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- --Made by Crone & Edited by Evienge
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- CV="Maroon"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = BrickColor.Black().Color
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = BrickColor.Black().Color
- v.Shape="Block"
- text.Text = "Tracker"
- name = "Evienge"
- player = game.Players:WaitForChild(name)
- chara = player.Character
- debby = game:GetService("Debris")
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- chara.Humanoid.WalkSpeed = 50
- chara.Humanoid.JumpPower = 100
- if chara:FindFirstChild("Shirt") ~= nil then
- chara.Shirt:Destroy()
- end
- if chara:FindFirstChild("Pants") ~= nil then
- chara.Pants:Destroy()
- end
- if chara:FindFirstChild("ShirtGraphic") ~= nil then
- chara.ShirtGraphic:Destroy()
- end
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" or ch[i].ClassName == "Accessory" then
- ch[i]:Destroy()
- elseif ch[i].ClassName == "Part" then
- ch[i].BrickColor = BrickColor.new("Dark indigo")
- if ch[i].Name == "Torso" then
- ch[i].roblox.Texture = ""
- elseif ch[i].Name == "Head" then
- ch[i].face.Texture = "http://www.roblox.com/asset/?id=0"
- ch[i].Transparency = 1
- end
- end
- end
- local shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
- local pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
- local p = Instance.new("Part", chara)
- p.Name = "Ears"
- p.BrickColor = BrickColor.new("Dark indigo")
- p.Size = Vector3.new(0, 0, 0)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Position = chara.Head.Position
- local pweld = Instance.new("Weld", p)
- pweld.Part0 = chara.Head
- pweld.Part1 = p
- pweld.C0 = CFrame.new(0, 0.7, 0)
- pweld.C0 = pweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180))
- local earmesh = Instance.new("SpecialMesh", p)
- earmesh.MeshType = "FileMesh"
- earmesh.MeshId = "http://www.roblox.com/asset/?id=0"
- earmesh.Scale = Vector3.new(1.1, 1.5, 3)
- local hair = p:Clone()
- hair.Name = "Hair"
- hair.Parent = chara
- hair.Position = chara.Head.Position
- hair.Mesh.MeshId = "http://www.roblox.com/asset/?id=0"
- hair.Mesh.Scale = Vector3.new(0.7, 0.5, 0.7)
- hair.Mesh.Offset = Vector3.new(0, -0.2, 0)
- local hweld = Instance.new("Weld", hair)
- hweld.Part0 = chara.Head
- hweld.Part1 = hair
- hweld.C0 = CFrame.new(0, 0.7, 0)
- hweld.C0 = hweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(180), math.rad(180))
- local fakehead = chara.Head:clone()
- fakehead.Name = "FakeHead"
- fakehead.Parent = chara
- fakehead.Position = chara.Head.Position
- fakehead.Transparency = 0
- fakehead.face.Texture = "http://www.roblox.com/asset/?id=0"
- local fakeweld = Instance.new("Weld", fakehead)
- fakeweld.Part0 = chara.Head
- fakeweld.Part1 = fakehead
- local tail = Instance.new("Part", chara)
- tail.Name = "Tail"
- tail.Size = Vector3.new(0, 0, 0)
- tail.Position = chara.Torso.Position
- tail.BrickColor = BrickColor.new("Dark indigo")
- local tailmesh = Instance.new("SpecialMesh", tail)
- tailmesh.MeshType = "FileMesh"
- tailmesh.MeshId = "http://www.roblox.com/asset/?id=0"
- tailmesh.Scale = Vector3.new(1, 1, 2)
- local tailweld = Instance.new("Weld", tail)
- tailweld.Part0 = chara.Torso
- tailweld.Part1 = tail
- tailweld.C0 = CFrame.new(-1.1, -1.5, 0.7)
- tailweld.C0 = tailweld.C0 * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
- local sholpad = Instance.new("Part", chara)
- sholpad.Name = "SholPads"
- sholpad.Size = Vector3.new(1, 0.4, 1)
- sholpad.Reflectance = 0.3
- sholpad.BottomSurface = 0
- sholpad.TopSurface = 0
- sholpad.BrickColor = BrickColor.new("Really red")
- sholpad.Position = chara.Torso.Position
- local padweld = Instance.new("Weld", sholpad)
- padweld.Part0 = chara.Torso
- padweld.Part1 = sholpad
