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  1. Hemogolem
  2. Psychomagnetism
  3. Level: Aurora 9
  4. Display: Mental
  5. Manifesting Time: 1 standard action
  6. Area: 80ft. radius burst, centered on you
  7. Target: Living creatures with blood
  8. Duration: Instantaneous
  9. Saving Throw: Fortitude partial
  10. Power Resistance: Yes
  11. Power Points: 17, XP
  13. You use magnetic forces to rip iron (or other appropriate metals) out of the bodies of all living creatures with blood within 80ft. of you, and form it into an iron golem (MM 136) that appears adjacent to you. All beings that fail their save take 4d6 Constitution damage, are exhausted for 5 minutes and fatigued for 24 hours. A successful Fortitude save halves the Constitution damage and negates the exhaustion effect (but not the fatigue).
  15. The iron golem that appears serves you with perfect obedience as if you were its creator.
  17. XP Cost: Manifesting this power requires the expenditure of 5,000 XP.
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