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- comment
- "
- Name | Source | Projectile | Instigator
- | | |
- VDM | Driver | Null | Null
- Vehicle Gun | Vehicle | Bullet | Gunner
- From Vehicle | Player | Bullet | Player
- On Foot | Player | Bullet | Player
- Fall Damage | Player | Null | Null
- Crashing | Null | Null | Null
- Fire | Null | Null | Null
- Explosion | Null | Explosion | Null
- ";
- cursorTarget addEventHandler
- [
- "HandleDamage",
- {
- private _unit = param [0];
- private _selectionName = param [1];
- private _damage = param [2];
- private _source = param [3];
- private _projectile = param [4];
- private _hitPartIndex = param [5];
- private _instigator = param [6];
- private _oldDamage =
- if (_hitPartIndex isEqualTo -1) then
- {
- damage _unit;
- }
- else
- {
- _unit getHitIndex _hitPartIndex;
- };
- private _newDamage = call
- {
- comment "Ignore 0 Damage";
- if (_damage isEqualTo _oldDamage) exitWith
- {
- _damage;
- };
- comment "Crashing, Fire, Explosion";
- if (isNull _source) exitWith
- {
- _damage;
- };
- comment "Fall Damage"
- if (_source isEqualTo _unit) exitWith
- {
- _damage;
- };
- private _sourceParent = objectParent _source;
- comment "VDM";
- if (_projectile isEqualTo "") exitWith
- {
- comment "Check the source is in a vehicle";
- if !(isNull _sourceParent) then
- {
- hint format ["You were VDM'd by %1", name _source];
- };
- _oldDamage;
- };
- comment "Source is not on foot, shooting a vehicle's gun, or shooting from a vehicle that isn't a car / boat";
- if !(isNull _sourceParent || { _sourceParent isKindOf "Car" } || { _sourceParent isKindOf "Boat" }) exitWith
- {
- _oldDamage;
- };
- comment "Being shot by player";
- private _sourceSide = side _source;
- private _sourceWeapon = currentWeapon _source;
- private _unitParent = objectParent _unit;
- comment "Player is Cop";
- if (_sourceSide isEqualTo west) then
- {
- comment "Tazer: P07 Silenced, Rook-40 Silenced - Green Tracer 9mm";
- if (_sourceWeapon in ["hgun_P07_snds_F", "hgun_Rook40_snds_F"] && { _projectile in ["B_9x21_Ball_Tracer_Green"] }) exitWith
- {
- comment "Only play animation if they are on foot";
- if (isNull _unitParent) then
- {
- _unit switchMove "AinjPfalMstpSnonWnonDf_carried_fallwc";
- };
- _oldDamage;
- };
- comment "Rubber Bullet: MK20, MK20C, SDAR - Green Tracer 556, Dual Purpose 556";
- if (_sourceWeapon in ["arifle_Mk20_plain_F", "arifle_Mk20C_plain_F", "arifle_SDAR_F"] && { _projectile in ["B_556x45_Ball_Tracer_Green", "B_556x45_dual"] }) exitWith
- {
- comment "Only play animation if they are on foot";
- if (isNull _unitParent) then
- {
- _unit switchMove "AcinPercMstpSnonWnonDnon_agony";
- };
- _oldDamage;
- };
- };
- };
- comment "Default";
- if (isNil "_newDamage") then
- {
- ["Invalid Damage: %1", _this] call BIS_fnc_error;
- _newDamage = _damage;
- };
- _newDamage;
- }
- ];
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