end
  4308. end
  4309. end
  4310. attack = false
  4311. hum.WalkSpeed = 16
  4312. end
  4313. function TTTTTTTTTTGaunt()
  4314. attack = true
  4315. hum.WalkSpeed = 0
  4316. sex:Play()
  4317. repeat
  4318. swait()
  4319. sex.Parent = tors
  4320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4324. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4325. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4326. until sex.Playing == false
  4327. attack = false
  4328. hum.WalkSpeed = 16
  4329. end
  4330. function TTTTTTTTTTTaunt()
  4331. attack = true
  4332. hum.WalkSpeed = 0
  4333. DTAUNT:Play()
  4334. repeat
  4335. swait()
  4336. DTAUNT.Parent = tors
  4337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4341. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4342. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4343. until DTAUNT.Playing == false
  4344. attack = false
  4345. hum.WalkSpeed = 16
  4346. end
  4347.  
  4348. function Taunt3()
  4349. attack = true
  4350. hum.WalkSpeed = 0
  4351. newnoob:Play()
  4352. repeat
  4353. swait()
  4354. newnoob.Parent = tors
  4355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4359. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4360. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4361. until newnoob.Playing == false
  4362. attack = false
  4363. hum.WalkSpeed = 16
  4364. end
  4365.  
  4366.  
  4367. function Multi_Bombs()
  4368. attack = true
  4369. hum.WalkSpeed = 3.01
  4370. for i = 0,3,0.1 do
  4371. swait()
  4372. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4373. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4376. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4380. end
  4381. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4382. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4383. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4384. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4385. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4386. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4387. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4388. CreateSound("142070127", tors, 10, 1)
  4389. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4390. for i = 0,1,0.1 do
  4391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4393. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4395. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4396. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4397. end
  4398. for i = 0,2,0.1 do
  4399. swait()
  4400. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4401. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4404. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4408. end
  4409. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4410. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4411. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4412. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4413. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4414. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4415. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4416. CreateSound("142070127", tors, 10, 1)
  4417. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4418. for i = 0,1,0.1 do
  4419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4421. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4423. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4424. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4425. end
  4426. for i = 0,2,0.1 do
  4427. swait()
  4428. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4429. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4432. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4436. end
  4437. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4438. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4439. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4440. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4441. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4442. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4443. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4444. CreateSound("142070127", tors, 10, 1)
  4445. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4446. for i = 0,1,0.1 do
  4447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4449. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4451. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4452. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4453. end
  4454. wait(.6)
  4455. attack = false
  4456. hum.WalkSpeed = 16
  4457. end
  4458.  
  4459. function Universal_Crush()
  4460. attack = true
  4461. for i = 0,5.2,0.05 do
  4462. swait()
  4463. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4464. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4471. end
  4472. CreateSound("331666100", tors, 10, 1)
  4473. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4474. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4475. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4476. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4477. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4478. coroutine.resume(coroutine.create(function()
  4479. for i = 0,1.8,0.1 do
  4480. swait()
  4481. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4482. end
  4483. for i = 0,1.8,0.1 do
  4484. swait()
  4485. hum.CameraOffset = Vector3.new(0,0,0)
  4486. end
  4487. end))
  4488. for i = 1,4.7,0.1 do
  4489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4491. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4492. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4493. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4495. end
  4496. wait(.6)
  4497. attack = false
  4498. end
  4499.  
  4500. function HAAH()
  4501. attack = true
  4502. hum.WalkSpeed = 0
  4503. Cso("300208779", hed, 10, 1)
  4504. for i = 0,9,0.1 do
  4505. swait()
  4506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4508. if Mrandom(1,15) == 1 then
  4509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4510. end
  4511. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4512. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4515. end
  4516. attack = false
  4517. hum.WalkSpeed = 16
  4518. end
  4519. function again()
  4520. attack = true
  4521. hum.WalkSpeed = 0
  4522. ITAUNT:Play()
  4523. repeat
  4524. swait()
  4525. ITAUNT.Parent = tors
  4526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4527. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4528. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4529. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4530. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4532. until ITAUNT.Playing == false
  4533. attack = false
  4534. hum.WalkSpeed = 16
  4535. end
  4536. function LunarSpin()
  4537. attack = true
  4538. hum.WalkSpeed = 0
  4539. for i = 0,17,0.05 do
  4540. CameraEnshaking(1, 5)
  4541. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4542. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4543. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4544. swait()
  4545. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4552. end
  4553. hum.WalkSpeed = 16
  4554. attack = false
  4555. end
  4556. function Decapitate()
  4557. local target = nil
  4558. local targettorso = nil
  4559. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4560. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4561. target = mouse.Target.Parent.Humanoid
  4562. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4563. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4564. end
  4565. end
  4566. if target ~= nil then
  4567. targettorso.Anchored = true
  4568. attack = true
  4569. hum.WalkSpeed = 0
  4570. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4571. for i = 0,4.2,0.1 do
  4572. swait()
  4573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4576. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4577. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4579. end
  4580. local ModelHead01 = New("Model", char, "", {})
  4581. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4582. local Head01 = targethead:Clone()
  4583. targethead.Transparency = 1
  4584. Head01.Parent = ModelHead01
  4585. local weldHead01 = Instance.new("Weld")
  4586. weldHead01.Parent = Head01
  4587. weldHead01.Part0 = targethead
  4588. weldHead01.Part1 = Head01
  4589. weldHead01.C1 = CFrame.new(0, 0, 0)
  4590. targethead.face:Remove()
  4591. weldHead01.Part0 = ra
  4592. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4593. targettorso:BreakJoints()
  4594. CreateSound("314390675", targettorso, 5, .7)
  4595. for i = 0,3.2,0.1 do
  4596. swait()
  4597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4603. end
  4604. for i = 0,4.2,0.1 do
  4605. swait()
  4606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4610. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4612. end
  4613. CreateSound("541909763", targettorso, 5, .8)
  4614. weldHead01:Destroy()
  4615. Head01.CanCollide = true
  4616. local bodyVelocity2 = Create("BodyVelocity")({
  4617. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4618. P = 5000,
  4619. maxForce = Vector3.new(8000, 8000, 8000),
  4620. Parent = Head01
  4621. })
  4622. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4623. for i = 0,6.2,0.1 do
  4624. swait()
  4625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4629. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4631. end
  4632. targettorso.Anchored = false
  4633. attack = false
  4634. hum.WalkSpeed = 16
  4635. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4636. end
  4637. end
  4638. function BalanceSpin()
  4639. attack = true
  4640. hum.WalkSpeed = 2
  4641. for i = 0,17,0.07 do
  4642. CameraEnshaking(1, 5)
  4643. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4644. swait()
  4645. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4646. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4647. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4652. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4653. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4654. end
  4655. hum.WalkSpeed = 16
  4656. attack = false
  4657. end
  4658.  
  4659. function lolik()
  4660. attack = true
  4661. hum.WalkSpeed = 0
  4662. pop:Play()
  4663. repeat
  4664. pop.Parent = tors
  4665. swait()
  4666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4668. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4669. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4670. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4671. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4672. until pop.Playing == false
  4673. attack = false
  4674. hum.WalkSpeed = 16
  4675. end
  4676.  
  4677. function BARK()
  4678. attack = true
  4679. hum.WalkSpeed = 0
  4680. BATAUNT:Play()
  4681. repeat
  4682. BATAUNT.Parent = tors
  4683. swait()
  4684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4686. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4687. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4688. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4689. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4690. until BATAUNT.Playing == false
  4691. attack = false
  4692. hum.WalkSpeed = 16
  4693. end
  4694.  
  4695. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4696. local NSound = nil
  4697. coroutine.resume(coroutine.create(function()
  4698. NSound = Instance.new("Sound", PARENT)
  4699. NSound.Volume = VOLUME
  4700. NSound.Pitch = PITCH
  4701. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4702. swait()
  4703. NSound:play()
  4704. game:GetService("Debris"):AddItem(NSound, 10)
  4705. end))
  4706. return NSound
  4707. end
  4708. function nope()
  4709. attack = true
  4710. hum.WalkSpeed = 0
  4711. NOTAUNT:Play()
  4712. repeat
  4713. NOTAUNT.Parent = tors
  4714. swait()
  4715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4717. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4718. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4719. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4720. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4721. until NOTAUNT.Playing == false
  4722. attack = false
  4723. hum.WalkSpeed = 16
  4724. end
  4725. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4726. local NSound = nil
  4727. coroutine.resume(coroutine.create(function()
  4728. NSound = Instance.new("Sound", PARENT)
  4729. NSound.Volume = VOLUME
  4730. NSound.Pitch = PITCH
  4731. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4732. swait()
  4733. NSound:play()
  4734. game:GetService("Debris"):AddItem(NSound, 10)
  4735. end))
  4736. return NSound
  4737. end
  4738. function Anime_Splosion()
  4739. attack = true
  4740. for i = 0,2,0.05 do
  4741. swait()
  4742. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4743. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4750. end
  4751. CreateSound("331666100", tors, 10, 1)
  4752. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4753. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4754. CameraEnshaking(1.5, 10)
  4755. for i = 1,2,0.1 do
  4756. swait()
  4757. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4758. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4759. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4762. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4763. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4764. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4766. end
  4767. wait(.6)
  4768. attack = false
  4769. end
  4770. corrupted = false
  4771. function Bark_Splosion()
  4772. attack = true
  4773. for i = 0,2,0.05 do
  4774. swait()
  4775. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4776. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4783. end
  4784. CreateSound("331666100", tors, 10, 1)
  4785. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4786. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4787. CameraEnshaking(1.5, 10)
  4788. for i = 1,2,0.1 do
  4789. swait()
  4790. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4791. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4792. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4795. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4796. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4797. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4799. end
  4800. wait(.6)
  4801. attack = false
  4802. end
  4803. corrupted = false
  4804.  
  4805. function Taunt1000()
  4806. attack = true
  4807. hum.WalkSpeed = 0
  4808. for i = 0, 9, 0.1 do
  4809. swait()
  4810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4812. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4813. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4814. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4815. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4816. end
  4817. attack = false
  4818. hum.WalkSpeed = 16
  4819. end
  4820.  
