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Solo All Jobs (improved Tressa route)

Jul 31st, 2024 (edited)
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  1. This is a solo speedrun route obtaining all 12 jobs using Tressa. It is fairly lengthy, as it requires a good deal of prep to take out the four advanced job bosses solo. But if you like challenges, I do recommend it, because it's very satisfying to defeat them with only a single traveler. (The route actually has very high win rates against them too.)
  2.  
  3. Sample vid (no-mic): https://youtu.be/zJwn_fqOYYc
  4. Sample vid (commentated version): https://youtu.be/JovANNJYZpU?si=jvZ1jfsFkWXfOxqz
  5. (If you want to learn this run, I recommend watching the video while reading the notes.)
  6.  
  7. This is routed assuming Cait/Cait mod. If you want to do this non-cait, you can finish chapter 1, do Kit's quest, TP back to Rippletide, purchase the Thunder M, do Whistlewood twice for 130 JP, and walk/flee the Scholar shrine battle. Afterwards, pick extra L stones for extra encounters to buffer your EXP (such as the ones on Grandport coast, outside Wellspring, or in Derelict).
  8.  
  9. Also, thanks to:
  10. - Mastermind1919 (for their Balogar/Dreisang AI posts on the r/SolopathTraveler subreddit: https://www.reddit.com/r/SolopathTraveler/comments/ind9ss/the_definitive_guide_to_the_turn_order_of_balogar/ and https://www.reddit.com/r/SolopathTraveler/comments/kg1cz2/the_definitive_guide_to_the_ai_of_dreisang_the/ )
  11.  
  12. #########################
  13. #########################
  14.  
  15. Start Tressa 1, buy + equip Wolf's Bow
  16. Break/Flee encounters
  17.  
  18. Get Refreshing Jam before boss (left of boss in hidden path that goes up-right)
  19. Mikk Makk:
  20. T1-3: Tradewinds Mikk
  21. (watch if you go before or after Makk next turn)
  22. T4: Tradewinds x4 Mikk
  23.  
  24. (if you go after Makk)
  25. T5: Grape
  26. T6: Bow
  27. T7: Bow
  28. T8: Bow x2
  29. T9: Tradewinds x4
  30. T10: Tradewinds
  31. T11: Defend
  32. T12: Tradewinds x3
  33.  
  34. (if you go before Makk)
  35. T5: Grape
  36. T6: Bow
  37. T7: Bow x3
  38. T8: Tradewinds
  39. T9: Tradewinds
  40. T10: Bow
  41. T11: Bow x2
  42. T12: Tradewinds x4
  43.  
  44. KO Cait with Ice M
  45. - LEARN HIRED HELP
  46. [Note on Caits: use HHB x2 for small ones or HHC x2 for cultured if no spare stones. For Chubby, vets x1 or x3.]
  47.  
  48. Get Scholar Shrine
  49. (if bird + ram encounter outside, HH Dancers x2 + Grape/Bow until broken to flee)
  50. Learn FireStorm + Lightning Blast
  51. Equip Evasive Manuevers
  52.  
  53. Tag Noblecourt, exit
  54. Get Light M
  55. Go to Forest of Purgation
  56. Get Light L + 20k
  57.  
  58. TP Rippletide, go toward Warrior Shrine
  59. Get 1200
  60. Get Warrior Shrine
  61. Tag Stonegard, exit
  62. (if bull + bird encounter, use HH Bandits x2 and flee)
  63.  
  64. Save + Quit on Moonstruck Coast
  65. Get Merchant Shrine
  66. Purchase from Unsavory Man outside Goldshore:
  67. - Refreshing Jam
  68. Tag Goldshore
  69. Enter Western Grandport Coast (if encounter, use Light L and get replacement Wind L on Grandport coast)
  70. Get 20k
  71. S+Q
  72. Get Thunder L
  73. Tag Grandport, exit
  74. Go to Loch of the Lost King
  75. Get Wind L + 30k
  76.  
  77. TP Stonegard
  78. Tag Wellspring
  79. Purchase
  80. - POM L (from SWEET TOOTH)
  81.  
  82. Get Thunder L (outside Marsalim)
  83. Enter Catacombs
  84. EXIT Catacombs
  85. Tag Marsalim
  86. Exit Marsalim
  87. Enter Catacombs
  88. Save
  89. Get Rev Jam
  90. Buffer Glitch for Master's Spear
  91. Get Refreshing Jam
  92. Get Pom L
  93.  
  94. TP Wellspring
  95. Reset steps outside
  96. Get Dancer Shrine (if encounter, Wind L and get replacement in Derelict Mines)
  97. Get Old Coin
  98. Tag Sunshade
  99. Get Apothecary Shrine
  100.  