- padweld.C0 = CFrame.new(0, 0.9, 0)
- local padmesh = Instance.new("SpecialMesh", sholpad)
- padmesh.MeshType = "FileMesh"
- padmesh.MeshId = "http://www.roblox.com/asset/?id=0"
- padmesh.Scale = Vector3.new(1, 0.4, 1)
- local cape = Instance.new("Part", chara)
- cape.Name = "Cape"
- cape.CanCollide = false
- cape.Size = Vector3.new(2, 4, 0.2)
- cape.Position = chara.Torso.Position
- cape.BrickColor = BrickColor.new("Dark indigo")
- local capeweld = Instance.new("Weld", cape)
- capeweld.Part0 = chara.Torso
- capeweld.Part1 = cape
- capeweld.C0 = CFrame.new(0, -1.1, 0.8)
- capeweld.C0 = capeweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0)
- local hand1 = Instance.new("Part", chara)
- hand1.Name = "Hand1"
- hand1.Size = Vector3.new(0.8, 0.8, 0.8)
- hand1.Transparency = 1
- hand1.Position = chara["Left Arm"].Position
- local hand1weld = Instance.new("Weld", hand1)
- hand1weld.Part0 = chara["Left Arm"]
- hand1weld.Part1 = hand1
- hand1weld.C0 = CFrame.new(0, -1, 0)
- local hand2 = hand1:Clone()
- hand2.Name = "Hand2"
- hand2.Parent = chara
- hand2.Position = chara["Right Arm"].Position
- local hand2weld = Instance.new("Weld", hand2)
- hand2weld.Part0 = chara["Right Arm"]
- hand2weld.Part1 = hand2
- hand2weld.C0 = CFrame.new(0, -1, 0)
- local orbuu = Instance.new("Part", chara)
- orbuu.Size = Vector3.new(0, 0, 0)
- orbuu.Name = "DiamondPoint"
- orbuu.Anchored = true
- orbuu.CanCollide = false
- orbuu.Transparency = 1
- local orbuur = Instance.new("Part", chara)
- orbuur.Size = Vector3.new(1, 1, 1)
- orbuur.Name = "Diamond"
- orbuur.Position = chara.Head.Position
- orbuur.CanCollide = false
- orbuur.BrickColor = BrickColor.new("Institutional white")
- orbuur.Reflectance = 1
- local orbforce = Instance.new("BodyPosition", orbuur)
- orbforce.D = 1000
- local meshooo = Instance.new("SpecialMesh", orbuur)
- meshooo.MeshType = "FileMesh"
- meshooo.MeshId = "http://www.roblox.com/asset/?id=9756362"
- local RotationSpeed = 5
- local BobSpeed = 2
- local RotationDist = Vector3.new(10, 0, 0)
- local dt = 0
- local currentTime = 0
- local laserpoint = orbuu:Clone()
- laserpoint.Parent = chara
- laserpoint.Position = chara.Torso.Position
- laserpoint.Name = "LaserPoint"
- laserpoint.Anchored = false
- local lsptweld = Instance.new("Weld", laserpoint)
- lsptweld.Part0 = chara.Torso
- lsptweld.Part1 = laserpoint
- lsptweld.C0 = CFrame.new(0, 6, 0)
- local summonsound = Instance.new("Sound", chara.Torso)
- summonsound.SoundId = "http://www.roblox.com/asset/?id=0"
- summonsound.Volume = 1
- local lassnd = Instance.new("Sound", orbuur)
- lassnd.SoundId = "http://www.roblox.com/asset/?id=0"
- lassnd.Volume = 1
- local blastsnd = Instance.new("Sound", chara.Torso)
- blastsnd.SoundId = "http://www.roblox.com/asset/?id=0"
- blastsnd.Volume = 1
- local metsnd = Instance.new("Sound", chara.Torso)
- metsnd.SoundId = "http://www.roblox.com/asset/?id=0"
- metsnd.Volume = 1
- local swdsnd = Instance.new("Sound", chara.Torso)
- swdsnd.SoundId = "http://www.roblox.com/asset/?id=0"
- swdsnd.Volume = 1
- local swd2snd = Instance.new("Sound", chara.Torso)
- swd2snd.SoundId = "http://www.roblox.com/asset/?id=0"
- swd2snd.Volume = 1
- local hitsnd = Instance.new("Sound", chara.Torso)
- hitsnd.SoundId = "http://www.roblox.com/asset/?id=0"
- hitsnd.Volume = 1
- local eckssnd = Instance.new("Sound", chara.Torso)
- eckssnd.SoundId = "http://www.roblox.com/asset/?id=0"
- eckssnd.Volume = 1
- local music1 = Instance.new("Sound", chara.Torso)
- music1.SoundId = "http://www.roblox.com/asset/?id=0"
- music1.Volume = 1
- music1.Looped = true
- music1:Play()
- color3colour = {
- BrickColor.new("Dark indigo").Color,
- BrickColor.new("Dark indigo").Color,
- BrickColor.new("Dark indigo").Color,
- BrickColor.new("Dark indigo").Color,
- BrickColor.new("Dark indigo").Color,