  4821. function Pixel_Corrupt()
  4822. attack = true
  4823. corrupted = true
  4824. for i = 0,3,0.05 do
  4825. swait()
  4826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4828. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4829. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4830. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4834. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4835. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4836. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4838. end
  4839. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4840. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4841. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4842. CreateSound("331666100", refa, 10, 1)
  4843. CameraEnshaking(1.5, 10)
  4844. coroutine.resume(coroutine.create(function()
  4845. for i = 1,20,0.1 do
  4846. swait(5)
  4847. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4848. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4849. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4850. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4851. CreateSound("331666100", refa, 10, 1)
  4852. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4853. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4854. end
  4855. refa:Destroy()
  4856. corrupted = false
  4857. end))
  4858. for i = 1,2.5,0.1 do
  4859. swait()
  4860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4866. end
  4867. wait(.3)
  4868. attack = false
  4869. end
  4870.  
  4871. function FearMe()
  4872. attack = true
  4873. hum.WalkSpeed = 0
  4874. so:Play()
  4875. repeat
  4876. swait()
  4877. so.Parent = tors
  4878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4880. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4881. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4882. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4883. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4884. until so.Playing == false
  4885. attack = false
  4886. hum.WalkSpeed = 16
  4887. end
  4888.  
  4889. function heregoes()
  4890. attack = true
  4891. hum.WalkSpeed = 0
  4892. Cso("134978657", hed, 10, 1)
  4893. for i = 0,9,0.1 do
  4894. swait()
  4895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4897. if Mrandom(1,15) == 1 then
  4898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4899. end
  4900. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4901. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4904. end
  4905. attack = false
  4906. hum.WalkSpeed = 16
  4907. end
  4908. function again()
  4909. attack = true
  4910. hum.WalkSpeed = 0
  4911. ITAUNT:Play()
  4912. repeat
  4913. swait()
  4914. ITAUNT.Parent = tors
  4915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4916. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4917. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4918. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4919. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4921. until ITAUNT.Playing == false
  4922. attack = false
  4923. hum.WalkSpeed = 16
  4924. end
  4925.  
  4926. function thing()
  4927. attack = true
  4928. timetofly = false
  4929. hum.WalkSpeed = 0.05
  4930. Character.Head.face.Texture = "rbxassetid://705269463"
  4931. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4932. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4933. Humanoid.JumpPower = 0
  4934. for i = 0,300,0.1 do --thatsalongtime
  4935. swait()
  4936. CameraEnshaking(1, 7)
  4937. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4938. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4939. root.Velocity = root.CFrame.lookVector * 225
  4940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4946. end
  4947. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4948. attack = false
  4949. Humanoid.JumpPower = 50
  4950. Character.Head.face.Texture = "rbxassetid://620619801"
  4951. hum.WalkSpeed = 16
  4952. wait(45)
  4953. timetofly = true
  4954. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4955. end
  4956.  
  4957. function DANCEFORME()
  4958. attack = true
  4959. Character.Head.face.Texture = "rbxassetid://183225545"
  4960. MERKIO:Play()
  4961. repeat
  4962. for i = 0,0.7,0.2 do
  4963. swait()
  4964. MERKIO.Parent = tors
  4965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4967. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4968. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4969. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4971. end
  4972. for i = 0,0.7,0.2 do
  4973. swait()
  4974. MERKIO.Parent = tors
  4975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4977. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4978. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4979. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4980. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4981. end
  4982. until MERKIO.Playing == false
  4983. MERKIO:Stop()
  4984. Character.Head.face.Texture = "rbxassetid://620619801"
  4985. attack = false
  4986. hum.WalkSpeed = 16
  4987. end
  4988.  
  4989. function HAA55() --ik
  4990. attack = true
  4991. hum.WalkSpeed = 1.01
  4992. Character.Head.face.Texture = "rbxassetid://111523405"
  4993. CreateSound("1395854043", hed, 10, 1)
  4994. for i = 0,14,0.1 do
  4995. swait()
  4996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5000. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5001. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5002. end
  5003. attack = false
  5004. Character.Head.face.Texture = "rbxassetid://620619801"
  5005. hum.WalkSpeed = 16
  5006. end
  5007.  
  5008. function DistortThem()
  5009. CanUse = false
  5010. local HIT = tors.Touched:Connect(function(hit)
  5011. Kill(hit.Parent)
  5012. end)
  5013. for i = 1, 350 do
  5014. swait()
  5015. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5016. CreateSound("333430981", hed, 1.5, 1)
  5017. RA.Parent = ra
  5018. LA.Parent = la
  5019. FT.Parent = tors
  5020. RL.Parent = rl
  5021. LL.Parent = ll
  5022. for _,v in next, char:GetDescendants() do
  5023. if(v:IsA'DataModelMesh')then
  5024. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5025. end
  5026. end
  5027. end
  5028. FT.Parent = nil
  5029. RA.Parent = nil
  5030. LA.Parent = nil
  5031. RL.Parent = nil
  5032. LL.Parent = nil
  5033. for _,v in next, char:GetDescendants() do
  5034. if(v:IsA'DataModelMesh')then
  5035. v.Offset = Vector3.new(0,0,0)
  5036. end
  5037. end
  5038. HIT:Disconnect()
  5039. wait(3.5)
  5040. CanUse = true
  5041. end
  5042.  
  5043. function targett()
  5044. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5045. TargetSelect(mouse.Target.Parent)
  5046. CreateSound("743521450", char, 1, .8)
  5047. end
  5048. end
  5049.  
  5050. function un_fun()
  5051. attack = true
  5052. hum.WalkSpeed = 0
  5053. BTAUNT:Play()
  5054. repeat
  5055. swait()
  5056. BTAUNT.Parent = tors
  5057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5058. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5062. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5063. until BTAUNT.Playing == false
  5064. attack = false
  5065. hum.WalkSpeed = 16
  5066. end
  5067. function thisisit()
  5068. attack = true
  5069. hum.WalkSpeed = 0
  5070. STAUNT:Play()
  5071. repeat
  5072. swait()
  5073. STAUNT.Parent = tors
  5074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5075. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5076. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5077. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5078. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5080. until STAUNT.Playing == false
  5081. attack = false
  5082. hum.WalkSpeed = 16
  5083. end
  5084. function PENIS()
  5085. attack = true
  5086. hum.WalkSpeed = 0
  5087. NOSOUND:Play()
  5088. repeat
  5089. swait()
  5090. NOSOUND.Parent = tors
  5091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5092. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5093. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5094. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5095. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5097. until NOSOUND.Playing == false
  5098. attack = false
  5099. hum.WalkSpeed = 16
  5100. end
  5101. function Exploit()
  5102. exploitable = false
  5103. Cso("907332670", tors, 10, 1.05)
  5104. coroutine.resume(coroutine.create(function()
  5105. for i = 1,20,0.1 do
  5106. swait()
  5107. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5108. end
  5109. Cso("12222030", tors, 10, 1.05)
  5110. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5111. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5112. if v:FindFirstChild("Head") then
  5113. Eviscerate(v)
  5114. SoulSteal(v)
  5115. end
  5116. end
  5117. wait(15)
  5118. exploitable = true
  5119. end))
  5120. end
  5121. function wutdefaq()
  5122. attack = true
  5123. hum.WalkSpeed = 0
  5124. WTF:Play()
  5125. repeat
  5126. swait()
  5127. WTF.Parent = tors
  5128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5129. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5130. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5131. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5132. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5134. until STAUNT.Playing == false
  5135. attack = false
  5136. hum.WalkSpeed = 16
  5137. end
  5138. function Exploit()
  5139. exploitable = false
  5140. Cso("135017578", tors, 10, 1.05)
  5141. coroutine.resume(coroutine.create(function()
  5142. for i = 1,20,0.1 do
  5143. swait()
  5144. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5145. end
  5146. Cso("160718677", tors, 10, 1.05)
  5147. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5148. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5149. if v:FindFirstChild("Head") then
  5150. Eviscerate(v)
  5151. SoulSteal(v)
  5152. end
  5153. end
  5154. wait(15)
  5155. exploitable = true
  5156. end))
  5157. end
  5158. function ASCENTION()
  5159. attack = true
  5160. hum.WalkSpeed = 0
  5161. Cso("987502413", tors, 10, 1.05)
  5162. local vel2 = Instance.new("BodyVelocity",tors)
  5163. vel2.Velocity = Vector3.new(0,30,0)
  5164. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5165. for i = 0,20,0.1 do
  5166. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5167. swait()
  5168. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5169. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5170. CameraEnshaking(1, 4)
  5171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5177. end
  5178. hum.WalkSpeed = 16
  5179. vel2:Destroy()
  5180. attack = false
  5181. end
  5182.  
  5183. function Taunt1()
  5184. attack = true
  5185. hum.WalkSpeed = 3.01
  5186. Cso("1535994137", hed, 10, 1)
  5187. for i = 0, 9, 0.1 do
  5188. swait()
  5189. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5194. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5195. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5196. end
  5197. hum.WalkSpeed = 16
  5198. attack = false
  5199. end
  5200.  
