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Jan 24th, 2021
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  1. =======================
  2. R.A.D 1.41 --> RAD 1.42
  3. =======================
  4.  
  5. Added:
  6. - /dank/null
  7. - AI Reducer
  8. - Apotheosis
  9. - AtomicStryker's Battle Towers
  10. - Entity Culling
  11. - Extra Golems
  12. - Main Menu Scale
  13. - Mystical World
  14. - MysticalLib
  15. - Thaumic JEI
  16. - Title Changer
  17. - Vampirism - Become a vampire!
  18. - Wizardry Golems
  19. - YUNG's Better Caves (Forge)
  20. - p455w0rd's Library
  21.  
  22. Updated:
  23. Cyclops Core (CyclopsCore-1.12.2-1.6.6.jar --> CyclopsCore-1.12.2-1.6.7.jar):
  24. CyclopsCore-1.12.2-1.6.7.jar:
  25. As always, don't forget to backup your world before updating!
  26. Changes:
  27. * Remove NBT from ItemStack hashCodes
  28. Improves performance CyclopsMC/IntegratedDynamics#940
  29.  
  30. Electroblob's Wizardry (Electroblob's Wizardry - 4.3.1 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.3 - MC 1.12.2):
  31. Electroblob's Wizardry - 4.3.3 - MC 1.12.2:
  32. Version 4.3.3 - The Armour Classes Update!
  33. + Added 3 new armour classes - the sage, the battlemage and the warlock - each in the 8 elemental varieties
  34. + Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
  35. + Added the new armour upgrades to loot tables
  36. + Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
  37. + Added advancements for the new armour classes
  38. + Added a warning in the config menu and details in the log when redundant config options are detected
  39. * Updated Russian translations, courtesy of DrHesperus
  40. * Medium mana flasks now only restore 350 mana, but only require 4 crystals to craft rather than 8
  41. * Mana flask quick use now takes time, with larger flasks taking more time to use
  42. * The weather change forfeit now gets disabled when the invoke weather spell is disabled, fixing issue #554
  43. # Fixed issue #443, where wizardry's custom large fireballs would not damage ghasts, even when bounced back at them
  44. # Fixed issue #464, a crash caused by the Corpse mod inserting null items into entities' drops
  45. # Fixed issue #477, where the font of mana effect wasn't working at all
  46. # Fixed issue #594, where spells still weren't correctly checking if things could be covered in snow
  47. # Fixed issue #600, where a crash would sometimes occur due to remnants' AI having no target
  48. * Removed legendary wizard armour
  49. * Removed arcane seal of protection
  50. * Removed the 'legendary' advancement
  51.  
  52. Electroblob's Wizardry - 4.3.2 - MC 1.12.2:
  53. Version 4.3.2 - Translations and Fixes
  54. * Updated Chinese (simplified and traditional) translations, courtesy of TUSama et al.
  55. * Updated Korean translations, courtesy of red1854th
  56. * Updated German translations, courtesy of Lemopav
  57. * Update Russian translations, courtesy of DrHesperus
  58. * Dire wolf pelt now changes the shape of the sixth sense markers rather than the colour, so you can actually tell the difference!
