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  1. Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=E:/UnrealProjects/Estanor/Estanor.uproject -nop4 -build -cook -compressed -stage -noclient -server -serverplatform=Linux -serverconfig=Development -pak -archive -archivedirectory=C:/Users/Vincent/Desktop/ServerLinuxEstanor/ -utf8output -compile
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationTool.EXE=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved/Logs
  12. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\Log.txt
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt
  14. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt
  15. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  16. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=E:/UnrealEngineSource4.21/Engine/Programs/AutomationTool/Saved/Logs
  17. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
  18. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
  19. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
  20. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
  21. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  22. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  23. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993.dll
  24. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993.pdb
  25. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993SourceFiles.txt
  26. InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts
  27. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts
  28. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  29. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
  30. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  31. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.pdb
  32. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.xml
  33. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\DotNETUtilities.dll
  34. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\DotNETUtilities.pdb
  35. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  36. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.pdb
  37. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  38. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.pdb
  39. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Magick.NET-Q16-HDRI-AnyCPU.dll
  40. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.dll
  41. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Newtonsoft.Json.xml
  42. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  43. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.pdb
  44. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  45. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
  46. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  47. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.pdb
  48. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop
  49. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  50. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.pdb
  51. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\DotNETUtilities.dll
  52. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\DotNETUtilities.pdb
  53. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop
  54. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android
  55. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  56. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
  57. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\DotNETUtilities.dll
  58. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\DotNETUtilities.pdb
  59. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
  60. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android
  61. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5
  62. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\DotNETUtilities.dll
  63. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\DotNETUtilities.pdb
  64. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  65. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
  66. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\Ionic.Zip.Reduced.dll
  67. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5
  68. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS
  69. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\DotNETUtilities.dll
  70. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\DotNETUtilities.pdb
  71. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  72. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
  73. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS
  74. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux
  75. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\DotNETUtilities.dll
  76. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\DotNETUtilities.pdb
  77. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  78. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
  79. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux
  80. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin
  81. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\DotNETUtilities.dll
  82. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\DotNETUtilities.pdb
  83. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  84. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.pdb
  85. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin
  86. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac
  87. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\DotNETUtilities.dll
  88. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\DotNETUtilities.pdb
  89. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  90. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
  91. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac
  92. InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS
  93. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\DotNETUtilities.dll
  94. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\DotNETUtilities.pdb
  95. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  96. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.pdb
  97. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS
  98. InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts
  99. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  100. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationUtils.Automation.pdb