  5201. function Destruction()
  5202. attack = true
  5203. local Ring1 = Instance.new("Part", char)
  5204. Ring1.Anchored = true
  5205. Ring1.BrickColor = maincolor
  5206. Ring1.CanCollide = false
  5207. Ring1.FormFactor = 3
  5208. Ring1.Name = "Ring"
  5209. Ring1.Material = "Neon"
  5210. Ring1.Size = Vector3.new(1, 0.05, 1)
  5211. Ring1.Transparency = 1
  5212. Ring1.TopSurface = 0
  5213. Ring1.BottomSurface = 0
  5214. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5215. Ring1Mesh.MeshType = "Brick"
  5216. Ring1Mesh.Name = "SizeMesh"
  5217. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5218. local InnerRing1 = Ring1:Clone()
  5219. InnerRing1.Parent = char
  5220. InnerRing1.Transparency = 0
  5221. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5222. InnerRing1.Size = Vector3.new(1, 1, 1)
  5223. local InnerRing1Mesh = InnerRing1.SizeMesh
  5224. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5225. InnerRing1Mesh.MeshType = "Sphere"
  5226. Ring1:Destroy()
  5227. for i = 0, 5, 0.1 do
  5228. swait()
  5229. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5230. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5235. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5236. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5237. root.CFrame = FaceMouse()[1]
  5238. end
  5239. InnerRing1.Transparency = 1
  5240. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5241. CreateSound("294188875", char, 2.3, 1)
  5242. local a = IT("Part", char)
  5243. a.Name = "Direction"
  5244. a.Anchored = true
  5245. a.BrickColor = maincolor
  5246. a.Material = "Neon"
  5247. a.Transparency = 0
  5248. a.Shape = "Cylinder"
  5249. a.CanCollide = false
  5250. local a2 = IT("Part", char)
  5251. a2.Name = "Direction"
  5252. a2.Anchored = true
  5253. a2.BrickColor = maincolor
  5254. a2.Color = maincolor.Color
  5255. a2.Material = "Neon"
  5256. a2.Transparency = 0.5
  5257. a2.Shape = "Cylinder"
  5258. a2.CanCollide = false
  5259. local ba = IT("Part", char)
  5260. ba.Name = "HitDirect"
  5261. ba.Anchored = true
  5262. ba.BrickColor = maincolor
  5263. ba.Material = "Neon"
  5264. ba.Transparency = 1
  5265. ba.CanCollide = false
  5266. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5267. local ignore = char
  5268. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5269. a.BottomSurface = 10
  5270. a.TopSurface = 10
  5271. a2.BottomSurface = 10
  5272. a2.TopSurface = 10
  5273. local distance = (InnerRing1.CFrame.p - position).magnitude
  5274. a.Size = Vector3.new(distance, 1, 1)
  5275. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5276. a2.Size = Vector3.new(distance, 1, 1)
  5277. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5278. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5279. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5280. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5281. game:GetService("Debris"):AddItem(a, 20)
  5282. game:GetService("Debris"):AddItem(a2, 20)
  5283. game:GetService("Debris"):AddItem(ba, 20)
  5284. local msh = Instance.new("SpecialMesh", a)
  5285. msh.MeshType = "Sphere"
  5286. msh.Scale = Vector3.new(1, 25, 25)
  5287. local msh2 = Instance.new("SpecialMesh", a2)
  5288. msh2.MeshType = "Sphere"
  5289. msh2.Scale = Vector3.new(1, 30, 30)
  5290. for i = 0, 10, 0.1 do
  5291. swait()
  5292. root.CFrame = FaceMouse()[1]
  5293. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5294. a2.Color = maincolor.Color
  5295. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5296. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5297. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5298. distance = (InnerRing1.CFrame.p - position).magnitude
  5299. a.Size = Vector3.new(distance, 1, 1)
  5300. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5301. a2.Size = Vector3.new(distance, 1, 1)
  5302. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5303. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5304. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5305. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5306. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5307. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5308. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5309. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5310. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5311. if v:FindFirstChild("Head") then
  5312. Eviscerate(v)
  5313. SoulSteal(v)
  5314. end
  5315. end
  5316. end
  5317. a:Destroy()
  5318. a2:Destroy()
  5319. ba:Destroy()
  5320. InnerRing1:Destroy()
  5321. attack = false
  5322. hum.CameraOffset = Vector3.new(0,0,0)
  5323. end
  5324.  
  5325. function Flame_Burst()
  5326. local target = nil
  5327. local targettorso = nil
  5328. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5329. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5330. target = mouse.Target.Parent.Humanoid
  5331. target2 = mouse.Target.Parent
  5332. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5333. end
  5334. end
  5335. if target ~= nil then
  5336. attack = true
  5337. hum.WalkSpeed = 0
  5338. for i = 0, 3.4, 0.1 do
  5339. swait()
  5340. hum.WalkSpeed = 0
  5341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5342. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5343. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5344. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5345. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5346. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5347. end
  5348. --targettorso:BreakJoints()
  5349. for i = 0, 3.4, 0.1 do
  5350. swait()
  5351. hum.WalkSpeed = 0
  5352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5353. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5354. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5355. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5356. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5357. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5358. end
  5359. for i, v in pairs(target2:GetChildren()) do
  5360. if(not char:IsAncestorOf(v))then
  5361. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5362. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5363. if(hum and hedder and hum.Health > 0)then
  5364. Eviscerate(v.Parent)
  5365. end
  5366. end
  5367. end
  5368. attack = false
  5369. hum.WalkSpeed = 16
  5370. end
  5371. end
  5372.  
  5373. function GIMME_THOSE()
  5374. attack = true
  5375. chatfunc("BURN....", BrickColor.random().Color)
  5376. for i = 0,5.2,0.1 do
  5377. swait()
  5378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5381. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5384. end
  5385. chatfunc("IN....", BrickColor.random().Color)
  5386. wait(2)
  5387. CreateSound("331666100", char, 10, 1)
  5388. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5389. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5390. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5391. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5392. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5393. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5394. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5395. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5396. if v:FindFirstChild("Head") then
  5397. Eviscerate(v)
  5398. SoulSteal(v)
  5399. end
  5400. end
  5401. coroutine.resume(coroutine.create(function()
  5402. for i = 0,2.8,0.1 do
  5403. swait()
  5404. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5405. end
  5406. for i = 0,1.8,0.1 do
  5407. swait()
  5408. hum.CameraOffset = Vector3.new(0,0,0)
  5409. end
  5410. end))
  5411. for i = 0,3.7,0.1 do
  5412. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5413. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5420. end
  5421. wait(.6)
  5422. CreateSound("907332997", hed, 10, 1)
  5423. attack = false
  5424. end
  5425.  
  5426. function Eruption()
  5427. attack = true
  5428. hum.WalkSpeed = 2
  5429. hum.JumpPower = 0
  5430. for i = 0,7,0.1 do
  5431. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5432. swait()
  5433. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5434. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5441. end
  5442. CreateSound("144699494", tors, 10, 1)
  5443. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5444. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5445. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5446. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5447. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5448. coroutine.resume(coroutine.create(function()
  5449. for i = 0,1.8,0.1 do
  5450. swait()
  5451. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5452. end
  5453. for i = 0,1.8,0.1 do
  5454. swait()
  5455. hum.CameraOffset = Vector3.new(0,0,0)
  5456. end
  5457. end))
  5458. local vel2 = Instance.new("BodyVelocity",tors)
  5459. vel2.Velocity = Vector3.new(0,55,0)
  5460. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5461. for i = 0,4,0.1 do
  5462. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5463. swait()
  5464. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5465. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5472. end
  5473. hum.WalkSpeed = 16
  5474. vel2:Destroy()
  5475. hum.JumpPower = 50
  5476. attack = false
  5477. end
  5478.  
  5479. function Solar_Flare2()
  5480. attack = true
  5481. hum.WalkSpeed = 2
  5482. hum.JumpPower = 75
  5483. hum.Jump = true
  5484. wait(0.4)
  5485. CreateSound("144699494", tors, 10, 1)
  5486. hum.JumpPower = 0
  5487. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5488. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5489. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5490. for i = 0,20,0.1 do
  5491. root.Velocity = root.CFrame.lookVector * 60
  5492. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5493. swait()
  5494. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5495. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5502. end
  5503. hum.WalkSpeed = 16
  5504. hum.JumpPower = 50
  5505. attack = false
  5506. end
  5507.  
