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- _autosavedangerous : cmd : : AutoSaveDangerous
- _autosave : cmd : : Autosave
- _bugreporter_restart : cmd : : Restarts bug reporter .dll
- _fov : 0 : , "cl" : Automates fov command to server.
- _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
- _restart : cmd : : Shutdown and restart the engine.
- achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
- addip : cmd : : Add an IP address to the ban list.
- adsp_alley_min : 122 : :
- adsp_courtyard_min : 126 : :
- adsp_debug : 0 : , "a" :
- adsp_door_height : 112 : :
- adsp_duct_min : 106 : :
- adsp_hall_min : 110 : :
- adsp_opencourtyard_min : 126 : :
- adsp_low_ceiling : 108 : :
- adsp_openspace_min : 130 : :
- adsp_openstreet_min : 118 : :
- adsp_openwall_min : 130 : :
- adsp_room_min : 102 : :
- adsp_street_min : 118 : :
- adsp_wall_height : 128 : :
- ai_actbusy_search_time : 10 : , "sv" :
- adsp_tunnel_min : 114 : :
- ai_ally_manager_debug : 0 : , "sv" :
- advisor_use_impact_table : 1 : , "sv" : If true, advisor will use her custom impact damage table.
- ai_auto_contact_solver : 1 : , "sv" :
- ai_block_damage : 0 : , "sv" :
- ai_citizen_debug_commander : 1 : , "sv" :
- ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
- ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
- ai_debug_assault : 0 : , "sv" :
- ai_debug_avoidancebounds : 0 : , "sv" :
- ai_debug_directnavprobe : 0 : , "sv" :
- ai_debug_efficiency : 0 : , "sv" :
- ai_debug_doors : 0 : , "sv" :
- ai_debug_enemies : 0 : , "sv" :
- ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
- ai_debug_enemyfinders : 0 : , "sv" :
- ai_debug_eventresponses : 0 : , "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
- ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
- ai_debug_follow : 0 : , "sv" :
- ai_debug_loners : 0 : , "sv" :
- ai_debug_looktargets : 0 : , "sv" :
- ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
- ai_debug_nav : 0 : , "sv" :
- ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
- ai_debug_ragdoll_magnets : 0 : , "sv" :
- ai_debug_readiness : 0 : , "sv" :
- ai_debug_speech : 0 : , "sv" :
- ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
- ai_debug_squads : 0 : , "sv" :
- ai_debug_think_ticks : 0 : , "sv" :
- ai_debugscriptconditions : 0 : , "sv" :
- ai_default_efficient : 0 : , "sv" :
- ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
- ai_drawbattlelines : 0 : , "sv", "cheat" :
- ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
- ai_dump_hints : cmd : :
- ai_ef_hate_npc_duration : 1 : , "sv" :
- ai_ef_hate_npc_frequency : 5 : , "sv" :
- ai_efficiency_override : 0 : , "sv" :
- ai_enable_fear_behavior : 1 : , "sv" :
- ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
- ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
- ai_fear_player_dist : 720 : , "sv" :
- ai_find_lateral_cover : 1 : , "sv" :
- ai_find_lateral_los : 1 : , "sv" :
- ai_follow_use_points : 1 : , "sv" :
- ai_follow_move_commands : 1 : , "sv" :
- ai_follow_use_points_when_moving : 1 : , "sv" :
- ai_force_serverside_ragdoll : 0 : , "sv" :
- ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
- ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
- ai_inhibit_spawners : 0 : , "sv", "cheat" :
- ai_lead_time : 0 : , "sv" :
- ai_LOS_mode : 0 : , "sv", "rep" :
- ai_moveprobe_debug : 0 : , "sv" :
- ai_moveprobe_jump_debug : 0 : , "sv" :
- ai_moveprobe_usetracelist : 0 : , "sv" :
- ai_navigator_generate_spikes : 0 : , "sv" :
- ai_navigator_generate_spikes_strength : 8 : , "sv" :
- ai_new_aiming : 1 : , "sv" :
- ai_newgroundturret : 0 : , "sv" :
- ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
- ai_no_local_paths : 0 : , "sv" :
- ai_no_node_cache : 0 : , "sv" :
- ai_no_select_box : 0 : , "sv" :
- ai_no_steer : 0 : , "sv" :
- ai_no_talk_delay : 0 : , "sv" :
- ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
- ai_norebuildgraph : 0 : , "sv" :
- ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
- ai_path_insert_pause_at_est_end : 1 : , "sv" :
- ai_path_insert_pause_at_obstruction : 1 : , "sv" :
- ai_post_frame_navigation : 0 : , "sv" :
- ai_radial_max_link_dist : 512 : , "sv" :
- ai_reaction_delay_alert : 0 : , "sv" :
- ai_reaction_delay_idle : 0 : , "sv" :
- ai_readiness_decay : 120 : , "sv" :
- ai_rebalance_thinks : 1 : , "sv" :
- ai_report_task_timings_on_limit : 0 : , "a", "sv" :
- ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
- ai_sequence_debug : 0 : , "sv" :
- ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
- ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
- ai_shot_bias : 1 : , "sv" :
- ai_shot_bias_max : 1 : , "sv", "rep" :
- ai_shot_bias_min : -1 : , "sv", "rep" :
- ai_shot_stats : 0 : , "sv" :
- ai_shot_stats_term : 1000 : , "sv" :
- ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
- ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
- ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
- ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
- ai_show_grid : cmd : : Draw a grid on the floor where looking.
- ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
- ai_show_hull_attacks : 0 : , "sv" :
- ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
- ai_show_node : cmd : : Highlight the specified node
- ai_show_think_tolerance : 0 : , "sv" :
- ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
- ai_simulate_task_overtime : 0 : , "sv" :
- ai_spread_cone_focus_time : 0 : , "sv" :
- ai_spread_defocused_cone_multiplier : 3 : , "sv" :
- ai_spread_pattern_focus_time : 0 : , "sv" :
- ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
- ai_strong_optimizations : 0 : , "sv" :
- ai_strong_optimizations_no_checkstand : 0 : , "sv" :
- ai_task_pre_script : 0 : , "sv" :
- ai_test_los : cmd : : Test AI LOS from the player's POV
- ai_test_moveprobe_ignoresmall : 0 : , "sv" :
- ai_think_limit_label : 0 : , "a", "sv" :
- ai_use_clipped_paths : 1 : , "sv" :
- ai_use_efficiency : 1 : , "sv" :
- ai_use_frame_think_limits : 1 : , "sv" :
- ai_use_readiness : 1 : , "sv" :
- ai_use_think_optimizations : 1 : , "sv" :
- ai_use_visibility_cache : 1 : , "sv" :
- ai_vehicle_avoidance : 1 : , "sv", "cheat" :
- ainet_generate_report : cmd : : Generate a report to the console.
- ainet_generate_report_only : cmd : : Generate a report to the console.
- air_density : cmd : : Changes the density of air for drag computations.
- airboat_fatal_stress : 5000 : , "sv" : Amount of stress in kg that would kill the airboat driver.
- airboat_joy_response_move : 1 : , "cl" :
- +alt1 : cmd : :
- alias : cmd : : Alias a command.
- -alt1 : cmd : :
- +alt2 : cmd : :
- -alt2 : cmd : :
- alyx_darkness_force : 0 : , "sv", "cheat", "rep" :
- anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
- anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
- antlion_easycrush : 1 : , "sv" :
- askconnect_accept : cmd : : Accept a redirect request by the server.
- async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
- async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
- async_resume : cmd : :
- async_serialize : 0 : : Force async reads to serialize for profiling
- async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
- async_suspend : cmd : :
- +attack : cmd : :
- -attack : cmd : :
- +attack2 : cmd : :
- -attack2 : cmd : :
- +attack3 : cmd : :
- -attack3 : cmd : :
- audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
- autoaim_max_deflect : 0 : , "sv" :
- autoaim_max_dist : 2160 : , "sv" :
- autoaim_unlock_target : 0 : , "sv" :
- autosave : cmd : : Autosave
- autosavedangerous : cmd : : AutoSaveDangerous
- autosavedangerousissafe : cmd : :
- +back : cmd : :
- banid : cmd : : Add a user ID to the ban list.
- -back : cmd : :
- banip : cmd : : Add an IP address to the ban list.
- bench_end : cmd : : Ends gathering of info.
- bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
- bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
- bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
- benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
- bind : cmd : : Bind a key.
- bind_mac : cmd : : Bind this key but only on Mac, not win32
- binds_per_command : 1 : , "cl" :
- bot_attack : 1 : , "sv" : Shoot!
- BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
- bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class.
- birds_debug : 0 : , "sv" :
- bot_crouch : 0 : , "sv" : Bot crouches
- blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
- bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised.
- bloodspray : cmd : : blood
- bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
- bot : cmd : : Add a bot.
- bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
- bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down.
- bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
- bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
- bot_mimic_yaw_offset : 0 : , "sv" : Offsets the bot yaw.
- bot_sendcmd : 0 : , "sv" : Forces bots to send the specified command.
- bot_zombie : 0 : , "sv" : Brraaaaaiiiins.
- +break : cmd : :
- box : cmd : : Draw a debug box.
- -break : cmd : :
- breakable_disable_gib_limit : 0 : , "sv" :
- breakable_multiplayer : 1 : , "sv", "rep" : When disabled, forces all gibs from props to be created server-side and networked.
- breakable_multiplayer_npc : 1 : , "sv", "rep" : When disabled, forces most gibs from NPCs to be created server-side and networked or supressed.
- buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
- budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
- budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
- budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
- budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- budget_panel_height : 384 : , "a" : height in pixels of the budget panel
- budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
- budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
- budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
- budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
- budget_toggle_group : cmd : : Turn a budget group on/off
- bug : cmd : : Show/hide the bug reporting UI.
- bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
- bugbait_distract_time : 5 : , "sv" :
- bugbait_grenade_radius : 150 : , "sv" :
- bugbait_hear_radius : 2500 : , "sv" :
- bugbait_radius : 512 : , "sv" :
- bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
- bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
- buildcubemaps : cmd : : Rebuild cubemaps.
- building_cubemaps : 0 : :
- bulletspeed : 6000 : , "sv" :
- c_maxdistance : 200 : , "a", "cheat", "cl" :
- c_maxpitch : 90 : , "a", "cheat", "cl" :
- c_maxyaw : 135 : , "a", "cheat", "cl" :
- c_mindistance : 30 : , "a", "cheat", "cl" :
- c_minpitch : 0 : , "a", "cheat", "cl" :
- c_minyaw : -135 : , "a", "cheat", "cl" :
- c_orthoheight : 100 : , "a", "cheat", "cl" :
- c_orthowidth : 100 : , "a", "cheat", "cl" :
- cache_print : cmd : : cache_print [section] Print out contents of cache memory.
- cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
- cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
- callvote : cmd : : Start a vote on an issue.
- cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
- cam_command : 0 : , "cheat", "cl" :
- cam_idealdelta : 4 : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist : 0 : , "a", "cheat", "cl" :
- cam_idealdistright : 0 : , "a", "cheat", "cl" :
- cam_idealdistup : 0 : , "a", "cheat", "cl" :
- cam_ideallag : 4 : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch : 0 : , "a", "cheat", "cl" :
- cam_idealyaw : 0 : , "a", "cheat", "cl" :
- cam_offset_forward : 100 : , "a", "cl" :
- cam_offset_right : 0 : , "a", "cl" :
- cam_offset_up : 0 : , "a", "cl" :
- cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
- cam_snapto : 0 : , "a", "cheat", "cl" :
- +camdistance : cmd : :
- -camdistance : cmd : :
- cameramode : cmd : : Cycles through the available view modes.
- +camin : cmd : :
- -camin : cmd : :
- +cammousemove : cmd : :
- -cammousemove : cmd : :
- camortho : cmd : : Switch to orthographic camera.
- +camout : cmd : :
- -camout : cmd : :
- +campitchdown : cmd : :
- -campitchdown : cmd : :
- +campitchup : cmd : :
- -campitchup : cmd : :
- +camyawleft : cmd : :
- -camyawleft : cmd : :
- +camyawright : cmd : :
- -camyawright : cmd : :
- cancelselect : cmd : :
- cast_hull : cmd : : Tests hull collision detection
- cast_ray : cmd : : Tests collision detection
- cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
- cc_emit : cmd : : Emits a closed caption
- cc_findsound : cmd : : Searches for soundname which emits specified text.
- cc_flush : cmd : : Flushes async'd captions.
- cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
- cc_linger_time : 0 : , "a", "cl" : Close caption linger time.
- cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
- cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
- cc_random : cmd : : Emits a random caption
- cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
- cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
- cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size.
- cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
- ccs_create_convars_from_hwconfig : cmd : : Create convars from the current hardware config, useful for diffing purposes
- centerview : cmd : :
- ch_createairboat : cmd : : Spawn airboat in front of the player.
- ch_createjalopy : cmd : : Spawn jalopy in front of the player.
- ch_createjeep : cmd : : Spawn jeep in front of the player.
- ch_createjeep_elite : cmd : : Spawn jeep elite in front of the player.
- ch_createvehicle : cmd : : Input: <entity_class> <model> <script>
- changelevel : cmd : : Change server to the specified map
- changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server.
- cl_allowdownload : 1 : , "a" : Client downloads customization files
- cl_allowupload : 1 : , "a" : Client uploads customization files
- cl_anglespeedkey : 0 : , "cl" :
- cl_animationinfo : cmd : : Hud element to examine.
- cl_autowepswitch : 0 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful)
- cl_backspeed : 450 : , "sv", "cheat", "rep" :
- cl_bob : 0 : , "cl" :
- cl_bobcycle : 0 : , "cl" :
- cl_bobup : 0 : , "cl" :
- cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
- cl_chatfilters : 51 : , "a", "cl" : Stores the chat filter settings
- cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
- cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
- cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
- cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
- cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
- cl_customsounds : 0 : , "cl" : Enable customized player sound playback
- cl_deathnotice : 1 : , "a", "cl" : Enable the displaying of deathnotices
- cl_deathnotice_count : 6 : , "a", "cl" : Max number of deathnotices to display at once.
- cl_deathnotice_time : 10 : , "a", "cl" : Display time for each notice.
- cl_debug_player_perf : 0 : :
- cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
- cl_defaultweapon : 0 : , "a", "user", "cl" : Default Spawn Weapon
- cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
- cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
- cl_detaildist : 4096 : : Distance at which detail props are no longer visible. (SYNERGY OVERRIDE: 4096)
- cl_detailfade : 1024 : : Distance across which detail props fade in. (SYNERGY OVERRIDE: 1024)
- cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
- cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
- cl_draw_airboat_wake : 1 : , "cheat", "cl" :
- cl_drawhud : 1 : , "cl" : Enable the rendering of the hud
- cl_drawleaf : -1 : , "cheat", "cl" :
- cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
- cl_drawmonitors : 1 : , "cl" :
- cl_drawshadowtexture : 0 : , "cheat", "cl" :
- cl_dropitem_time : 0 : , "a", "cl" :
- cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
- cl_ejectbrass : 2 : : 1 Eject short-lived shells, 2: Eject physical, semi-persistent shells (Synergy)
- cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
- cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
- cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
- cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
- cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
- cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
- cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
- cl_fasttempentcollision : 5 : , "cl" :
- cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
- cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
- cl_first_person_uses_world_model : 0 : , "a", "cl" : Causes the third person model to be drawn instead of the view model
- cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
- cl_forcepreload : 0 : , "a" : Whether we should force preloading.
- cl_forwardspeed : 450 : , "sv", "cheat", "rep" :
- cl_fullupdate : cmd : : Forces the server to send a full update packet
- cl_help_msgs : 1 : , "a", "cl" :
- cl_hudhint_sound : 1 : , "a", "cl" : Disable hudhint sounds.
- cl_idealpitchscale : 0 : , "a", "cl" :
- cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
- cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
- cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
- cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
- cl_jiggle_bone_framerate_cutoff : 45 : , "cl" : Skip jiggle bone simulation if framerate drops below this value (frames/second)
- cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
- cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
- cl_leveloverview : 0 : , "cheat", "cl" :
- cl_leveloverviewmarker : 0 : , "cheat", "cl" :
- cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
- cl_logofile : 0 : , "a" : Spraypoint logo decal.
- cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
- cl_meathook_neck_pivot_ingame_fwd : 3 : , "cl" :
- cl_meathook_neck_pivot_ingame_up : 7 : , "cl" :
- cl_motd_disable : 0 : , "a", "cl" :
- cl_mouseenable : 1 : , "cl" :
- cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
- cl_new_impact_effects : 0 : , "cl" :
- cl_npc_speedmod_intime : 0 : , "a", "cl" :
- cl_npc_speedmod_outtime : 1 : , "a", "cl" :
- cl_observercrosshair : 1 : , "a", "cl" :
- cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
- cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
- cl_particle_batch_mode : 1 : , "cl" :
- cl_particle_retire_cost : 0 : , "cheat", "cl" :
- cl_particle_show_bbox : 0 : , "cheat", "cl" :
- cl_particle_show_bbox_cost : 0 : , "cheat", "cl" : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
- cl_particle_stats_start : cmd : : Start or restart particle stats - also dumps to particle_stats.csv
- cl_particle_stats_stop : cmd : : Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
- cl_particle_stats_trigger_count : 0 : , "cl" : Dump stats if the particle count exceeds this number.
- cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
- cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
- cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
- cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
- cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
- cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
- cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns.
- cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
- cl_pitchdown : 89 : , "cheat", "cl" :
- cl_pitchspeed : 225 : , "cl" : Client pitch speed.