  59. # Fixed a problem with the Russian translations, courtesy of WinDanesz
  60. # Fixed a bunch of problems with syncing of spell properties
  61. # Fixed issue #488, where crystal flower charm caused an infinite loop with plants that can be grown indefinitely
  62. # Fixed issue #491, a crash when Village Names tried to name newly-spawned wizards
  63. # Fixed issue #493, where conjured items would not disappear (and imbuements would not wear off) in the offhand
  64. # Fixed issue #513 (also #567), a ConcurrentModificationException when casting lightning web, courtesy of SettingDust
  65. # Fixed issue #519, where spells that freeze blocks were querying the wrong block
  66. # Fixed issue #527, a syntax error in Chinese handbook translations
  67. # Fixed issue #541, where the donor perk element would appear to reset on game restart
  68. # Fixed issue #551, where wizardry's player animations caused a crash with mods that have custom player renderers - animations are now fully compatible with custom player renderers, with a few specific exceptions such as MoBends
  69. # Fixed issue #563, where casting ice spells on Lycanite's mobs would cause rendering glitches and crashes
  70. # Fixed issue #565, a mod compatibility issue with the wizard trade GUI
  71. # Fixed issue #566, where invalid spell HUD skins in the config would crash the game when using the skin selection GUI
  72. # Fixed issue #576, where the imbuement altar would delete its contents when activated or deactivated by placing or removing receptacles
  73. # Fixed issue #580, where arcane lock would occasionally start triggering twice for some blocks, preventing locking/unlocking
  74.  
  75. Elenai Dodge (Elenai Dodge v1.12.0 for 1.12.2 --> Elenai Dodge v1.13.0 for 1.12.2):
  76. Elenai Dodge v1.13.0 for 1.12.2:
  77. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  78. SandwichHorror
  79. FOR USERS WITH RESKILLABLE:
  80. Please use version 1.12.0 as opposed to this, you won't experience any issues and will still have Reskillable implementation.
  81. I'm back! Sorry for my 3 month hiatus, I've had a lot of work to worry about, as well as moving.
  82. NOTE IF UPDATING!
  83. You may want to EDIT your configs... slightly. (Scroll to the bottom of the changelog for details)
  84. Changelog:
  85. * Added support for weight values to be items held in the main and off hand
  86. * Added the potion effect 'Nimble', allowing the player to wall jump even when the feature is disabled in the config
  87. * Added the potion effect 'Climber', allowing the player to ledge grab even when the feature is disabled in the config
  88. * TEMPORARILY Removed reskillable support as it was causing log overload when the mod wasn't installed
  89. COMING SOON
  90. * Reskillable Support... again
  91. * A potion support system suggested by SandwichHorror!
  92. * I-Frames (sorry this is taking so long, this will be out very soon)
  93. * Dodge crouching animation.. and potentially a custom one!
  94. * Prevent players from dodging whilst jumping
  95. * Proper vivecraft support
  96. How to edit configs
  97. Navigate to .roaming/minecraft/config and go to ElenaiDodge.config, then remove any mention of reskillable. You don't need to do this, however these options will no longer work.
  98.  
  99. Embers Rekindled (EmbersRekindled-1.14-hotfix.jar --> EmbersRekindled-1.17.jar):
  100. EmbersRekindled-1.17.jar:
  101. * Fixes Cinder Staff projectiles going through walls when pressing up against the wall (Polyacov Yury)
  102. * Changes Ember damage to only apply the burning effect when it actually would do damage (Polyacov Yury)
  103.  
  104. EmbersRekindled-1.16.jar:
  105. * Fixes DataSerializer registration for Magma Worm ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
  106. * Refactors Inferno Forge ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
  107. * Possibly fixes render issues with caster gauntlets and hooks
  108. * Adds some missing lang entries
  109.  
  110. EmbersRekindled-1.15.jar:
  111. This update is almost entirely made possible by the community sending in Pull Requests, for which I am truly grateful. I'm sorry it took so long to hit a release.
  112. * Fixes Beam Splitters losing energy if one side's target is full and one isn't (Polyacov Yury)
  113. * Fixes Tile Entities making other Tile Entities invisible (Polyacov Yury)
  114. * Fixes Inferno Forge replacing a block without any checks (Polyacov Yury)
  115. * Fixes IllegalArgument exceptions when breaking Inferno Forges (Polyacov Yury)
  116. * Fixes model errors (Polyacov Yury)
  117. * Increases breaktime for most embers machines and components so they can't be instamined (Polyacov Yury)
  118. * Disable redstone connecting to embers machines because it doesn't work (Polyacov Yury)
  119. * Update zh_CN.lang (Aemande123)
  120. * Adds config options for particles (tth05)
  121. * Reduces lag from calls to get burntime of an item (tth05)
  122. * Fixes not being able to extract container items from Ember Bores (tth05)
  123. * Fixes dawnstone gears not having an oredict entry
  124. * Adds power ratio parameter to Mixer Centrifuge CT integration
  125. * Increases the crystal limit on the Inferno Forge
  126. * Adds config option for crystal limit and chance midpoint of the Inferno Forge
  127. * Adds a visual tell for when an Inferno Forge has too many crystals.