  5508. function Solar_Flare()
  5509. attack = true
  5510. hum.WalkSpeed = 2
  5511. hum.JumpPower = 75
  5512. hum.Jump = true
  5513. wait(0.4)
  5514. CreateSound("144699494", tors, 10, 1)
  5515. hum.JumpPower = 0
  5516. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5517. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5518. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5519. for i = 0,20,0.1 do
  5520. root.Velocity = root.CFrame.lookVector * 60
  5521. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5522. swait()
  5523. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5524. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5531. end
  5532. hum.WalkSpeed = 16
  5533. hum.JumpPower = 50
  5534. attack = false
  5535. end
  5536. function dmg(dude)
  5537. if dude.Name ~= char then
  5538. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5539. local bgf = Instance.new("BodyGyro",dude.Head)
  5540. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5541. local val = Instance.new("BoolValue",dude)
  5542. val.Name = "IsHit"
  5543. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5544. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5545. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5546. partasdeff.LightEmission = .1
  5547. partasdeff.Size = NumberSequence.new(0.2)
  5548. partasdeff.Texture = "rbxassetid://771221224"
  5549. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5550. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5551. partasdeff.Transparency = bbb
  5552. partasdeff.Size = aaa
  5553. partasdeff.ZOffset = .9
  5554. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5555. partasdeff.LockedToPart = false
  5556. partasdeff.EmissionDirection = "Back"
  5557. partasdeff.Lifetime = NumberRange.new(1, 2)
  5558. partasdeff.Rate = 1000
  5559. partasdeff.Rotation = NumberRange.new(-100, 100)
  5560. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5561. partasdeff.Speed = NumberRange.new(6)
  5562. partasdeff.VelocitySpread = 10000
  5563. partasdeff.Enabled=false
  5564. partasdeff:Emit(30)
  5565. coroutine.wrap(function()
  5566. targetted = nil
  5567. swait(30)
  5568. dude:BreakJoints()
  5569. swait(5)
  5570. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5571. for i=0,1,.05 do
  5572. for a,v in pairs(dude:GetChildren()) do
  5573. if v:IsA("BasePart") then
  5574. v.Transparency = i
  5575. end
  5576. end
  5577. swait()
  5578. end
  5579. for a,v in pairs(dude:GetChildren()) do
  5580. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5581. v.ParticleEmitter.Enabled = false
  5582. end
  5583. game:service'Debris':AddItem(v,2)
  5584. end
  5585. end)()
  5586. end
  5587. end
  5588. function kdown(dd)
  5589. if dd.Name ~= char then
  5590. dd.Humanoid.PlatformStand = true
  5591. local bgf = Instance.new("BodyGyro",dd.Head)
  5592. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5593. local val = Instance.new("BoolValue",dd)
  5594. val.Name = "IsHit"
  5595. end
  5596. end
  5597. function TargetSelect(person)
  5598. local dd=coroutine.wrap(function()
  5599. if targetted ~= person then
  5600. targetted = person
  5601. img2.Size = UDim2.new(1,0,1,0)
  5602. img2.ImageTransparency = 0
  5603. img2.Position = UDim2.new(0,0,0,0)
  5604. for i = 0, 2, 0.1 do
  5605. swait()
  5606. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5607. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5608. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5609. end
  5610. end
  5611. end)
  5612. dd()
  5613. end
  5614. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5615. attack = true
  5616. hum.WalkSpeed = 0
  5617. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5618. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5619. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5620. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5621. partasdeff.LightEmission = .1
  5622. partasdeff.Size = NumberSequence.new(0.2)
  5623. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5624. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5625. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5626. partasdeff.Transparency = bbb
  5627. partasdeff.Size = aaa
  5628. partasdeff.ZOffset = .9
  5629. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5630. partasdeff.LockedToPart = false
  5631. partasdeff.EmissionDirection = "Back"
  5632. partasdeff.Lifetime = NumberRange.new(1, 2)
  5633. partasdeff.Rate = 1000
  5634. partasdeff.Rotation = NumberRange.new(-100, 100)
  5635. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5636. partasdeff.Speed = NumberRange.new(6)
  5637. partasdeff.VelocitySpread = 10000
  5638. partasdeff.Enabled=false
  5639. for i = 0, 1.4, 0.1 do
  5640. swait()
  5641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5643. if Mrandom(1,15) == 1 then
  5644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5645. end
  5646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5648. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5650. end
  5651. dmg(targetted)
  5652. partasdeff.Enabled=true
  5653. CreateSound("429400881", torsy, 10, .8)
  5654. for i = 0, 1.4, 0.1 do
  5655. swait()
  5656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5658. if Mrandom(1,15) == 1 then
  5659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5660. end
  5661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5663. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5664. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5665. end
  5666. partasdeff.Enabled=false
  5667. for i = 0, 1.4, 0.1 do
  5668. swait()
  5669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5671. if Mrandom(1,15) == 1 then
  5672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5673. end
  5674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5676. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5678. end
  5679. attack = false
  5680. hum.WalkSpeed = 16
  5681. elseif targetted.Name == "makhail07" then
  5682. for i = 0, 2.4, 0.1 do
  5683. swait()
  5684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5686. if Mrandom(1,15) == 1 then
  5687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5688. end
  5689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5691. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5693. end
  5694. for i = 0, 2.4, 0.1 do
  5695. swait()
  5696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5698. if Mrandom(1,15) == 1 then
  5699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5700. end
  5701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5703. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5705. end
  5706. coroutine.wrap(function()
  5707. wait(2)
  5708. --partasdeff:Remove()
  5709. end)()
  5710. local sel = Mrandom(1,3)
  5711. if sel == 1 then
  5712. chatfunc("Hmhmhm, Why try?")
  5713. elseif sel == 2 then
  5714. chatfunc("Stop it that's my creator.")
  5715. elseif sel == 3 then
  5716. chatfunc("I can't do that...")
  5717. end
  5718. wait(2)
  5719. hum.WalkSpeed = 16
  5720. attack = false
  5721. elseif targetted.Name == "Salvo_Starly" then
  5722. for i = 0, 2.4, 0.1 do
  5723. swait()
  5724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5726. if Mrandom(1,15) == 1 then
  5727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5728. end
  5729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5731. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5733. end
  5734. for i = 0, 2.4, 0.1 do
  5735. swait()
  5736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5738. if Mrandom(1,15) == 1 then
  5739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5740. end
  5741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5743. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5745. end
  5746. coroutine.wrap(function()
  5747. wait(2)
  5748. --partasdeff:Remove()
  5749. end)()
  5750. local sel = Mrandom(1,3)
  5751. if sel == 1 then
  5752. chatfunc("Sorry about that.")
  5753. elseif sel == 2 then
  5754. chatfunc("H-Hello. I almost killed you.")
  5755. elseif sel == 3 then
  5756. chatfunc("OwO?")
  5757. end
  5758. wait(2)
  5759. hum.WalkSpeed = 16
  5760. attack = false
  5761. elseif targetted.Name == "Nebula_Zorua" then
  5762. for i = 0, 2.4, 0.1 do
  5763. swait()
  5764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5766. if Mrandom(1,15) == 1 then
  5767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5768. end
  5769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5771. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5773. end
  5774. for i = 0, 2.4, 0.1 do
  5775. swait()
  5776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5778. if Mrandom(1,15) == 1 then
  5779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5780. end
  5781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5783. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5785. end
  5786. coroutine.wrap(function()
  5787. wait(2)
  5788. --partasdeff:Remove()
  5789. end)()
  5790. local sel = Mrandom(1,3)
  5791. if sel == 1 then
  5792. chatfunc("Sorry, Nebula.")
  5793. elseif sel == 2 then
  5794. chatfunc("Theres no need to harm you. Yet...")
  5795. elseif sel == 3 then
  5796. chatfunc("My mistake.")
  5797. end
  5798. wait(2)
  5799. hum.WalkSpeed = 16
  5800. attack = false
  5801. elseif targetted.Name == "KillerDarkness0105" then
  5802. for i = 0, 2.4, 0.1 do
  5803. swait()
  5804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5806. if Mrandom(1,15) == 1 then
  5807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5808. end
  5809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5810. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5811. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5813. end
  5814. for i = 0, 2.4, 0.1 do
  5815. swait()
  5816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5818. if Mrandom(1,15) == 1 then
  5819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5820. end
  5821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5823. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5825. end
  5826. coroutine.wrap(function()
  5827. wait(2)
  5828. --partasdeff:Remove()
  5829. end)()
  5830. local sel = Mrandom(1,3)
  5831. if sel == 1 then
  5832. chatfunc("Hm, Killer it's been a while.")
  5833. elseif sel == 2 then
  5834. chatfunc("No need for this.")
  5835. elseif sel == 3 then
  5836. chatfunc("Hello, sorry.")
  5837. end
  5838. wait(2)
  5839. hum.WalkSpeed = 16
  5840. attack = false
  5841. end
  5842. end
  5843. function HAAHHHHHH()
  5844. attack = true
  5845. hum.WalkSpeed = 0
  5846. Cso("300208779", hed, 10, 1)
  5847. for i = 0,9,0.1 do
  5848. swait()
  5849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5851. if Mrandom(1,15) == 1 then
  5852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5853. end
  5854. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5855. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5856. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5857. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5858. end