  101. TP Sunshade
  102. Tag Quarrycrest ("No" to chapter 2)
  103. Tag Bolderfall
  104. Purchase
  105. - Pom S (1st)
  106. - Nourish Nut S (3rd)
  107.  
  108. Get Hunter Shrine + Olive L
  109. Tag Victor's Hollow
  110. Purchase:
  111. - Nourish Nut M (1st)
  112. - Magic Nut M (3rd)
  113.  
  114. Reset steps in Duskbarrow area
  115. Get Cleric Shrine (if encounter, Thunder L and get replacement Southern Wellspring Fire L later)
  116.  
  117. Go to Maw of the Ice Dragon
  118. Get 30k
  119. Go to Northreach
  120. KO 2 Reptalios: HHB x2 + Light L
  121.  
  122. Tag Northreach
  123. Purchase
  124. - Magic L
  125. - Resistant Nut L + Curious Antique + Fool's Gold Ore
  126. - 2 Pom M
  127.  
  128. TP Grandport
  129. Purchase: (first NPC, other near Item shop NPC)
  130. - Adam Shield
  131. - Tales from Faraway Land
  132.  
  133. Item shop, buy:
  134. - 11 Grape M
  135. - 31 Plum
  136. - 9 Plum M [will be 10 total since Mikk Makk dropped 1]
  137. Sell:
  138. - 3 gold items
  139. - Master Spear
  140.  
  141. Go to tavern, middle NPC purchase:
  142. - Nourish M + Magic M (1st and 3rd)
  143.  
  144. Purchase from 4 NPC in back markets:
  145. - Pom L (aristocrat in robes)
  146. - Revitalizing Jam + Refreshing Jam + Pom L (NPC right of chest)
  147. - Pom S + M + L
  148. - Rune Glaive
  149.  
  150. Go to back bazaar
  151. Get Dazzling Artwork + 25k
  152.  
  153. TP Marsalim
  154. Purchase from two NPCs by item and weapon shops:
  155. - Magic M + Resistant M (2nd and 3rd)
  156. - 2 Pom L
  157. DO QUEST FOR ALLURING RIBBON (Old Aristocrat)
  158.  
  159. Go to palace
  160. Go up left stairs
  161. Purchase:
  162. - 2 Pom M (2nd and third)
  163. - Fire L (1st)
  164. Get High House Armor
  165. Get 25k
  166. Get Enchanted Circlet
  167.  
  168. TP STONEGARD
  169. Purchase from entrance NPC, then other two Tobias and shopkeeper in lower valleys
  170. - Wind M + Tough Nut M
  171. - Fire L (2nd)
  172. - Elemental Augmentor (2nd)
  173.  
  174. TP Noblecourt
  175. Purchase
  176. - Pom S + Empowering Bracelet (child)
  177. - Sorc Robe (guard old lady)
  178.  
  179. TP Stonegard
  180. Go to Tomb of Kings
  181.  
  182. - EVASIVE MANUEVERS OFF
  183. - USE ALL NUTS
  184. Equipment:
  185. - optimize
  186. - Alluring Ribbon
  187. - Elemental Augmentor
  188.  
  189. Grind (if 1 straggler, Tradewinds):
  190.  
  191. Wind enemies/Thieves/Caits: LB x2
  192. Light SENTINELS: HHM -> Fireball x3
  193.  
  194. Light GUARDIANS + SENTINELS: Defend -> LB x3
  195. Light Guardians + REMNANT: HHM -> LB x3
  196. Thief II group at Lv20+: Icewind x2
  197.  
  198. If JP >= 630, then JOB TO CLERIC
  199. Learn 3 Cleric Skills
  200. JOB TO SCHOLAR
  201. - Equip Inner Strength
  202.  
  203. Loot:
  204. - Bottle of Blinding Dust
  205. - Fire L
  206. - 9400
  207. - Curious Antique
  208. - Bright Stone
  209. - Grape Bunch (optional)
  210.  
  211. Grind for 9000 JP
  212.  
  213. Exit Tomb of Kings
  214. Menu:
  215. Equipment:
  216. - ALLURING RIBBON OFF
  217.  
  218. Jobs:
  219. - Merchant: Sidestep
  220. - Cleric: all base skills (not divine)
  221. - Hunter: Leghold + Arrowstorm
  222. (will do Apothecary just before Steorra)
  223.  
  224. Support Skills:
  225. - replace Inner Strength with Evil Ward
  226. - Evasive Maneuvers
  227. - Endless Items (if not already)
  228. - Heighten Senses
  229.  