  128. * Fixes NPE from Ashen Amulet particles
  129. * Adds a Fluid Dropper. It can fill a block with fluid up to 5 blocks underneath it. Can be used to fill Inspirations Cauldrons.
  130. * Makes Mechanical Pumps push directly into attached fluid pipes and tanks.
  131. * Allows any fluid containers, not just buckets, to fill tanks.
  132.  
  133. FTB Quests (FTBQuests-1202.9.0.13.jar --> FTBQuests-1202.9.0.15.jar):
  134. FTBQuests-1202.9.0.15.jar:
  135. * Merge pull request #511 from UeberallGebannt/1.12 - Kristi?ns Mic?tis
  136. * Fix command rewards - UeberallGebannt
  137.  
  138. FTBQuests-1202.9.0.14.jar:
  139. * Merge pull request #431 from ragnardragus/1.12 - Kristi?ns Mic?tis
  140. * Merge pull request #447 from MaxNeedsSnacks/1.12 - Kristi?ns Mic?tis
  141. * "Create Filter" - Change filter display name instead of task title - Max
  142. * Removed unnecessary imports - Max
  143. * Add support for multiple filters in item tasks, as well as filters combined with single items - Max
  144. * Reskillable Integration - Leonardo Rodrigues
  145.  
  146. FTB Utilities (FTBUtilities-5.4.1.130.jar --> FTBUtilities-5.4.1.131.jar):
  147. FTBUtilities-5.4.1.131.jar:
  148. * Added chat.replacetabnames config - LatvianModder
  149.  
  150. ForgeEndertech (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar --> ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar):
  151. ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar:
  152. 4.5.5.0
  153. * added: missing srg name for World.getBlockState method
  154. * changed: WorldSearch.BlockChain algorithm to use iteration instead of recursion
  155. * fixed: java.lang.StackOverflowError when block chain is too long (thanks to vizthex)
  156. * fixed: ForgeEntity.hasStack method not searching in the armor inventory
  157.  
  158. Inventory Pets ( InventoryPets-1.12-2.0.6 --> InventoryPets-1.12-2.0.10):
  159. InventoryPets-1.12-2.0.10:
  160. Inventory Pets
  161. Hotfix Release Notes 2.0.10 (for 1.12.x)
  162. Improvements
  163. * Dungeon protectors now have unique names
  164. * Pingot Pet can now detect Inventory Pet dungeons
  165. * Removed redundant Iron Ingot recipe (credit: ModernGamingWorld)
  166. * Petrifier now gives more feedback during use
  167. * Living Anvil Pet and Living Bed Pet now provide more feedback during use
  168. Fixes
  169. * Fixed Torch Pet label. Now correctly displays its correct food and eats properly.
  170. * Fixed Cloud Pet flying exploit when Cloud Pet disabled (credit: EnderMelody)
  171. * Fixed Illuminati Cooldown timer to improve overall performance
  172. * Illuminati Cooldown timer now can extend to 10 minutes
  173. * Fixed the spelling of SSundee’s name correctly on Cobblestone Pet and associated advancements (credit: Kehaan)
  174. * Fixed issue with Petrifier Pet not providing feedback in certain situations
  175. * Fixed feedback issue with Living Anvil and Living Bed
  176. Compats
  177. * Fixed Compat issue with PokeCube causing crash with Living Anvil and Living Bed (credit: WenXin20)
  178. * Fixed Compat issue with PokeCube causing crash when Pets land in non-player inventories (credit: WenXin20)
  179. * Fixed Compat issue with Applied Energistics causing FPS lag with when using multiple Illuminati Pets
  180. * Ensured Multi-Hotbar mod compatibility
  181.  