  5859. attack = false
  5860. hum.WalkSpeed = 16
  5861. end
  5862. -------------------------------------------------------
  5863. --End Attacks N Stuff--
  5864. -------------------------------------------------------
  5865. Sprinting = false
  5866. mouse.KeyDown:connect(function(key)
  5867. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5868. Swing = 2
  5869. hum.WalkSpeed = 38.82
  5870. Sprinting = true
  5871. end
  5872. end)
  5873. mouse.KeyUp:connect(function(key)
  5874. if string.byte(key) == 48 and attack == false then
  5875. Swing = 1
  5876. Sprinting = false
  5877. hum.WalkSpeed = 16
  5878. end
  5879. end)
  5880. mouse.KeyDown:connect(function(key)
  5881. if attack == false then
  5882. if key == 'q' and Mode == 1 then
  5883. Power_Burst()
  5884. elseif key == '1' and Mode ~= 2 then
  5885. Mode = 2
  5886. SONG = 254826701
  5887. tecks2.Text = "Evil Gloves"
  5888. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5889. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5890. for i, v in pairs(ArmourParts) do
  5891. v.BrickColor = BrickColor.new("Bright red")
  5892. v.Material = "Neon"
  5893. v.Transparency = 0
  5894. end
  5895. for i, v in pairs(NeonParts) do
  5896. maincolor = BrickColor.new("New Yeller")
  5897. v.BrickColor = maincolor
  5898. v.Material = "Neon"
  5899. v.Transparency = 0
  5900. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5901. end
  5902. for i, v in pairs(ArmourParts2) do
  5903. v.BrickColor = BrickColor.new("Bright red")
  5904. v.Material = "Neon"
  5905. v.Transparency = 0
  5906. end
  5907. for i, v in pairs(NeonParts2) do
  5908. maincolor = BrickColor.new("New Yeller")
  5909. v.BrickColor = maincolor
  5910. v.Material = "Neon"
  5911. v.Transparency = 0
  5912. end
  5913. elseif key == '1' and Mode == 2 then
  5914. resetmode()
  5915. elseif key == 't' and Mode == 1 then
  5916. Taunt()
  5917. elseif key == 'q' and Mode == 2 then
  5918. Magic_Bombs()
  5919. elseif key == 'e' and Mode == 2 then
  5920. Dangerous_Field()
  5921. elseif key == 't' and Mode == 2 then
  5922. HAAH()
  5923. end
  5924. ---------------------------------------------------------------------
  5925. if key == 'l' and Mode == 6 then
  5926. Mode = 98534
  5927. SONG = 486598641
  5928. tecks2.Text = "EDGY"
  5929. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5930. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5931. for i, v in pairs(ArmourParts) do
  5932. v.BrickColor = BrickColor.new("Really black")
  5933. v.Material = "Neon"
  5934. v.Transparency = 0
  5935. end
  5936. for i, v in pairs(NeonParts) do
  5937. maincolor = BrickColor.new("Royal purple")
  5938. v.BrickColor = maincolor
  5939. v.Material = "Neon"
  5940. v.Transparency = 0
  5941. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5942. end
  5943. for i, v in pairs(ArmourParts2) do
  5944. v.BrickColor = BrickColor.new("Really black")
  5945. v.Material = "Neon"
  5946. v.Transparency = 0
  5947. end
  5948. for i, v in pairs(NeonParts2) do
  5949. maincolor = BrickColor.new("Royal purple")
  5950. v.BrickColor = maincolor
  5951. v.Material = "Neon"
  5952. v.Transparency = 0
  5953. end
  5954. elseif key == 'q' and Mode == 98534 then
  5955. targett()
  5956. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5957. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5958. elseif key == 't' and Mode == 98534 then
  5959. HAAHHHHHH()
  5960. end
  5961. ---------------------------------------------------------------------
  5962. if key == 'm' and Mode == 1 then
  5963. Mode = pIXELATED
  5964. SONG = 853518668
  5965. tecks2.Text = "PiXeL"
  5966. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5967. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5968. for i, v in pairs(ArmourParts) do
  5969. v.BrickColor = BrickColor.new("Really black")
  5970. v.Material = "Neon"
  5971. v.Transparency = 0
  5972. end
  5973. for i, v in pairs(NeonParts) do
  5974. maincolor = BrickColor.new("Lapis")
  5975. v.BrickColor = maincolor
  5976. v.Material = "Neon"
  5977. v.Transparency = 0
  5978. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5979. end
  5980. for i, v in pairs(ArmourParts2) do
  5981. v.BrickColor = BrickColor.new("Really black")
  5982. v.Material = "Neon"
  5983. v.Transparency = 0
  5984. end
  5985. for i, v in pairs(NeonParts2) do
  5986. maincolor = BrickColor.new("Lapis")
  5987. v.BrickColor = maincolor
  5988. v.Material = "Neon"
  5989. v.Transparency = 0
  5990. end
  5991. elseif key == 'm' and Mode == pIXELATED then
  5992. resetmode()
  5993. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5994. Pixel_Corrupt()
  5995. end
  5996. ---------------------------------------------------------------------
  5997. if key == '2' and Mode ~= 3 then
  5998. Mode = 3
  5999. SONG = 235468324
  6000. tecks2.Text = "Chill"
  6001. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6002. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6003. for i, v in pairs(ArmourParts) do
  6004. v.BrickColor = BrickColor.new("Black")
  6005. v.Material = "Neon"
  6006. v.Transparency = 0
  6007. end
  6008. for i, v in pairs(NeonParts) do
  6009. maincolor = BrickColor.new("Toothpaste")
  6010. v.BrickColor = maincolor
  6011. v.Material = "Neon"
  6012. v.Transparency = 0
  6013. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6014. end
  6015. for i, v in pairs(ArmourParts2) do
  6016. v.BrickColor = BrickColor.new("Black")
  6017. v.Material = "Neon"
  6018. v.Transparency = 0
  6019. end
  6020. for i, v in pairs(NeonParts2) do
  6021. maincolor = BrickColor.new("Toothpaste")
  6022. v.BrickColor = maincolor
  6023. v.Material = "Neon"
  6024. v.Transparency = 0
  6025. end
  6026. elseif key == '2' and Mode == 3 then
  6027. resetmode()
  6028. elseif key == 't' and Mode == 3 then
  6029. un_fun()
  6030. elseif key == 'q' and Mode == 3 then
  6031. Shockwave()
  6032. end
  6033. ---------------------------------------------------------------------
  6034. if key == 'n' and Mode == 9 then
  6035. Mode = 1555
  6036. SONG = 1131624146
  6037. tecks2.Text = "Anime"
  6038. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6039. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6040. for i, v in pairs(ArmourParts) do
  6041. v.BrickColor = BrickColor.new("Black")
  6042. v.Material = "Neon"
  6043. v.Transparency = 0
  6044. end
  6045. for i, v in pairs(NeonParts) do
  6046. maincolor = BrickColor.new("Carnation pink")
  6047. v.BrickColor = maincolor
  6048. v.Material = "Neon"
  6049. v.Transparency = 0
  6050. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6051. end
  6052. for i, v in pairs(ArmourParts2) do
  6053. v.BrickColor = BrickColor.new("Black")
  6054. v.Material = "Neon"
  6055. v.Transparency = 0
  6056. end
  6057. for i, v in pairs(NeonParts2) do
  6058. maincolor = BrickColor.new("Carnation pink")
  6059. v.BrickColor = maincolor
  6060. v.Material = "Neon"
  6061. v.Transparency = 0
  6062. end
  6063. elseif key == 'k' and Mode == 1555 then
  6064. resetmode()
  6065. elseif key == 'y' and Mode == 1555 then
  6066. Field()
  6067. elseif key == 't' and Mode == 1555 then
  6068. lolik()
  6069. elseif key == 'q' and Mode == 1555 then
  6070. Pixel_Corrupt()
  6071. elseif key == 'f' and Mode == 1555 then
  6072. Anime_Splosion()
  6073. elseif key == 'z' and Mode == 1555 then
  6074. Cryo_Freeze()
  6075. elseif key == 'x' and Mode == 1555 then
  6076. Painful_Stomp2()
  6077. end
  6078. ---------------------------------------------------------------------
  6079. if key == 'm' and Mode == 2 then
  6080. Mode = 56565
  6081. SONG = 419346122
  6082. tecks2.Text = "Solar"
  6083. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6084. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6085. for i, v in pairs(ArmourParts) do
  6086. v.BrickColor = BrickColor.new("Really black")
  6087. v.Material = "Neon"
  6088. v.Transparency = 0
  6089. end
  6090. for i, v in pairs(NeonParts) do
  6091. maincolor = BrickColor.new("Deep orange")
  6092. v.BrickColor = maincolor
  6093. v.Material = "Neon"
  6094. v.Transparency = 0
  6095. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6096. end
  6097. for i, v in pairs(ArmourParts2) do
  6098. v.BrickColor = BrickColor.new("Really black")
  6099. v.Material = "Neon"
  6100. v.Transparency = 0
  6101. end
  6102. for i, v in pairs(NeonParts2) do
  6103. maincolor = BrickColor.new("Deep orange")
  6104. v.BrickColor = maincolor
  6105. v.Material = "Neon"
  6106. v.Transparency = 0
  6107. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6108. end
  6109. elseif key == 't' and Mode == 56565 then
  6110. Taunt2()
  6111. elseif key == 'c' and Mode == 56565 then
  6112. Eruption2()
  6113. elseif key == 'x' and Mode == 56565 then
  6114. Solar_Flare2()
  6115. elseif key == 'z' and Mode == 56565 then
  6116. Painful_Stomp()
  6117. end
  6118. ---------------------------------------------------------------------
  6119. if key == 'm' and Mode == 6 then
  6120. Mode = 1800
  6121. SONG = 1118967006
  6122. tecks2.Text = "Forbidden Soul"
  6123. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6124. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6125. for i, v in pairs(ArmourParts) do
  6126. v.BrickColor = BrickColor.new("Hot White")
  6127. v.Material = "Neon"
  6128. v.Transparency = 0
  6129. end
  6130. for i, v in pairs(NeonParts) do
  6131. maincolor = BrickColor.new("Really black")
  6132. v.BrickColor = maincolor
  6133. v.Material = "Neon"
  6134. v.Transparency = 0
  6135. end
  6136. for i, v in pairs(ArmourParts2) do
  6137. v.BrickColor = BrickColor.new("Hot White")
  6138. v.Material = "Neon"
  6139. v.Transparency = 0
  6140. end
  6141. for i, v in pairs(NeonParts2) do
  6142. maincolor = BrickColor.new("Really black")
  6143. v.BrickColor = maincolor
  6144. v.Material = "Neon"
  6145. v.Transparency = 0
  6146. end
  6147. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6148. elseif key == 't' and Mode == 1800 then
  6149. TTTTTTTTTTGaunt()
  6150. elseif key == 'l' and Mode == 1800 then
  6151. resetmode()
  6152. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6153. Exploit()
  6154. elseif key == 'y' and Mode == 1800 then
  6155. Ancient_Rage()
  6156. elseif key == 'r' and Mode == 1800 then
  6157. Distort()
  6158. elseif key == 'g' and Mode == 1800 then
  6159. Hell_From_Above()
  6160. elseif key == 'h' and Mode == 1800 then
  6161. Universal_Crush()
  6162. elseif key == 'j' and Mode == 1800 then
  6163. Multi_Bombs()
  6164. elseif key == 'z' and Mode == 1800 then
  6165. Eruption()
  6166. elseif key == 'x' and Mode == 1800 then
  6167. Solar_Flare()
  6168. end
  6169. ---------------------------------------------------------------------
  6170. if key == '3' and Mode ~= 4 then
  6171. Mode = 4
  6172. SONG = 595800581
  6173. tecks2.Text = "Divinity"
  6174. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6175. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6176. for i, v in pairs(ArmourParts) do
