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Feb 16th, 2019
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  1. gum = getRandomGobblegum();
  2.  
  3. function giveGobbleGum(gum)
  4. {
  5. gumWeapon = GetWeapon("zombie_bgb_grab");
  6. oldWeapon = self GetCurrentWeapon();
  7. gumWeapon = self GetBuildKitWeapon( gumWeapon, false );
  8. weapon_options = self GetBuildKitWeaponOptions( gumWeapon, gum.camoIndex );
  9. acvi = self GetBuildKitAttachmentCosmeticVariantIndexes( gumWeapon, false );
  10. self GiveWeapon( gumWeapon, weapon_options, acvi );
  11. self SwitchToWeapon(gumWeapon);
  12. evt = self util::waittill_any_return( "fake_death", "death", "player_downed", "weapon_change_complete", "perk_abort_drinking", "disconnect" );
  13. self TakeWeapon(gumWeapon);
  14. self SwitchToWeapon(oldWeapon);
  15. self PlaySoundToPlayer( "bgb_grab", self );
  16. self bgb::give(gum.name);
  17. }
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