  182. LibraryEx (LibraryEx-1.12.2-1.2.0.jar --> LibraryEx-1.12.2-1.2.1.jar):
  183. LibraryEx-1.12.2-1.2.1.jar:
  184. Fixed biome configs reappearing after being deleted
  185. Fixed deleted biome configs still applying their biome
  186.  
  187. NetherEx (NetherEx-1.12.2-2.2.1.jar --> NetherEx-1.12.2-2.2.3.jar):
  188. NetherEx-1.12.2-2.2.3.jar:
  189. Fixed Biomes O' Plenty biomes not generating in an Open Terrain Generator world
  190. 2.2.2 changes:
  191. Fixed biome configs reappearing after being deleted
  192. Fixed Pigtificate trade configs reappearing after being deleted
  193. Fixed deleted biome configs still applying their biome
  194. Fixed Bedrock layers missing from Biomes O' Plenty biomes
  195. Adjusted entity shadows
  196. Reduced Brute damage
  197. Reduced Coolmar Spider damage
  198. Added a way to spawn Gold Golems by placing Gold Blocks in a T and an Amethyst Block on top
  199. Biomes O' Plenty biomes generated in versions 2.2.0 and 2.2.1 do not have Bedrock layers. This allows for players to get above the Nether or fall into the void. To fix this, the dimension folder for the Nether will need to be deleted. The dimension folder for the Nether is located in your world save folder (minecraft_install_location\saves\your_world_name\DIM-1).
  200. 2.2.1 changes:
  201. Fixed Quartz Ore not generating in the Fungi Forest biome
  202. Fixed Glowstone not generating in the Fungi Forest biome
  203. Quartz Ore and Glowstone will not generate in the Fungi Forest biome in preexisting worlds. To fix this, the Fungi Forest biome config will need to be deleted. The Fungi Forest biome config is located in your world save folder by default (minecraft_install_location\saves\your_world_name\config\netherex\nether_biomes\netherex\fungi_forest.json). It may also be located in the global config folder if global biome configs are enabled (minecraft_install_location\config\netherex\nether_biomes\netherex\fungi_forest.json).
  204. 2.2.0 changes:
  205. Fixed tools and armor being unable to be repaired
  206. Fixed biome borders
  207. Fixed Ichor being replaced by blood from other mods
  208. Fixed Pigtificate trades not updating correctly
  209. Fixed Enchanted Books not having enchantments when read from a config
  210. Fixed Pigtificates not having a profession when cured from Zombie Pigman
  211. Added Nether Fortresses to all biomes
  212. Added global biome configs
  213. Added global Pigtificate trade configs
  214.  
  215. NetherEx-1.12.2-2.2.2.jar:
  216. Fixed biome configs reappearing after being deleted
  217. Fixed Pigtificate trade configs reappearing after being deleted
  218. Fixed deleted biome configs still applying their biome
  219. Fixed Bedrock layers missing from Biomes O' Plenty biomes
  220. Adjusted entity shadows
  221. Reduced Brute damage
  222. Reduced Coolmar Spider damage
  223. Added a way to spawn Gold Golems by placing Gold Blocks in a T and an Amethyst Block on top
  224. Biomes O' Plenty biomes generated in versions 2.2.0 and 2.2.1 do not have Bedrock layers. This allows for players to get above the Nether or fall into the void. To fix this, the dimension folder for the Nether will need to be deleted. The dimension folder for the Nether is located in your world save folder (minecraft_install_location\saves\your_world_name\DIM-1).