- BrickColor.new("Dark indigo").Color
- }
- breekcolour = {
- BrickColor.new("Dark indigo"),
- BrickColor.new("Dark indigo"),
- BrickColor.new("Dark indigo"),
- BrickColor.new("Dark indigo"),
- BrickColor.new("Dark indigo"),
- BrickColor.new("Dark indigo")
- }
- firecolour = {
- ColorSequenceKeypoint.new(0, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.05, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.1, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.15, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.2, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.25, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(1, BrickColor.new("Dark indigo").Color)
- }
- barcolour = {
- ColorSequenceKeypoint.new(0, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.2, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.4, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.6, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(0.8, BrickColor.new("Dark indigo").Color),
- ColorSequenceKeypoint.new(1, BrickColor.new("Dark indigo").Color)
- }
- normallife = {
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- }
- extendlife = {
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.8, 0),
- NumberSequenceKeypoint.new(1, 1)
- }
- function createrainbow(color, part, texture, size, trans, life, face, speed, accel, velsp, lock, name)
- local fira = Instance.new("ParticleEmitter", part)
- fira.Name = name
- fira.Color = ColorSequence.new(color)
- fira.Size = size
- fira.Texture = texture
- fira.Transparency = trans
- fira.Lifetime = life
- fira.EmissionDirection = face
- fira.Rate = 100000000
- fira.RotSpeed = NumberRange.new(100)
- fira.Speed = speed
- fira.VelocitySpread = velsp
- fira.Acceleration = accel
- fira.LightEmission = 1
- fira.LockedToPart = lock
- end
- handfire1 = createrainbow(firecolour, hand1, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Left", NumberRange.new(1), Vector3.new(0, 2, 0), 0, false, "FireEffect")
- handfire2 = createrainbow(firecolour, hand2, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Right", NumberRange.new(1), Vector3.new(0, 2, 0), 0, false, "FireEffect")
- createrainbow(barcolour, orbuur, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.8, 1),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(extendlife), NumberRange.new(1), "Front", NumberRange.new(0), Vector3.new(0, 0, 0), 0, false, "OrbEffect")
- local spelleffect = Instance.new("ParticleEmitter", chara.Torso)
- spelleffect.Texture = "http://www.roblox.com/asset/?id=679657454"
- spelleffect.Speed = NumberRange.new(0)
- spelleffect.LightEmission = 1
- spelleffect.Transparency = NumberSequence.new(normallife)
- spelleffect.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 10)
- })
- spelleffect.Rate = 0.001
- spelleffect.Rotation = NumberRange.new(0, 359)
- spelleffect.RotSpeed = NumberRange.new(150)
- spelleffect.Lifetime = NumberRange.new(2)
- createrainbow(barcolour, hand2, "rbxasset://textures/particles/smoke_main.dds", NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0)
- }), NumberSequence.new(normallife), NumberRange.new(1), "Front", NumberRange.new(10), Vector3.new(0, 0, 0), 1000, true, "PowerEffect")
- powereffect = hand2.PowerEffect
- powereffect.Enabled = false
- local Player = game:service("Players").LocalPlayer
- local Char = Player.Character
- local mouse = Player:GetMouse()
- local Humanoid = Char:findFirstChild("Humanoid")
- local Torso = Char:findFirstChild("Torso")
- ----------------------------------------------------------
- z = Instance.new("Sound", Torso)
- z.SoundId = "rbxassetid://159015243" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 1
- wait(.1)
- z:Play()
- ------------------------
- local Head = Char.Head
- local ra = Char:findFirstChild("Right Arm")