- cl_pitchup : 89 : , "cheat", "cl" :
- cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
- cl_playermodel : 0 : , "a", "user", "server_can_execute", "cl" : Default Player Model
- cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
- cl_precacheinfo : cmd : : Show precache info (client).
- cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
- cl_predict : 1 : , "user", "cl" : Perform client side prediction.
- cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
- cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
- cl_ragdoll_collide : 0 : , "cl" :
- cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
- cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
- cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0)
- cl_screenshotname : 0 : : Custom Screenshot name
- cl_SetupAllBones : 0 : , "cl" :
- cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
- cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client.
- cl_show_num_particle_systems : 0 : , "cl" : Display the number of active particle systems.
- cl_show_splashes : 1 : , "cl" :
- cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
- cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
- cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- cl_showents : cmd : : Dump entity list to console.
- cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
- cl_showevents : 0 : , "cheat" : Print event firing info in the console
- cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
- cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
- cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
- cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
- cl_showpos : 0 : , "cl" : Draw current position at top of screen
- cl_ShowSunVectors : 0 : , "cl" :
- cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
- cl_sidespeed : 450 : , "sv", "cheat", "rep" :
- cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
- cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
- cl_software_cursor : 0 : , "a", "cl" : Switches the game to use a larger software cursor instead of the normal OS cursor
- cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
- cl_soundfile : 0 : , "a" : Jingle sound file.
- cl_soundscape_flush : cmd : : Flushes the client side soundscapes
- cl_soundscape_printdebuginfo : cmd : : print soundscapes
- cl_spec_mode : 1 : , "a", "user", "server_can_execute", "cl" : spectator mode
- cl_spewscriptintro : 0 : , "sv" :
- cl_sporeclipdistance : 512 : , "cheat", "cl" :
- cl_starfield_diameter : 128 : , "cl" :
- cl_starfield_distance : 256 : , "cl" :
- cl_sun_decay_rate : 0 : , "cheat", "cl" :
- cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
- cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
- cl_threaded_client_leaf_system : 0 : , "cl" :
- cl_timeout : 50 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
- cl_upspeed : 320 : , "sv", "cheat", "rep" :
- cl_view : cmd : : Set the view entity index.
- cl_voice_filter : 0 : : Filter voice by name substring
- cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
- cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
- cl_wpn_sway_interp : 0 : , "cl" :
- cl_wpn_sway_scale : 1 : , "cheat", "cl" :
- cl_yawspeed : 210 : , "cl" : Client yaw speed.
- clear : cmd : : Clear all console output.
- clear_debug_overlays : cmd : : clears debug overlays
- clientport : 27005 : : Host game client port
- closecaption : 1 : , "a", "user" : Enable close captioning.
- cmd : cmd : : Forward command to server.
- collision_shake_amp : 0 : , "sv" :
- collision_shake_freq : 0 : , "sv" :
- collision_shake_time : 0 : , "sv" :
- collision_test : cmd : : Tests collision system
- colorcorrectionui : cmd : : Show/hide the color correction tools UI.
- combine_guard_spawn_health : 1 : , "sv" :
- combine_spawn_health : 1 : , "sv" :
- +commandermousemove : cmd : :
- -commandermousemove : cmd : :
- commentary : 0 : , "a", "sv" : Desired commentary mode state.
- commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging : cmd : :
- commentary_finishnode : cmd : :
- commentary_firstrun : 0 : , "a", "cl" :
- commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
- commentary_testfirstrun : cmd : :
- con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
- con_enable : 1 : , "a" : Allows the console to be activated.
- con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
- con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile : 0 : : Console output gets written to this file
- con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
- con_nprint_bgborder : 5 : : Con_NPrint border size.
- con_timestamp : 0 : : Prefix console.log entries with timestamps
- con_trace : 0 : : Print console text to low level printout.
- condump : cmd : : dump the text currently in the console to condumpXX.log
- connect : cmd : : Connect to specified server.
- contentloader_list_info : cmd : : List all Content info
- contentloader_mount_workshop_items : 1 : , "a", "sv" : Mount applicable Workshop items.
- contentloader_picky_errors : 0 : , "sv" : Error's out Synergy with helpful Dialog boxes of errors for ContentLoader issues (Use for Workshop Debugging)
- contentloader_reload : cmd : : Reloads new content added since startup.
- contimes : 8 : : Number of console lines to overlay for debugging.
- coop : 0 : , "nf" : Cooperative play.
- cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
- create_flashlight : cmd : :
- CreateHairball : cmd : :
- creditsdone : cmd : :
- crosshair : 1 : , "a", "cl" :
- curve_bias : 0 : , "sv" :
- cvarlist : cmd : : Show the list of convars/concommands.
- darkness_ignore_LOS_to_sources : 1 : , "sv" :
- datacachesize : 256 : : Size in MB.
- dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
- dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
- deathmatch : 1 : , "nf" : Running a deathmatch server.
- debug_idletime : 0 : , "sv", "cheat" :
- debug_item_pack : 0 : , "sv" : Debug item_ammo_pack
- debug_materialmodifycontrol : 0 : , "sv" :
- debug_materialmodifycontrol_client : 0 : , "cl" :
- debug_physimpact : 0 : , "sv" :
- debug_touchlinks : 0 : , "sv" : Spew touch link activity
- debug_vehicle_spawner : 0 : , "sv" : Debug info_vehicle_spawner entity
- debugsystemui : cmd : : Show/hide the debug system UI.
- decalfrequency : 10 : , "sv", "nf" :
- default_fov : 90 : , "cheat", "cl" :
- demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
- demo_debug : 0 : : Demo debug info.
- demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
- demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
- demo_fov_override : 0 : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback.
- demo_gototick : cmd : : Skips to a tick in demo.
- demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview : 1 : : Do view interpolation during dem playback.
- demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
- demo_pause : cmd : : Pauses demo playback.
- demo_pauseatservertick : 0 : : Pauses demo playback at server tick
- demo_quitafterplayback : 0 : : Quits game after demo playback.
- demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
- demo_resume : cmd : : Resumes demo playback.
- demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable.
- demo_timescale : cmd : : Sets demo replay speed.
- demo_togglepause : cmd : : Toggles demo playback.
- demolist : cmd : : Print demo sequence list.
- demos : cmd : : Demo demo file sequence.
- demoui : cmd : : Show/hide the demo player UI.
- demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
- +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
- -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
- developer : 0 : : Set developer message level
- devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences : cmd : : Show all convars which are not at their default values.
- disconnect : cmd : : Disconnect game from server.
- disp_dynamic : 0 : :
- dispcoll_drawplane : 0 : , "sv" :
- displaysoundlist : 0 : , "sv" :
- dlight_debug : cmd : : Creates a dlight in front of the player
- dmgfilter : cmd : : Show what our damagefilter is
- dog_debug : 0 : , "sv" :
- dog_max_wait_time : 7 : , "sv" :
- download_debug : 0 : , "norecord" :
- drawcross : cmd : : Draws a cross at the given location Arguments: x y z
- drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
- dropammo : cmd : : Give ammo to other player or drop ammo from current weapon
- drophealth : cmd : : Give or drop health for another player
- dropprimary : cmd : : dropprimary: Drops the primary weapon of the player.
- dsp_automatic : 62 : , "demo" :
- dsp_db_min : 95 : , "demo" :
- dsp_db_mixdrop : 0 : , "demo" :
- dsp_dist_max : 1440 : , "cheat", "demo" :
- dsp_dist_min : 0 : , "cheat", "demo" :
- dsp_enhance_stereo : 1 : , "a" :
- dsp_facingaway : 0 : , "demo" :
- dsp_mix_max : 0 : , "demo" :
- dsp_mix_min : 0 : , "demo" :
- dsp_off : 0 : , "cheat" :
- dsp_player : 0 : , "demo", "server_can_execute" :
- dsp_reload : cmd : :
- dsp_room : 1 : , "demo" :
- dsp_slow_cpu : 0 : , "a", "demo" :
- dsp_spatial : 40 : , "demo" :
- dsp_speaker : 50 : , "demo" :
- dsp_vol_2ch : 1 : , "demo" :
- dsp_vol_4ch : 0 : , "demo" :
- dsp_vol_5ch : 0 : , "demo" :
- dsp_volume : 0 : , "a", "demo" :
- dsp_water : 14 : , "demo" :
- dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning : 0 : : Print data table warnings?
- dtwatchclass : 0 : : Watch all fields encoded with this table.
- dtwatchent : -1 : : Watch this entities data table encoding.
- dtwatchvar : 0 : : Watch the named variable.
- +duck : cmd : :
- -duck : cmd : :
- dump_class_tables : cmd : : Dump class tables
- dump_entity_sizes : cmd : : Print sizeof(entclass)
- dump_globals : cmd : : Dump all global entities/states
- dump_panels : cmd : : Dump Panel Tree
- dump_x360_cfg : cmd : : Dump X360 config files to disk
- dump_x360_saves : cmd : : Dump X360 save games to disk
- dumpentityfactories : cmd : : Lists all entity factory names.
- dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
- dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
- dumplongticks : cmd : : Enables generating minidumps on long ticks.
- dumpsavedir : cmd : : List the contents of the save directory in memory
- dumpstringtables : cmd : : Print string tables to console.
- echo : cmd : : Echo text to console.
- editdemo : cmd : : Edit a recorded demo file (.dem ).
- editor_toggle : cmd : : Disables the simulation and returns focus to the editor
- enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
- endmovie : cmd : : Stop recording movie frames.
- engine_no_focus_sleep : 50 : , "a" :
- english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
- ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
- ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
- ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
- ent_debugkeys : 0 : , "sv" :
- ent_dump : cmd : : Usage: ent_dump <entity name>
- ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
- ent_info : cmd : : Usage: ent_info <class name>
- ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <v
- ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
- ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
- ent_name : cmd : :
- ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
- ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
- ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
- ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
- ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
- ent_rotate : cmd : : Rotates an entity by a specified # of degrees
- ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
- ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
- ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
- ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
- ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
- envmap : cmd : :
- escape : cmd : : Escape key pressed.
- exec : cmd : : Execute script file.
- exit : cmd : : Exit the engine.
- explode : cmd : : Kills the player with explosive damage
- explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
- export_cvr : cmd : : Export the .CVR format for EDTB
- fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fast_fogvolume : 0 : :
- filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
- filesystem_max_stdio_read : 16 : :
- filesystem_native : 1 : : Use native FS or STDIO
- filesystem_report_buffered_io : 0 : :
- filesystem_unbuffered_io : 1 : :
- filesystem_use_overlapped_io : 1 : :
- find : cmd : : Find concommands with the specified string in their name/help text.
- find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
- find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
- findflags : cmd : : Find concommands by flags.
- fire_absorbrate : 3 : , "sv" :
- fire_dmgbase : 1 : , "sv" :
- fire_dmginterval : 1 : , "sv" :
- fire_dmgscale : 0 : , "sv" :
- fire_extabsorb : 5 : , "sv" :
- fire_extscale : 12 : , "sv" :
- fire_growthrate : 1 : , "sv" :
- fire_heatscale : 1 : , "sv" :
- fire_incomingheatscale : 0 : , "sv" :
- fire_maxabsorb : 50 : , "sv" :
- firetarget : cmd : :
- firstperson : cmd : : Switch to firstperson camera.
- fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
- fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
- flex_expression : 0 : , "sv" :
- flex_looktime : 5 : , "sv" :
- flex_maxawaytime : 1 : , "sv" :
- flex_maxplayertime : 7 : , "sv" :
- flex_minawaytime : 0 : , "sv" :
- flex_minplayertime : 5 : , "sv" :
- flex_rules : 1 : , "cl" : Allow flex animation rules to run.
- flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
- flex_talk : 0 : , "sv" :
- flush : cmd : : Flush unlocked cache memory.
- flush_locked : cmd : : Flush unlocked and locked cache memory.
- fog_color : -1 : , "cheat", "cl" :
- fog_colorskybox : -1 : , "cheat", "cl" :
- fog_enable : 1 : , "cheat", "cl" :
- fog_enable_water_fog : 1 : , "cheat" :
- fog_enableskybox : 1 : , "cheat", "cl" :
- fog_end : -1 : , "cheat", "cl" :
- fog_endskybox : -1 : , "cheat", "cl" :
- fog_maxdensity : -1 : , "cheat", "cl" :
- fog_maxdensityskybox : -1 : , "cheat", "cl" :
- fog_override : 0 : , "cheat", "cl" :
- fog_start : -1 : , "cheat", "cl" :
- fog_startskybox : -1 : , "cheat", "cl" :
- fogui : cmd : : Show/hide fog control UI.
- force_centerview : cmd : :
- +forward : cmd : :
- -forward : cmd : :
- fov : cmd : : Change players FOV
- fov_desired : 110 : , "a", "user", "cl" : Desired player FOV
- fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server.
- free_pass_peek_debug : 0 : , "sv" :
- fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
- fs_printopenfiles : cmd : : Show all files currently opened by the engine.
- fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
- fs_warning_level : cmd : : Set the filesystem warning level.
- fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
- func_break_max_pieces : 15 : , "a", "sv", "rep" :
- func_break_reduction_factor : 0 : , "sv" :
- func_breakdmg_bullet : 0 : , "sv" :
- func_breakdmg_club : 1 : , "sv" :
- func_breakdmg_explosive : 1 : , "sv" :
- g15_dumpplayer : cmd : : Spew player data.
- g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
- g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
- g_ai_citizen_show_enemy : 0 : , "sv" :
- g_antlion_cascade_push : 1 : , "a", "sv" :
- g_antlion_maxgibs : 16 : , "a", "cl" :
- g_antlionguard_hemorrhage : 1 : , "sv" : If 1, guard will emit a bleeding particle effect when wounded.
- g_debug_angularsensor : 0 : , "sv", "cheat" :
- g_debug_antlion : 0 : , "sv" :
- g_debug_antlion_worker : 0 : , "sv" :
- g_debug_antlionguard : 0 : , "sv" :
- g_debug_antlionmaker : 0 : , "sv", "cheat" :
- g_debug_basehelicopter : 0 : , "sv", "cheat" :
- g_debug_basescanner : 0 : , "sv", "cheat" :
- g_debug_combine_camera : 0 : , "sv" :
- g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
- g_debug_cscanner : 0 : , "sv" :
- g_debug_darkness : 0 : , "sv" : Show darkness mode lightsources.
- g_debug_doors : 0 : , "sv" :
- g_debug_dropship : 0 : , "sv" :
- g_debug_dynamicresupplies : 0 : , "sv" : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
- g_debug_gunship : 0 : , "sv", "cheat" :
- g_debug_headcrab : 0 : , "sv", "cheat" :
- g_debug_hunter_charge : 0 : , "sv" :
- g_debug_injured_follow : 0 : , "sv" :
- g_debug_npc_vehicle_roles : 0 : , "sv" :
- g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
- g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
- g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
- g_debug_trackpather : 0 : , "sv", "cheat" :
- g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
- g_debug_turret : 0 : , "sv" :
- g_debug_turret_ceiling : 0 : , "sv" :
- g_debug_vehiclebase : 0 : , "sv", "cheat" :
- g_debug_vehicledriver : 0 : , "sv", "cheat" :
- g_debug_vehicleexit : 0 : , "sv", "cheat" :
- g_debug_vehiclesound : 0 : , "sv", "cheat" :
- g_debug_vortigaunt_aim : 0 : , "sv" :
- g_helicopter_bomb_danger_radius : 120 : , "sv" :
- g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" :
- g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
- g_helicopter_bullrush_bomb_time : 10 : , "sv" :
- g_helicopter_bullrush_distance : 5000 : , "sv" :
- g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs
- g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
- g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
- g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again
- g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
- g_jeepexitspeed : 100 : , "sv", "cheat" :
- g_Language : 0 : , "sv", "rep" :
- g_ragdoll_fadespeed : 600 : , "cl" :
- g_ragdoll_important_maxcount : 2 : , "sv", "rep" :
- g_ragdoll_lvfadespeed : 100 : , "cl" :
- g_ragdoll_maxcount : 8 : , "sv", "rep" :
- g_test_new_antlion_jump : 1 : , "a", "sv" :
- game_messages_show : cmd : : Show all the game-specific messages.
- game_messages_test : cmd : : Give the name of the message and it will be sent to all clients.
- gamemenucommand : cmd : : Issue game menu command.
- gamerules_survival : 0 : , "sv", "rep" :
- gameui_activate : cmd : : Shows the game UI
- gameui_allowescape : cmd : : Escape key allowed to hide game UI
- gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
- gameui_hide : cmd : : Hides the game UI
- gameui_hide_dialog : cmd : : asdf
- gameui_preventescape : cmd : : Escape key doesn't hide game UI
- gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
- gameui_show_dialog : cmd : : Show an arbitrary Dialog.
- gameui_xbox : 0 : :
- getpos : cmd : : dump position and angles to the console
- ghost : cmd : : Ghost Mode - player cannot be killed, touch triggers or seen by NPCs
- give : cmd : : Give item to player. Arguments: <item_name>
- givecurrentammo : cmd : : Give a supply of ammo for current weapon..
- gl_amd_occlusion_workaround : 1 : :
- gl_clear : 0 : , "cl" :
- gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- glow_max : 32 : , "a", "cl" : Maximum number of glows to draw at once. (Synergy)
- glow_outline_effect_enable : 0 : , "a", "cl" : Enable entity outline glow effects.
- glow_outline_width : 10 : , "cheat", "cl" : Width of glow outline effect in screen space.
