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- Version: 3409
- Game Lobby
- WoL
- spenko66|0 credits|Rules|Guide|Forum|Report Bug|Log Out
- Throne
- Kingdom
- News
- Explore
- Growth
- Sciences
- Military
- Wizards
- Mystics
- Thievery
- War Room
- Aid
- Dragons
- Mail
- Forum
- Kingdom Chat
- Politics
- Rankings
- Preferences
- Gift Credits
- Money
- Peasants
- Food
- Runes
- Net Worth
- Land
- Net Worth/Acre
- 732,352
- 22,915
- 424,718
- 23,309
- 801,832
- 4,845
- 165.497
- -
- -
- -
- -
- -
- -
- -
- 732,352
- 22,915
- 424,718
- 23,309
- 801,832
- 4,845
- 165.497
- Thievery
- You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
- Early indications show that our operation was a success.
- Our thieves listen in on a report from the Military Elders of Dendam Membara Part II (6:21)...
- Military Affairs of Dendam Membara Part II
- Viscount Khu Lung the Blessed, we have 1 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
- Our Generals' current activities and our military strength is detailed below.
- Wage Rate
- Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
- At this time, approximately 71.2% of our maximum population is allocated to non-peasant roles. Our wage rate is 184.9% of normal levels, and our military is functioning at 110.6% efficiency.
- Military Strength
- In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
- Offensive Military Effectiveness
- 139.9%
- Defensive Military Effectiveness
- 110.6%
- Net Offensive Points at Home
- 243,504
- Net Defensive Points at Home
- 266,880
- Army Availability
- Standing Army
- Army #1
- (6.53 days left)
- Undeployed Army
- Generals
- 1
- 4
- Soldiers
- 163
- 790
- Strongarms
- 0
- 0
- Slingers
- 19,519
- -
- Brutes
- 40,659
- 21,110
- War Horses
- 581
- 17,351
- Captured Land
- -
- 0
- Military Training Estimates
- Viscount Khu Lung the Blessed, the table below shows our training estimates for the next 24 days.
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- Strongarms
- Slingers
- 19
- 16
- 20
- 19
- 13
- 17
- 17
- 17
- 22
- 15
- 15
- 21
- 14
- 17
- 15
- 20
- 13
- 13
- Brutes
- 83
- 86
- 118
- 111
- 126
- 96
- 120
- 109
- 124
- 120
- 111
- 76
- 41
- 38
- 43
- 63
- 55
- 58
- 49
- 39
- 24
- 17
- Thieves
- 57
- 87
- 88
- 64
- 40
- 43
- 36
- 43
- 32
- 49
- 7
- Number of thieves
- 11,218 (2.315 per acre)
- Stealth
- 79%
- Current kingdom is Melee Weapons HOSTILE (6:21)
- Kingdom:
- Island:
- Select province:
- -------------------- UNNOBLE Detroit Tigers Lady In Leather Pants Candy inside Mountain 2Cool2FollowTheme Kamikazee is A-Theme The Tick something carrot NeverWinterBS Urvashi Dendam Membara Part II ReallyNoTheme MoNsTeRX Themeless in Seattle ArchAnGeL Clampy Terror Aziatix FLY HIGH Theme without a theme drunken newbie TruckingSimDotCom Nagashizzar Unorganized Chaos trying it out Keeper of Life II
- Select operation:
- --------------------------------------- Infiltrate Thieves' Guild Snatch News Spy on Military Spy on Sciences Spy on Throne Survey Arson Bribe Generals Bribe Thieves Free Prisoners Incite Riots Kidnap Rob the Granaries Rob the Towers Rob the Vaults Night Strike Sabotage Wizards
- Number of thieves to send:
- Note the following:
- Steal War Horses, Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
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