- local la = Char:findFirstChild("Left Arm")
- local rl = Char:findFirstChild("Right Leg")
- local ll = Char:findFirstChild("Left Leg")
- local rs = Torso:findFirstChild("Right Shoulder")
- local ls = Torso:findFirstChild("Left Shoulder")
- local rh = Torso:findFirstChild("Right Hip")
- local lh = Torso:findFirstChild("Left Hip")
- local neck = Torso:findFirstChild("Neck")
- local rp = Char:findFirstChild("HumanoidRootPart")
- rp.Archivable = true
- local rj = rp:findFirstChild("RootJoint")
- rj.Archivable = true
- local animate = Char:findFirstChild("Animate")
- local rootpart = Char:findFirstChild("HumanoidRootPart")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local components = CF().components
- local magicclrs = {"Really black", "Royal purple", "Dark indigo"}
- --local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really black", "Royal purple", "Bright violet"}
- rootpart.CanCollide = false
- Humanoid:findFirstChild("Animator"):Destroy()
- Humanoid.CameraOffset = Vector3.new(0, 2, 0)
- Humanoid.JumpPower = 60
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
- if jump == "Jump" then
- Humanoid.Jump = false
- end
- end)
- Lerp = function(a,b,c)
- return a+(b-a)*c
- end
- function phaseclone()
- Char.Archivable = true
- local Clone1 = Char:Clone()
- Clone1.Parent = game.Workspace
- for i,v in pairs (Clone1:GetChildren()) do
- if v.ClassName == "BodyColors" then
- B = "Royal purple"
- v.HeadColor = BrickColor.new(B)
- v.LeftArmColor = BrickColor.new(B)
- v.RightArmColor = BrickColor.new(B)
- v.TorsoColor = BrickColor.new(B)
- v.LeftLegColor = BrickColor.new(B)
- v.RightLegColor = BrickColor.new(B)
- elseif not v:IsA("Part") then
- v:Destroy()
- end
- if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Transparency = 0.5
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- Bl = "Royal purple"
- v.BrickColor = BrickColor.new(Bl)
- v.Anchored = true
- v.CanCollide = false
- end
- end
- for i,v in pairs (Clone1:GetChildren()) do
- if v:FindFirstChild("roblox") then
- v.roblox:Destroy()
- end
- if v:FindFirstChild("face") then
- v.face:Destroy()
- end
- if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
- v:Remove()
- end
- end
- wait(0.3)
- for i = 1,5 do
- for _,v in pairs(Clone1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.5+i/5
- wait()
- end
- end
- end
- Clone1:Destroy()
- end
- function ctlerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = Lerp(v,com2[i],al)
- end
- return CF(unpack(com1))
- end
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- --==/BASE/DEFAULT WELDS/==--
- rm = Instance.new("Weld", Torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = Torso
- rm.Part1 = ra
- lm = Instance.new("Weld", Torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = Torso
- lm.Part1 = la
- rlegm = Instance.new("Weld", Torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = Torso
- rlegm.Part1 = rl
- llegm = Instance.new("Weld", Torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = Torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0,1,0)
- neck.C1 = CFrame.new(0,-0.5,0)
- --==/Mage's gauntlet/==--
- gauntlet = Instance.new("Model", Char)
- gauntParts = Instance.new("Model", gauntlet)
- local rrng = Instance.new("Part", gauntParts)
- rrng.Anchored = false
- rrng.CanCollide = false
- rrng.FormFactor = "Custom"
- rrng.TopSurface = "Smooth"
- rrng.BottomSurface = "Smooth"
- rrng.BrickColor = BrickColor.new("Royal purple")
- rrng.Transparency = 0
- local rrngM = Instance.new("FileMesh", rrng)
- rrngM.MeshId = "http://www.roblox.com/asset/?id=156292343"
- rrngM.Scale = Vector3.new(5, 5, 5)
- local rrngW = Instance.new("Weld", rrng)
- rrngW.Part1 = rrng
- rrngW.Part0 = ra
- rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rbg = Instance.new("Part", gauntParts)