  230. Go to West Everhold Pass
  231. Get Light L
  232. Get Silver Pouch
  233. Save
  234. Get Pom M
  235. KO birds with: Arrowstorm + Light L + Tradewinds (or skip encounter)
  236.  
  237. Go into Everhold Tunnels
  238. Enter Everhold Tunnels
  239. Get Pom L
  240. Say "No" to boss
  241. Get 35k
  242. Say "No" to boss
  243. Get Death Cleaver
  244.  
  245. TP Quarrycrest
  246. Get Thief Shrine (flee encounter or Light M + Tradewinds x3)
  247. Get Pom S
  248. Save outside Orewell
  249. Tag Orewell
  250. PURCHASE REFRESHING JAM
  251. Exit
  252. Save
  253. Go to Dragonsong Fane
  254. Get Crystal Helm
  255. Get Pom L
  256. Get Conscious Stone
  257. TP Orewell, exit
  258.  
  259. Tag Riverford, exit
  260. Get Wind L [or optionally get Silver-Filled Pouch instead]
  261. Enter Refuge Ruins
  262. Say "No" to boss to reset steps
  263. Get Refreshing Jam
  264. Buffer glitch for Enchanted Rod
  265. Get Clarity Stone
  266.  
  267. TP Riverford
  268. Purchase from 5 NPCs (in order, it's NPC right of entrance, NPC outside tavern, two NPCs right of item shop, and guard NPC):
  269. - Pom M
  270. - Refreshing Jam
  271. - Pom L
  272. - Tough Nut L
  273. - Nourish Nut L + Tough Nut L
  274.  
  275. TP Rippletide
  276. Purchase
  277. - Rev Jam (father)
  278. - Resistant M (mother)
  279. Sell at Father's shop:
  280. - gold items
  281. - Enchanted Rod
  282.  
  283. TP Northreach
  284. Purchase
  285. - Empowering Necklace + Refreshing Jam (entrance NPC)
  286. - Pom L (NPC inside tavern's left)
  287. - Refreshing Jam (guard NPC)
  288. Get Refreshing Jam (right house chest)
  289.  
  290. TP Noblecourt, exit
  291. Go to Hollow Throne
  292. Get Pom L
  293. Get Rev Jam
  294.  
  295. TP Noblecourt
  296. (USE NUTS + HEAL HP)
  297. Go to Western Wispermill Flats
  298. Get Pom M
  299. Get Cat's Eye
  300. Plains Drake battle: Arrowstorm x2 + Flee
  301.  
  302. Enter Shrine of the Starseer (its right next to Save Point in wispermill flats, go up)
  303. Menu before boss
  304.  
  305. Items:
  306. - USE ALL NUTS
  307. - Grape M
  308.  
  309. Jobs:
  310. - Apothecary: first 3 skills
  311.  
  312. Equipment:
  313. - Clarity Stone
  314. - Empowering Necklace
  315.  
  316. Support Skills:
  317. - Saving Grace
  318. - Evasive Manuevers
  319. - Endless Items
  320. - Hale and Hearty
  321.  
  322. Save
  323.  
  324. Steorra - 178,064 HP
  325.  
  326. The goal is AI Loop her by breaking her just before her half health action shift. She starts with 7 shields, so we will chip 6 shields with Vets x1, 3 Fire L, and 2 Thunder L, as well as do damage with poison, leaving her at 1 shield until we do the AI Loop Glitch.
  327.  
  328. 55% Collect is when she reaches half way and does Shooting Stars->Power Up. If we break right before the Power Up, she loops her actions for the rest of the battle, making it an easy win.
  329.  
  330. Start by spamming Jams/Empoison, and maintain poison for most of the battle. When she does not have Starsong up, and you are overhealed, and she has ample poison, use Vets x1. Otherwise, maintain poison/health and use the 5 L stones as well. (You can substitute an M stone or Icicle and just use extra poison damage or non-weak L stone damage too OR rely on EI dupes if you don't have enough stones.)
  331.  
  332. Example start (up to the AI Loop triggering):
  333. T1: Refreshing Jam
  334. T2: Empoison x3
  335. T3: Refreshing jam / Rev Jam
  336. T4: Empoison / Fire L
  337. T5: Empoison / Fire L
  338. T6: Refreshing Jam
  339. T7: Vets x1
  340. T8: First Aid x4
  341. T9: Refreshing Jam
  342. T10: Empoison x3
  343. adapt from there
  344.  
  345. Aggressively use Refreshing Jams to heal and maintain poison on Steorra. If you're not overhealed, then Jam or First Aid.