  6177. v.BrickColor = BrickColor.new("Black")
  6178. v.Material = "Neon"
  6179. v.Transparency = 0
  6180. end
  6181. for i, v in pairs(NeonParts) do
  6182. maincolor = BrickColor.new("Bright yellow")
  6183. v.BrickColor = maincolor
  6184. v.Material = "Neon"
  6185. v.Transparency = 0
  6186. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6187. end
  6188. for i, v in pairs(ArmourParts2) do
  6189. v.BrickColor = BrickColor.new("Black")
  6190. v.Material = "Neon"
  6191. v.Transparency = 0
  6192. end
  6193. for i, v in pairs(NeonParts2) do
  6194. maincolor = BrickColor.new("Bright yellow")
  6195. v.BrickColor = maincolor
  6196. v.Material = "Neon"
  6197. v.Transparency = 0
  6198. end
  6199. elseif key == '3' and Mode == 4 then
  6200. resetmode()
  6201. elseif key == 't' and Mode == 4 then
  6202. again()
  6203. elseif key == 'q' and Mode == 4 then
  6204. Pulse()
  6205. end
  6206. ---------------------------------------------------------------------
  6207. if key == 'm' and Mode == 4 then
  6208. attack = true
  6209. SONG = 1881895904
  6210. hum.WalkSpeed = 0
  6211. for i = 1,20,0.1 do
  6212. swait()
  6213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6215. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6216. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6219. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6220. end
  6221. hum.WalkSpeed = 16
  6222. attack = false
  6223. Mode = 100
  6224. tecks2.Text = "OverPowered-Divinity"
  6225. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6226. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6227. Cso("743499393", tors, 10, 1.05)
  6228. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6229. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6230. for i, v in pairs(ArmourParts) do
  6231. v.BrickColor = BrickColor.new("Really black")
  6232. v.Material = "Neon"
  6233. v.Transparency = 0.2
  6234. end
  6235. for i, v in pairs(NeonParts) do
  6236. maincolor = BrickColor.new("Deep orange")
  6237. v.BrickColor = maincolor
  6238. v.Material = "Neon"
  6239. v.Transparency = 0.5
  6240. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6241. end
  6242. for i, v in pairs(ArmourParts2) do
  6243. v.BrickColor = BrickColor.new("Really black")
  6244. v.Material = "Neon"
  6245. v.Transparency = 0.2
  6246. end
  6247. for i, v in pairs(NeonParts2) do
  6248. maincolor = BrickColor.new("Deep orange")
  6249. v.BrickColor = maincolor
  6250. v.Material = "Neon"
  6251. v.Transparency = 0.5
  6252. end
  6253. elseif key == 'm' and Mode == 100 then
  6254. resetmode()
  6255. elseif key == 'q' and Mode == 100 then
  6256. LAZER()
  6257. end
  6258. ---------------------------------------------------------------------
  6259. if key == '4' and Mode ~= 5 then
  6260. Mode = 5
  6261. SONG = 170282324
  6262. tecks2.Text = "Cyber Monarch"
  6263. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6264. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6265. for i, v in pairs(ArmourParts) do
  6266. v.BrickColor = BrickColor.new("Black")
  6267. v.Material = "Neon"
  6268. v.Transparency = 0
  6269. end
  6270. for i, v in pairs(NeonParts) do
  6271. maincolor = BrickColor.new("Really red")
  6272. v.BrickColor = maincolor
  6273. v.Material = "Neon"
  6274. v.Transparency = 0
  6275. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6276. end
  6277. for i, v in pairs(ArmourParts2) do
  6278. v.BrickColor = BrickColor.new("Black")
  6279. v.Material = "Neon"
  6280. v.Transparency = 0
  6281. end
  6282. for i, v in pairs(NeonParts2) do
  6283. maincolor = BrickColor.new("Really red")
  6284. v.BrickColor = maincolor
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. end
  6288. elseif key == '4' and Mode == 5 then
  6289. resetmode()
  6290. elseif key == 'q' and Mode == 5 and exploitable == true then
  6291. Exploit()
  6292. elseif key == 't' and Mode == 5 then
  6293. PENIS()
  6294. end
  6295. ---------------------------------------------------------------------
  6296. if key == '5' and Mode ~= 6 then
  6297. Mode = 6
  6298. SONG = 1810750535
  6299. tecks2.Text = "The_Hell_Error_BR"
  6300. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6301. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6302. for i, v in pairs(ArmourParts) do
  6303. v.BrickColor = BrickColor.new("Black")
  6304. v.Material = "Metal"
  6305. v.Transparency = 0
  6306. end
  6307. for i, v in pairs(NeonParts) do
  6308. maincolor = BrickColor.new("Really red")
  6309. v.BrickColor = maincolor
  6310. v.Material = "Neon"
  6311. v.Transparency = 0
  6312. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6313. end
  6314. for i, v in pairs(ArmourParts2) do
  6315. v.BrickColor = BrickColor.new("Black")
  6316. v.Material = "Metal"
  6317. v.Transparency = 0
  6318. end
  6319. for i, v in pairs(NeonParts2) do
  6320. maincolor = BrickColor.new("Really red")
  6321. v.BrickColor = maincolor
  6322. v.Material = "Neon"
  6323. v.Transparency = 0
  6324. end
  6325. elseif key == '5' and Mode == 6 then
  6326. resetmode()
  6327. elseif key == 'q' and Mode == 6 then
  6328. Distort()
  6329. elseif key == 'e' and Mode == 6 then
  6330. Ancient_Rage()
  6331. elseif key == 't' and Mode == 6 then
  6332. TTTTTTTTTTTaunt()
  6333. end
  6334. ---------------------------------------------------------------------
  6335. if key == '6' and Mode ~= 7 then
  6336. Mode = 7
  6337. SONG = 150794704
  6338. tecks2.Text = "Doge"
  6339. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6340. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6341. for i, v in pairs(ArmourParts) do
  6342. v.BrickColor = BrickColor.new("Cool yellow")
  6343. v.Material = "Neon"
  6344. v.Transparency = 0
  6345. end
  6346. for i, v in pairs(NeonParts) do
  6347. maincolor = BrickColor.new("New Yeller")
  6348. v.BrickColor = maincolor
  6349. v.Material = "Neon"
  6350. v.Transparency = 0
  6351. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6352. end
  6353. for i, v in pairs(ArmourParts2) do
  6354. v.BrickColor = BrickColor.new("Cool yellow")
  6355. v.Material = "Neon"
  6356. v.Transparency = 0
  6357. end
  6358. for i, v in pairs(NeonParts2) do
  6359. maincolor = BrickColor.new("New Yeller")
  6360. v.BrickColor = maincolor
  6361. v.Material = "Neon"
  6362. v.Transparency = 0
  6363. end
  6364. elseif key == '6' and Mode == 7 then
  6365. resetmode()
  6366. elseif key == 't' and Mode == 7 then
  6367. BARK()
  6368. elseif key == 'q' and Mode == 7 then
  6369. Bark_Splosion()
  6370. end
  6371. if key == 'm' and Mode == 7 then
  6372. SONG = 1359036559
  6373. attack = true
  6374. hum.WalkSpeed = 0
  6375. for i = 0,10,0.08 do
  6376. swait()
  6377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6379. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6383. end
  6384. attack = false
  6385. hum.WalkSpeed = 16
  6386. Mode = 50
  6387. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6388. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6389. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6390. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6391. for i, v in pairs(ArmourParts) do
  6392. v.BrickColor = BrickColor.new("Magenta")
  6393. v.Material = "Neon"
  6394. v.Transparency = 0
  6395. end
  6396. for i, v in pairs(NeonParts) do
  6397. maincolor = BrickColor.new("White")
  6398. v.BrickColor = maincolor
  6399. v.Material = "Neon"
  6400. v.Transparency = 0
  6401. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6402. end
  6403. for i, v in pairs(ArmourParts2) do
  6404. v.BrickColor = BrickColor.new("Magenta")
  6405. v.Material = "Neon"
  6406. v.Transparency = 0
  6407. end
  6408. for i, v in pairs(NeonParts2) do
  6409. maincolor = BrickColor.new("White")
  6410. v.BrickColor = maincolor
  6411. v.Material = "Neon"
  6412. v.Transparency = 0
  6413. end
  6414. elseif key == 'm' and Mode == 50 then
  6415. resetmode()
  6416. elseif key == 'q' and Mode == 50 then
  6417. ASCENTION()
  6418. elseif key == 't' and Mode == 50 then
  6419. nope()
  6420. elseif key == 'y' and Mode == 50 then
  6421. EndMySufferingV2()
  6422. end
  6423. ---------------------------------------------------------------------
  6424. if key == 'n' and Mode == 7 then
  6425. Mode = 6666
  6426. SONG = 2039029608
  6427. tecks2.Text = "Meme Guy"
  6428. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6429. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6430. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6431. for i, v in pairs(ArmourParts) do
  6432. v.BrickColor = BrickColor.new("Black")
  6433. v.Material = "Neon"
  6434. v.Transparency = 0
  6435. end
  6436. for i, v in pairs(NeonParts) do
  6437. maincolor = BrickColor.new("Dark blue")
  6438. v.BrickColor = maincolor
  6439. v.Material = "Neon"
  6440. v.Transparency = 0
  6441. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6442. end
  6443. for i, v in pairs(ArmourParts2) do
  6444. v.BrickColor = BrickColor.new("Black")
  6445. v.Material = "Neon"
  6446. v.Transparency = 0
  6447. end
  6448. for i, v in pairs(NeonParts2) do
  6449. maincolor = BrickColor.new("Dark blue")
  6450. v.BrickColor = maincolor
  6451. v.Material = "Neon"
  6452. v.Transparency = 0
  6453. end
  6454. elseif key == 'y' and Mode == 6666 then
  6455. somuchcancerwhy()
  6456. elseif key == 'r' and Mode == 6666 then
  6457. HAA55()
  6458. elseif key == 't' and Mode == 6666 then
  6459. EndMySufferingV3()
  6460. elseif key == 'f' and Mode == 6666 then
  6461. WhatHuh()
  6462. elseif key == 'g' and Mode == 6666 then
  6463. slap()
  6464. elseif key == 'h' and Mode == 6666 then
  6465. HAAAAA()
  6466. elseif key == 'j' and Mode == 6666 then
  6467. DANCEFORME()
  6468. elseif key == 'm' and Mode == 6666 then
  6469. thing()
  6470. end
  6471. ---------------------------------------------------------------------
  6472. if key == 'm' and Mode == 3 then
  6473. Mode = 8888
  6474. SONG = 1752290765
  6475. tecks2.Text = "Cancerous"
  6476. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6477. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6478. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6479. for i, v in pairs(ArmourParts) do
  6480. v.BrickColor = BrickColor.new("Really black")
  6481. v.Material = "Neon"
  6482. v.Transparency = 0
  6483. end
  6484. for i, v in pairs(NeonParts) do
  6485. maincolor = BrickColor.new("Really red")
  6486. v.BrickColor = maincolor
  6487. v.Material = "Neon"
  6488. v.Transparency = 0
  6489. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6490. end
  6491. for i, v in pairs(ArmourParts2) do
  6492. v.BrickColor = BrickColor.new("Black")
  6493. v.Material = "Neon"
  6494. v.Transparency = 0
  6495. end
  6496. for i, v in pairs(NeonParts2) do
  6497. maincolor = BrickColor.new("Really red")
  6498. v.BrickColor = maincolor
  6499. v.Material = "Neon"
  6500. v.Transparency = 0
  6501. end
  6502. elseif key == 'r' and Mode == 8888 then
  6503. Technobeam()
  6504. elseif key == 't' and Mode == 8888 then
  6505. Taunt1()