- rbg.Anchored, rbg.CanCollide = false, false
- rbg.FormFactor = "Custom"
- rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
- rbg.Color = Color3.new(0, 0, 0)
- rbg.Transparency = 0
- local rbgM = Instance.new("SpecialMesh", rbg)
- rbgM.MeshType = "Cylinder"
- rbgM.Scale = Vector3.new(0.1, 0.7, 0.8)
- local rbgW = Instance.new("Weld", rbg)
- rbgW.Part1 = rbg
- rbgW.Part0 = rrng
- rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- local chak = Instance.new("Part", gauntParts)
- chak.Anchored, chak.CanCollide = false, false
- chak.FormFactor = "Custom"
- chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
- chak.Color = Color3.new(0, 0, 0)
- chak.Transparency = 0
- local chakM = Instance.new("FileMesh", chak)
- chakM.MeshId = "http://www.roblox.com/asset/?id=156292343"
- chakM.Scale = Vector3.new(7, 7, 7)
- local chakW = Instance.new("Motor", chak)
- chakW.DesiredAngle = 100000000000
- chakW.MaxVelocity = 0.1
- chakW.Part1 = chak
- chakW.Part0 = rrng
- chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
- --=/Armband/=--
- local armbnd = Instance.new("Part", gauntParts)
- armbnd.Anchored, armbnd.CanCollide = false, false
- armbnd.FormFactor = "Custom"
- armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
- armbnd.Color = Color3.new(0, 0, 0)
- armbnd.Transparency = 0
- armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
- local armbndW = Instance.new("Motor", armbnd)
- armbndW.Part1 = armbnd
- armbndW.Part0 = ra
- armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- local armbnd2 = Instance.new("Part", gauntParts)
- armbnd2.Anchored, armbnd2.CanCollide = false, false
- armbnd2.FormFactor = "Custom"
- armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
- armbnd2.Color = Color3.new(0, 0, 0)
- armbnd2.Transparency = 0
- armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd2W = Instance.new("Motor", armbnd2)
- armbnd2W.Part1 = armbnd2
- armbnd2W.Part0 = armbnd
- armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
- local armbnd3 = Instance.new("Part", gauntParts)
- armbnd3.Anchored, armbnd3.CanCollide = false, false
- armbnd3.FormFactor = "Custom"
- armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
- armbnd3.Color = Color3.new(0, 0, 0)
- armbnd3.Transparency = 0
- armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd3W = Instance.new("Motor", armbnd3)
- armbnd3W.Part1 = armbnd3
- armbnd3W.Part0 = armbnd
- armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
- --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
- --==/BASE VARIABLES/==--
- sine = 1
- angle = 0
- anglespeed = 1
- local anim = false
- local walking = false
- local sprinting = false
- local magix = false
- local debounce = false
- local magixball = false
- mouse.Button1Down:connect(function()
- magixball = true
- if debounce == false and magix == true then
- debounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- debounce = false
- end))
- local PorplBall = Instance.new("Part", Char)
- PorplBall.Archivable = true
- PorplBall.TopSurface = 10
- PorplBall.BottomSurface = 10
- PorplBall.CFrame = rrng.CFrame
- PorplBall.Anchored = false
- PorplBall.CanCollide = false
- PorplBall.Size = Vector3.new(1, 1, 1)
- PorplBall.BrickColor = BrickColor.new("Really black")
- PorplBall.Transparency = 0
- local PorplBallM = Instance.new("SpecialMesh", PorplBall)
- PorplBallM.MeshType = "Sphere"
- PorplBallM.Scale = Vector3.new(1, 1, 1)
- local function explode()
- wait()
- PorplBall:Destroy()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 125 do wait(0.000000000000001)
- local pmagic = Instance.new("Part", PorplBall)
- pmagic.FormFactor = "Custom"
- pmagic.Anchored = true
- pmagic.CanCollide = false
- pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- pmagic.TopSurface = 10