  346. Summary of things to do (but focus on overheal + poison):
  347. - Fire L or Thunder L
  348. - Vets x1 (don't do it if she has defense buff)
  349. - Defend if she has 4 actions in a row (unless you are above 6500 HP or know she will not attack)
  350. - preserve 1 Wind L for AI Loop but other spares can be used
  351. - Pom S/M/L if free turn
  352. - Pom L -> First Aid x4 if you run out of Refreshing Jams and need to stall OR Rev Jam
  353. - Grape M/First Aid x1 (1750/~2350) if you want to underheal and then overheal to have extra HP buffer
  354.  
  355. Continue to boost Empoison x4, First Aid, and Refreshing Jams aggressively to maintain health and deal damage, while bringing her to 1 shield and half health.
  356.  
  357. Stop using poison as she approaches half health, and use Light M, Shadow M, or Tradewinds, etc to chip her close to 54% Collect and 1 shield.
  358.  
  359. Then maintain high health with Jams/First Aid x4 (use Revitalizing Jam if necessary, but shouldn't need more than 2).
  360. Wait for turn order where it is:
  361.  
  362. Steorra1 Steorra2 Tressa1
  363. Steorra3 Tressa2 Steorra4
  364. (it can be hard to get this turn order so alternative is detailed below.)
  365.  
  366. Tressa1 should do Wind L or Light L. Tressa2 should do Icicle to break and AI Loop her.
  367. Then Steorra will be broken. Either do First Aid or Empoison, and maintain poison for the rest of the match to win.
  368.  
  369. Alternative turn orders at half health 54% Collect are below. (Note: STARSONG can screw up turn order so make sure she's already using it or just finished using it if you do one of these alternative turn orders for the glitch.)
  370.  
  371. Tressa1 Steorra1 Steorra2
  372. Steorra3 Tressa2 Steorra4
  373. OR
  374. Steorra1 Tressa1 Steorra2
  375. Steorra3 Tressa2 Steorra4
  376. (in both cases, Tressa1 does Empoison, then Tressa2 does Icicle to break and AI Loop the boss.)
  377.  
  378. After the boss is looped, maintain 3700+ HP at all times for safety and keep poison up and use First Aid/Plums as needed.
  379. Collect at 98%+
  380. Let poison KO her, don't attack yourself. Just conserve BP for healing or more poison. Defend reduces damage ~600x3 to ~400x3.
  381.  
  382. Notes on numbers:
  383. - Wandering star 1450
  384. - shooting star 1850
  385. - baleful star 1870
  386. - attack 930
  387. (she can do the elemental ones back to back for ~5300 in 3 actions so stay above that if 3 actions or if Starsong shifts turn order)
  388.  
  389. Other notes:
  390. - if Steorra is at 46% Collect or more, check poison ticks before you cast
  391. - HH Cleric x1 does 630
  392. - Tradewinds does 330 on Starsong (so ~480 no Starsong)
  393. - Icicle does 429 on ice weakness and can be used to break
  394. - this route assumes you use up all your stones here, but if you have spares, they can be used anywhere later, optimally at Balogar or Dreisang. The battle should also use up most or all of your Refreshing Jams too usually.
  395.  
  396. % notes:
  397. - Vets x1 is 6000 crit (3.3%) or 4800 noncrit (2.7%)
  398. - 2700 is 1.51%
  399. - 1100 is 0.61
  400. - every one poison tick is 1%
  401. - aim for 53% or 54% Collect to make the glitch easier to do
  402.  
  403. ################################
  404.  
  405. After the battle, go left
  406. Get Refreshing Jam
  407.  
  408. TP Goldshore, exit
  409. Go to Captain's Bane
  410.  
  411. Menu:
  412. - Job to Starseer
  413. - learn 2 skills for Hard Worker
  414. Support skills:
  415. - Inner Strength
  416. - Hard Worker
  417. - Heighten Senses
  418. Equipment:
  419. - Alluring Ribbon
  420. - Elemental Augmentor
  421.  
  422. Spend each 2k JP asap for Starseer skills and equip:
  423. - Boost Start over empty slot
  424. - BPEater over Heighten Senses
  425.  
  426. Grind 6500 JP more before spending all JP at once to unlock:
  427. - 4500 JP for Patience
  428. - 2000 JP for Divine Aura
  429.  
  430. Get this loot during grind:
  431. - Articulate Stone
  432. - Refreshing Jam
  433. - Energizing Pomegranate (L)
  434. - Optional: Healing Grape Bunch
  435. (For simplicity, you can also just get every chest in the dungeon since you're here a while.)
  436.  
  437. Watch SP during battles and plum as needed, same with Grape M.
  438. You can optionally save in the beginning pre-BPEater as encounters are dangerous. After BPE, reaper crab is only dangerous one and it still goes down to Shoot Stars x2 -> Shooting Stars.
  439.  