  225. 2.2.1 changes:
  226. Fixed Quartz Ore not generating in the Fungi Forest biome
  227. Fixed Glowstone not generating in the Fungi Forest biome
  228. Quartz Ore and Glowstone will not generate in the Fungi Forest biome in preexisting worlds. To fix this, the Fungi Forest biome config will need to be deleted. The Fungi Forest biome config is located in your world save folder by default (minecraft_install_location\saves\your_world_name\config\netherex\nether_biomes\netherex\fungi_forest.json). It may also be located in the global config folder if global biome configs are enabled (minecraft_install_location\config\netherex\nether_biomes\netherex\fungi_forest.json).
  229. 2.2.0 changes:
  230. Fixed tools and armor being unable to be repaired
  231. Fixed biome borders
  232. Fixed Ichor being replaced by blood from other mods
  233. Fixed Pigtificate trades not updating correctly
  234. Fixed Enchanted Books not having enchantments when read from a config
  235. Fixed Pigtificates not having a profession when cured from Zombie Pigman
  236. Added Nether Fortresses to all biomes
  237. Added global biome configs
  238. Added global Pigtificate trade configs
  239.  
  240. Open Terrain Generator (OpenTerrainGenerator / OTG) (OpenTerrainGenerator-1.12.2-v9.0.jar --> OpenTerrainGenerator-1.12.2-v9.3.jar):
  241. OpenTerrainGenerator-1.12.2-v9.3.jar:
  242. * ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
  243. 1.12.2 v9.3
  244. Minor bugfixes and improvements:
  245. * Fixed sandstone not placing under sand for (desert) biomes with GroundBlock:SAND + SurfaceBlock:SAND.
  246. * ReplaceToBiomeName is recursive, letting you replace to virtual biomes.
  247. * Portals spawn at waterlevel if a spawn point on land cannot be found, instead of spawning up in the air.
  248. * DimensionAbove/Below allows vanilla overworld as destination.
  249. * Setting PortalMobSpawnChance to 0 will result in no mobs spawning.
  250. * Fixed a bug where loadOrder kept increasing for each dim every time Dimensions.txt was saved.
  251. * Fixed a crash with BO4's+Villages+RC.
  252. * Version names/numbers use dashes (-) instead of spaces.
  253. * Fixed Liquid() resource.
  254. * Added random rotation in Entity(); a rotation value of '1' now results in random rotation.
  255. * ReplaceBelow can now get replaced to biome blocks.
  256. * BO4 smoothing areas now only use biome surface/ground blocks if the smoothing surface/ground blocks match the ReplaceToSurface/Ground blocks specified in the bo4 config.
  257. Modpack configs:
  258. * Added LowestSupportedModPackConfigVersion to DimensionConfig (per dimension). When a modpack config forces a world update, if the current version is lower than the LowestSupportedModPackConfigVersion for a dim, the dim's world save data is deleted and its dimension data and biome ids removed.
  259. * Added RemoveOnUpdate for modpack configs, used with LowestSupportedModPackConfigVersion. If set to true, when updating existing worlds, if the version matches, the dimension is not deleted and re-created but deleted and removed entirely. This means the dimension still has an entry in the modpack config (its disabled), but the dimension is removed from the Config.yaml.
  260.  
  261. Patchouli (Patchouli-1.0-22.jar --> Patchouli-1.0-23.6.jar):
  262. Patchouli-1.0-23.6.jar:
  263. 1.12 hotfix brought to you by Hubry
  264. * Backport: Subcategories are now listed on the right side when there are no pages in the current category
  265. * Backport: Fix >4 subcategories overlapping on the left side
  266. * Force sending some advancements that Triumph prevents from being synced
  267.  
  268. RandomTweaks (RandomTweaks 1.12.2-2.8.2.0 --> RandomTweaks 1.12.2-2.8.2.2):
  269. RandomTweaks 1.12.2-2.8.2.2:
  270. Fixed parrot feeding.
  271.  
