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- import struct
- import maya.OpenMaya as om
- import maya.OpenMayaUI as omUI
- def readDepthMap(x, y):
- view = omUI.M3dView.active3dView()
- width = view.portWidth()
- height = view.portHeight()
- width = 1
- height = 1
- numPixels = width*height*4
- depth = [0.0]*numPixels
- util = om.MScriptUtil()
- util.createFromList(depth, numPixels)
- utilPtr = util.asUcharPtr()
- view.readDepthMap(x, y, width, height, utilPtr, omUI.M3dView.kDepth_Float)
- b1 = om.MScriptUtil.getUcharArrayItem(utilPtr, 0)
- b2 = om.MScriptUtil.getUcharArrayItem(utilPtr, 1)
- b3 = om.MScriptUtil.getUcharArrayItem(utilPtr, 2)
- b4 = om.MScriptUtil.getUcharArrayItem(utilPtr, 3)
- data = [b1,b2,b3,b4]
- print data # always 0's....
- b = struct.pack('4B', *data)
- return struct.unpack('>f', b)
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