  440. Encounters (second one indicates Boost Start, third one indicates BP Eater unlocked):
  441. - 1 BP: Shooting Stars x2, Defend Shooting Stars x2
  442. - 2 BP: Shooting Stars x3, Shooting Stars
  443. - 2BP + BPE: Shooting Stars x3
  444. Some may be ranges
  445.  
  446. After 6500 JP and Lv40, you are done
  447. TP Victor's Hollow, exit
  448.  
  449. Job:
  450. - Starseer: unlock Divine Aura
  451. - Hunter: unlock Patience
  452. - Apothecary
  453. Support Skills, all off and put on:
  454. - Evil Ward
  455. - Evasive Manuevers
  456. - Heighten Senses
  457. - Boost Start
  458. Equipment:
  459. - Optimize (puts on DC Axe)
  460. - Empowering Bracelet
  461. - Empowering Necklace
  462. First Aid to full HP
  463.  
  464. Go to Shrine of the Archmagus
  465. Flee/Break (HHB breaks Duskbarrow encounter and VH one, HHM breaks all Remnants)
  466.  
  467. Enter Shrine of the Archmagus (items are left, right, top right in that order)
  468. Get Pom L
  469. Get 20k
  470. Get Rev Jam
  471. Go straight left to Save Point
  472.  
  473. Support Skills, all off and put on:
  474. - Saving Grace
  475. - Hale and Hearty
  476. - Patience
  477. - Divine Aura
  478.  
  479. First Aid to Full HP
  480. Plum to Full SP
  481. Save.
  482.  
  483. Dreisang (Thunder/Light weaknesses 171,469 HP)
  484.  
  485. The goal is to maintain poison and overheal HP while bringing his shields to 1 with axe. Continue piling on lots of poison and wait until 55% Collect. At his half health, when he does Extreme Elemental Augmentation (EEA), do Vets x4 and Vets x3. The first Vet will break and others will do a total of about 10% damage. Continue with Pom L into Vets x4 to chip his 7 shields to 3 shields. Then either Wind L/Tradewinds/HHM to bring him to 1 shield again and do Vets x4 and Vets x3 again. He will return from break but be near 100% Collect. Either Defend->Vets x2 or use poison/stone L to finish him off.
  486.  
  487. The fight is very dangerous after you've done 25% damage though because he unlocks Might of the Archmagus, which increases his elemental attack and decreases your elemental defense. If this happens (or you have elemental defense down from Elemental Break), be wary of your HP and Defend if necessary. His attacks will do about 840x3 damage or 2500 per spell, and Elemental Break will do about 3100.
  488.  
  489. Dreisang's initial turn pattern (Divine Majesty is always before Attack but otherwise the order of each pair is random):
  490. T1: Divine Majesty, Attack
  491. T2: Ventus/Ignis
  492. T3: Lux/Elemental Break
  493. T4: Glacies/Tonitrus
  494. T5: SP Drain/Tenebrae
  495. T6: repeat
  496. [after 25% damage, he adds Might of the Archmagus, Attack after the Divine Majesty turn]
  497. [after 50% damage, he adds Extreme Elemental Augmentation which is extremely dangerous (and will repeat every 5th turn too)]
  498.  
  499. The T3 EBreak can apply elem def down, which increases the spells from 330x3 to 530x3
  500. The Might of the Archmagus buff will increase that further to 840x3 and EBreak to 3100 (so Defend/overheal if it happens)
  501. The Extreme Elemental Augmentation increases the damage to 1100x3 and means you need to break asap to end it.
  502.  
  503. Example start
  504. T1: Empoison x2
  505. T2: First Aid
  506. T3: Empoison
  507. T4: Empoison/First Aid
  508. repeat/adapt
  509.  
  510. The first 25% should be spent stacking Empoison up to 9T and using First Aid to heal up. Do not worry about efficiency too much, just get the poison up and make sure you play defensively. If you have spare turns, use Axe 3 times to whittle him to 1 shield. (Or you can use Thunder/Light stones if those proc'd.) The Axe can proc extra poison too (5% for 2T Poison), though it's not mandatory.
  511.  
  512. After he reaches 25% and does Might of the Archmagus, watch the turn order more carefully, especially if he goes 3 or 4 times in a row. Even if you are overhealed, he can still overwhelm you, so Defend if necessary.
  513.  
  514. In particular, if he just did Ignis/Ventus, then Ebreak is coming, so Defend or use a Jam/First Aid x4 to overheal for it.
  515.  
  516. Maintain poison as he approaches half health. Optionally, if turn order allows, you can set up some Sidesteps for later attacks. It's not mandatory, but there are a lot of free turns due to Patience/Divine Aura. (Note that if you plan to do this, you need to Defend to go first before he recasts Divine Majesty to get off the Sidesteps.) Other things you can do on free turns is throw spare Stones (don't break with Thunder/Light though) or use Pom S/Pom M, etc.