  272. RandomTweaks 1.12.2-2.8.2.1:
  273. Fixed death punishments applying when returning from the End.
  274.  
  275. Roguelike Dungeons -- Fnar's Edition (v2.2.0 Custom Chest Types Update --> v2.3.0 Development Update):
  276. v2.3.0 Development Update:
  277. * ✨A large collection of example/usable settings can now be found currently residing in the [github repo](https://github.com/srwaggon/minecraft-roguelike/tree/master/roguelike-core/src/main/resources/settings). [Download here](https://github.com/srwaggon/minecraft-roguelike/releases/download/v2.3.0/settings.zip)
  278. * ✨ Adds a new tower, VILLAGER_HOUSE, which loosely resembles [villager houses]().
  279. * ✨ Sets the Loot Rule field level as optional and defaults to all levels (0-4).
  280. * ✨ Introduces new configuration spawnMinimumDistanceFromVanillaStructures which enables users to set a minimum distance between vanilla structures and Roguelike Dungeons.
  281. * ✨ Introduces new configuration spawnAttempts which controls how many attempts are made to find a valid location when attempting to spawn a Roguelike Dungeon.
  282. * 🔧 Fixes an issue where the higher inherited settings take precedent.
  283. * 🔧 Fixes an issue where the looting configuration never worked.
  284. * 🔧 Fixes an issue where the Dungeons are not inheriting their settings before being selected for spawning.
  285. * 🔧 Fixes an issue where custom Dungeons would spawn in biomes against their criteria, because their spawn criteria was not being inherited.
  286. * 🔧 Fixes an issue where items were getting enchanted with level-0 enchantments
  287. * ❗ Changes the field "loot_rules" of DungeonSettings to "lootRules".
  288. * ❗ Changes the field "loot_tables" of DungeonSettings to "lootTables".
  289. * ❗ Changes the field "num_rooms" of DungeonSettings to "numRooms".
  290. * ❗ Undo: Renamed room previously named "NETHERFORT" to "FORTRESS" -- It is returned to the name "NETHERFORT" (sorry!).
  291. * ❗ RoomsSettings now inherit from both of their parents, instead of choosing only one.
  292. * ❗ Levels fields of RoomSetting, Filters, Spawners, Themes, Layouts defaults to All floors if not provided.
  293. * ❗ Segments are now inherited from parents.
  294. * ❗ SpawnCriteria is now inherited.
  295. * ❗ Dungeons now check distance to nearby vanilla structures and skip if too nearby. Previously they only checked if they were near strongholds. Uses configuration spawnMinimumDistanceFromVanillaStructures to determine minimum distance.
  296. * ❗ Dungeons can now spawn in Ocean, Beach, River, and Mushroom biome types.
  297. * ❗ Reworks spawnFrequency logic in attempt to encourage more even distribution, prevent dungeon clustering, and be more straightforward. Users should not notice a significant difference.
  298. Thank you all of the testers, issue reporters, Supporters in Discord. Special thanks to @Ameranth and The Perfect Storm for continued contributions. 👏🎉
  299.  
  300. Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.0.11.jar --> ThaumicAugmentation-1.12.2-2.0.13.jar):
  301. ThaumicAugmentation-1.12.2-2.0.13.jar:
  302. * Fixed some tile entities crashing on load
  303. * Fixed the cloudstepper ring and possibly other items not reducing fall damage as intended
  304.  
  305. ThaumicAugmentation-1.12.2-2.0.12.jar:
  306. * Fixed the server breaking when an impetus diffuser tries to add an item to a full void siphon
  307. * Fixed the impetus diffuser consuming impetus even if the siphon is full or invalid
  308. * Fixed a possible crash when placing impetus devices with NBT
  309. * Added a subtle hint to a research entry to suggest you have to do more than just click on a thing to complete it
  310.  