  101. ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
  102. ProcessResult.StdOut: DotNETUtilities -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\DotNETUtilities.dll
  103. ProcessResult.StdOut: UnrealBuildTool -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe
  104. ProcessResult.StdOut: AutomationUtils.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  105. ProcessResult.StdOut: AllDesktop.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  106. ProcessResult.StdOut: Localization.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  107. ProcessResult.StdOut: AutomationScripts.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  108. ProcessResult.StdOut: Android.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  109. ProcessResult.StdOut: BuildGraph.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  110. ProcessResult.StdOut: XLocLocalization.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  111. ProcessResult.StdOut: OneSkyLocalization.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  112. ProcessResult.StdOut: Gauntlet.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  113. ProcessResult.StdOut: HTML5.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  114. ProcessResult.StdOut: MobileDeviceInterface -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  115. ProcessResult.StdOut: IOS.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  116. ProcessResult.StdOut: Linux.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  117. ProcessResult.StdOut: Lumin.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  118. ProcessResult.StdOut: Mac.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  119. ProcessResult.StdOut: TVOS.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  120. ProcessResult.StdOut: Win.Automation -> E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  121. CommandUtils.Run: Took 0,9540546s to run MSBuild.exe, ExitCode=0
  122. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
  123. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
  124. BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealProjects\Estanor\Estanor.uproject
  125. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1429842993.dll=False
  126. ProjectParams.ValidateAndLog: Project Params **************
  127. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  128. ProjectParams.ValidateAndLog: Archive=True
  129. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  130. ProjectParams.ValidateAndLog: CreateAppBundle=True
  131. ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Vincent\Desktop\ServerLinuxEstanor\
  132. ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealProjects\Estanor\Saved\StagedBuilds
  133. ProjectParams.ValidateAndLog: Build=True
  134. ProjectParams.ValidateAndLog: SkipBuildClient=False
  135. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  136. ProjectParams.ValidateAndLog: Cook=True
  137. ProjectParams.ValidateAndLog: Clean=
  138. ProjectParams.ValidateAndLog: Client=False
  139. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  140. ProjectParams.ValidateAndLog: ClientCookedTargets=
  141. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  142. ProjectParams.ValidateAndLog: Compressed=True
  143. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  144. ProjectParams.ValidateAndLog: CookOnTheFly=False
  145. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  146. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  147. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  148. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  149. ProjectParams.ValidateAndLog: GeneratePatch=False
  150. ProjectParams.ValidateAndLog: AddPatchLevel=False
  151. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  152. ProjectParams.ValidateAndLog: GenerateRemaster=False
  153. ProjectParams.ValidateAndLog: DiscVersion=
  154. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  155. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  156. ProjectParams.ValidateAndLog: DLCFile=
  157. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  158. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  159. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  160. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  161. ProjectParams.ValidateAndLog: DedicatedServer=True
  162. ProjectParams.ValidateAndLog: DirectoriesToCook=
  163. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  164. ProjectParams.ValidateAndLog: EditorTargets=EstanorEditor
  165. ProjectParams.ValidateAndLog: Foreign=False
  166. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  167. ProjectParams.ValidateAndLog: IsProgramTarget=False
  168. ProjectParams.ValidateAndLog: IterativeCooking=False
  169. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  170. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  171. ProjectParams.ValidateAndLog: CookAll=False
  172. ProjectParams.ValidateAndLog: CookPartialGC=False
  173. ProjectParams.ValidateAndLog: CookInEditor=False
  174. ProjectParams.ValidateAndLog: CookMapsOnly=False
  175. ProjectParams.ValidateAndLog: Deploy=False
  176. ProjectParams.ValidateAndLog: IterativeDeploy=False
  177. ProjectParams.ValidateAndLog: FastCook=False
  178. ProjectParams.ValidateAndLog: LogWindow=False
  179. ProjectParams.ValidateAndLog: Manifests=False
  180. ProjectParams.ValidateAndLog: MapToRun=
  181. ProjectParams.ValidateAndLog: NoClient=True
  182. ProjectParams.ValidateAndLog: NumClients=0
  183. ProjectParams.ValidateAndLog: NoDebugInfo=False
  184. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  185. ProjectParams.ValidateAndLog: MapFile=False
  186. ProjectParams.ValidateAndLog: NoCleanStage=False
  187. ProjectParams.ValidateAndLog: NoXGE=False
  188. ProjectParams.ValidateAndLog: MapsToCook=
  189. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  190. ProjectParams.ValidateAndLog: Pak=True
  191. ProjectParams.ValidateAndLog: Package=False
  192. ProjectParams.ValidateAndLog: ForcePackageData=False
  193. ProjectParams.ValidateAndLog: NullRHI=False
  194. ProjectParams.ValidateAndLog: FakeClient=False
  195. ProjectParams.ValidateAndLog: EditorTest=False
  196. ProjectParams.ValidateAndLog: RunAutomationTests=False
  197. ProjectParams.ValidateAndLog: RunAutomationTest=