  517.  
  518. At 50% health, prepare with 5 BP until he uses Extreme Elemental Augmentation (EEA). If you are going last on the turn, you can Defend to hope for Patience to get extra poison on him.
  519.  
  520. But otherwise, after EEA, do HH Vets x4 and HH Vets x3. When he unbreaks, do Pom L and HH Vets x4 to bring him from 7 shields to 3 shields. Whittle 2 more shields with Tradewinds/Wind/Thunder/HH Mercs. Then get BP and do HH Vets x4 and HH Vets x3 again.
  521.  
  522. Collect and finish with either Vets or L Stone or Poison.
  523.  
  524. In summary, things to do before half health:
  525. - Empoison/First Aid, boost as needed to be efficient with BP (poison is worth using it for even just 1 extra tick honestly)
  526. - Axe 3 times to chip him to 1 shield (DC axe has 5% or 10% chance to add 2T poison though it's not necessary)
  527. - Defend into Sidesteps on the turn Divine Majesty wears off, helps having stacks going to half health
  528. - Plum M (if missing >= 100 SP) or even small plum (but small plum is inefficient if need to emergency jam)
  529. - Pom S/Pom M (if absolutely nothing to do)
  530. - Refreshing Jam if you need to heal a lot and don't have BP
  531. - Pom L/Rev Jam to set up for the break or if in a tight situation
  532.  
  533. Check Collect and at ~54% Collect:
  534. - want 7-9 poison stacks
  535. - Pom L/Rev Jam into 5 BP
  536. - Defend until Extreme Elemental Augmentation
  537. - Vets x4, Vets x3 (first vets will break)
  538. - if you get Patience, use Pom L and can use more Vets
  539. [note that if you have low HP, check and make sure you can tank the next attack, but you usually should surviveh since his buff wears out]
  540.  
  541. When Dreisang unbreaks (has Sword/Thunder/Wind weaknesses):
  542. - Pom L or Rev Jam for 5 BP
  543. - Vets x4 again to chip him to 3 shields
  544. - HHM x2 to chip to 1 shield
  545. - Pom L/Rev Jam into 5 BP again
  546. - Do Vets x4 and Vets x3 again
  547. (you can optionally stack more poison too if Patience/Divine Aura cooperates)
  548. (if you were low on damage or missed the Vets x3 on break, you can swap the HHM x2 to HHV x2 and wait for EEA to break and use poison for extra bonus damage)
  549.  
  550. After Dreisang unbreaks for the last time, he should be at 100% or very near (has Bow/Light/Dark weaknesses):
  551. - either Collect -> Defend/Pom S -> Vets x4 or Poison or Stone L as needed to finish him off
  552. (don't bother rebreaking with Bow, it's not necessary)
  553. (note that it's possible he does Extreme Elemental Augmentation if he reached his 5th turn just before the break, but you should still have time to Collect, Defend, Vets x3 or some variation to finish him off.)
  554.  
  555. REMINDER: The most dangerous part of this fight is leading up to halfway, when he both lands Elemental Break on you AND buffs himself. Defend/First Aid x4/Jam as needed to stall it out. Prioritize turtling and healing, do not worry about efficiency or resources.
  556.  
  557. Notes on numbers:
  558. - first aid x1 heals 2600
  559. - first aid x2 heals 3600
  560. - first aid x3 heals 4600
  561. - first aid x4 heals 5600
  562. - Vets x4 with poison on 1 shield does about 10% (usually 55% to 65%)
  563. - Vets x3 on follow-up with poison is about 9% (usually 66% to 75%)
  564. - chipping through his active 7 to 3 shields with Vets x4 is about 6% (usually to 82%+)
  565. - broken Tradewinds does ~750 so M Stone or L stones are better if you have them
  566. - unbroken Vets x4 on third weakness (no sword) is 4.6%
  567.  
  568. ###########################################################
  569. ###########################################################
  570.  
  571. TP Bolderfall
  572.  
  573. Menu:
  574. Equipment:
  575. - Conscious Stone (over Empowering Bracelet)
  576. - High House Armor (over Sorc Robe)
  577.  
  578. Support Skills:
  579. - Evasive Maneuvers
  580. - Heighten Senses
  581. - BP Boost
  582. - Evil Ward
  583.  
  584. SELL:
  585. - cat's eye
  586. - all equipment that's not on EXCEPT Crystal Helm
  587. - olive L
  588.  
  589. Go to Ravor Manor
  590. Purchase Wakeful Stone
  591.  