  311. The Aether (The Aether 1.12.2-v1.5.2 --> The Aether v1.12.2-1.5.3.1):
  312. The Aether v1.12.2-1.5.3.1:
  313. The Aether v1.12.2-1.5.3.1
  314. * Mob spawnrates have been nerfed and also been made adjustable in the Aether config for modpack developers and any players who have issues with the spawnrates.
  315.  
  316. The Aether 1.12.2-v1.5.3:
  317. Aether I 1.12.2-v1.5.3 Changelog
  318. * Fixed some bugs with main menu text displaying weirdly with unicode fonts.
  319. * Added Language button to the Aether Main Menu.
  320. * Made all texts in the Aether translatable, assuming none were missed.
  321. * Added partial Swedish language support.
  322. * Added partial Polish language support.
  323. * Updated translation credits.
  324. * Tweaked mob spawnrates.
  325. * Tweaked ore spawnrates
  326. * Reworked Swet AI entirely.
  327. * The Sun Spirit boss fight is a bit easier, with him now using multiple hitboxes similar to the Ender Dragon to make him easier to hit. Ice Crystals he spawns in the fight also no longer move vertically, so they'll always move horizontally when being hit towards him.
  328. * Phoenix Armor now degrades slower when in water or rain, to make that downside less punishing.
  329. * Inebriation no longer damages armor.
  330. * Inebriation code is now more solid and should no longer crash.
  331. * The Accessory Menu can now be opened by default with "I", this can be adjusted in Minecraft's Controls settings. This offers a secondary way of accessing the menu in case another mod's custom survival inventory prevents the Accessory Button from appearing.
  332. * Added Reskillable compatibility to the Accessory Menu; if an item is added that the player does not have the requirements to use, it'll be kicked out of its accessory slot.
  333. * Accessories now have play equip sounds when equipped.
  334. * Accessories now update properly during login.
  335. * Fixed issues with the Accessory button's offset relative to the Recipe Book sidebar.
  336. * Fixed an issue with the Player's health frequently duplicating from certain events after using Life Shards with other mods.
  337. * Tweaked Aether Portal Frame item texture to be more accurate.
  338. * Added better fluid handling for activating the Aether Portal, which should fix incompatibilities with modded buckets.
  339. * Lowered cloud height to -5.
  340. * Added config seasonal_christmas which makes Holiday Trees automatically generate during December and January. This is on by default, unlike christmas_time which generates them no matter what and is off by default.
  341. * The OreDictionary entry "canHarvestAetherAmber" allows items to harvest Golden Amber from Golden Oak Trees. In the next Aether II update, certain Aether II tools will have this added to them, allowing them to harvest Aether I Golden Amber, however this is not yet implemented.
  342. * Tinker's Construct pickaxes now work properly on Sliders.
  343. * Wearing an enchanted Elytra no longer makes the Crafting Guide button render as enchanted.
  344. * Adjusted Aerbunny position during Elytra gliding.
  345. * Fixed an issue with Parachute renders not following Elytra.
  346. * Probably fixed a crash issue with the Aether's containers.
  347. * All Aether Portal sounds are now properly editable by Resource Packs.
  348. * Floating Blocks now properly drop as an item when reaching the world height limit.
  349. * Arrows now despawn after awhile when bouncing on Blue Aerclouds; before, they didn't ever despawn.
  350. * Quicksoil Glass no longer makes blocks render darker below it when against the ground.
  351. * Backslashes are no longer used in the file paths of the generated Old Aether Textures resource pack, fixing an issue with it not generating on Mac.
  352. * Added a new config in config/aether_dimensions which allows for registering new biomes to the Aether dimension. This is primarily intended for modpack developers, there are details on how to use it that are commented inside the folder's generated config file.
  353. * Right clicking the Cloud Staff while Cloud Minions are spawned can be used to despawn them if wanted. However, it should be noted that doing this and respawning them a lot will degrade the Cloud Staff's durability quickly.
  354. * Reduced spawning requirements for the Valkyrie Queen, this might fix the issue where they sometimes don't spawn in the Silver Dungeon.