  198. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  199. ProjectParams.ValidateAndLog: CrashIndex=0
  200. ProjectParams.ValidateAndLog: ProgramTargets=
  201. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, E:\UnrealProjects\Estanor\Binaries\Win64]
  202. ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, E:\UnrealProjects\Estanor\Binaries\Win64\Estanor.exe]
  203. ProjectParams.ValidateAndLog: Distribution=False
  204. ProjectParams.ValidateAndLog: Prebuilt=False
  205. ProjectParams.ValidateAndLog: Prereqs=False
  206. ProjectParams.ValidateAndLog: AppLocalDirectory=
  207. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  208. ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealProjects\Estanor\Estanor.uproject
  209. ProjectParams.ValidateAndLog: Run=False
  210. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  211. ProjectParams.ValidateAndLog: ServerCookedTargets=EstanorServer
  212. ProjectParams.ValidateAndLog: ServerTargetPlatform=Linux
  213. ProjectParams.ValidateAndLog: ShortProjectName=Estanor
  214. ProjectParams.ValidateAndLog: SignedPak=False
  215. ProjectParams.ValidateAndLog: SignPak=
  216. ProjectParams.ValidateAndLog: SkipCook=False
  217. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  218. ProjectParams.ValidateAndLog: SkipPak=False
  219. ProjectParams.ValidateAndLog: PrePak=False
  220. ProjectParams.ValidateAndLog: SkipStage=False
  221. ProjectParams.ValidateAndLog: Stage=True
  222. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  223. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  224. ProjectParams.ValidateAndLog: NativizeAssets=False
  225. ProjectParams.ValidateAndLog: StageDirectoryParam=
  226. ProjectParams.ValidateAndLog: Project Params **************
  227. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
  228. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
  229. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealProjects\Estanor\Estanor.uproject=True
  230. Project.Build: ********** BUILD COMMAND STARTED **********
  231. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Oculus\Support\oculus-runtime\xgConsole.exe=False
  232. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler\xgConsole.exe=False
  233. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler\xgConsole.exe=False
  234. InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
  235. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
  236. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
  237. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
  238. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
  239. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
  240. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
  241. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
  242. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
  243. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
  244. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
  245. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
  246. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
  247. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\QuickTime Alternative\QTSystem\xgConsole.exe=False
  248. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False
  249. InternalUtils.SafeFileExists: SafeFileExists D:\Logiciels\Git\cmd\xgConsole.exe=False
  250. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
  251. InternalUtils.SafeFileExists: SafeFileExists G:\Programmes\PuTTY\xgConsole.exe=False
  252. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\extras\android\support\xgConsole.exe=False
  253. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False
  254. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
  255. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False
  256. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\gradle-4.1\bin\xgConsole.exe=False
  257. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False
  258. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.8\bin\xgConsole.exe=False
  259. InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-ndk-r15c\xgConsole.exe=False
  260. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\gradle-2.9\bin\xgConsole.exe=False
  261. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\apache-ant-1.8.2\bin\xgConsole.exe=False
  262. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-ndk-r12b\xgConsole.exe=False
  263. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\extras\android\support\xgConsole.exe=False
  264. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\build-tools\xgConsole.exe=False
  265. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\platform-tools\xgConsole.exe=False
  266. InternalUtils.SafeFileExists: SafeFileExists D:\NVIDIA\android-sdk-windows\tools\xgConsole.exe=False
  267. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Vincent\AppData\Local\Programs\Microsoft VS Code\bin\xgConsole.exe=False
  268. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Vincent\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
  269. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Vincent\AppData\Local\atom\bin\xgConsole.exe=False
  270. UE4Build.Build: ************************* UE4Build:
  271. UE4Build.Build: ************************* ForceMonolithic: False
  272. UE4Build.Build: ************************* ForceNonUnity:False
  273. UE4Build.Build: ************************* ForceDebugInfo: False
  274. UE4Build.Build: ************************* UseXGE: False
  275. UE4Build.Build: ************************* UseParallelExecutor: False
  276. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  277. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
  278. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  279. CommandUtils.Run: Running: E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -NoUBTMakefiles -Manifest=E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt"
  280. ProcessResult.StdOut: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  281. ProcessResult.StdOut: Writing manifest to E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
  282. ProcessResult.StdOut: Target is up to date
  283. ProcessResult.StdOut: Total build time: 1,20 seconds (NoActionsToExecute executor: 0,00 seconds)
  284. CommandUtils.Run: Took 1,3750787s to run UnrealBuildTool.exe, ExitCode=0