  592. TP Stonegard
  593. Go to Shrine of the Runeblade
  594. Get 50k + Rev Jam
  595. Flee/Break
  596.  
  597. Menu before Balogar:
  598.  
  599. Job:
  600. - Dancer: 3 skills
  601. - Merchant Rest
  602. - Apothecary
  603.  
  604. Equipment:
  605. - optimize
  606. - Wakeful Stone over Empowering Necklace
  607.  
  608. Support Skills:
  609. - Saving Grace
  610. - Patience
  611. - Eye for an Eye
  612. - Divine Aura
  613.  
  614. First Aid to full
  615.  
  616. Balogar [usually takes about 6 Vets and 2 Dancers, which is 155k assuming you Collect him before the end of the battle for the last Vets. If you have >180k, then use two HH Vets in the earlier Bow/Axe phase to speed up the fight.]
  617.  
  618. Start by tabbing to Axe and using Refreshing Jam, then start using Pom L and Pom M efficiently (i.e. if you boost in one turn and get Patience, it's efficient to boost again, but conversely, if you didn't use BP and get Patience, try to do an action that doesn't boost so you build up BP, time your breaks to get extra turns on boss, etc) to build up Sidesteps and Empoison stacks. If he's broken, focus the first break on setting up buffer of Sidesteps and Empoison or use Soulstones/Amputation if there's nothing else to do.
  619.  
  620. At 25%, he switches to Bow weakness, so tab to that and continue Sidestepping with lots of Poms. Use Plum M to replenish SP. Try to proc Double Poison Glitch for extra damage if possible. If >150k, then use 30k here for HH Vets x4 to accelerate the phase.
  621.  
  622. Also, try to use more Pom M earlier, then transition to more Pom L in later phases. You can use up all Poms though.
  623.  
  624. At 50%, he unlocks all weaknesses and unlocks Runelord Resolve, which takes up to 6 stacks of Sidestep. The damage isn't much, but the follow-up runes build up in damage, so maintain Sidesteps and Poms. At this point, be more aggressive, especially with Pom L -> Sidestep x4 -> Sidestep x3 or similar.
  625.  
  626. Also, after the 50%, start using the rest of your Vets x4 or Vets x3 on the broken turns as we want the battle to end soon. At 90%+, you can also Collect for extra Veterans money. Try to maintain Poison for some extra damage too (HH Dancer x4 can chip his shields while landing poison). Ideally, you burst a decent chunk at 50-54% Collect to minimize his time in the later phase.
  627.  
  628. Example start:
  629. T1: (Tab to Axe) Refreshing Jam
  630. T2: Sidestep x3
  631. T3: Pom L
  632. T4: Empoison x4
  633. T5: Sidestep x3
  634. T6: Pom M
  635. T7: Sidestep x4
  636. T8: Empoison
  637. adapt from here
  638.  
  639. Main Reminders:
  640. - TAB TO AXE AT START OF BATTLE
  641. - At 25% damage, he swaps to Bow/Light weakness, so tab to Bow and continue. [Use ~1 HH Vets to accelerate this phase a bit.]
  642. - At 50% damage, he unlocks all and unlocks Runelord's Resolve which gives 6 chances of Eye for an Eye. Try to position yourself with BP/Stones for damage. [Often uses ~5 HH Vets to finish.]
  643. - Toward end, you can Collect 90%+ and use that to finish him off with one last HH Vets x4 on break or let poison finish him.
  644. - Use Pom M's mostly first, then Pom L more aggressively in second half. Even toward 90%, you want to prioritize Sidesteps and Poms though, as even broken Vets will only bring him from 90% to 98% Collect (and you need 105% Collect to win).
  645.  
  646. Numbers:
  647. - broken vets x4 does ~7.2%
  648. - note that Empoison x4 (16k) outdamages Vets x4 (14k) if you wait out all eight turns
  649. - HH Dancers x4 has a 76% chance of 3T Poison at least
  650. - HH Dancers x3 has a 48.8% chance of 3T Poison at least
  651. - First Aid heals ~1300 so use 1750 Grape M for this battle instead if healing is needed (or Jam but try to preserve if possible)
  652.  
  653. Warning about Runelord Resolve:
  654. - There's a glitch where he does this upon unbreaking, then does it again immediately. Be prepared and Jam if necessary if he does Resolve out of break. (Occurs if you break Balogar on the second Runestorm before the prompt "All the Elements are United!" is displayed due to Eye for an Eye proc.)
  655.  
  656. ####################################
  657. ####################################
  658.  