  6506. elseif key == 'y' and Mode == 8888 then
  6507. Destruction()
  6508. end
  6509. ---------------------------------------------------------------------
  6510. if key == 'p' and Mode == 6 then
  6511. Mode = 111111112
  6512. SONG = 601069330
  6513. tecks2.Text = "Dark-God"
  6514. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6515. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6516. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6517. for i, v in pairs(ArmourParts) do
  6518. v.BrickColor = BrickColor.new("Really black")
  6519. v.Material = "Neon"
  6520. v.Transparency = 0
  6521. end
  6522. for i, v in pairs(NeonParts) do
  6523. maincolor = BrickColor.new("Really black")
  6524. v.BrickColor = maincolor
  6525. v.Material = "Neon"
  6526. v.Transparency = 0
  6527. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6528. end
  6529. for i, v in pairs(ArmourParts2) do
  6530. v.BrickColor = BrickColor.new("Really black")
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. end
  6534. for i, v in pairs(NeonParts2) do
  6535. maincolor = BrickColor.new("Really black")
  6536. v.BrickColor = maincolor
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. elseif key == 'q' and Mode == 111111112 then
  6541. Flame_Burst()
  6542. elseif key == 't' and Mode == 111111112 then
  6543. Taunt10000()
  6544. end
  6545. ---------------------------------------------------------------------
  6546. if key == 'l' and Mode == 5 then
  6547. Mode = 111111111
  6548. SONG = 1494452913
  6549. tecks2.Text = "Eyo-zen"
  6550. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6551. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6552. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6553. for i, v in pairs(ArmourParts) do
  6554. v.BrickColor = BrickColor.new("Really black")
  6555. v.Material = "Neon"
  6556. v.Transparency = 0
  6557. end
  6558. for i, v in pairs(NeonParts) do
  6559. maincolor = BrickColor.new("Hot white")
  6560. v.BrickColor = maincolor
  6561. v.Material = "Neon"
  6562. v.Transparency = 0
  6563. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6564. end
  6565. for i, v in pairs(ArmourParts2) do
  6566. v.BrickColor = BrickColor.new("Really black")
  6567. v.Material = "Neon"
  6568. v.Transparency = 0
  6569. end
  6570. for i, v in pairs(NeonParts2) do
  6571. maincolor = BrickColor.new("Hot white")
  6572. v.BrickColor = maincolor
  6573. v.Material = "Neon"
  6574. v.Transparency = 0
  6575. end
  6576. elseif key == 'q' and Mode == 111111111 then
  6577. Destruction()
  6578. elseif key == 't' and Mode == 111111111 then
  6579. Taunt1000()
  6580. end
  6581. ---------------------------------------------------------------------
  6582. if key == ']' and Mode == 4 then
  6583. Mode = 99900
  6584. SONG = 265241849
  6585. tecks2.Text = "Noob"
  6586. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6587. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6588. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6589. for i, v in pairs(ArmourParts) do
  6590. v.BrickColor = BrickColor.new("Really black")
  6591. v.Material = "Neon"
  6592. v.Transparency = 0
  6593. end
  6594. for i, v in pairs(NeonParts) do
  6595. maincolor = BrickColor.new("New Yeller")
  6596. v.BrickColor = maincolor
  6597. v.Material = "Neon"
  6598. v.Transparency = 0
  6599. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6600. end
  6601. for i, v in pairs(ArmourParts2) do
  6602. v.BrickColor = BrickColor.new("Really black")
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. end
  6606. for i, v in pairs(NeonParts2) do
  6607. maincolor = BrickColor.new("New Yeller")
  6608. v.BrickColor = maincolor
  6609. v.Material = "Neon"
  6610. v.Transparency = 0
  6611. end
  6612. elseif key == 'q' and Mode == 99900 then
  6613. Sayonara()
  6614. elseif key == 't' and Mode == 99900 then
  6615. Taunt3()
  6616. end
  6617. --------------------------------------------------------
  6618. if key == 'm' and Mode == 5 then
  6619. Mode = 7777
  6620. SONG = 919231299
  6621. tecks2.Text = "The_Insanity_Error"
  6622. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6623. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6624. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6625. for i, v in pairs(ArmourParts) do
  6626. v.BrickColor = BrickColor.new("Dark blue")
  6627. v.Material = "Neon"
  6628. v.Transparency = 0
  6629. end
  6630. for i, v in pairs(NeonParts) do
  6631. maincolor = BrickColor.new("Really red")
  6632. v.BrickColor = maincolor
  6633. v.Material = "Neon"
  6634. v.Transparency = 0
  6635. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6636. end
  6637. for i, v in pairs(ArmourParts2) do
  6638. v.BrickColor = BrickColor.new("Dark blue")
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. end
  6642. for i, v in pairs(NeonParts2) do
  6643. maincolor = BrickColor.new("Really red")
  6644. v.BrickColor = maincolor
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. end
  6648. elseif key == 'y' and Mode == 7777 then
  6649. Painful_Stomp()
  6650. elseif key == 't' and Mode == 7777 then
  6651. FearMe()
  6652. elseif key == 'r' and Mode == 7777 then
  6653. GIMME_THOSE()
  6654. end
  6655. --------------------------------------------------------
  6656. if key == 'm' and Mode == 8 then
  6657. Mode = 25
  6658. SONG = 1564523997
  6659. tecks2.Text = "Ghost"
  6660. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6661. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6662. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6663. for i, v in pairs(ArmourParts) do
  6664. v.BrickColor = BrickColor.new("Ghost grey")
  6665. v.Material = "Neon"
  6666. v.Transparency = 0.7
  6667. end
  6668. for i, v in pairs(NeonParts) do
  6669. maincolor = BrickColor.new("Fog")
  6670. v.BrickColor = maincolor
  6671. v.Material = "Neon"
  6672. v.Transparency = 0.5
  6673. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6674. end
  6675. for i, v in pairs(ArmourParts2) do
  6676. v.BrickColor = BrickColor.new("Ghost grey")
  6677. v.Material = "Neon"
  6678. v.Transparency = 0.7
  6679. end
  6680. for i, v in pairs(NeonParts2) do
  6681. maincolor = BrickColor.new("Fog")
  6682. v.BrickColor = maincolor
  6683. v.Material = "Neon"
  6684. v.Transparency = 0.5
  6685. end
  6686. elseif key == 'm' and Mode == 25 then
  6687. resetmode()
  6688. elseif key == 't' and Mode == 25 then
  6689. thisisit()
  6690. elseif key == 'q' and Mode == 25 then
  6691. Spirit_Beam()
  6692. end
  6693. ---------------------------------------------------------------------
  6694. if key == '7' and Mode ~= 8 then
  6695. Mode = 8
  6696. SONG = 207375545
  6697. tecks2.Text = "Purity"
  6698. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6699. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6700. for i, v in pairs(ArmourParts) do
  6701. v.BrickColor = BrickColor.new("Cyan")
  6702. v.Material = "Neon"
  6703. v.Transparency = 0
  6704. end
  6705. for i, v in pairs(NeonParts) do
  6706. maincolor = BrickColor.new("Institutional white")
  6707. v.BrickColor = maincolor
  6708. v.Material = "Neon"
  6709. v.Transparency = 0
  6710. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6711. end
  6712. for i, v in pairs(ArmourParts2) do
  6713. v.BrickColor = BrickColor.new("Cyan")
  6714. v.Material = "Neon"
  6715. v.Transparency = 0
  6716. end
  6717. for i, v in pairs(NeonParts2) do
  6718. maincolor = BrickColor.new("Institutional white")
  6719. v.BrickColor = maincolor
  6720. v.Material = "Neon"
  6721. v.Transparency = 0
  6722. end
  6723. elseif key == '7' and Mode == 8 then
  6724. resetmode()
  6725. elseif key == 'q' and Mode == 8 then
  6726. LunarSpin()
  6727. end
  6728. ---------------------------------------------------------------------
  6729. if key == '8' and Mode ~= 9 then
  6730. Mode = 9
  6731. SONG = 563062677
  6732. tecks2.Text = "Grim"
  6733. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6734. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6735. for i, v in pairs(ArmourParts) do
  6736. v.BrickColor = BrickColor.new("Institutional white")
  6737. v.Material = "Neon"
  6738. v.Transparency = 0
  6739. end
  6740. for i, v in pairs(NeonParts) do
  6741. maincolor = BrickColor.new("Really black")
  6742. v.BrickColor = maincolor
  6743. v.Material = "Neon"
  6744. v.Transparency = 0
  6745. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6746. end
  6747. for i, v in pairs(ArmourParts2) do
  6748. v.BrickColor = BrickColor.new("Institutional white")
  6749. v.Material = "Neon"
  6750. v.Transparency = 0
  6751. end
  6752. for i, v in pairs(NeonParts2) do
  6753. maincolor = BrickColor.new("Really black")
  6754. v.BrickColor = maincolor
  6755. v.Material = "Neon"
  6756. v.Transparency = 0
  6757. end
  6758. elseif key == '8' and Mode == 9 then
  6759. resetmode()
  6760. elseif key == 't' and Mode == 9 then
  6761. heregoes()
  6762. elseif key == 'q' and Mode == 9 then
  6763. BalanceSpin()
  6764. elseif key == 'y' and Mode == 9 then
  6765. Ancient_Ragu()
  6766. end
  6767. ---------------------------------------------------------------------------
  6768. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6769. Mode = 10
  6770. SONG = 623662713
  6771. local A = math.random(1,4)
  6772. if A == 1 then
  6773. SONG = 623662713
  6774. elseif A == 2 then
  6775. SONG = 943961217
  6776. elseif A == 3 then
  6777. SONG = 623662713
  6778. elseif A == 4 then
  6779. SONG = 919231299
  6780. end
  6781. tecks2.Text = "ErRoR Of The InSaNiTy"
  6782. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6783. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6784. for i, v in pairs(ArmourParts) do
  6785. v.BrickColor = BrickColor.random()
  6786. v.Material = "Neon"
  6787. v.Transparency = 0
  6788. end
  6789. for i, v in pairs(NeonParts) do
  6790. maincolor = BrickColor.random()
  6791. v.BrickColor = maincolor
  6792. v.Material = "Neon"
  6793. v.Transparency = 0
  6794. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6795. end
  6796. for i, v in pairs(ArmourParts2) do
  6797. v.BrickColor = BrickColor.new("Hot white")
  6798. v.Material = "Neon"
  6799. v.Transparency = 0
  6800. end
  6801. for i, v in pairs(NeonParts2) do
  6802. maincolor = BrickColor.new("Hot white")
  6803. v.BrickColor = maincolor
  6804. v.Material = "Neon"
  6805. v.Transparency = 0
  6806. end
  6807. elseif key == 'm' and Mode == 10 then
  6808. resetmode()
  6809. elseif key == 'q' and Mode == 10 then
  6810. Decapitate()
  6811. elseif key == 't' and Mode == 10 then
  6812. wutdefaq()
  6813. elseif key == 'y' and Mode == 10 then
  6814. Painful_Stomp()
  6815. end
  6816. end
  6817. end)
  6818. local Combo = 1
  6819. mouse.Button1Down:connect(function(key)
  6820. if attack == false then
  6821. if Combo == 1 then
  6822. Combo = 2
  6823. attackone()
  6824. elseif Combo == 2 then
  6825. Combo = 3
  6826. attacktwo()
  6827. elseif Combo == 3 then
  6828. Combo = 1
  6829. attackthree()
  6830. end
  6831. end
  6832. end)
  6833.  