  285. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.exe=True
  286. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.exe=True
  287. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.modules=True
  288. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.modules=True
  289. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True
  290. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.pdb=True
  291. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.target=True
  292. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.target=True
  293. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.version=True
  294. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool.version=True
  295. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True
  296. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.dll=True
  297. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True
  298. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-BuildSettings.pdb=True
  299. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True
  300. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll=True
  301. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True
  302. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Core.pdb=True
  303. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True
  304. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.dll=True
  305. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True
  306. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-CoreUObject.pdb=True
  307. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True
  308. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.dll=True
  309. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True
  310. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Json.pdb=True
  311. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True
  312. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.dll=True
  313. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True
  314. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\Win64\UnrealHeaderTool-Projects.pdb=True
  315. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True
  316. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib=True
  317. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True
  318. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib=True
  319. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True
  320. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib=True
  321. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True
  322. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib=True
  323. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True
  324. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib=True
  325. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
  326. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  327. InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml
  328. InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  329. CommandUtils.Run: Running: E:\UnrealEngineSource4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe EstanorEditor Win64 Development -Project=E:\UnrealProjects\Estanor\Estanor.uproject E:\UnrealProjects\Estanor\Estanor.uproject -NoUBTMakefiles -Manifest=E:\UnrealEngineSource4.21\Engine\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt"
  330. ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build (E:\UnrealProjects\Estanor).
  331. ProcessResult.StdOut: ERROR: Couldn't find target rules file for target 'UE4Editor' in rules assembly 'EstanorModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  332. ProcessResult.StdOut: Location: E:\UnrealProjects\Estanor\Intermediate\Build\BuildRules\EstanorModuleRules.dll
  333. ProcessResult.StdOut: Target rules found:
  334. ProcessResult.StdOut: Estanor - E:\UnrealProjects\Estanor\Source\Estanor.Target.cs
  335. ProcessResult.StdOut: EstanorEditor - E:\UnrealProjects\Estanor\Source\EstanorEditor.Target.cs
  336. ProcessResult.StdOut: EstanorServer - E:\UnrealProjects\Estanor\Source\EstanorServer.Target.cs
  337. ProcessResult.StdOut:
  338. ProcessResult.StdOut: (see E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt for full exception trace)
  339. CommandUtils.Run: Took 0,1990114s to run UnrealBuildTool.exe, ExitCode=5
  340. Log.WriteException: ==============================================================================
  341. Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt)
  342. Log.WriteException: (see E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
  343. Log.WriteException:
  344. Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (E:\UnrealEngineSource4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-EstanorEditor-Win64-Development.txt)
  345. Log.WriteException: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 77
  346. Log.WriteException: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 114
  347. Log.WriteException: à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 263
  348. Log.WriteException: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1212
  349. Log.WriteException: à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 206
  350. Log.WriteException: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 208
  351. Log.WriteException: à BuildCookRun.ExecuteBuild() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
  352. Log.WriteException: à AutomationTool.BuildCommand.Execute() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 242
  353. Log.WriteException: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 563
  354. Log.WriteException: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 533
  355. Log.WriteException: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Program.cs:ligne 173
  356. Log.WriteException: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Program.cs:ligne 99
  357. Log.WriteException: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 725
  358. Log.WriteException: à AutomationTool.Program.Main() dans E:\UnrealEngineSource4.21\Engine\Source\Programs\AutomationTool\Program.cs:ligne 99
  359. Log.WriteException: ==============================================================================
  360. Program.Main: AutomationTool exiting with ExitCode=5 (5)
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