  659. Note: want to enter Winnehild with (her dungeon has one of each Jam btw):
  660. - 4 Rev Jam
  661. - 4 Refreshing Jam (but 3 can work too, it's just harder)
  662. - 1 bottle of blinding dust
  663. - 1 Pom L (optional but helps)
  664. - 46k (one Vets, five Dancers, and some Mercs) so want 45k leaving Riverford
  665. - If you do not have enough Jams, then you can use HH Dancers more and hope for Blinds.
  666.  
  667. TP Marsalim
  668. Unequip and sell:
  669. - Death Cleaver
  670. - High House Armor
  671. - Wakeful Stone
  672. Purchase:
  673. - Refreshing Jam 15k (optional)
  674. - Dragonscale Armor 45k (from Yuri)
  675. TP Riverford (optional 22k Gargantuan Shield in tavern but it doesn't help much, stay >45k and get backup money if needed)
  676. Equipment:
  677. - optimize
  678. - Empowering Necklace
  679. - Conscious Stone
  680.  
  681. Backup Jams:
  682. - Refreshing Jam in Marsalim entrance
  683. - Revitalizing Jam + Refreshing Jam in Sunshade tavern
  684. - Twin Falls Refreshing Jam + 5k with buffer glitch
  685. - Quarrycrest near Cyrus Ch2 house, NPC's Refreshing Jam
  686. Money backups:
  687. - Derelict 10k (+ optional Wind L)
  688. - Silver Pouch outside Riverford
  689. - Goldshore Manor District 4.5k
  690. - 5k chests outside Victor's Hollow and Hollow Throne
  691. - run around extra between screens to Warbringer Shrine
  692.  
  693. Support Skills:
  694. - Evil Ward
  695. - Evasive Manuevers
  696. - Heighten Senses
  697. - Boost Start
  698.  
  699. Enter Warbringer Shrine
  700. Get Refreshing Jam
  701. Get Rev Jam
  702.  
  703. Job:
  704. - Runelord
  705. Passives:
  706. - Saving Grace
  707. - Patience
  708. - Divine Aura
  709. - Eye for an Eye
  710.  
  711. Heal HP. Save.
  712.  
  713. Winnehild
  714.  
  715. Start with Rev Jam, then do either HH Mercs or HH Dancers. If you took a lot of damage already, it's better to yolo with Dancers and hope for blind, but if Divine Aura proc'd a bunch, HH Mercs is more reliable.
  716.  
  717. After that, use Ice Rune x3 and then use Jams/Pom L aggressively to get BP and overheal and do HH Dancers x4. Each has a ~76% chance of 3T blind at least, and Bottle of Blinding Dust can be used with 65% chance too.
  718.  
  719. If she is broken, focus on setting buffs and debuffs, mainly HH Mercs for Defense and HH Dancers for Blind (if 5 BP, spend x3 on Mercs and x4 on Dancers for 26% higher blind chance). Track her HP with Collect every so often as she switches weaknesses from ice to fire in her last quarter (though you don't always need to swap as Ice Runes + HH Vets can often burst her when she's that close).
  720.  
  721. You can use Rest to heal Poison if there's nothing else to do. If she has counter up, your Ice Pursuit lands before the counterattack, so you can use that to break if she's at 1 shield.
  722.  
  723. Mostly, this battle is turtling up and reducing her damage while using Jams/Poms.
  724.  
  725. Example start:
  726. T1: Rev Jam
  727. T2: HH Mercs x4 / HH Dancers x4
  728. T3: Refreshing Jam / Ice Rune x3
  729. T4: Jam / Pom L / Bottle Blinding Dust / Attack
  730. T5: Rev Jam
  731. adapt from there
  732.  
  733. Watch out for Qilin as it may do Defense Down on you. Don't be afraid to Defend if she goes many times between your turns too.
  734.  
  735. At the final phase, you can use HH Vets to clear her (or HH Clerics to break if you're too poor) or swap to Fire Rune depending on her HP. Also, don't hesitate to use up all your resources.
  736.  
  737. Time is when the final "You unlocked Warmaster as a secondary job!" pop up appears. GG.
  738.  
  739. ###########################
  740. ###########################
  741. ###########################
  742.  
  743. Below are just spare notes for myself, you can ignore this section:
  744.  
  745. Backup L Stone list:
  746. - Southern Wellspring Fire L
  747. - Grandport coast Wind L
  748. - Derelict Mines Wind L
  749. - Eastern Wellspring Thunder L
  750. - Quarrycrest/Orewell/Stonegard all have L stones for purchase too
  751.  
  752. Changes to consider:
  753. - reroute Dragonsong Fane to after Dreisang, so we can sell every equipment at Bolderfall without paying attention
  754. - route all the money usage for Balogar and don't bother saving Vets for Winnehild anymore (just use Mercs/Clerics/Runes/etc)
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