  6834.  
  6835.  
  6836.  
  6837.  
  6838.  
  6839. -------------------------------------------------------
  6840. --Start Animations--
  6841. -------------------------------------------------------
  6842. while true do
  6843. swait()
  6844. sine = sine + change
  6845. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6846. local velderp = root.Velocity.y
  6847. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6848. if equipped == true or equipped == false then
  6849. if attack == false then
  6850. idle = idle + 1
  6851. else
  6852. idle = 0
  6853. end
  6854. if Mode == 5 then
  6855. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6856. end
  6857.  
  6858. if Mode == 56565 then
  6859. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6860. end
  6861. if Mode == 25 then
  6862. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6863. end
  6864. if Mode == 100 then
  6865. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6866. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6867. end
  6868. if Mode == 7 then
  6869. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6870. end
  6871. if Mode == 7777 then
  6872. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6873. end
  6874. if Mode == 8888 then
  6875. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6876. tecks2.TextColor3 = maincolor.Color
  6877. tecks2.TextStrokeColor3 = maincolor.Color
  6878. for i, v in pairs(ArmourParts) do
  6879. v.BrickColor = BrickColor.new("Black")
  6880. v.Material = "Neon"
  6881. v.Transparency = 0
  6882. end
  6883. for i, v in pairs(NeonParts) do
  6884. maincolor = BrickColor.new("Really red")
  6885. v.BrickColor = maincolor
  6886. v.Material = "Neon"
  6887. v.Transparency = 0
  6888. end
  6889. end
  6890. if Mode == 10 then
  6891. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6892. tecks2.TextColor3 = maincolor.Color
  6893. tecks2.TextStrokeColor3 = maincolor.Color
  6894. for i, v in pairs(ArmourParts) do
  6895. v.BrickColor = BrickColor.random()
  6896. v.Material = "Glass"
  6897. v.Transparency = 0
  6898. end
  6899. for i, v in pairs(NeonParts) do
  6900. maincolor = BrickColor.random()
  6901. v.BrickColor = maincolor
  6902. v.Material = "Neon"
  6903. v.Transparency = 0
  6904. end
  6905. end
  6906. if Mode == 6 then
  6907. local A = math.random(1,15)
  6908. if A == 1 then
  6909. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6910. if A == 2 then
  6911. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6912. end
  6913. end
  6914. end
  6915. if 1 < root.Velocity.y and hitfloor == nil then
  6916. Anim = "Jump"
  6917. if attack == false then
  6918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6919. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6920. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6921. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6922. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6923. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6924. end
  6925. elseif -1 > root.Velocity.y and hitfloor == nil then
  6926. Anim = "Fall"
  6927. if attack == false then
  6928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6929. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6930. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6931. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6932. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6933. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6934. end
  6935. elseif torvel < 1 and hitfloor ~= nil then
  6936. Anim = "Idle"
  6937. change = 1
  6938. if attack == false then
  6939. if Mode == 1 then --Normal
  6940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6942. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6946. elseif Mode == 99900 then
  6947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6948. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6949. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6950. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6953. elseif Mode == 8888 then --idk
  6954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6955. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6956. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6957. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6958. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6959. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6960. elseif Mode == 98534 then
  6961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6963. if Mrandom(1,15) == 1 then
  6964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6965. end
  6966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6968. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6969. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6970. elseif Mode == 56565 then --idk
  6971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6972. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6973. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6974. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6975. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6976. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6977. elseif Mode == pIXELATED then --PIXELATED
  6978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6979. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6980. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6981. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6982. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6984. elseif Mode == 50 then --ASCENDED
  6985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6991. elseif Mode == 7777 then --NOTHING SPECIAL
  6992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6994. if Mrandom(1,15) == 1 then
  6995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6996. end
  6997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7001. elseif Mode == 6666 then --MEMER
  7002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7008. elseif Mode == 2 then --Machinery
  7009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7010. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7011. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7012. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7013. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7014. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7015. elseif Mode == 3 then --ICE
  7016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7017. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7018. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7019. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7020. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7021. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7022. elseif Mode == 4 then --Infused
  7023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7025. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7029. elseif Mode == 5 then --Cybernetic
  7030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7031. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7032. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7033. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7034. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7035. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7036. elseif Mode == 25 then --Spiritual
  7037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7038. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7039. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7040. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7041. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7042. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7043. elseif Mode == 6 then --Controlled Beyond Recognition
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7046. if Mrandom(1,15) == 1 then
  7047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7048. end
  7049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7051. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7052. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7053. elseif Mode == 1800 then --demon
  7054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7055. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7058. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7059. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7060. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7063. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7064. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7065. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7066. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7067. elseif Mode == 1555 then --anime
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7072. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7073. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7074. elseif Mode == 111111111 then
  7075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7077. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7078. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7079. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7080. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7081. elseif Mode == 100 then --Overclocked
  7082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7084. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7088. elseif Mode == 8 then --Lunarist
  7089. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7091. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7092. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7093. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7095. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7096. elseif Mode == 111111112 then
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7100. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7101. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7102. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7103. elseif Mode == 10 then --INSANITY
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7108. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7109. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7112. end
  7113. end
  7114. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7115. Anim = "Walk"
  7116. change = 1.1
  7117. if attack == false then
  7118. if Mode == 6 then
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7121. if Mrandom(1,15) == 1 then
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7123. end
  7124. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7125. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7126. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7127. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7128. elseif Mode == 98534 then
  7129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7131. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7132. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7133. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7135. elseif Mode == 111111112 then
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7139. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7140. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7141. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7142. elseif Mode == 111111111 then
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7145. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7146. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7147. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7148. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7149. elseif Mode == 99900 then
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7155. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7156. elseif Mode == 1 then --Normal
  7157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7159. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7163. elseif Mode == 7777 then --NORTHING SPECIAL
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7166. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7167. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7170. elseif Mode == 4 then --Infused
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7173. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7177. elseif Mode == 56565 then --idk
  7178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7179. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7180. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7181. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7182. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7183. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7184. elseif Mode == 8888 then --ik
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7187. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7188. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7189. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7190. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7191. elseif Mode == 1555 then --anime
  7192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7193. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7194. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7195. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7196. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7197. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7198. elseif Mode == 6666 then
  7199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7201. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7202. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7205. elseif Mode == 1800 then
  7206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7212. elseif Mode == 5 then
  7213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7219. elseif Mode == 25 then
  7220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7221. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7222. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7223. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7224. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7225. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7226. elseif Mode == 100 then
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7229. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7233. elseif Mode == 10 then
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7237. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7241. elseif Mode == 8 then
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7245. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7246. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7247. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7248. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7251. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7253. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7255. end
  7256. end
  7257. elseif torvel >= 25 and hitfloor ~= nil then
  7258. Anim = "Sprint"
  7259. change = 1.35
  7260. if attack == false then
  7261. if Mode == 5 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7266. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7268. elseif Mode == 56565 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7271. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7272. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7275. elseif Mode == 111111111 then
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7282. elseif Mode == 4 then
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7289. elseif Mode == 1 then
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7296. elseif Mode == 25 or Mode == 10 then
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7300. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7303. elseif Mode ~= 5 then
  7304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7305. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7306. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7307. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7308. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7309. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7310. end
  7311. end
  7312. end
  7313. end
  7314. Music.SoundId = "rbxassetid://"..SONG
  7315. Music.Looped = true
  7316. Music.Pitch = 1
  7317. Music.Volume = 2.5
  7318. Music.Parent = tors
  7319. Music:Resume()
  7320. if 0 < #Effects then
  7321. for e = 1, #Effects do
  7322. if Effects[e] ~= nil then
  7323. local Thing = Effects[e]
  7324. if Thing ~= nil then
  7325. local Part = Thing[1]
  7326. local Mode = Thing[2]
  7327. local Delay = Thing[3]
  7328. local IncX = Thing[4]
  7329. local IncY = Thing[5]
  7330. local IncZ = Thing[6]
  7331. if 1 >= Thing[1].Transparency then
  7332. if Thing[2] == "Block1" then
  7333. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7334. local Mesh = Thing[1].Mesh
  7335. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7337. elseif Thing[2] == "Block2" then
  7338. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7339. local Mesh = Thing[7]
  7340. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7341. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7342. elseif Thing[2] == "Block3" then
  7343. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7344. local Mesh = Thing[7]
  7345. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7346. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7347. elseif Thing[2] == "Cylinder" then
  7348. local Mesh = Thing[1].Mesh
  7349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7351. elseif Thing[2] == "Blood" then
  7352. local Mesh = Thing[7]
  7353. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7354. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7355. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7356. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7357. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7358. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7359. elseif Thing[2] == "Disappear" then
  7360. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7361. elseif Thing[2] == "Shatter" then
  7362. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7363. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7364. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7365. Thing[6] = Thing[6] + Thing[5]
  7366. end
  7367. else
  7368. Part.Parent = nil
  7369. table.remove(Effects, e)
  7370. end
  7371. end
  7372. end
  7373. end
  7374. end
  7375. end
  7376. -------------------------------------------------------
  7377. --End Animations And Script--
  7378. -------------------------------------------------------
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