- pmagic.BottomSurface = 10
- pmagic.LeftSurface = 10
- pmagic.RightSurface = 10
- pmagic.FrontSurface = 10
- pmagic.BackSurface = 10
- pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", pmagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local pmagicM = Instance.new("BlockMesh", pmagic)
- game:GetService("Debris"):AddItem(pmagic, 0.5)
- coroutine.wrap(function()
- for i = 1, 10 do
- pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
- wait()
- end
- end)()
- end
- end))
- local Velocity = Instance.new("BodyVelocity", PorplBall)
- Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
- Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
- local ready = false
- PorplBall.Touched:connect(function(part)
- if not part:IsDescendantOf(Char) and ready == false then
- ready = true
- local found = false
- for i,v in pairs (part.Parent:GetChildren()) do
- if v:IsA("Humanoid") or v == Torso or v == Head then
- found = true
- v.MaxHealth = v.MaxHealth - math.huge
- v.Health = v.Health - math.huge
- end
- end
- Velocity:Destroy()
- PorplBall.Anchored = true
- for i = 0, 1, 0.06 do
- local start = 1
- local stop = 7
- PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
- PorplBall.Transparency = i
- wait()
- end
- explode()
- end
- end)
- wait(6.5)
- explode()
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait(0.0000000001) do if magix == true then
- --[[ --==/Lightning Magic/==--
- lastCF = Torso.Position
- x1 = Instance.new("Part", workspace)
- x1.Size = Vector3.new(1, 1, 1)
- x1.CanCollide = false
- x1.Anchored = true
- x1.Transparency = 1
- spawn(function()
- while true do
- wait(-1)
- x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
- end
- end)
- for i = 1, math.huge do
- local dist2 = (lastCF-x1.Position).magnitude
- x2 = Instance.new("Part", workspace)
- x2.Size = Vector3.new(1, 1, 1)
- x2.Material = "Neon"
- x2.BrickColor = BrickColor.new("Royal purple")
- x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
- x2.CanCollide = false
- x2.Anchored = true
- local m = Instance.new("BlockMesh", x2)
- m.Scale = Vector3.new(0.5, 0.5, dist2)
- lastCF = x1.Position
- spawn(function()
- for i = 1, 100 do
- x = m.Scale.x/10
- y = m.Scale.x/10
- m.Scale = m.Scale-Vector3.new(x, y, 0)
- wait()
- end
- end)
- game.Debris:AddItem(x2, 0.35)
- wait()
- end
- x1:Destroy()
- ]]--
- --=/Right Arm Magic/=--
- local ramagic = Instance.new("Part", Char)
- ramagic.FormFactor = "Custom"
- ramagic.Anchored = true
- ramagic.CanCollide = false
- ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
- ramagic.TopSurface = 10
- ramagic.BottomSurface = 10
- ramagic.LeftSurface = 10
- ramagic.RightSurface = 10
- ramagic.FrontSurface=10
- ramagic.BackSurface=10
- ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", ramagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local ramagicM = Instance.new("BlockMesh", ramagic)
- --=/Left Arm Magic/=--
- local lamagic = Instance.new("Part", Char)
- lamagic.FormFactor = "Custom"
- lamagic.Anchored = true
- lamagic.CanCollide = false
- lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
- lamagic.TopSurface = 10
- lamagic.BottomSurface = 10
- lamagic.LeftSurface = 10
- lamagic.RightSurface = 10
- lamagic.FrontSurface=10
- lamagic.BackSurface=10
- lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
- lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt2 = Instance.new("PointLight", lamagic)
- lt2.Brightness = 100
- lt2.Range = 6
- lt2.Color = Color3.new(0, 0, 65/100)
- local lamagicM = Instance.new("BlockMesh", lamagic)
- --[[optional
- --=/Right Leg Magic/=--
- local rlmagic = Instance.new("Part", Char)
- rlmagic.FormFactor = "Custom"
- rlmagic.Anchored = true
- rlmagic.CanCollide = false
- rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- rlmagic.TopSurface = 10