  355.  
  356. XP Tome (xptome-1.12.2-v1.1.6.jar --> xptome-1.12.2-v2.0.jar):
  357. xptome-1.12.2-v2.0.jar:
  358. * Added a new XP Tome item with a new internal way of handling experience storage. This means, that you have to convert your old XP Tomes by simply rightclicking them. You will not lose any experience. The old item is kept to stay compatible with previous XP Tome releases.
  359. * Added configuration option to set the maximum experience the XP Tome can store.
  360. * Added configuration option to set a percentage of experience that will get lost when retrieving stored experience from the XP Tome.
  361. * Added configuration option to only retrieve a maximum of one level at a time.
  362. * Added configuration option to only store a maximum of one level at a time.
  363.  
  364. [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.7.1 --> The Betweenlands v3.7.2):
  365. The Betweenlands v3.7.2:
  366. Additions:
  367. * Added Windchimes: a new block that can predict weather events
  368. * Added Firefly Lanterns, with several variations
  369. * Added Christmas Baubles, new blocks that appear during the winter event and drop experience when broken
  370. * Added Life Crystal Fragments, which break when used fully and can't be recharged
  371. * Added sounds for Ash Sprites
  372. * Added 4 new advancements: "Gambling Addict," "In the Air Tonight," "#Blessed," and "Thunderstruck!"
  373. Changes:
  374. * Sulfur Torches now extinguish when exposed to rain— use lanterns instead for a more permanent light source!
  375. * Sulfur Torches can be relit with octine ingots
  376. * Life Crystals in chest loot tables have been replace with Life Crystal Fragments
  377. * Many blocks textures for events have been updated to match the previous texture changes
  378. * Ash Sprites now have a cooldown preventing them from clipping through blocks for a few seconds after being hit
  379. * Barrishees now drop damaged life crystals instead of fully charged ones
  380. * Tame Chiromaws sitting on your head can now only be interacted with while sneaking
  381. * Cragrock Tower falling blocks now use the smooth cragrock texture
  382. * Sludgeon Spike Trap Tiles now match better with the rest of the Sludgeon
  383. Fixes:
  384. * Fixed bone wayfinders consuming items in the crafting grid when trying to clear them
  385. * Fixed simulacra disappearing when the block below them was destroyed
  386. * Fixed item aspect hover info not being aligned correctly
  387. * Fixed the Blessed effect appearing in the herblore book
  388. * Fixed some blocks not being able to be pick-blocked in creative mode
  389. * Fixed infestations attacking without line-of-sight and not despawning in Peaceful difficulty
  390. * Fixed stalker paralysis causing fall damage
  391. * Fixed algae needing an adjacent block to be placed on water
  392. * Fixed sulfur furnaces turning off visually despite still having burntime left
  393.  
  394. Downgraded:
  395. Cyclic (Cyclic-1.12.2-1.20.8.jar --> Cyclic-1.12.2-1.20.6.jar):
  396. Cyclic-1.12.2-1.20.8.jar:
  397. "Fixed crash introduced in 1.20.7 energy cable
  398. [https://github.com/Lothrazar/Cyclic/issues/1546](https://github.com/Lothrazar/Cyclic/issues/1546)
  399. Finish feature from previous changelog
  400. If a block has its fuelcost config set to zero, it now will also hide the energy display in GUI screen, and block capability connections.
  401.  
  402. Cyclic-1.12.2-1.20.7.jar:
  403. This release jank, try the next one 1.20.8 [https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3089348](https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3089348)
  404. [BETA] New config added for energy cost to run machine I:peat_farm=64 [range: 0 ~ 500000, default: 64] in cyclicmagic.cfg file (prevously was hardcoded 64 default).
  405. If a block has its fuelcost config set to zero, it now will also hide the energy display in GUI screen, and block capability connections.
  406.  
  407. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  408.  
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