- god : cmd : : Toggle. Player becomes invulnerable.
- +graph : cmd : :
- -graph : cmd : :
- -grenade1 : cmd : :
- +grenade1 : cmd : :
- -grenade2 : cmd : :
- +grenade2 : cmd : :
- groundlist : cmd : : Display ground entity list <index>
- hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
- hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
- hap_airboat_gun_mag : 3 : , "sv" :
- hap_damagescale_game : 1 : , "cl" :
- hap_HasDevice : 0 : , "user", "cl" : falcon is connected
- hap_jeep_cannon_mag : 10 : , "sv" :
- hap_melee_scale : 0 : , "numeric", "cl" :
- hap_noclip_avatar_scale : 0 : , "numeric", "cl" :
- hap_turret_mag : 5 : , "sv" :
- hap_ui_vehicles : 1 : , "cl" :
- heartbeat : cmd : : Force heartbeat of master servers
- help : cmd : : Find help about a convar/concommand.
- hideconsole : cmd : : Hide the console.
- hidehud : 0 : , "cheat", "cl" :
- hidepanel : cmd : : Hides a viewport panel <name>
- hl2_darkness_flashlight_factor : 1 : , "sv" :
- hl2_episodic : 0 : , "sv", "rep" :
- hl2_normspeed : 190 : , "sv" :
- hl2_sprintspeed : 320 : , "sv" :
- hl2_walkspeed : 80 : , "sv" :
- hl2mp_max_separation_force : 200 : , "cheat", "cl" :
- host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances
- host_framerate : 0 : : Set to lock per-frame time elapse.
- host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map : 0 : : Current map name.
- host_profile : 0 : :
- host_runofftime : cmd : : Run off some time without rendering/updating sounds
- host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
- host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
- host_speeds : 0 : : Show general system running times.
- host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
- host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
- host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
- host_timescale : 1 : , "rep" : Prescale the clock by this amount.
- host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
- hostip : -1062705792.000 : : Host game server ip
- hostname : 0 : : Hostname for server.
- hostport : 11155 : : Host game server port
- hud_airboathint_numentries : 10 : , "sv" :
- hud_autoaim_method : 1 : , "cl" :
- hud_autoaim_scale_icon : 0 : , "cl" :
- hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
- hud_centerid : 1 : , "cl" :
- hud_draw_active_reticle : 0 : , "cl" :
- hud_draw_fixed_reticle : 0 : , "a", "cl" :
- hud_drawhistory_time : 5 : , "cl" :
- hud_fastswitch : 0 : , "a", "cl" :
- hud_freezecamhide : 1 : , "a", "cl" : Hide the HUD during freeze-cam
- hud_jeephint_numentries : 10 : , "sv" :
- hud_locator_alpha : 230 : , "cl" :
- hud_locator_fov : 350 : , "cl" :
- hud_magnetism : 0 : , "cl" :
- hud_player_info_enable : 1 : , "a", "cl" : Toggles the Avatar/Health icon over other player's head.
- hud_player_pyramid : 0 : , "cl" : Draw Synergy's Player Pyrmid Hud.
- hud_quickinfo : 1 : , "a", "cl" :
- hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
- hud_reticle_alpha_speed : 700 : , "cl" :
- hud_reticle_maxalpha : 255 : , "cl" :
- hud_reticle_minalpha : 125 : , "cl" :
- hud_reticle_scale : 1 : , "cl" :
- hud_saytext_time : 12 : , "cl" :
- hud_showemptyweaponslots : 0 : , "cl" : Shows slots for missing weapons when recieving weapons out of order
- hud_showtargetid : 1 : , "cl" :
- hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
- hudhint_pa_ammo_factor : 3 : , "sv" : Factor of how much more ammo the giving player has than the target player to show hudhint.
- hudhint_pa_delay : 60 : , "sv" : Time between PlayerAbility hudhints.
- hudhint_pa_health : 10 : , "sv" : Amount of health the target player needs and the giving player has to show hudhint.
- hunter_allow_dissolve : 1 : , "sv" :
- hunter_allow_nav_jump : 0 : , "sv" :
- hunter_charge : 1 : , "sv" :
- hunter_charge_min_delay : 10 : , "sv" :
- hunter_charge_pct : 25 : , "sv" :
- hunter_charge_test : 0 : , "sv" :
- hunter_cheap_explosions : 1 : , "sv" :
- hunter_clamp_shots : 1 : , "sv" :
- hunter_disable_patrol : 0 : , "sv" :
- hunter_dodge_debug : 0 : , "sv" :
- hunter_dodge_warning : 1 : , "sv" :
- hunter_dodge_warning_cone : 0 : , "sv" :
- hunter_dodge_warning_width : 180 : , "sv" :
- hunter_first_flechette_delay : 0 : , "sv" :
- hunter_flechette_delay : 0 : , "sv" :
- hunter_flechette_explode_delay : 2 : , "sv" :
- hunter_flechette_max_concurrent_volleys : 2 : , "sv" :
- hunter_flechette_max_range : 1200 : , "sv" :
- hunter_flechette_min_range : 100 : , "sv" :
- hunter_flechette_speed : 2000 : , "sv" :
- hunter_flechette_test : 0 : , "sv" :
- hunter_flechette_volley_end_max_delay : 2 : , "sv" :
- hunter_flechette_volley_end_min_delay : 1 : , "sv" :
- hunter_flechette_volley_size : 8 : , "sv" :
- hunter_flechette_volley_start_max_delay : 0 : , "sv" :
- hunter_flechette_volley_start_min_delay : 0 : , "sv" :
- hunter_free_knowledge : 10 : , "sv" :
- hunter_hate_attached_striderbusters : 1 : , "sv" :
- hunter_hate_held_striderbusters : 1 : , "sv" :
- hunter_hate_held_striderbusters_delay : 0 : , "sv" :
- hunter_hate_held_striderbusters_tolerance : 2000 : , "sv" :
- hunter_hate_thrown_striderbusters : 1 : , "sv" :
- hunter_hate_thrown_striderbusters_tolerance : 300 : , "sv" :
- hunter_jostle_car_max_speed : 600 : , "sv" :
- hunter_jostle_car_min_speed : 100 : , "sv" :
- hunter_melee_delay : 2 : , "sv" :
- hunter_plant_adjust_z : 12 : , "sv" :
- hunter_random_expressions : 0 : , "sv" :
- hunter_retreat_striderbusters : 1 : , "sv" : If true, the hunter will retreat when a buster is glued to him.
- hunter_seek_thrown_striderbusters_tolerance : 400 : , "sv" :
- hunter_shoot_flechette : cmd : : Fires a hunter flechette where the player is looking.
- hunter_show_weapon_los_condition : 0 : , "sv" :
- hunter_show_weapon_los_z : 0 : , "sv" :
- hunter_siege_frequency : 12 : , "sv" :
- hunter_stand_still : 0 : , "sv" :
- hurtme : cmd : : Hurts the player. Arguments: <health to lose>
- impulse : cmd : :
- in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
- incrementvar : cmd : : Increment specified convar value.
- injured_help_plee_range : 256 : , "sv" :
- invnext : cmd : :
- invprev : cmd : :
- ip : 0 : : Overrides IP for multihomed hosts
- jalopy_blocked_exit_max_speed : 50 : , "sv" :
- jalopy_cargo_anim_time : 1 : , "sv" :
- jalopy_radar_test_ent : 0 : , "sv" :
- +jlook : cmd : :
- -jlook : cmd : :
- joy_accel_filter : 0 : , "cl" :
- joy_accelmax : 1 : , "a", "cl" :
- joy_accelscale : 1 : , "a", "cl" :
- joy_active : -1 : : Which of the connected joysticks / gamepads to use (-1 means first found)
- joy_advanced : 1 : , "a", "cl" :
- joy_advaxisr : 2 : , "a", "cl" :
- joy_advaxisu : 4 : , "a", "cl" :
- joy_advaxisv : 0 : , "a", "cl" :
- joy_advaxisx : 3 : , "a", "cl" :
- joy_advaxisy : 1 : , "a", "cl" :
- joy_advaxisz : 0 : , "a", "cl" :
- joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
- joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
- joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
- joy_axis_deadzone : 0 : , "a" : Dead zone near the zero point to not report movement.
- joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
- joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
- joy_display_input : 0 : , "a", "cl" :
- joy_forwardsensitivity : -1 : , "a", "cl" :
- joy_forwardthreshold : 0 : , "a", "cl" :
- joy_gamecontroller_config : 0 : , "a" : Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
- joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking.
- joy_inverty_default : 0 : , "cl" :
- joy_lowend : 0 : , "a", "cl" :
- joy_lowmap : 0 : , "a", "cl" :
- joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick)
- joy_movement_stick_default : 0 : , "cl" :
- joy_name : 0 : , "a", "cl" :
- joy_pegged : 0 : , "cl" :
- joy_pitchsensitivity : 1 : , "a", "cl" :
- joy_pitchsensitivity_default : -1 : , "cl" :
- joy_pitchthreshold : 0 : , "a", "cl" :
- joy_response_look : 1 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
- joy_response_move : 5 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
- joy_response_move_vehicle : 6 : , "cl" :
- joy_sidesensitivity : 1 : , "a", "cl" :
- joy_sidethreshold : 0 : , "a", "cl" :
- joy_vehicle_turn_lowend : 0 : , "cl" :
- joy_vehicle_turn_lowmap : 0 : , "cl" :
- joy_virtual_peg : 0 : , "cl" :
- joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
- joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
- joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
- joy_yawsensitivity : -1 : , "a", "cl" :
- joy_yawsensitivity_default : -1 : , "cl" :
- joy_yawthreshold : 0 : , "a", "cl" :
- joyadvancedupdate : cmd : :
- joystick : 0 : , "a", "cl" :
- jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality : 90 : : jpeg screenshot quality.
- +jump : cmd : :
- -jump : cmd : :
- kdtree_test : cmd : : Tests spatial partition for entities queries.
- key_findbinding : cmd : : Find key bound to specified command string.
- key_listboundkeys : cmd : : List bound keys with bindings.
- key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
- kick : cmd : : Kick a player by name.
- kickall : cmd : : Kicks everybody connected with a message.
- kickid : cmd : : Kick a player by userid or uniqueid, with a message.
- kill : cmd : : Kills the player with generic damage
- killserver : cmd : : Shutdown the server.
- killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- +klook : cmd : :
- -klook : cmd : :
- language_allow_diff : 0 : , "a", "sv" : Quit Synergy with an descriptive Error message when language settings differ between Half-Life 2 games.
- lastinv : cmd : :
- +left : cmd : :
- -left : cmd : :
- light_crosshair : cmd : : Show texture color at crosshair
- lightcache_maxmiss : 2 : , "cheat" :
- lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
- linefile : cmd : : Parses map leak data from .lin file
- listdemo : cmd : : List demo file contents.
- listid : cmd : : Lists banned users.
- listip : cmd : : List IP addresses on the ban list.
- listissues : cmd : : List all the issues that can be voted on.
- listmodels : cmd : : List loaded models.
- listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
- load : cmd : : Load a saved game.
- loadcommentary : cmd : :
- loader_dump_table : cmd : :
- loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
- loader_spew_info_ex : 0 : : (internal)
- lod_TransitionDist : 800 : , "cl" :
- log : cmd : : Enables logging to file, console, and udp < on | off >.
- log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server.
- log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log.
- logaddress_add : cmd : : Set address and port for remote host <ip:port>.
- logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
- logaddress_delall : cmd : : Remove all udp addresses being logged to
- logaddress_list : cmd : : List all addresses currently being used by logaddress.
- +lookdown : cmd : :
- -lookdown : cmd : :
- lookspring : 0 : , "a", "cl" :
- lookstrafe : 0 : , "a", "cl" :
- +lookup : cmd : :
- -lookup : cmd : :
- lservercfgfile : 0 : , "sv" :
- m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
- m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
- m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
- m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward : 1 : , "a", "cl" : Mouse forward factor.
- m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
- m_pitch : 0 : , "a", "cl" : Mouse pitch factor.
- m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
- m_side : 0 : , "a", "cl" : Mouse side factor.
- m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
- map : cmd : : Start playing on specified map.
- map_background : cmd : : Runs a map as the background to the main menu.
- map_commentary : cmd : : Start playing, with commentary, on a specified map.
- map_edit : cmd : :
- map_noareas : 0 : : Disable area to area connection testing.
- mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
- mapedit_debug : 0 : , "sv", "cheat" : Helps with debugging MapEdit files.
- mapedit_dumpentinfo : 0 : , "sv", "cheat" : Dump entity data to file without changes (1), or dump modified entity data (2).
- mapedit_dumpentinfo_raw : cmd : : Dump entity data directly from BSP
- mapedit_entinfo : cmd : : Show entity information for an entity
- mapedit_pos : cmd : : Gives position information at the point you look at
- mapedit_pos_offset : 0 : , "sv" :
- maps : cmd : : Displays list of maps.
- mat_aaquality : 2 : :
- mat_accelerate_adjust_exposure_down : 3 : , "cheat" :
- mat_alphacoverage : 1 : :
- mat_antialias : 8 : :
- mat_autoexposure_max : 2 : , "cl" :
- mat_autoexposure_min : 0 : , "cl" :
- mat_bloom_scalefactor_scalar : 1 : , "cl" :
- mat_bloomamount_rate : 0 : , "cheat", "cl" :
- mat_bloomscale : 1 : , "cl" :
- mat_bufferprimitives : 1 : :
- mat_bumpbasis : 0 : , "cheat" :
- mat_bumpmap : 1 : :
- mat_camerarendertargetoverlaysize : 256 : , "cheat", "cl" :
- mat_clipz : 1 : , "cl" :
- mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
- mat_color_projection : 0 : , "a" :
- mat_colorcorrection : 1 : :
- mat_compressedtextures : 1 : :
- mat_configcurrent : cmd : : show the current video control panel config for the material system
- mat_crosshair : cmd : : Display the name of the material under the crosshair
- mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial : cmd : : print the material under the crosshair
- mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
- mat_debug_autoexposure : 0 : , "cheat", "cl" :
- mat_debug_bloom : 0 : , "cheat", "cl" :
- mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
- mat_debug_process_halfscreen : 0 : , "cheat", "cl" :
- mat_debugalttab : 0 : , "cheat" :
- mat_debugdepth : 0 : :
- mat_debugdepthmode : 0 : :
- mat_debugdepthval : 128 : :
- mat_debugdepthvalmax : 256 : :
- mat_depthbias_decal : -262144 : , "cheat" :
- mat_depthbias_normal : 0 : , "cheat" :
- mat_depthbias_shadowmap : 0 : , "cheat" :
- mat_diffuse : 1 : , "cheat" :
- mat_disable_bloom : 0 : , "cl" :
- mat_disable_d3d9ex : 0 : , "a" : Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
- mat_disable_fancy_blending : 0 : :
- mat_disable_lightwarp : 0 : :
- mat_disable_ps_patch : 0 : :
- mat_disablehwmorph : 1 : : Disables HW morphing for particular mods
- mat_drawflat : 0 : , "cheat" :
- mat_drawTexture : 0 : , "cl" : Enable debug view texture
- mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
- mat_drawTitleSafe : 0 : : Enable title safe overlay
- mat_drawwater : 1 : , "cheat", "cl" :
- mat_dump_rts : 0 : , "cl" :
- mat_dxlevel : 95 : :
- mat_dynamic_tonemapping : 1 : , "cheat" :
- mat_edit : cmd : : Bring up the material under the crosshair in the editor
- mat_enable_vrmode : cmd : : Switches the material system to VR mode (after restart)
- mat_envmapsize : 128 : :
- mat_envmaptgasize : 32 : :
- mat_excludetextures : 0 : :
- mat_exposure_center_region_x : 0 : , "cheat", "cl" :
- mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" :
- mat_exposure_center_region_y : 0 : , "cheat", "cl" :
- mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" :
- mat_fastclip : 0 : , "cheat" :
- mat_fastnobump : 0 : , "cheat" :
- mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate : 0 : , "cheat" :
- mat_filterlightmaps : 1 : :
- mat_filtertextures : 1 : :
- mat_force_bloom : 0 : , "cheat", "cl" :
- mat_force_ps_patch : 0 : :
- mat_force_tonemap_scale : 0 : , "cheat" :
- mat_forceaniso : 16 : :
- mat_forcedynamic : 0 : , "cheat" :
- mat_forcehardwaresync : 1 : :
- mat_forcemanagedtextureintohardware : 0 : :
- mat_frame_sync_enable : 1 : , "cheat" :
- mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
- mat_framebuffercopyoverlaysize : 256 : , "cl" :
- mat_fullbright : 0 : , "cheat" :
- mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
- mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate : 1 : :
- mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
- mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
- mat_hsv : 0 : , "cheat", "cl" :
- mat_info : cmd : : Shows material system info
- mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
- mat_levelflush : 1 : :
- mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures : 1 : , "cheat" :
- mat_luxels : 0 : , "cheat" :
- mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
- mat_max_worldmesh_vertices : 65536 : :
- mat_maxframelatency : 1 : :
- mat_measurefillrate : 0 : , "cheat" :
- mat_mipmaptextures : 1 : :
- mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled : 0 : , "a" :
- mat_monitorgamma_tv_exp : 2 : :
- mat_monitorgamma_tv_range_max : 255 : :
- mat_monitorgamma_tv_range_min : 16 : :
- mat_morphstats : 0 : , "cheat" :
- mat_motion_blur_enabled : 1 : :
- mat_motion_blur_falling_intensity : 1 : , "cl" :
- mat_motion_blur_falling_max : 20 : , "cl" :
- mat_motion_blur_falling_min : 10 : , "cl" :
- mat_motion_blur_forward_enabled : 0 : , "cl" :
- mat_motion_blur_percent_of_screen_max : 4 : :
- mat_motion_blur_rotation_intensity : 1 : , "cl" :
- mat_motion_blur_strength : 1 : , "cl" :
- mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
- mat_norendering : 0 : , "cheat" :
- mat_normalmaps : 0 : , "cheat" :
- mat_normals : 0 : , "cheat" :
- mat_parallaxmap : 0 : :
- mat_phong : 1 : :
- mat_picmip : -1 : :
- mat_postprocess_x : 4 : , "cl" :
- mat_postprocess_y : 1 : , "cl" :
- mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass
- mat_powersavingsmode : 0 : , "a" : Power Savings Mode
- mat_proxy : 0 : , "cheat" :
- mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
- mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
- mat_reducefillrate : 0 : :
- mat_reduceparticles : 0 : :
- mat_reloadallmaterials : cmd : : Reloads all materials
- mat_reloadmaterial : cmd : : Reloads a single material
- mat_reloadtextures : cmd : : Reloads all textures
- mat_remoteshadercompile : 127 : , "cheat" :
- mat_report_queue_status : 0 : :
- mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
- mat_reset_rendertargets : cmd : : Resets all the render targets
- mat_reversedepth : 0 : , "cheat" :
- mat_savechanges : cmd : : saves current video configuration to the registry
- mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
- mat_shadercount : cmd : : display count of all shaders and reset that count
- mat_shadowstate : 1 : :
- mat_show_ab_hdr : 0 : :
- mat_show_ab_hdr_hudelement : 0 : , "cheat", "cl" : HDR Demo HUD Element toggle.