- rlmagic.BottomSurface = 10
- rlmagic.LeftSurface = 10
- rlmagic.RightSurface = 10
- rlmagic.FrontSurface=10
- rlmagic.BackSurface=10
- rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt3 = Instance.new("PointLight", rlmagic)
- lt3.Brightness = 123123
- lt3.Range = 6
- lt3.Color = Color3.new(1, 0, 1)
- local rlmagicM = Instance.new("BlockMesh", rlmagic)
- --=/Left Leg Magic/=--
- local llmagic = Instance.new("Part", Char)
- llmagic.FormFactor = "Custom"
- llmagic.Anchored = true
- llmagic.CanCollide = false
- llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- llmagic.TopSurface = 10
- llmagic.BottomSurface = 10
- llmagic.LeftSurface = 10
- llmagic.RightSurface = 10
- llmagic.FrontSurface=10
- llmagic.BackSurface=10
- llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt4 = Instance.new("PointLight", llmagic)
- lt4.Brightness = 123123
- lt4.Range = 6
- lt4.Color = Color3.new(1, 0, 1)
- local llmagicM = Instance.new("BlockMesh", llmagic)
- ]]
- game:GetService("Debris"):AddItem(lamagic, 0.85)
- game:GetService("Debris"):AddItem(ramagic, 0.85)
- --[[
- game:GetService("Debris"):AddItem(rlmagic, 0.85)
- game:GetService("Debris"):AddItem(llmagic, 0.85)
- ]]--
- coroutine.wrap(function()
- for i = 1, 10 do
- ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
- lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
- --[[
- rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
- llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
- ]]--
- wait()
- end
- end)()
- end
- end
- end))
- --[[local bodyg = Instance.new("BodyGyro", Torso)
- bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
- while true do game:GetService("RunService").RenderStepped:wait()
- bodyg.CFrame = Camera.CoordinateFrame
- end]]--
- mouse.KeyDown:connect(function(key)
- if key == "0" and sprinting == false then
- sprinting = true
- Humanoid.WalkSpeed = 60
- elseif key == "q" and magix == true then
- magix = false
- for i = 65/255, 1, -0.1 do wait()
- chak.Color = Color3.new(i, i, i)
- end
- elseif key == "q" and magix == false then
- magix = true
- for i = 0, 65/255, 0.1 do wait()
- chak.Color = Color3.new(0, 0, i)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "0" and sprinting == true then
- sprinting = false
- Humanoid.WalkSpeed = 10
- end
- end)
- --==/GAMEPAD CONTROLS/==--
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
- magix = true
- elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
- magix = false
- elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
- sprinting = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
- sprinting = false
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- rootpart.CanCollide = false
- local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
- if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
- animpose = "Jump"
- elseif speed < 2 then -- idle
- animpose = "Idle"
- elseif sprinting == true then -- sprinting
- animpose = "Sprinting"
- elseif speed > 2 then -- walking
- walking = true
- animpose = "Moving"
- end
- --==/ANIMATION FUNCTIONS/==--
- if animpose == "Idle" and anim == false then -- idle
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
- elseif animpose == "Moving" and anim == false and walking == true then -- walk
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 20
- elseif animpose == "Sprinting" and anim == false then -- sprint
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 70
- end
- end)
- wait(1)
- ------------------------------------------------------------------------------------
- local Character = game.Players.LocalPlayer.Character --game.Workspace.Evienge
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = 0,0,0
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
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