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Jun 18th, 2019
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  1. hud_setting_minimapRotate 1
  2. r_shadows 0
  3. r_fullscreen 1
  4. mat_screen_blur_enabled 0
  5. r_particle_timescale 3
  6. mat_compressedtextures 1
  7. cl_ragdoll_collide 0
  8. r_dxgi_max_frame_latency 0
  9. m_rawinput "1"
  10. alias "+shoot" "+attack; r_particle_timescale 300"
  11. mat_fullbright 0
  12. hud_setting_pingAlpha "0.400000"
  13. fps_max 0
  14. mat_autoexposure_override_min_max "1"
  15. mat_autoexposure_max "1"
  16. mat_autoexposure_min "0.9"
  17. mat_autoexposure_speed "9"
  18. mat_autoexposure_uncap "0"
  19. cl_cull_weapon_fx 0
  20. cl_detaildist 0
  21. cl_detailfade 0
  22. cl_disable_ragdolls 1
  23. cl_drawshadowtexture 0
  24. cl_ejectbrass 0
  25. cl_forcepreload 1
  26. cl_jiggle_bone_framerate_cutoff 0
  27. cl_new_impact_effects 0
  28. cl_show_splashes 0
  29. cl_particle_max_count 0
  30. cl_ragdoll_collide 0
  31. cl_ragdoll_force_fade_time "0"
  32. cl_ragdoll_force_fade_time_local_view_player "0"
  33. cl_ragdoll_force_fade_time_on_moving_geo "0"
  34. cl_ragdoll_self_collision "0"
  35. cl_ragdoll_maxcount "0"
  36. cl_updaterate_mp "120"
  37. cl_showpos "0"
  38. cl_threaded_bone_setup 1
  39. cl_threaded_client_leaf_system 1
  40. cl_smooth 0
  41. cl_particle_fallback_base "0"
  42. cl_particle_fallback_multiplier "0"
  43. csm_cascade_res 16
  44. csm_enableunlock 1
  45. csm_coverage 0
  46. csm_enabled 0
  47. csm_world_shadows 0
  48. dlight_enable 0
  49. env_lightglow 0
  50. dof_enable 0
  51. fog_enableskybox 0
  52. fog_enable 0
  53. fog_enable_water_fog 0
  54. fog_volume 0
  55. fog_enableskybox 1
  56. fps_max_use_refresh 0
  57. mat_fastnobump 0
  58. mat_fastspecular 0
  59. mat_disable_bloom 1
  60. mat_drawflat 1
  61. mat_detail_tex 0
  62. mat_debug_tonemapping_disable 1
  63. mat_sun_highlight_size 0
  64. mat_antialias_mode "1"
  65. mat_colcorrection_disableentities "1"
  66. mat_depthfeather_enable "0"
  67. mat_fxaa_enable "0"
  68. mat_diffuse 1
  69. mat_filtertextures 1
  70. mat_reduceparticles 1
  71. mat_norendering 1
  72. hud_setting_adsDof 0
  73. lightmap_ambient 0
  74. lightmap_realtimelight 0
  75. lightmap_realtimeshadows 0
  76. mat_bloom_max_lighting_value 0
  77. mat_bloom_streak_amount 0
  78. mat_bloom_wide_amount 0
  79. mat_bloomscale 0
  80. mat_bumpmap 0
  81. mat_colorcorrection 0
  82. mat_compressedtextures 1
  83. mat_depthbias_shadowmap 0
  84. mat_shadowstate "0"
  85. mat_depthbias_tightshadowmap 0
  86. mat_disable_bloom 1 //disables bloom
  87. mat_disable_dof 1
  88. mat_disable_fancy_blending 1
  89. mat_disable_lightmap_ambient 1
  90. mat_disable_lightmaps 1
  91. mat_disable_lightwarp 1
  92. mat_disable_model_ambient 1
  93. mat_disable_particles 1
  94. mat_displacementmap 0
  95. mat_dof_enabled 0
  96. mat_dof_max_blur_radius 0
  97. mat_dof_quality 0
  98. mat_dynamic_tonemapping 0
  99. mat_enable_ssr 0
  100. mat_fastspecular 1
  101. mat_filterlightmaps 0
  102. mat_force_bloom 0
  103. mat_global_lighting 0
  104. mat_hdr_enabled 0
  105. mat_hdr_level 0
  106. mat_motion_blur_enabled 0
  107. mat_non_hdr_bloom_scalefactor 0
  108. mat_normalmaps 0
  109. mat_normals 0
  110. mat_parallaxmap 0
  111. mat_phong 0
  112. mat_postprocess_enable 0
  113. mat_reducefillrate 1
  114. mat_shadercount 0
  115. mat_shadowstate 0
  116. mat_showlowresimage 1
  117. mat_specular 0
  118. mat_use_compressed_hdr_textures 1
  119. particle_dlights_enable 0
  120. r_rimlight "0"
  121. r_decals 0
  122. r_drawscreenspaceparticles "0"
  123. r_dxgi_max_frame_latency 0
  124. r_waterdrawreflection "0"
  125. r_waterdrawrefraction "0"
  126. r_waterforceexpensive "0"
  127. r_waterforcereflectentities "0"
  128. r_fastzreject "0"
  129. r_jiggle_bones "0"
  130. r_modeldecal_maxtotal "1"
  131. r_DrawDisp 0
  132. r_PhysPropLighting 0
  133. r_ambientrefraction 0
  134. r_drawdetailprops 0
  135. r_drawflecks 0
  136. r_drawmodeldecals 0
  137. r_drawsprites 0
  138. r_drawstaticlight 0
  139. r_drawviewmodel 0
  140. r_dynamic 0
  141. r_dynamiclighting 0
  142. r_fog 0
  143. r_forcecheapwater 1
  144. r_fullscreen 1
  145. r_lightstyle 0
  146. r_lightmap 0
  147. r_rimlight 0
  148. r_shadowmaxrendered 0
  149. r_shadowrendertotexture 0
  150. r_shadows 0
  151. r_sse_s 0
  152. r_updaterefracttexture 0
  153. r_volumetric_lighting_enabled "0"
  154. shadow_capable 0
  155. shadow_default_filter_size 0
  156. shadow_filter_maxstep 0
  157. shadow_enable 0
  158. shadow_maxspotshadows 0
  159. func_break_max_pieces "0"
  160. m_acceleration "0"
  161. cl_predict "1"
  162. bob_yaw "0"
  163. bob_pitch "0"
  164. ssao_blur 0
  165. sssss_enable 0
  166. stream_drop_unused 1 // drop unused textures aggressively
  167. cl_ejectbrass "0"
  168. viewmodel_selfshadow "0"
  169. violence_ablood "0"
  170. violence_hblood "0"
  171. mat_screen_blur_enabled "0"
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