- mat_show_histogram : 0 : , "cl" :
- mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
- mat_showcamerarendertarget : 0 : , "cheat", "cl" :
- mat_showenvmapmask : 0 : :
- mat_showframebuffertexture : 0 : , "cheat", "cl" :
- mat_showlightmappage : -1 : , "cl" :
- mat_showlowresimage : 0 : , "cheat" :
- mat_showmaterials : cmd : : Show materials.
- mat_showmaterialsverbose : cmd : : Show materials (verbose version).
- mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
- mat_showtextures : cmd : : Show used textures.
- mat_showwatertextures : 0 : , "cheat", "cl" :
- mat_slopescaledepthbias_decal : 0 : , "cheat" :
- mat_slopescaledepthbias_normal : 0 : , "cheat" :
- mat_slopescaledepthbias_shadowmap : 16 : , "cheat" :
- mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
- mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
- mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
- mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
- mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
- mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
- mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
- mat_softwarelighting : 0 : :
- mat_softwareskin : 0 : , "cheat" :
- mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size
- mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
- mat_stub : 0 : , "cheat", "cl" :
- mat_supportflashlight : 1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
- mat_surfaceid : 0 : , "cheat" :
- mat_surfacemat : 0 : , "cheat" :
- mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
- mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
- +mat_texture_list : cmd : :
- -mat_texture_list : cmd : :
- mat_texture_list_all : 0 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
- mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
- mat_texture_list_view : 1 : , "cheat", "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- mat_texture_save_fonts : cmd : : Save all font textures
- mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm
- mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
- mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
- mat_tonemap_percent_target : 60 : , "cheat", "cl" :
- mat_tonemapping_occlusion_use_stencil : 0 : :
- mat_trilinear : 0 : :
- mat_use_compressed_hdr_textures : 1 : :
- mat_viewportscale : 1 : , "a", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
- mat_viewportupscale : 1 : , "a", "cl" : Scale the viewport back up
- mat_visualize_dof : 0 : , "cheat" :
- mat_vrmode_adapter : -1 : :
- mat_vsync : 0 : : Force sync to vertical retrace
- mat_wateroverlaysize : 256 : , "cl" :
- mat_wireframe : 0 : , "cheat" :
- mat_yuv : 0 : , "cheat", "cl" :
- matchmakingport : 27025 : : Host Matchmaking port
- maxplayers : cmd : : Change the maximum number of players allowed on this server.
- mem_compact : cmd : :
- mem_dump : cmd : : Dump memory stats to text file.
- mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
- mem_eat : cmd : :
- mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc
- mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
- mem_test : cmd : :
- mem_test_each_frame : 0 : : Run heap check at end of every frame
- mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
- mem_vcollide : cmd : : Dumps the memory used by vcollides
- memory : cmd : : Print memory stats.
- memory_diff : cmd : : show memory stats relative to snapshot
- memory_list : cmd : : dump memory list (linux only)
- memory_mark : cmd : : snapshot current allocation status
- memory_status : cmd : : show memory stats (linux only)
- menu_background_enable : 0 : , "a", "cl" : Toggles whether to load a random background on startup.
- metropolice_charge : 1 : , "sv" :
- metropolice_chase_use_follow : 0 : , "sv" :
- metropolice_move_and_melee : 1 : , "sv" :
- minisave : cmd : : Saves game (for current level only!)
- mission_list : cmd : : List all available tactical missions
- mission_show : cmd : : Show the given mission
- mm_add_item : cmd : : Add a stats item
- mm_add_player : cmd : : Add a player
- mm_max_spectators : 4 : : Max players allowed on the spectator team
- mm_message : cmd : : Send a message to all remote clients
- mm_minplayers : 2 : : Number of players required to start an unranked game
- mm_select_session : cmd : : Select a session
- mm_session_info : cmd : : Dump session information
- mm_stats : cmd : :
- mod_forcedata : 1 : : Forces all model file data into cache on model load.
- mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
- mod_load_anims_async : 0 : :
- mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async : 0 : :
- mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
- mod_load_vcollide_async : 0 : :
- mod_lock_mdls_on_load : 0 : :
- mod_test_mesh_not_available : 0 : :
- mod_test_not_available : 0 : :
- mod_test_verts_not_available : 0 : :
- mod_touchalldata : 1 : : Touch model data during level startup
- mod_trace_load : 0 : :
- model_list : cmd : : Dump model list to file
- monk_headshot_freq : 2 : , "sv" :
- mortar_visualize : 0 : , "sv" :
- motd : cmd : : Display MOTD
- motdfile : 0 : , "sv" : The MOTD file to load.
- motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
- +movedown : cmd : :
- -movedown : cmd : :
- +moveleft : cmd : :
- -moveleft : cmd : :
- +moveright : cmd : :
- -moveright : cmd : :
- +moveup : cmd : :
- -moveup : cmd : :
- movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_allow_object_stealing : 0 : , "sv", "nf", "rep" :
- mp_allowNPCs : 1 : , "sv", "nf" :
- mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
- mp_antirush_disable : 1 : , "a", "sv", "nf" : Disable progression prevention methods at the end of applicable levels. ( Not Recommended for Public Servers ) - Campaigns Sup
- mp_antirush_percent : 50 : , "a", "sv", "nf" : In Anti-Rush mode, this is the percentage of living players that must be at the end of the level to allow continuation.
- mp_autocrosshair : 1 : , "sv", "nf" :
- mp_autoteambalance : 1 : , "sv", "nf" :
- mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
- mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
- mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
- mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
- mp_deathtime : 3 : , "sv", "nf", "rep" : Duration of time a player will watch his body lie on the ground before becoming a spectator.
- mp_decals : 300 : , "a" :
- mp_defaultteam : 0 : , "sv" :
- mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
- mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
- mp_doors_openonly : 1 : , "sv", "nf", "rep" : 1: Prevent doors from auto-closing. - 2: Prevent doors from auto-closing AND prevent players from closing them.
- mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
- mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
- mp_flashlight : 1 : , "sv", "nf" :
- mp_footsteps : 1 : , "sv", "nf" :
- mp_forceautoteam : 0 : , "sv", "nf", "rep" : Automatically assign players to teams when joining.
- mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players
- mp_forcerespawn : 1 : , "sv", "nf" :
- mp_forcerespawnplayers : cmd : : Force all players to respawn.
- mp_forcewin : cmd : : Forces team to win
- mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends
- mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
- mp_friendlyfire_scale : 0 : , "sv", "rep" : Changes how much damage players do to eachother
- mp_holiday_nogifts : 0 : , "sv", "nf" : Set to 1 to prevent holiday gifts from spawning when players are killed.
- mp_idlekick : 0 : , "sv", "nf" : Kick idle players.
- mp_idletime : 60 : , "sv", "nf" : Time after which a player is considered idle.
- mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
- mp_match_end_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
- mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
- mp_player_death_items : 2 : , "sv", "rep" : On Player Death: 0: Drop nothing. 1: Drop ammopack. 2: Drop all weapons that is not a weapon that a player spawns with.
- mp_ready_signal : 0 : , "sv" : Text that each player must speak for the match to begin
- mp_readyrestart : 0 : , "sv" : If non-zero, game will restart once each player gives the ready signal
- mp_reset : 1 : , "sv", "rep" : Reload to last checkpoint when all players die.
- mp_respawndelay : 1 : , "sv", "nf", "rep" : How long you must wait in spectator mode before you can respawn. Having this to zero means you don't respawn until all teammat
- mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves.
- mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
- mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately
- mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds
- mp_save_disable : 0 : , "sv" : Disable all saving in Synergy
- mp_scrambleteams : cmd : : Scramble the teams and restart the game
- mp_scrambleteams_auto : 1 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
- mp_scrambleteams_auto_windifference : 2 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
- mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking.
- mp_simulatemultiplecappers : 1 : , "sv", "cheat" :
- mp_spawntime : 60 : , "sv", "nf" : Time players are allowed to spawn at the start of the level.
- mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
- mp_stalemate_meleeonly : 0 : , "sv", "nf", "rep" : Restrict everyone to melee weapons only while in Sudden Death.
- mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
- mp_switchteams : cmd : : Switch teams and restart the game
- mp_teamlist : 0 : , "sv", "nf" :
- mp_teamoverride : 1 : , "sv" :
- mp_teams_unbalance_limit : 1 : , "sv", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- mp_teleport_disable : 1 : , "a", "sv", "nf" : Disable select nonessential map-based automatic player teleports. - Campaigns Supported: - Half-Life 2 (Partial) - *This fun
- mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points.
- mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
- mp_tournament : 0 : , "sv", "nf", "rep" :
- mp_tournament_allow_non_admin_restart : 1 : , "sv" : Allow mp_tournament_restart command to be issued by players other than admin.
- mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
- mp_transition_percent : 68 : , "sv", "nf", "rep" : Percentage of players that must be in a transition to proceed
- mp_transition_time : 45 : , "sv", "nf", "rep" : Time in seconds the level will be forced to change (other players will be moved if they are not ready)
- mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
- mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
- mp_vintage_mode : 0 : , "a", "sv", "nf" : Remove most modifications and additions while maintaining core functionality and support. - Campaigns Supported: - Half-Life
- mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
- mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
- mp_weaponstay : 0 : , "sv", "nf" :
- mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
- multvar : cmd : : Multiply specified convar value.
- muzzleflash_light : 1 : , "a", "cl" :
- name : 0 : , "a", "user", "print", "server_can_execute" : Current user name
- nav_add_to_selected_set : cmd : : Add current area to the selected set.
- nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
- nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
- nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
- nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
- nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
- nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
- nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
- nav_begin_drag_selecting : cmd : : Start dragging a selection area.
- nav_begin_selecting : cmd : : Start continuously adding to the selected set.
- nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
- nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
- nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
- nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
- nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
- nav_clear_selected_set : cmd : : Clear the selected set.
- nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
- nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
- nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
- nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
- nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
- nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
- nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
- nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
- nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
- nav_debug_blocked : 0 : , "sv", "cheat" :
- nav_delete : cmd : : Deletes the currently highlighted Area.
- nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
- nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
- nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
- nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
- nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
- nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
- nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
- nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
- nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
- nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
- nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
- nav_end_drag_selecting : cmd : : Stop dragging a selection area.
- nav_end_selecting : cmd : : Stop continuously adding to the selected set.
- nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
- nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
- nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
- nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
- nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
- nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental_range : 2000 : , "sv", "cheat" :
- nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
- nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip : cmd : : Flips the selected ladder's direction.
- nav_load : cmd : : Loads the Navigation Mesh for the current map.
- nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
- nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
- nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
- nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
- nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
- nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
- nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
- nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
- nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
- nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
- nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
- nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
- nav_place_list : cmd : : Lists all place names used in the map.
- nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
- nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
- nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
- nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
- nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
- nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
- nav_recall_selected_set : cmd : : Re-selects the stored selected set.
- nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
- nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
- nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
- nav_save : cmd : : Saves the current Navigation Mesh to disk.
- nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
- nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
- nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
- nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
- nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
- nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
- nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
- nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
- nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
- nav_select_radius : cmd : : Adds all areas in a radius to the selection set
- nav_select_stairs : cmd : : Adds all stairway areas to the selected set
- nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
- nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
- nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_shift : cmd : : Shifts the selected areas by the specified amount
- nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
- nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
- nav_show_compass : 0 : , "sv", "cheat" :
- nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
- nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
- nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
- nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
- nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities
- nav_show_func_nav_prerequisite : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
- nav_show_light_intensity : 0 : , "sv", "cheat" :
- nav_show_node_grid : 0 : , "sv", "cheat" :
- nav_show_node_id : 0 : , "sv", "cheat" :
- nav_show_nodes : 0 : , "sv", "cheat" :
- nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
- nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
- nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
- nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
- nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
- nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
- nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
- nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
- nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
- nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
- nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- nav_subdivide : cmd : : Subdivides all selected areas.
- nav_test_node : 0 : , "sv", "cheat" :
- nav_test_node_crouch : 0 : , "sv", "cheat" :
- nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
- nav_test_stairs : cmd : : Test the selected set for being on stairs
- nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
- nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
- nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
- nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
- nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
- nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_unmark : cmd : : Clears the marked Area or Ladder.
- nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
- nav_update_lighting : cmd : : Recomputes lighting values
- nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
- nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_warp_to_mark : cmd : : Warps the player to the marked area.
- nav_world_center : cmd : : Centers the nav mesh in the world
- nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
- net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
- net_channels : cmd : : Shows net channel info
- net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
- net_compresspackets : 1 : : Use compression on game packets.
- net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size.
- net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
- net_drawslider : 0 : : Draw completion slider during signon
- net_droppackets : 0 : , "cheat" : Drops next n packets on client
- net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
- net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
- net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
- net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
- net_graphpos : 1 : , "a", "cl" :
- net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
- net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
- net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
- net_graphsolid : 1 : , "a", "cl" :
- net_graphtext : 1 : , "a", "cl" : Draw text fields
- net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
- net_maxfragments : 1260 : : Max fragment bytes per packet
- net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit)
- net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'.
- net_queue_trace : 0 : :
- net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
- net_scale : 5 : , "a", "cl" :
- net_showdrop : 0 : : Show dropped packets in console
- net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
- net_showfragments : 0 : : Show netchannel fragments
- net_showmsg : 0 : : Show incoming message: <0|1|name>
- net_showpeaks : 0 : : Show messages for large packets only: <size>
- net_showsplits : 0 : : Show info about packet splits
- net_showtcp : 0 : : Dump TCP stream summary to console
- net_showudp : 0 : : Dump UDP packets summary to console
- net_showudp_wire : 0 : : Show incoming packet information
- net_splitpacket_maxrate : 100000 : : Max bytes per second when queueing splitpacket chunks
- net_splitrate : 8 : : Number of fragments for a splitpacket that can be sent per frame
- net_start : cmd : : Inits multiplayer network sockets
- net_status : cmd : : Shows current network status
- net_udp_rcvbuf : 131072 : : Default UDP receive buffer size
- net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
- next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo : cmd : : Play next demo in sequence.
- nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel
- noclip : cmd : : Toggle. Player becomes non-solid and flies.
- notarget : cmd : : Toggle. Player becomes hidden to NPCs.
- npc_ally_deathmessage : 1 : , "sv", "cheat" :
- npc_alyx_crouch : 1 : , "sv" :
- npc_alyx_force_stop_moving : 1 : , "sv" :
- npc_alyx_readiness : 1 : , "sv" :
- npc_alyx_readiness_transitions : 1 : , "sv" :
- npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
- npc_barnacle_swallow : 0 : , "sv" : Use prototype swallow code.
- npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
- npc_citizen_auto_player_squad : 1 : , "sv" :
- npc_citizen_auto_player_squad_allow_use : 0 : , "sv" :
- npc_citizen_dont_precache_all : 0 : , "sv" :
- npc_citizen_explosive_resist : 0 : , "sv" :
- npc_citizen_heal_chuck_medkit : 1 : , "a", "sv" : Set to 1 to use new experimental healthkit-throwing medic.
