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- gum = getRandomGobblegum();
- function giveGobbleGum(gum)
- {
- gumWeapon = GetWeapon("zombie_bgb_grab");
- oldWeapon = self GetCurrentWeapon();
- gumWeapon = self GetBuildKitWeapon( gumWeapon, false );
- weapon_options = self GetBuildKitWeaponOptions( gumWeapon, gum.camoIndex );
- acvi = self GetBuildKitAttachmentCosmeticVariantIndexes( gumWeapon, false );
- self GiveWeapon( gumWeapon, weapon_options, acvi );
- self SwitchToWeapon(gumWeapon);
- evt = self util::waittill_any_return( "fake_death", "death", "player_downed", "weapon_change_complete", "perk_abort_drinking", "disconnect" );
- self TakeWeapon(gumWeapon);
- self SwitchToWeapon(oldWeapon);
- self PlaySoundToPlayer( "bgb_grab", self );
- self bgb::give(gum.name);
- }
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