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- Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=E:/UnrealProjects/Estanor/Estanor.uproject -nop4 -build -cook -compressed -stage -noclient -server -serverplatform=Linux -serverconfig=Development -pak -archive -archivedirectory=C:/Users/Vincent/Desktop/ServerLinuxEstanor/ -utf8output -compile
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationTool.EXE=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved/Logs
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\Log.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved/Logs
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993SourceFiles.txt
- InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.xml
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Magick.NET-Q16-HDRI-AnyCPU.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.xml
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.pdb
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\DotNETUtilities.pdb
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\Ionic.Zip.Reduced.dll
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.pdb
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac
- InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\DotNETUtilities.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\DotNETUtilities.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.pdb
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS
- InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationUtils.Automation.pdb
- ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
- ProcessResult.StdOut: DotNETUtilities -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\DotNETUtilities.dll
- ProcessResult.StdOut: UnrealBuildTool -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe
- ProcessResult.StdOut: AutomationUtils.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- ProcessResult.StdOut: AllDesktop.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- ProcessResult.StdOut: Localization.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- ProcessResult.StdOut: AutomationScripts.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- ProcessResult.StdOut: Android.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- ProcessResult.StdOut: BuildGraph.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- ProcessResult.StdOut: XLocLocalization.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- ProcessResult.StdOut: OneSkyLocalization.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- ProcessResult.StdOut: Gauntlet.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- ProcessResult.StdOut: HTML5.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- ProcessResult.StdOut: MobileDeviceInterface -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- ProcessResult.StdOut: IOS.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- ProcessResult.StdOut: Linux.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- ProcessResult.StdOut: Lumin.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- ProcessResult.StdOut: Mac.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- ProcessResult.StdOut: TVOS.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- ProcessResult.StdOut: Win.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- CommandUtils.Run: Took 0,9540546s to run MSBuild.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealProjects\Estanor\Estanor.uproject
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993.dll=False
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Vincent\Desktop\ServerLinuxEstanor\
- ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealProjects\Estanor\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- ProjectParams.ValidateAndLog: Compressed=True
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: GenerateRemaster=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=True
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=EstanorEditor
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=True
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=False
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=True
- ProjectParams.ValidateAndLog: Package=False
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, E:\UnrealProjects\Estanor\Binaries\Win64]
- ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, E:\UnrealProjects\Estanor\Binaries\Win64\Estanor.exe]
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=False
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealProjects\Estanor\Estanor.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=EstanorServer
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Linux
- ProjectParams.ValidateAndLog: ShortProjectName=Estanor
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
- Project.Build: ********** BUILD COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Oculus\Support\oculus-runtime\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\QuickTime Alternative\QTSystem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\Logiciels\Git\cmd\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists G:\Programmes\PuTTY\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\extras\android\support\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\gradle-4.1\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.8\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-ndk-r15c\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\gradle-2.9\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\apache-ant-1.8.2\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-ndk-r12b\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\extras\android\support\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\build-tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\platform-tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Vincent\AppData\Local\Programs\Microsoft VS Code\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Vincent\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Vincent\AppData\Local\atom\bin\xgConsole.exe=False
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* ForceMonolithic: False
- UE4Build.Build: ************************* ForceNonUnity:False
- UE4Build.Build: ************************* ForceDebugInfo: False
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -NoUBTMakefiles -Manifest=E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt"
- ProcessResult.StdOut: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- ProcessResult.StdOut: Writing manifest to E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
- ProcessResult.StdOut: Target is up to date
- ProcessResult.StdOut: Total build time: 1,20 seconds (NoActionsToExecute executor: 0,00 seconds)
- CommandUtils.Run: Took 1,3750787s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.modules=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.modules=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.target=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.target=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.version=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.version=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe EstanorEditor Win64 Development -Project=E:\UnrealProjects\Estanor\Estanor.uproject E:\UnrealProjects\Estanor\Estanor.uproject -NoUBTMakefiles -Manifest=E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt"
- ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UnrealProjects\Estanor).
- ProcessResult.StdOut: ERROR: Couldn't find target rules file for target 'UE4Editor' in rules assembly 'EstanorModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- ProcessResult.StdOut: Location: E:\UnrealProjects\Estanor\Intermediate\Build\BuildRules\EstanorModuleRules.dll
- ProcessResult.StdOut: Target rules found:
- ProcessResult.StdOut: Estanor - E:\UnrealProjects\Estanor\Source\Estanor.Target.cs
- ProcessResult.StdOut: EstanorEditor - E:\UnrealProjects\Estanor\Source\EstanorEditor.Target.cs
- ProcessResult.StdOut: EstanorServer - E:\UnrealProjects\Estanor\Source\EstanorServer.Target.cs
- ProcessResult.StdOut:
- ProcessResult.StdOut: (see E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt for full exception trace)
- CommandUtils.Run: Took 0,1990114s to run UnrealBuildTool.exe, ExitCode=5
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt)
- Log.WriteException: (see E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt)
- Log.WriteException: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 77
- Log.WriteException: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 114
- Log.WriteException: à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 263
- Log.WriteException: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1212
- Log.WriteException: à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 206
- Log.WriteException: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 208
- Log.WriteException: à BuildCookRun.ExecuteBuild() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
- Log.WriteException: à AutomationTool.BuildCommand.Execute() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 242
- Log.WriteException: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 563
- Log.WriteException: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 533
- Log.WriteException: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Program.cs:ligne 173
- Log.WriteException: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Program.cs:ligne 99
- Log.WriteException: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 725
- Log.WriteException: à AutomationTool.Program.Main() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Program.cs:ligne 99
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=5 (5)
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