- npc_citizen_insignia : 0 : , "sv" :
- npc_citizen_medic_emit_sound : 1 : , "sv" :
- npc_citizen_medic_throw_speed : 650 : , "sv" :
- npc_citizen_medic_throw_style : 1 : , "a", "sv" : Set to 0 for a lobbier trajectory
- npc_citizen_squad_marker : 0 : , "sv" :
- npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
- npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
- npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
- npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
- npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
- npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
- npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
- npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
- npc_freeze_unselected : cmd : : Freeze all NPCs not selected
- npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
- npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
- npc_heal : cmd : : Heals the target back to full health
- npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
- npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
- npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
- npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
- npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
- npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
- npc_sentences : 0 : , "sv" :
- npc_speakall : cmd : : Force the npc to try and speak all their responses
- npc_squads : cmd : : Obsolete. Replaced by npc_combat
- npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
- npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
- npc_strider_height_adj : 0 : , "sv" :
- npc_strider_shake_ropes_magnitude : 150 : , "sv" :
- npc_strider_shake_ropes_radius : 1200 : , "sv" :
- npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
- npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
- npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
- npc_thinknow : cmd : : Trigger NPC to think
- npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
- npc_vphysics : 0 : , "sv" :
- old_radiusdamage : 0 : , "sv", "rep" :
- opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
- option_duck_method : 1 : , "a", "sv", "rep" :
- option_duck_method_default : 1 : , "cl" :
- overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
- overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
- overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
- overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
- overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
- overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
- overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
- panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
- particle_sim_alt_cores : 2 : , "cl" :
- particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
- particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
- particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
- particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
- particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
- passenger_collision_response_threshold : 250 : , "sv" :
- passenger_debug_entry : 0 : , "sv" :
- passenger_debug_transition : 0 : , "sv" :
- passenger_impact_response_threshold : -350 : , "sv" :
- passenger_use_leaning : 1 : , "sv" :
- password : 0 : , "a", "norecord" : Current server access password
- path : cmd : : Show the engine filesystem path.
- path_c : cmd : :
- path_c : cmd : :
- pause : cmd : : Toggle the server pause state.
- perfui : cmd : : Show/hide the level performance tools UI.
- perfvisualbenchmark : cmd : :
- perfvisualbenchmark_abort : cmd : :
- phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
- phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
- phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
- phys_impactforcescale : 1 : , "sv" :
- phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
- phys_pushscale : 1 : , "sv", "rep" :
- phys_speeds : 0 : , "sv" :
- phys_stressbodyweights : 5 : , "sv" :
- phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
- phys_timescale : 1 : , "sv" : Scale time for physics
- phys_upimpactforcescale : 0 : , "sv" :
- physcannon_ball_cone : 0 : , "sv", "cheat", "rep" :
- physcannon_chargetime : 2 : , "sv", "cheat", "rep" :
- physcannon_cone : 0 : , "sv", "cheat", "rep" :
- physcannon_dmg_glass : 15 : , "sv", "cheat", "rep" :
- physcannon_maxforce : 1500 : , "sv", "cheat", "rep" :
- physcannon_maxmass : 250 : , "sv", "cheat", "rep" :
- physcannon_mega_enabled : 0 : , "sv", "rep" :
- physcannon_mega_pullforce : 8000 : , "sv", "cheat", "rep" :
- physcannon_mega_tracelength : 850 : , "sv", "cheat", "rep" :
- physcannon_minforce : 700 : , "sv", "cheat", "rep" :
- physcannon_pullforce : 4000 : , "sv", "cheat", "rep" :
- physcannon_right_turrets : 0 : , "sv", "cheat", "rep" :
- physcannon_tracelength : 250 : , "sv", "cheat", "rep" :
- physics_budget : cmd : : Times the cost of each active object
- physics_constraints : cmd : : Highlights constraint system graph for an entity
- physics_debug_entity : cmd : : Dumps debug info for an entity
- physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
- physics_report_active : cmd : : Lists all active physics objects
- physics_select : cmd : : Dumps debug info for an entity
- physicsshadowupdate_render : 0 : , "sv" :
- picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
- ping : cmd : : Display ping to server.
- pipeline_static_props : 1 : :
- pistol_test_explode : 0 : , "sv", "cheat" :
- pixelvis_debug : cmd : : Dump debug info
- play : cmd : : Play a sound.
- playdemo : cmd : : Play a recorded demo file (.dem ).
- player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
- player_limit_jump_speed : 1 : , "sv", "rep" :
- player_old_armor : 0 : , "sv" :
- player_showpredictedposition : 0 : , "sv" :
- player_showpredictedposition_timestep : 1 : , "sv" :
- player_squad_autosummon_debug : 0 : , "sv" :
- player_squad_autosummon_move_tolerance : 20 : , "sv" :
- player_squad_autosummon_player_tolerance : 10 : , "sv" :
- player_squad_autosummon_time : 5 : , "sv" :
- player_squad_autosummon_time_after_combat : 8 : , "sv" :
- player_squad_double_tap_time : 0 : , "sv" :
- player_squad_transient_commands : 1 : , "sv", "rep" :
- player_throwforce : 1000 : , "sv", "cheat", "rep" :
- playflush : cmd : : Play a sound, reloading from disk in case of changes.
- playgamesound : cmd : : Play a sound from the game sounds txt file
- playsoundscape : cmd : : Forces a soundscape to play
- playvideo : cmd : : Plays a video: <filename> [width height]
- playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvol : cmd : : Play a sound at a specified volume.
- plugin_load : cmd : : plugin_load <filename> : loads a plugin
- plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all : cmd : : pauses all loaded plugins
- plugin_print : cmd : : Prints details about loaded plugins
- plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
- plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all : cmd : : unpauses all disabled plugins
- +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
- -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
- print_colorcorrection : cmd : : Display the color correction layer information.
- progress_enable : cmd : :
- prop_active_gib_limit : 999999 : , "sv" :
- prop_active_gib_max_fade_time : 999999 : , "sv" :
- prop_crosshair : cmd : : Shows name for prop looking at
- prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
- prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
- props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
- pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
- pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
- pyro_max_intensity : 0 : , "a", "cl" :
- pyro_max_rate : 0 : , "a", "cl" :
- pyro_max_side_length : 0 : , "a", "cl" :
- pyro_max_side_width : 0 : , "a", "cl" :
- pyro_min_intensity : 0 : , "a", "cl" :
- pyro_min_rate : 0 : , "a", "cl" :
- pyro_min_side_length : 0 : , "a", "cl" :
- pyro_min_side_width : 0 : , "a", "cl" :
- pyro_vignette : 2 : , "a", "cl" :
- pyro_vignette_distortion : 1 : , "a", "cl" :
- quit : cmd : : Exit the engine.
- r_3dnow : cmd : : Enable/disable 3DNow code
- r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
- r_AirboatPitchCurveLinear : 60 : , "cheat", "cl" :
- r_AirboatPitchCurveZero : 25 : , "cheat", "cl" :
- r_AirboatRollCurveLinear : 120 : , "cheat", "cl" :
- r_AirboatRollCurveZero : 90 : , "cheat", "cl" :
- r_AirboatViewBlendTo : 0 : , "a", "cl" :
- r_AirboatViewBlendToScale : 0 : , "cl" :
- r_AirboatViewBlendToTime : 1 : , "cl" :
- r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
- r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
- r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
- r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor
- r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting
- r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- r_aspectratio : 0 : , "cheat" :
- r_avglight : 1 : , "cheat" :
- r_avglightmap : 0 : , "cheat" :
- r_bloomtintb : 0 : :
- r_bloomtintexponent : 2 : :
- r_bloomtintg : 0 : :
- r_bloomtintr : 0 : :
- r_cheapwaterend : cmd : :
- r_cheapwaterstart : cmd : :
- r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
- r_ClipAreaPortals : 1 : , "cheat" :
- r_colorstaticprops : 0 : , "cheat" :
- r_debugcheapwater : 0 : , "cheat", "cl" :
- r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_decal_cover_count : 4 : :
- r_decal_cullsize : 5 : :
- r_decal_overlap_area : 0 : :
- r_decal_overlap_count : 3 : :
- r_decals : 300 : :
- r_decalstaticprops : 1 : : Decal static props test
- r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
- r_DispBuildable : 0 : , "cheat" :
- r_DispDrawAxes : 0 : :
- r_DispWalkable : 0 : , "cheat" :
- r_dopixelvisibility : 1 : , "cl" :
- r_drawbatchdecals : 1 : : Render decals batched.
- r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals : 1 : , "cheat" : Render decals.
- r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe
- r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
- r_drawentities : 1 : , "cheat" :
- r_drawflecks : 1 : :
- r_drawfuncdetail : 1 : , "cheat" : Render func_detail
- r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
- r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo : 0 : , "cheat" :
- r_drawlights : 0 : , "cheat" :
- r_drawmodeldecals : 1 : :
- r_DrawModelLightOrigin : 0 : , "cheat" :
- r_drawmodelstatsoverlay : 0 : , "cheat" :
- r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
- r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables : 1 : , "cheat", "cl" :
- r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs
- r_drawopaqueworld : 1 : , "cheat", "cl" :
- r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
- r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
- r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
- r_DrawPortals : 0 : , "cheat" :
- r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
- r_drawrenderboxes : 0 : , "cheat", "cl" :
- r_drawropes : 1 : , "cheat", "cl" :
- r_drawskybox : 1 : , "cheat" :
- r_DrawSpecificStaticProp : -1 : :
- r_drawsprites : 1 : , "cheat", "cl" :
- r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
- r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
- r_drawtranslucentworld : 1 : , "cheat" :
- r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
- r_drawviewmodel : 1 : , "cl" :
- r_drawworld : 1 : , "cheat" : Render the world.
- r_dscale_basefov : 90 : , "cheat" :
- r_dscale_fardist : 2000 : , "cheat" :
- r_dscale_farscale : 4 : , "cheat" :
- r_dscale_neardist : 100 : , "cheat" :
- r_dscale_nearscale : 1 : , "cheat" :
- r_dynamic : 1 : :
- r_dynamiclighting : 1 : , "cheat" :
- r_entityclips : 1 : , "cl" :
- r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyegloss : 1 : , "a", "cl" :
- r_eyemove : 1 : , "a" :
- r_eyes : 1 : :
- r_eyeshift_x : 0 : , "a" :
- r_eyeshift_y : 0 : , "a" :
- r_eyeshift_z : 0 : , "a" :
- r_eyesize : 0 : , "a" :
- r_eyewaterepsilon : 10 : , "cheat", "cl" :
- r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_fastzreject : 1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashlightambient : 0 : , "cheat", "cl" :
- r_flashlightclip : 0 : , "cheat" :
- r_flashlightconstant : 0 : , "cheat", "cl" :
- r_flashlightculldepth : 1 : :
- r_flashlightdepthres : 512 : , "cl" :
- r_flashlightdepthtexture : 1 : :
- r_flashlightdrawclip : 0 : , "cheat" :
- r_flashlightdrawdepth : 0 : :
- r_flashlightdrawfrustum : 0 : , "cl" :
- r_flashlightdrawfrustumbbox : 0 : :
- r_flashlightdrawsweptbbox : 0 : :
- r_flashlightfar : 750 : , "cheat", "cl" :
- r_flashlightfov : 45 : , "cheat", "cl" :
- r_flashlightladderdist : 40 : , "cheat", "cl" :
- r_flashlightlinear : 100 : , "cheat", "cl" :
- r_flashlightlockposition : 0 : , "cheat", "cl" :
- r_flashlightmodels : 1 : , "cl" :
- r_flashlightnear : 4 : , "cheat", "cl" :
- r_flashlightnodraw : 0 : :
- r_flashlightoffsetx : 10 : , "cheat", "cl" :
- r_flashlightoffsety : -20 : , "cheat", "cl" :
- r_flashlightoffsetz : 24 : , "cheat", "cl" :
- r_flashlightquadratic : 0 : , "cheat", "cl" :
- r_flashlightrender : 1 : :
- r_flashlightrendermodels : 1 : :
- r_flashlightrenderworld : 1 : :
- r_flashlightscissor : 1 : :
- r_flashlightshadowatten : 0 : , "cheat", "cl" :
- r_flashlightupdatedepth : 1 : :
- r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
- r_flex : 1 : :
- r_flushlod : cmd : : Flush and reload LODs.
- r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_frustumcullworld : 1 : :
- r_glint_alwaysdraw : 0 : :
- r_glint_procedural : 0 : :
- r_hunkalloclightmaps : 1 : :
- r_hwmorph : 1 : , "cheat" :
- r_itemblinkmax : 0 : , "cheat" :
- r_itemblinkrate : 4 : , "cheat" :
- r_JeepFOV : 82 : , "sv", "cheat", "rep" :
- r_JeepViewBlendTo : 0 : , "a", "cl" :
- r_JeepViewBlendToScale : 0 : , "cl" :
- r_JeepViewBlendToTime : 1 : , "cl" :
- r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
- r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
- r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
- r_lightaverage : 1 : : Activates/deactivate light averaging
- r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
- r_lightcache_zbuffercache : 0 : :
- r_lightcachecenter : 1 : , "cheat" :
- r_lightcachemodel : -1 : , "cheat" :
- r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap : -1 : , "cheat" :
- r_lightstyle : -1 : , "cheat" :
- r_lightwarpidentity : 0 : , "cheat" :
- r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod : -1 : :
- r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
- r_maxdlights : 32 : :
- r_maxmodeldecal : 50 : :
- r_maxnewsamples : 6 : :
- r_maxsampledist : 128 : :
- r_minnewsamples : 3 : :
- r_modelwireframedecal : 0 : , "cheat" :
- r_newflashlight : 1 : , "cheat", "cl" :
- r_nohw : 0 : , "cheat" :
- r_norefresh : 0 : :
- r_nosw : 0 : , "cheat" :
- r_novis : 0 : , "cheat" : Turn off the PVS.
- r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
- r_occlusion : 1 : : Activate/deactivate the occlusion system.
- r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
- r_overlayfadeenable : 0 : :
- r_overlayfademax : 2000 : :
- r_overlayfademin : 1750 : :
- r_overlaywireframe : 0 : :
- r_particle_sim_spike_threshold_ms : 5 : , "cl" :
- r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_PhysPropStaticLighting : 1 : , "cl" :
- r_pix_recordframes : 0 : :
- r_pix_start : 0 : :
- r_pixelfog : 1 : :
- r_pixelvisibility_partial : 1 : , "cl" :
- r_pixelvisibility_spew : 0 : , "cl" :
- r_portalsopenall : 0 : , "cheat" : Open all portals
- r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
- r_printdecalinfo : cmd : :
- r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
- r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
- r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
- r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_queued_post_processing : 0 : , "cl" :
- r_queued_ropes : 1 : , "cl" :
- r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
- r_rainalpha : 0 : , "cheat", "cl" :
- r_rainalphapow : 0 : , "cheat", "cl" :
- r_raindensity : 0 : , "cheat", "cl" :
- r_RainHack : 0 : , "cheat", "cl" :
- r_rainlength : 0 : , "cheat", "cl" :
- r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
- r_RainRadius : 1500 : , "cheat", "cl" :
- r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
- r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
- r_rainspeed : 600 : , "cheat", "cl" :
- r_RainSplashPercentage : 20 : , "cheat", "cl" :
- r_rainwidth : 0 : , "cheat", "cl" :
- r_randomflex : 0 : , "cheat" :
- r_renderoverlayfragment : 1 : :
- r_rimlight : 1 : , "cheat" :
- r_rootlod : 0 : , "a" : Root LOD
- r_ropetranslucent : 1 : , "cl" :
- r_screenfademaxsize : 0 : :
- r_screenfademinsize : 0 : :
- r_screenoverlay : cmd : : Draw specified material as an overlay
- r_sequence_debug : 0 : , "cl" :
- r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
- r_shadowangles : cmd : : Set shadow angles
- r_shadowblobbycutoff : cmd : : some shadow stuff
- r_shadowcolor : cmd : : Set shadow color
- r_shadowdir : cmd : : Set shadow direction
- r_shadowdist : cmd : : Set shadow distance
- r_shadowids : 0 : , "cheat" :
- r_shadowlod : -1 : :
- r_shadowlodbias : 2 : :
- r_shadowmaxrendered : 32 : , "cl" :
- r_shadowrendertotexture : 1 : :
- r_shadows : 1 : :
- r_shadows_gamecontrol : -1 : , "cheat" :
- r_shadowwireframe : 0 : , "cheat" :
- r_showenvcubemap : 0 : , "cheat" :
- r_ShowViewerArea : 0 : :
- r_showz_power : 1 : , "cheat" :
- r_skin : 0 : , "cheat" :
- r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
- r_snapportal : -1 : :
- r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
- r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
- r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
- r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
- r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
- r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
- r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
- r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
- r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
- r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
- r_SnowParticles : 500 : , "cheat", "cl" : Snow.
- r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
- r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
- r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
- r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
- r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
- r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
- r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
- r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
- r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
- r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
- r_spewleaf : 0 : :
- r_spray_lifetime : 2 : : Number of rounds player sprays are visible
- r_sse2 : cmd : : Enable/disable SSE2 code
- r_sse_s : 1 : , "cl" : sse ins for particle sphere create
- r_staticprop_lod : -1 : :
- r_staticpropinfo : 0 : :
- r_studio_stats : 0 : , "cheat" :
- r_studio_stats_lock : 0 : , "cheat", "cl" : Lock the current studio stats entity selection
- r_studio_stats_mode : 0 : , "cheat", "cl" : Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr
- r_swingflashlight : 1 : , "cheat", "cl" :
- r_teeth : 1 : :
- r_threaded_client_shadow_manager : 0 : , "cl" :
- r_threaded_particles : 1 : , "cl" :
- r_threaded_renderables : 0 : , "cl" :
- r_unloadlightmaps : 0 : , "cheat" :
- r_updaterefracttexture : 1 : , "cheat", "cl" :
- r_vehicleBrakeRate : 1 : , "sv", "cheat" :
- r_VehicleViewClamp : 1 : , "cheat", "cl" :
- r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
- r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces : 0 : , "cheat" :
- r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
- r_visualizeproplightcaching : 0 : , "cl" :
- r_visualizetraces : 0 : , "cheat" :
- r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
- r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
- r_waterforceexpensive : 1 : , "a" :
- r_waterforcereflectentities : 1 : :
- r_worldlightmin : 0 : :
- r_worldlights : 4 : : number of world lights to use per vertex
- r_worldlistcache : 1 : , "cl" :
- radar_range : 3000 : , "cl" :
- ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
- rate : 30000 : , "a", "user" : Max bytes/sec the host can receive data
- rcon : cmd : : Issue an rcon command.
- rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password : 0 : , "norecord" : remote console password.
- recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
- record : cmd : : Record a demo.
- refresh_options_dialog : cmd : : Refresh the options dialog.
- +reload : cmd : :
- -reload : cmd : :
- reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_entityinfo : cmd : : Reloads resource/Entityinfo.txt
- reload_materials : 0 : :
- removeid : cmd : : Remove a user ID from the ban list.
- removeip : cmd : : Remove an IP address from the ban list.
- replay_debug : 0 : , "norecord" :
- replay_ignorereplayticks : 0 : :
- report_entities : cmd : : Lists all entities
- report_simthinklist : cmd : : Lists all simulating/thinking entities
- report_soundpatch : cmd : : reports sound patch count
- report_soundpatch : cmd : : reports sound patch count
- report_touchlinks : cmd : : Lists all touchlinks
- respawn_entities : cmd : : Respawn all the entities in the map.
- restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
- retry : cmd : : Retry connection to last server.
- +right : cmd : :
- -right : cmd : :
- room_type : 0 : , "demo" :
- rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide : 1 : , "cl" : Collide rope with the world
- rope_rendersolid : 1 : , "cl" :
- rope_shake : 0 : , "cl" :
- rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
- rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
- rope_smooth_maxalphawidth : 1 : , "cl" :
- rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
- rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
- rope_solid_maxalpha : 1 : , "cl" :
- rope_solid_maxwidth : 1 : , "cl" :
- rope_solid_minalpha : 0 : , "cl" :
- rope_solid_minwidth : 0 : , "cl" :
- rope_subdiv : 2 : , "cl" : Rope subdivision amount
- rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
- rpg_missle_use_custom_detonators : 1 : , "sv" :
- rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
- rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
- rr_reloadresponsesystems : cmd : : Reload all response system scripts.
- save : cmd : : Saves current game.
- save_async : 1 : :
- save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
- save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
- save_disable : 0 : :
- save_finish_async : cmd : :
- save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
- save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave : 0 : :
- save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
- save_spew : 0 : :
- say : cmd : : Display player message
- say_team : cmd : : Display player message to team
- sb_filter_incompatible_versions : 1 : : Hides servers running incompatible versions from the server browser. (Internet tab only.)
- sb_mod_suggested_maxplayers : 0 : :
- sb_quick_list_bit_field : 0 : :
- sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied.
- scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
- scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think.
- scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
- scene_flatturn : 1 : , "sv" :
- scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
- scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
- scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
- scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
- scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
- scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
- scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
- +score : cmd : :
- -score : cmd : :
- scr_centertime : 2 : , "cl" :
- screenshot : cmd : : Take a screenshot.
- sensitivity : 2 : , "a", "cl" : Mouse sensitivity.
- server_game_time : cmd : : Gives the game time in seconds (server's curtime)
- servercfgfile : 0 : , "sv" :
- setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setest : cmd : :
- setest : cmd : :
- setinfo : cmd : : Adds a new user info value
- setmodel : cmd : : Changes's player's model
- setpause : cmd : : Set the pause state of the server.
- setpos : cmd : : Move player to specified origin (must have sv_cheats).
- setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
- shake : cmd : : Shake the screen.
- shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
- shake_stop : cmd : : Stops all active screen shakes.
- +showbudget : cmd : :
- -showbudget : cmd : :
- showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
- +showbudget_texture : cmd : :
- -showbudget_texture : cmd : :
- +showbudget_texture_global : cmd : :
- -showbudget_texture_global : cmd : :
- showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
- showbudget_texture_global_sum : 0 : :
- showconsole : cmd : : Show the console.
- showhitlocation : 0 : , "sv" :
- showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
- showpanel : cmd : : Shows a viewport panel <name>
- showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
- showschemevisualizer : cmd : : Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
- +showscores : cmd : :
- -showscores : cmd : :
- showsniperdist : 0 : , "sv" :
- showsniperlines : 0 : , "sv" :
- showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
- showtriggers_toggle : cmd : : Toggle show triggers
- +showvprof : cmd : :
- -showvprof : cmd : :
- singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
- sk_advisor_health : 0 : , "sv" :
- sk_airboat_drain_rate : 10 : , "sv" :
- sk_airboat_max_ammo : 100 : , "sv" :
- sk_airboat_recharge_rate : 15 : , "sv" :
- sk_allow_autoaim : 1 : , "sv", "rep" :
- sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
- sk_ammo_qty_scale1 : 1 : , "sv", "rep" :
- sk_ammo_qty_scale2 : 1 : , "sv", "rep" :
- sk_ammo_qty_scale3 : 1 : , "sv", "rep" :
- sk_antlion_air_attack_dmg : 0 : , "sv" :
- sk_antlion_health : 30 : , "sv" :
- sk_antlion_jump_damage : 5 : , "sv" :
- sk_antlion_swipe_damage : 5 : , "sv" :
- sk_antlion_worker_burst_damage : 50 : , "sv" : How much damage is inflicted by an antlion worker's death explosion.
- sk_antlion_worker_burst_radius : 160 : , "sv" : Effect radius of an antlion worker's death explosion.
- sk_antlion_worker_health : 0 : , "sv" : Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
- sk_antlion_worker_spit_grenade_dmg : 20 : , "sv" : Total damage done by an individual antlion worker loogie.
- sk_antlion_worker_spit_grenade_poison_ratio : 0 : , "sv" : Percentage of an antlion worker's spit damage done as poison (which regenerates)
- sk_antlion_worker_spit_grenade_radius : 40 : , "sv" : Radius of effect for an antlion worker spit grenade.
- sk_antlion_worker_spit_speed : 0 : , "sv" : Speed at which an antlion spit grenade travels.
- sk_antlionguard_dmg_charge : 20 : , "sv" :
- sk_antlionguard_dmg_shove : 10 : , "sv" :
- sk_antlionguard_health : 500 : , "sv" :
- sk_apc_health : 750 : , "sv" :
- sk_apc_missile_damage : 15 : , "sv" :
- sk_auto_reload_time : -1 : , "sv", "rep" : Delay for auto-reloading inactive weapons if greater than 0, otherwise disabled.
- sk_autoaim_mode : 1 : , "a", "sv", "rep" :
- sk_autoaim_scale1 : 1 : , "sv", "rep" :
- sk_autoaim_scale2 : 1 : , "sv", "rep" :
- sk_barnacle_health : 35 : , "sv" :
- sk_barney_health : 35 : , "sv" :
- sk_battery : 15 : , "sv" :
- sk_bullseye_health : 35 : , "sv" :
- sk_citizen_giveammo_player_delay : 10 : , "sv" :
- sk_citizen_heal_ally : 30 : , "sv" :
- sk_citizen_heal_ally_delay : 20 : , "sv" :
- sk_citizen_heal_ally_min_pct : 0 : , "sv" :
- sk_citizen_heal_player : 25 : , "sv" :
- sk_citizen_heal_player_delay : 25 : , "sv" :
- sk_citizen_heal_player_min_forced : 10 : , "sv" :
- sk_citizen_heal_player_min_pct : 0 : , "sv" :
- sk_citizen_heal_toss_player_delay : 26 : , "sv" : how long between throwing healthkits
- sk_citizen_health : 40 : , "sv" :
- sk_citizen_player_stare_dist : 72 : , "sv" :
- sk_citizen_player_stare_time : 1 : , "sv" :
- sk_citizen_stare_heal_time : 5 : , "sv" :
- sk_combine_ball_search_radius : 512 : , "sv", "rep" :
- sk_combine_guard_health : 70 : , "sv" :
- sk_combine_guard_kick : 15 : , "sv" :
- sk_combine_s_health : 50 : , "sv" :
- sk_combine_s_kick : 10 : , "sv" :
- sk_combineball_guidefactor : 1 : , "sv", "rep" :
- sk_combineball_seek_angle : 15 : , "sv", "rep" :
- sk_combineball_seek_kill : 0 : , "sv", "rep" :
- sk_crow_health : 1 : , "sv" :
- sk_crow_melee_dmg : 0 : , "sv" :
- sk_crowbar_lead_time : 0 : , "sv", "rep" :
- sk_dmg_homer_grenade : 20 : , "sv" :
- sk_dmg_inflict_scale1 : 1 : , "sv", "rep" :
- sk_dmg_inflict_scale2 : 0 : , "sv", "rep" :
- sk_dmg_inflict_scale3 : 0 : , "sv", "rep" :
- sk_dmg_pathfollower_grenade : 0 : , "sv" :
- sk_dmg_sniper_penetrate_npc : 0 : , "sv", "rep" :
- sk_dmg_sniper_penetrate_plr : 0 : , "sv", "rep" :
- sk_dmg_take_scale1 : 1 : , "sv", "rep" :
- sk_dmg_take_scale2 : 1 : , "sv", "rep" :
- sk_dmg_take_scale3 : 2 : , "sv", "rep" :
- sk_dropship_container_health : 750 : , "sv" :
- sk_dynamic_resupply_modifier : 1 : , "sv" :
- sk_env_headcrabcanister_shake_amplitude : 50 : , "sv" :
- sk_env_headcrabcanister_shake_radius : 1024 : , "sv" :
- sk_env_headcrabcanister_shake_radius_vehicle : 2500 : , "sv" :
- sk_fraggrenade_radius : 250 : , "sv" :
- sk_gargantua_dmg_fire : 20 : , "sv" :
- sk_gargantua_dmg_slash : 23 : , "sv" :
- sk_gargantua_dmg_stomp : 16 : , "sv" :
- sk_gargantua_health : 600 : , "sv" :
- sk_grubnugget_enabled : 1 : , "sv" :
- sk_grubnugget_health_large : 6 : , "sv" :
- sk_grubnugget_health_medium : 4 : , "sv" :
- sk_grubnugget_health_small : 1 : , "sv" :
- sk_gunship_burst_dist : 768 : , "sv" :
- sk_gunship_burst_min : 800 : , "sv" :
- sk_gunship_burst_size : 15 : , "sv" :
- sk_gunship_health_increments : 5 : , "sv" :
- sk_headcrab_fast_health : 10 : , "sv" :
- sk_headcrab_health : 10 : , "sv" :
- sk_headcrab_melee_dmg : 5 : , "sv" :
- sk_headcrab_poison_health : 35 : , "sv" :
- sk_headcrab_poison_npc_damage : 0 : , "sv" :
- sk_health_charger_time : 0 : , "sv", "rep" : Health Charger Recharge Time
- sk_healthcharger : 50 : , "sv" :
- sk_healthkit : 25 : , "sv" :
- sk_healthvial : 10 : , "sv" :
- sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
- sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move?
- sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired
- sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much.
- sk_helicopter_grenadedamage : 30 : , "sv" : The amount of damage the helicopter grenade deals.
- sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts.
- sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade.
- sk_helicopter_health : 5600 : , "sv" :
- sk_helicopter_num_bombs1 : 6 : , "sv" :
- sk_helicopter_num_bombs2 : 9 : , "sv" :
- sk_helicopter_num_bombs3 : 12 : , "sv" :
- sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst
- sk_homer_grenade_radius : 100 : , "sv" :
- sk_hunter_buckshot_damage_scale : 0 : , "sv" :
- sk_hunter_bullet_damage_scale : 0 : , "sv" :
- sk_hunter_charge_damage_scale : 2 : , "sv" :
- sk_hunter_citizen_damage_scale : 0 : , "sv" :
- sk_hunter_dmg_charge : 20 : , "sv" :
- sk_hunter_dmg_flechette : 4 : , "sv" :
- sk_hunter_dmg_from_striderbuster : 150 : , "sv" :
- sk_hunter_dmg_one_slash : 20 : , "sv" :
- sk_hunter_flechette_explode_dmg : 12 : , "sv" :
- sk_hunter_flechette_explode_radius : 128 : , "sv" :
- sk_hunter_health : 210 : , "sv" :
- sk_hunter_vehicle_damage_scale : 2 : , "sv" :
- sk_ichthyosaur_health : 200 : , "sv" :
- sk_ichthyosaur_melee_dmg : 8 : , "sv" :
- sk_jeep_gauss_damage : 15 : , "sv" :
- sk_manhack_health : 25 : , "sv" :
- sk_manhack_melee_dmg : 20 : , "sv" :
- sk_manhack_v2 : 1 : , "sv" :
- sk_max_357 : 12 : , "sv", "rep" :
- sk_max_alyxgun : 150 : , "sv", "rep" :
- sk_max_ar2 : 60 : , "sv", "rep" :
- sk_max_ar2_altfire : 2 : , "sv", "rep" :
- sk_max_buckshot : 24 : , "sv", "rep" :
- sk_max_crossbow : 8 : , "sv", "rep" :
- sk_max_gauss_round : 30 : , "sv", "rep" :
- sk_max_grenade : 3 : , "sv", "rep" :
- sk_max_hopwire : 3 : , "sv", "rep" :
- sk_max_pistol : 90 : , "sv", "rep" :
- sk_max_rpg_round : 3 : , "sv", "rep" :
- sk_max_slam : 3 : , "sv", "rep" :
- sk_max_smg1 : 180 : , "sv", "rep" :
- sk_max_smg1_grenade : 2 : , "sv", "rep" :
- sk_max_sniper_round : 30 : , "sv", "rep" :
- sk_max_striderbuster : 3 : , "sv", "rep" :
- sk_metropolice_health : 40 : , "sv" :
- sk_metropolice_simple_health : 26 : , "sv" :
- sk_metropolice_stitch_along_hitcount : 2 : , "sv" :
- sk_metropolice_stitch_at_hitcount : 1 : , "sv" :
- sk_metropolice_stitch_behind_hitcount : 3 : , "sv" :
- sk_metropolice_stitch_distance : 1000 : , "sv" :
- sk_metropolice_stitch_reaction : 1 : , "sv" :
- sk_metropolice_stitch_tight_hitcount : 2 : , "sv" :
- sk_npc_arm : 0 : , "sv" :
- sk_npc_chest : 0 : , "sv" :
- sk_npc_dmg_357 : 30 : , "sv", "rep" :
- sk_npc_dmg_airboat : 3 : , "sv", "rep" :
- sk_npc_dmg_alyxgun : 3 : , "sv", "rep" :
- sk_npc_dmg_ar2 : 3 : , "sv", "rep" :
- sk_npc_dmg_buckshot : 3 : , "sv", "rep" :
- sk_npc_dmg_combineball : 15 : , "sv", "rep" :
- sk_npc_dmg_crossbow : 10 : , "sv", "rep" :
- sk_npc_dmg_crowbar : 5 : , "sv", "rep" :
- sk_npc_dmg_dropship : 2 : , "sv" : Dropship container cannon damage.
- sk_npc_dmg_fraggrenade : 75 : , "sv" :
- sk_npc_dmg_grenade : 75 : , "sv", "rep" :
- sk_npc_dmg_gunship : 40 : , "sv", "rep" :
- sk_npc_dmg_gunship_to_plr : 3 : , "sv", "rep" :
- sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player
- sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player
- sk_npc_dmg_pipe : 20 : , "sv", "rep" :
- sk_npc_dmg_pistol : 3 : , "sv", "rep" :
- sk_npc_dmg_rpg_round : 50 : , "sv", "rep" :
- sk_npc_dmg_satchel : 0 : , "sv" :
- sk_npc_dmg_smg1 : 3 : , "sv", "rep" :
- sk_npc_dmg_smg1_grenade : 50 : , "sv", "rep" :
- sk_npc_dmg_sniper_round : 100 : , "sv", "rep" :
- sk_npc_dmg_stunstick : 40 : , "sv", "rep" :
- sk_npc_dmg_tripmine : 0 : , "sv" :
- sk_npc_head : 3 : , "sv" :
- sk_npc_leg : 0 : , "sv" :
- sk_npc_stomach : 1 : , "sv" :
- sk_pathfollower_grenade_radius : 0 : , "sv" :
- sk_Pipe_lead_time : 0 : , "sv", "rep" :
- sk_player_arm : 0 : , "sv" :
- sk_player_chest : 0 : , "sv" :
- sk_player_head : 3 : , "sv" :
- sk_player_leg : 0 : , "sv" :
- sk_player_stomach : 1 : , "sv" :
- sk_plr_dmg_357 : 40 : , "sv", "rep" :
- sk_plr_dmg_airboat : 3 : , "sv", "rep" :
- sk_plr_dmg_alyxgun : 5 : , "sv", "rep" :
- sk_plr_dmg_ar2 : 8 : , "sv", "rep" :
- sk_plr_dmg_buckshot : 8 : , "sv", "rep" :
- sk_plr_dmg_crossbow : 100 : , "sv", "rep" :
- sk_plr_dmg_crowbar : 10 : , "sv", "rep" :
- sk_plr_dmg_fraggrenade : 125 : , "sv" :
- sk_plr_dmg_grenade : 150 : , "sv", "rep" :
- sk_plr_dmg_pipe : 25 : , "sv", "rep" :
- sk_plr_dmg_pistol : 5 : , "sv", "rep" :
- sk_plr_dmg_rpg_round : 100 : , "sv", "rep" :
- sk_plr_dmg_satchel : 0 : , "sv" :
- sk_plr_dmg_smg1 : 4 : , "sv", "rep" :
- sk_plr_dmg_smg1_grenade : 100 : , "sv", "rep" :
- sk_plr_dmg_sniper_round : 20 : , "sv", "rep" :
- sk_plr_dmg_stunstick : 20 : , "sv", "rep" :
- sk_plr_dmg_tripmine : 0 : , "sv" :
- sk_plr_grenade_drop_time : 30 : , "sv", "rep" :
- sk_plr_health_drop_time : 30 : , "sv", "rep" :
- sk_plr_num_shotgun_pellets : 7 : , "sv", "rep" :
- sk_rollermine_shock : 10 : , "sv" :
- sk_rollermine_stun_delay : 3 : , "sv" :
- sk_rollermine_vehicle_intercept : 1 : , "sv" :
- sk_satchel_radius : 0 : , "sv" :
- sk_scanner_dmg_dive : 25 : , "sv" :
- sk_scanner_health : 30 : , "sv" :
- sk_smg1_grenade_radius : 250 : , "sv" :
- sk_stalker_health : 50 : , "sv" :
- sk_stalker_melee_dmg : 5 : , "sv" :
- sk_strider_health : 350 : , "sv" :
- sk_strider_num_missiles1 : 6 : , "sv" :
- sk_strider_num_missiles2 : 9 : , "sv" :
- sk_strider_num_missiles3 : 12 : , "sv" :
- sk_striderbuster_magnet_multiplier : 2 : , "sv" :
- sk_suit_charger_time : 0 : , "sv", "rep" : Suit Charger Recharge Time
- sk_suitcharger : 75 : , "sv" :
- sk_suitcharger_citadel : 500 : , "sv" :
- sk_suitcharger_citadel_maxarmor : 200 : , "sv" :
- sk_tripmine_radius : 0 : , "sv" :
- sk_vortigaunt_armor_charge : 30 : , "sv" :
- sk_vortigaunt_armor_charge_per_token : 5 : , "sv" :
- sk_vortigaunt_dmg_claw : 10 : , "sv" :
- sk_vortigaunt_dmg_rake : 25 : , "sv" :
- sk_vortigaunt_dmg_zap : 50 : , "sv" :
- sk_vortigaunt_health : 100 : , "sv" :
- sk_vortigaunt_vital_antlion_worker_dmg : 0 : , "sv" : Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
- sk_vortigaunt_zap_range : 100 : , "sv" : Range of vortigaunt's ranged attack (feet)
- sk_weapon_ar2_alt_fire_duration : 4 : , "sv" :
- sk_weapon_ar2_alt_fire_mass : 150 : , "sv" :
- sk_weapon_ar2_alt_fire_radius : 10 : , "sv" :
- sk_zombie_dmg_both_slash : 25 : , "sv" :
- sk_zombie_dmg_one_slash : 10 : , "sv" :
- sk_zombie_health : 50 : , "sv" :
- sk_zombie_poison_dmg_spit : 20 : , "sv" :
- sk_zombie_poison_health : 175 : , "sv" :
- sk_zombie_soldier_health : 0 : , "sv" :
- skill : 2 : , "a", "nf", "rep" : Game skill level (1-3).
- skip_next_map : cmd : : Skips the next map in the map rotation for the server.
- skychange : cmd : : Change the 2D sky texture
- skychange_debug : 0 : , "cl" :
- slot0 : cmd : :
- slot1 : cmd : :
- slot10 : cmd : :
- slot2 : cmd : :
- slot3 : cmd : :
- slot4 : cmd : :
- slot5 : cmd : :
- slot6 : cmd : :
- slot7 : cmd : :
- slot8 : cmd : :
- slot9 : cmd : :
- smoke_trail : 2 : , "sv" :
- smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
- snapto : cmd : :
- snd_async_flush : cmd : : Flush all unlocked async audio data
- snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
- snd_async_minsize : 262144 : :
- snd_async_showmem : cmd : : Show async memory stats
- snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
- snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
- snd_buildcache : cmd : : <directory or VPK filename> Rebulds sound cache for a given search path.
- snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
- snd_defer_trace : 1 : :
- snd_delay_sound_shift : 0 : :
- snd_disable_mixer_duck : 0 : :
- snd_duckerattacktime : 0 : , "a" :
- snd_duckerreleasetime : 2 : , "a" :
- snd_duckerthreshold : 0 : , "a" :
- snd_ducktovolume : 0 : , "a" :
- snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
- snd_foliage_db_loss : 4 : , "cheat" :
- snd_gain : 1 : , "cheat" :
- snd_gain_max : 1 : , "cheat" :
- snd_gain_min : 0 : , "cheat" :
- snd_legacy_surround : 0 : , "a" :
- snd_lockpartial : 1 : :
- snd_mix_async : 0 : :
- snd_mixahead : 0 : , "a" :
- snd_musicvolume : 0 : , "a" : Music volume
- snd_mute_losefocus : 0 : , "a" :
- snd_noextraupdate : 0 : :
- snd_obscured_gain_dB : -2 : , "cheat" :
- snd_pitchquality : 1 : , "a" :
- snd_profile : 0 : , "demo" :
- snd_refdb : 60 : , "cheat" :
- snd_refdist : 36 : , "cheat" :
- snd_restart : cmd : : Restart sound system.
- snd_show : 0 : , "cheat" : Show sounds info
- snd_showclassname : 0 : :
- snd_showmixer : 0 : :
- snd_showstart : 0 : , "cheat" :
- snd_ShowThreadFrameTime : 0 : :
- snd_soundmixer : 0 : :
- snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
- snd_surround_speakers : 0 : :
- snd_visualize : 0 : , "cheat" : Show sounds location in world
- snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout : 300 : :
- snd_vox_sectimetout : 300 : :
- snd_vox_seqtimetout : 300 : :
- sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
- sniper_xbox_delay : 1 : , "sv" :
- sniperspeak : 0 : , "sv" :
- sniperviewdist : 35 : , "sv" :
- soundfade : cmd : : Fade client volume.
- soundinfo : cmd : : Describe the current sound device.
- soundlist : cmd : : List all known sounds.
- soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
- soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
- soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
- soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
- soundscape_flush : cmd : : Flushes the server & client side soundscapes
- speak : cmd : : Play a constructed sentence.
- spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
- spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
- spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
- spec_mode : cmd : : Set spectator mode
- spec_next : cmd : : Spectate next player
- spec_player : cmd : : Spectate player by name
- spec_pos : cmd : : dump position and angles to the console
- spec_prev : cmd : : Spectate previous player
- spec_scoreboard : 0 : , "a", "cl" :
- spec_track : 0 : , "cl" : Tracks an entity in spec mode
- +speed : cmd : :
- -speed : cmd : :
- spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
- spike : cmd : : generates a fake spike
- star_memory : cmd : : Dump memory stats
- startdemos : cmd : : Play demos in demo sequence.
- startmovie : cmd : : Start recording movie frames.
- startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
- stats : cmd : : Prints server performance variables
- status : cmd : : Display map and connection status.
- step_spline : 0 : , "sv" :
- stop : cmd : : Finish recording demo.
- stopdemo : cmd : : Stop playing back a demo.
- stopsound : cmd : :
- stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
- +strafe : cmd : :
- -strafe : cmd : :
- strider_always_use_procedural_height : 0 : , "sv" :
- strider_ar2_altfire_dmg : 25 : , "sv" :
- strider_distributed_fire : 1 : , "sv" :
- strider_eyepositions : 0 : , "sv" :
- strider_free_knowledge : 0 : , "sv" :
- strider_free_pass_after_escorts_dead : 2 : , "sv" :
- strider_free_pass_cover_dist : 120 : , "sv" :
- strider_free_pass_duration : 2 : , "sv" :
- strider_free_pass_move_tolerance : 320 : , "sv" :
- strider_free_pass_refill_rate : 0 : , "sv" :
- strider_free_pass_start_time : 3 : , "sv" :
- strider_free_pass_tolerance_after_escorts_dead : 600 : , "sv" :
- strider_idle_test : 0 : , "sv" :
- strider_immolate : 0 : , "sv" :
- strider_missile_suppress_dist : 240 : , "sv" :
- strider_missile_suppress_time : 3 : , "sv" :
- strider_pct_height_no_crouch_move : 90 : , "sv" :
- strider_peek_eye_dist : 1 : , "sv" :
- strider_peek_eye_dist_z : 4 : , "sv" :
- strider_peek_time : 0 : , "sv" :
- strider_peek_time_after_damage : 4 : , "sv" :
- strider_show_cannonlos : 0 : , "sv" :
- strider_show_focus : 0 : , "sv" :
- strider_show_weapon_los_condition : 0 : , "sv" :
- strider_show_weapon_los_z : 0 : , "sv" :
- strider_stomp_ragdoll : 0 : , "sv" :
- strider_test_height : 0 : , "sv" :
- striderbuster_allow_all_damage : 0 : , "sv" : If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
- striderbuster_autoaim_radius : 64 : , "sv" :
- striderbuster_debugseek : 0 : , "sv" :
- striderbuster_die_detach : 1 : , "sv" :
- striderbuster_dive_force : -200 : , "sv" :
- striderbuster_falloff_power : 4 : , "sv" : Order of the distance falloff. 1 = linear 2 = quadratic
- striderbuster_health : 14 : , "sv" :
- striderbuster_leg_stick_dist : 80 : , "sv" : If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
- striderbuster_magnetic_force_hunter : 1750000 : , "sv" : Intensity of magnade's attraction to a hunter.
- striderbuster_magnetic_force_strider : 750000 : , "sv" : Intensity of magnade's attraction to a strider.
- striderbuster_shot_velocity : 2500 : , "sv" : Speed at which launch the bomb from the physcannon
- striderbuster_use_particle_flare : 1 : , "sv" :
- stripme : cmd : : Remove all my items except for suit
- stuck : cmd : : Help! I've fallen and cannot get up!
- studio_queue_mode : 1 : :
- stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
- suitvolume : 0 : , "a", "sv" :
- surfaceprop : cmd : : Reports the surface properties at the cursor
- sv_airaccelerate : 10 : , "sv", "nf", "rep" :
- sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
- sv_allow_stuck : 1 : , "sv", "rep" :
- sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server.
- sv_allow_votes : 1 : , "sv" : Allow voting?
- sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload : 1 : : Allow clients to download files
- sv_allowupload : 1 : : Allow clients to upload customizations files
- sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
- sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
- sv_autojump : 0 : , "sv" :
- sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE).
- sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
- sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
- sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
- sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score.
- sv_bonus_map_complete : cmd : : Completes a bonus map.
- sv_bonus_map_unlock : cmd : : Locks a bonus map.
- sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats : 1 : , "nf", "rep" : Allow cheats on server
- sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
- sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
- sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
- sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
- sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_compressstringtablebaselines : 1 : : Enable Snappy compression for string table baselines.
- sv_compressstringtablebaselines_threshold : 2048 : : Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
- sv_consistency : 1 : , "rep" : Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by
- sv_contact : 0 : , "nf" : Contact email for server sysop
- sv_content_optional : 0 : , "sv", "rep" : Server will tell connecting clients to also mount this content if they have them available. (Use spaces to seperate tags) e.g.
- sv_deathnotice : 2 : , "sv", "rep" : Filter what Death Notices display. - (0)Disable All Notices (1)Only Player Deaths (2)Player Kills/Deaths (3)Player and NPC Kill
- sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
- sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
- sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime : 0 : : Enable profiling of CalcDelta calls
- sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache
- sv_door_player_block_allow : 0 : , "sv" : If Enabled, players will block doors from opening/closing like any other prop.
- sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
- sv_dump_edicts : cmd : : Display a list of edicts allocated on the server.
- sv_dumpstringtables : 0 : , "cheat" :
- sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
- sv_filterban : 1 : : Set packet filtering by IP mode
- sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
- sv_forcepreload : 0 : , "a" : Force server side preloading.
- sv_glow_default_dists : 256 : , "sv", "rep" : <InMin> <InMax> <OutMin> <OutMax>
- sv_glow_enable : 1 : , "sv", "nf", "rep" : Toggle glows server-side.
- sv_gravity : 600 : , "sv", "nf", "rep" : World gravity.
- sv_hl1_hd : 0 : , "sv", "rep" : Mount Half-Life Source's HD pack when mounting Half-Life: Source.
- sv_hl2mp_item_respawn_time : 30 : , "sv", "nf" :
- sv_hl2mp_weapon_respawn_time : 20 : , "sv", "nf" :
- sv_hudhint_sound : 1 : , "sv", "rep" :
- sv_infinite_aux_power : 0 : , "sv", "cheat" :
- sv_item_relocate : 0 : , "sv" : Force items to relocate back to their initial spawn when they get too far away.
- sv_item_respawn_force : 0 : , "sv", "nf", "rep" : Overrides all items to respawn after taken.
- sv_item_retainment : 1 : , "sv", "nf", "rep" : Enable items to retain their leftover contents if the entire amount was not taken; items will remain until empty.
- sv_ladder_useonly : 0 : , "sv", "rep" : If set, ladders can only be mounted by pressing +USE
- sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
- sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile : 0 : , "a" : Log server information to only one file.
- sv_logbans : 0 : , "a" : Log server bans in the server logs.
- sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist : 1 : :
- sv_logecho : 1 : , "a" : Echo log information to the console.
- sv_logfile : 1 : , "a" : Log server information in the log file.
- sv_logfilecompress : 0 : , "a" : Gzip compress logfile and rename to logfilename.log.gz on close.
- sv_logfilename_format : 0 : , "a" : Log filename format. See strftime for formatting codes.
- sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
- sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
- sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
- sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
- sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action.
- sv_massreport : 0 : , "sv" :
- sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
- sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address.
- sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere.
- sv_max_connects_window : 4 : : Window over which to average connections per second averages.
- sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
- sv_max_queries_window : 30 : : Window over which to average queries per second averages.
- sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay : 0 : : Maximum replay time in seconds
- sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
- sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow
- sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
- sv_maxusrcmdprocessticks : 24 : , "sv", "nf" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
- sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
- sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
- sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
- sv_motd_disable : 1 : , "sv" :
- sv_motd_unload_on_dismissal : 0 : , "sv" : If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
- sv_mumble_positionalaudio : 1 : , "rep", "cl" : Allows players using Mumble to have support for positional audio.
- sv_namechange_cooldown_seconds : 30 : : When a client name change is received, wait N seconds before allowing another name change
- sv_netspike : cmd : : Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl
- sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
- sv_netspike_output : 1 : : Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
- sv_netspike_sendtime_ms : 0 : : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe
- sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
- sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
- sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
- sv_parallel_packentities : 1 : :
- sv_parallel_sendsnapshot : 0 : :
- sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
- sv_pausable : 0 : , "nf" : Is the server pausable.
- sv_player_ally_collide : 1 : , "sv", "rep" : If Disabled, players will not colllide with most NPC allies. (Requires map reload to apply changes)
- sv_player_display_usercommand_errors : 0 : , "sv", "cheat" : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
- sv_player_push : 1 : , "sv", "rep" :
- sv_player_voice_show_subtitle : 1 : , "sv" : Show player voicecommand subtitles in chat.
- sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history
- sv_precacheinfo : cmd : : Show precache info.
- sv_propjump_enable : 0 : , "sv", "nf" : Allow players to propjump/surf.
- sv_pure : cmd : : Show user data.
- sv_pure_consensus : 5 : : Minimum number of file hashes to agree to form a consensus.
- sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
- sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pushaway_clientside : 2 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 2=all players)
- sv_pushaway_force : 700 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
- sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
- sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
- sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
- sv_querycache_stats : cmd : : Display status of the query cache (client only)
- sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
- sv_rcon_log : 1 : : Enable/disable rcon logging.
- sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
- sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
- sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet
- sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
- sv_region : -1 : : The region of the world to report this server in.
- sv_report_client_settings : 0 : , "sv", "nf" :
- sv_restart_map : cmd : : Reset the current level
- sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight
- sv_robust_explosions : 1 : , "sv", "rep" :
- sv_rollangle : 1 : , "sv", "nf", "rep" : Max view roll angle
- sv_savedir : 0 : , "sv" : The directory where save files are kept (Do not change during gameplay!)
- sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
- sv_show_crosshair_target : 0 : , "sv" :
- sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
- sv_shutdown : cmd : : Sets the server to shutdown next time it's empty
- sv_shutdown_timeout_minutes : 360 : , "rep" : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
- sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
- sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
- sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
- sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
- sv_stats : 1 : : Collect CPU usage stats
- sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
- sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
- sv_stickysprint : 0 : , "a", "sv" :
- sv_stickysprint_default : 0 : , "cl" :
- sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
- sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
- sv_teststepsimulation : 1 : , "sv" :
- sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
- sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
- sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics
- sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
- sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
- sv_vehicle_autoaim_scale : 8 : , "sv" :
- sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
- sv_voiceenable : 1 : , "a", "nf" :
- sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
- sv_vote_enable : 1 : , "sv", "rep" : Allow votes on this server
- sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
- sv_vote_interval : 10 : , "sv", "rep" : Time between vote calls
- sv_vote_percent_difficulty : 67 : , "sv", "rep" : Percent required for a difficulty level vote to pass.
- sv_vote_percent_kick : 67 : , "sv", "rep" : Percent required for a kick player vote to pass.
- sv_vote_percent_map : 67 : , "sv", "rep" : Percent required for a change level vote to pass.
- sv_vote_percent_restore : 67 : , "sv", "rep" : Percent required for a restore last checkpoint vote to pass.
- sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen.
- sv_weapon_lower_sprint : 1 : , "sv", "rep" : Players will lower most weapons while they sprint; players will not be able to fire while sprinting.
- synergy_always_spawn : 0 : , "sv", "cheat" :
- sys_minidumpexpandedspew : 1 : :
- sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
- systemlinkport : 27030 : : System Link port
- t_vehicle_pos_x : 0 : , "sv", "cheat" :
- t_vehicle_pos_y : 0 : , "sv", "cheat" :
- t_vehicle_pos_z : 0 : , "sv", "cheat" :
- telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
- telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
- telemetry_framecount : 0 : : Set Telemetry count of frames to capture
- telemetry_level : 0 : : Set Telemetry profile level: 0 being off.
- telemetry_pause : 0 : : Pause Telemetry
- telemetry_resume : 0 : : Resume Telemetry
- telemetry_server : 0 : : Set Telemetry server
- template_debug : 0 : , "sv" :
- test_account_type : -1 : , "cheat", "cl" :
- Test_CreateEntity : cmd : :
- test_disable_previous_changelevel : 1 : , "sv" :
- test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
- test_dots : cmd : : Test Dots
- test_dump_entities : cmd : : Dump all entities currently in the level
- Test_EHandle : cmd : :
- test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
- Test_ExitVehicle : cmd : :
- test_freeze : cmd : : Toggle player freeze state
- test_freezeframe : cmd : : Test the freeze frame code.
- test_game_load : cmd : : Test load games
- test_game_save : cmd : : Test save games
- test_gender : cmd : : Test current model gender
- Test_InitRandomEntitySpawner : cmd : :
- test_list_nobans : cmd : : List the parsed NoBans list
- test_massive_dmg : 30 : , "sv" :
- test_massive_dmg_clip : 0 : , "sv" :
- test_medic : cmd : : Test Medic
- test_npc_weapon_usable : cmd : : Aim at an NPC, execute, aim at a weapon, execute, display result.
- test_player_alwaysgib : 0 : , "sv", "cheat" :
- test_player_channels : cmd : : Test if players are still connecting, or other flags
- test_player_data : cmd : : Test Player Data
- test_player_speak : cmd : : Test player speaking concepts
- Test_ProxyToggle_EnableProxy : cmd : :
- Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
- Test_ProxyToggle_SetValue : cmd : :
- Test_RandomizeInPVS : cmd : :
- Test_RandomPlayerPosition : cmd : :
- Test_RemoveAllRandomEntities : cmd : :
- Test_SetFOV : cmd : :
- test_show_missing_maps : 0 : , "cl" :
- test_show_player_damage_give : 0 : , "sv", "cheat" :
- test_show_player_damage_take : 0 : , "sv", "cheat" :
- Test_SID : cmd : :
- test_spawn_observer : 0 : , "sv", "cheat" :
- Test_SpawnRandomEntities : cmd : :
- test_surface_prop : cmd : : Test Surface Props
- test_surface_prop_crosshair : cmd : : Test Surface Props at Crosshair
- test_swap_suit : cmd : : Toggle possession of item_suit
- test_teleport : cmd : : Given an origin (X Y Z), game will teleport player either crouched or standing depending on space available.
- test_timer : cmd : : Test Timer: <mode> <time>
- testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
- testscript_debug : 0 : : Debug test scripts.
- texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
- texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
- texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
- texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
- texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
- tf2_feetyawrunscale : 2 : , "sv", "rep" : Multiplier on tf2_feetyawrate to allow turning faster when running.
- tf_arena_max_streak : 3 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
- tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time
- tf_arena_round_time : 0 : , "sv", "nf", "rep" :
- tf_arena_use_queue : 1 : , "sv", "nf", "rep" : Enables the spectator queue system for Arena.
- tf_escort_recede_time : 30 : , "sv" :
- tf_escort_recede_time_overtime : 5 : , "sv" :
- tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
- tf_show_train_path : 0 : , "sv", "cheat" :
- think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
- thirdperson : cmd : : Switch to thirdperson camera.
- thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
- thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
- thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
- threadpool_affinity : 1 : : Enable setting affinity
- thumper_show_radius : 0 : , "sv", "cheat" : If true, advisor will use her custom impact damage table.
- timedemo : cmd : : Play a demo and report performance info.
- timedemo_runcount : 0 : : Runs time demo X number of times.
- timedemoquit : cmd : : Play a demo, report performance info, and then exit
- timeleft : cmd : : prints the time remaining in the match
- timerefresh : cmd : : Profile the renderer.
- toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
- toggle_duck : cmd : : Toggles duck
- toggle_zoom : cmd : : Toggles zoom display
- toggleconsole : cmd : : Show/hide the console.
- trace_report : 0 : , "sv" :
- tracer_extra : 1 : , "cl" :
- trackerlistallfiles : cmd : : TrackerListAllFiles
- trackerlistvpkfiles : cmd : : TrackerListVPKFiles
- tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
- tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
- tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
- tv_autoretry : 1 : : Relay proxies retry connection after network timeout
- tv_chatgroupsize : 0 : : Set the default chat group size
- tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
- tv_clients : cmd : : Shows list of connected SourceTV clients.
- tv_debug : 0 : : SourceTV debug info.
- tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
- tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
- tv_deltacache : 2 : : Enable delta entity bit stream cache
- tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_enable : 0 : , "nf" : Activates SourceTV on server.
- tv_maxclients : 128 : : Maximum client number on SourceTV server.
- tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg : cmd : : Send a screen message to all clients.
- tv_name : 0 : : SourceTV host name
- tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
- tv_overridemaster : 0 : : Overrides the SourceTV master root address.
- tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
- tv_port : 27020 : : Host SourceTV port
- tv_record : cmd : : Starts SourceTV demo recording.
- tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
- tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
- tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
- tv_retry : cmd : : Reconnects the SourceTV relay proxy.
- tv_snapshotrate : 16 : : Snapshots broadcasted per second
- tv_status : cmd : : Show SourceTV server status.
- tv_stop : cmd : : Stops the SourceTV broadcast.
- tv_stoprecord : cmd : : Stops SourceTV demo recording.
- tv_timeout : 30 : : SourceTV connection timeout in seconds.
- tv_title : 0 : : Set title for SourceTV spectator UI
- tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
- ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
- ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
- unbind : cmd : : Unbind a key.
- unbind_mac : cmd : : Unbind a key on the Mac only.
- unbindall : cmd : : Unbind all keys.
- unpause : cmd : : Unpause the game.
- +use : cmd : :
- -use : cmd : :
- use : cmd : : Use a particular weapon Arguments: <weapon_name>
- user : cmd : : Show user data.
- user_context : cmd : : Set a Rich Presence Context: user_context <context id> <context value>
- user_property : cmd : : Set a Rich Presence Property: user_property <property id>
- users : cmd : : Show user info for players on server.
- v_centermove : 0 : , "cl" :
- v_centerspeed : 500 : , "cl" :
- v_ipitch_cycle : 1 : , "cheat", "rep", "cl" :
- v_ipitch_level : 0 : , "cheat", "rep", "cl" :
- v_iroll_cycle : 0 : , "cheat", "rep", "cl" :
- v_iroll_level : 0 : , "cheat", "rep", "cl" :
- v_iyaw_cycle : 2 : , "cheat", "rep", "cl" :
- v_iyaw_level : 0 : , "cheat", "rep", "cl" :
- vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
- vcr_verbose : 0 : : Write extra information into .vcr file.
- vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
- version : cmd : : Print version info string.
- vgui_drawfocus : 0 : : Report which panel is under the mouse.
- vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
- +vgui_drawtree : cmd : :
- -vgui_drawtree : cmd : :
- vgui_drawtree_bounds : 0 : : Show panel bounds.
- vgui_drawtree_clear : cmd : :
- vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
- vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden : 0 : : Draw the hidden panels.
- vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
- vgui_drawtree_visible : 1 : : Draw the visible panels.
- vgui_message_dialog_modal : 1 : , "a", "cl" :
- vgui_spew_fonts : cmd : :
- vgui_togglepanel : cmd : : show/hide vgui panel by name.
- video_quicktime_decode_gamma : 0 : , "a" : QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
- video_quicktime_encode_gamma : 3 : , "a" : QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
- viewanim_addkeyframe : cmd : :
- viewanim_create : cmd : : viewanim_create
- viewanim_load : cmd : : load animation from file
- viewanim_reset : cmd : : reset view angles!
- viewanim_save : cmd : : Save current animation to file
- viewanim_test : cmd : : test view animation
- viewmodel_fov : 70 : , "a", "cl" :
- violence_ablood : 1 : : Draw alien blood
- violence_agibs : 1 : : Show alien gib entities
- violence_hblood : 1 : : Draw human blood
- violence_hgibs : 1 : : Show human gib entities
- voice_avggain : 0 : :
- voice_clientdebug : 0 : , "cl" :
- voice_debugfeedback : 0 : :
- voice_debugfeedbackfrom : 0 : :
- voice_enable : 1 : , "a" :
- voice_fadeouttime : 0 : :
- voice_forcemicrecord : 1 : , "a" :
- voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback : 0 : , "user" :
- voice_maxgain : 10 : :
- voice_menu : cmd : : Show voice menu
- voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
- voice_overdrive : 2 : :
- voice_overdrivefadetime : 0 : :
- voice_printtalkers : cmd : : voice debug.
- voice_profile : 0 : :
- voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale : 0 : , "a" :
- voice_serverdebug : 0 : , "sv" :
- voice_showchannels : 0 : :
- voice_showincoming : 0 : :
- voice_steal : 2 : :
- voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
- +voicerecord : cmd : :
- -voicerecord : cmd : :
- volume : 0 : , "a" : Sound volume
- vote_no : cmd : : Vote no
- vote_yes : cmd : : Vote yes
- vox_reload : cmd : : Reload sentences.txt file
- voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
- voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- voxeltree_view : cmd : : View entities in the voxel-tree.
- vprof : cmd : : Toggle VProf profiler
- vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
- vprof_cachemiss : cmd : : Toggle VProf cache miss checking
- vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
- vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
- vprof_child : cmd : :
- vprof_collapse_all : cmd : : Collapse the whole vprof tree
- vprof_counters : 0 : :
- vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
- vprof_expand_all : cmd : : Expand the whole vprof tree
- vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
- vprof_generate_report : cmd : : Generate a report to the console.
- vprof_generate_report_AI : cmd : : Generate a report to the console.
- vprof_generate_report_AI_only : cmd : : Generate a report to the console.
- vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
- vprof_generate_report_map_load : cmd : : Generate a report to the console.
- vprof_graph : 0 : : Draw the vprof graph.
- vprof_graphheight : 256 : , "a" :
- vprof_graphwidth : 512 : , "a" :
- vprof_nextsibling : cmd : :
- vprof_off : cmd : : Turn off VProf profiler
- vprof_on : cmd : : Turn on VProf profiler
- vprof_parent : cmd : :
- vprof_playback_average : cmd : : Average the next N frames.
- vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
- vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
- vprof_prevsibling : cmd : :
- vprof_record_start : cmd : : Start recording vprof data for playback later.
- vprof_record_stop : cmd : : Stop recording vprof data
- vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop : cmd : : Stop an existing remote VProf data request
- vprof_report_oninterval : 0 : : Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
- vprof_reset : cmd : : Reset the stats in VProf profiler
- vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
- vprof_scope : 0 : : Set a specific scope to start showing vprof tree
- vprof_scope_entity_gamephys : 0 : , "sv" :
- vprof_scope_entity_thinks : 0 : , "sv" :
- vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose : 1 : , "a" : Set to one to show average and peak times
- vprof_vtrace : cmd : : Toggle whether vprof data is sent to VTrace
- vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
- vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
- vr_activate : cmd : : Switch to VR mode
- vr_activate_default : 0 : , "a", "cl" : If this is true the game will switch to VR mode once startup is complete.
- vr_aim_yaw_offset : 90 : , "cl" : This value is added to Yaw when returning the vehicle aim angles to Source.
- vr_cycle_aim_move_mode : cmd : : Cycle through the aim & move modes.
- vr_deactivate : cmd : : Switch from VR mode to normal mode
- vr_debug_nochromatic : 0 : :
- vr_debug_nodistortion : 0 : :
- vr_debug_remote_cam : 0 : , "cl" :
- vr_debug_remote_cam_pos_x : 150 : , "cl" :
- vr_debug_remote_cam_pos_y : 0 : , "cl" :
- vr_debug_remote_cam_pos_z : 0 : , "cl" :
- vr_debug_remote_cam_target_x : 0 : , "cl" :
- vr_debug_remote_cam_target_y : 0 : , "cl" :
- vr_debug_remote_cam_target_z : -50 : , "cl" :
- vr_distortion_enable : 1 : :
- vr_first_person_uses_world_model : 1 : , "cl" : Causes the third person model to be drawn instead of the view model
- vr_force_windowed : 0 : , "a", "cl" :
- vr_hud_axis_lock_to_world : 0 : , "a", "cl" : Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll
- vr_hud_display_ratio : 0 : , "a", "cl" :
- vr_hud_forward : 500 : , "a", "cl" : Apparent distance of the HUD in inches
- vr_hud_max_fov : 60 : , "a", "cl" : Max FOV of the HUD
- vr_hud_never_overlay : 0 : , "cl" :
- vr_moveaim_mode : 3 : , "a", "cl" : 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
- vr_moveaim_mode_zoom : 3 : , "a", "cl" : 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
- vr_moveaim_reticle_pitch_limit : 30 : , "a", "cl" : Beyond this number of degrees, the mouse clamps
- vr_moveaim_reticle_pitch_limit_zoom : -1 : , "a", "cl" : Beyond this number of degrees, the mouse clamps
- vr_moveaim_reticle_yaw_limit : 10 : , "a", "cl" : Beyond this number of degrees, the mouse drags the torso
- vr_moveaim_reticle_yaw_limit_zoom : 0 : , "a", "cl" : Beyond this number of degrees, the mouse drags the torso
- vr_projection_znear_multiplier : 0 : , "cl" : Allows moving the ZNear plane to deal with body clipping
- vr_refresh_distortion_texture : cmd : :
- vr_render_hud_in_world : 1 : , "cl" :
- vr_reset_home_pos : cmd : : Sets the current HMD position as the zero point
- vr_stereo_mono_set_eye : 0 : , "cl" : 0=off, Set all eyes to 1=left, 2=right, 3=middle eye
- vr_stereo_swap_eyes : 0 : , "cl" : 1=swap eyes.
- vr_toggle : cmd : : Toggles VR mode
- vr_track_reinit : cmd : : Reinitializes HMD tracking
- vr_translation_limit : 10 : , "cl" : How far the in-game head will translate before being clamped.
- vr_use_offscreen_render_target : 0 : : Experimental: Use larger offscreen render target for pre-distorted scene in VR
- vr_viewmodel_offset_forward : -8 : , "cl" :
- vr_viewmodel_offset_forward_large : -15 : , "cl" :
- vr_viewmodel_translate_with_head : 0 : , "cl" : 1=translate the viewmodel with the head motion.
- vr_zoom_multiplier : 2 : , "a", "cl" : When zoomed, how big is the scope on your HUD?
- vr_zoom_scope_scale : 6 : , "cl" : Something to do with the default scope HUD overlay size.
- vtune : cmd : : Controls VTune's sampling.
- +walk : cmd : :
- -walk : cmd : :
- wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
- wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
- wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
- wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
- wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
- wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
- wc_link_edit : cmd : :
- weapon_showproficiency : 0 : , "sv" :
- WhoIs : cmd : : Give me a Steam ID or User ID, I'll tell you who it is.
- windows_speaker_config : 1 : , "a" :
- wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
- workshop : cmd : : Synergy Workshop Panel
- writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip : cmd : : Save the ban list to banned_ip.cfg.
- x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language.
- x360_resolution_height : 480 : , "cl" : This is only used for reference. Changing this value does nothing
- x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing
- x360_resolution_widescreen_mode : 0 : , "cl" : This is only used for reference. Changing this value does nothing
- x360_resolution_width : 640 : , "cl" : This is only used for reference. Changing this value does nothing
- xbox_autothrottle : 1 : , "a", "sv" :
- xbox_steering_deadzone : 0 : , "sv" :
- xbox_throttlebias : 100 : , "a", "sv" :
- xbox_throttlespoof : 200 : , "a", "sv" :
- xc_crouch_debounce : 0 : , "sv" :
- xc_crouch_range : 0 : , "a", "sv" : Percentarge [1..0] of joystick range to allow ducking within
- xc_uncrouch_on_jump : 1 : , "a", "sv" : Uncrouch when jump occurs
- xc_use_crouch_limiter : 0 : , "a", "sv" : Use the crouch limiting logic on the controller
- xload : cmd : : Load a saved game from a 360 storage device.
- xlook : cmd : :
- xmove : cmd : :
- xsave : cmd : : Saves current game to a 360 storage device.
- zombie_ambushdist : 16000 : , "sv" :
- zombie_basemax : 100 : , "sv" :
- zombie_basemin : 100 : , "sv" :
- zombie_changemax : 0 : , "sv" :
- zombie_changemin : 0 : , "sv" :
- zombie_decaymax : 0 : , "sv" :
- zombie_decaymin : 0 : , "sv" :
- zombie_moanfreq : 1 : , "sv" :
- zombie_stepfreq : 4 : , "sv" :
- +zoom : cmd : :
- -zoom : cmd : :
- zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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