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- const int CR_LEVEL = 7;
- const int CR_HEART_CT = 8;
- const int CR_MAGIC_CT = 9;
- const int CR_HP = 10;
- const int CR_MP = 11;
- const int CR_XP = 12;
- //const int CR_LEVEL =
- //const int CR_MAXMP =
- //const int CR_MAXHP =
- //float XP[3]={0,1,0}; //
- //const int XPCOUNTER = 0;
- //const int LVL_COUNT = 1;
- //const int LVL_DAMAGE = 2;
- int EXP_Counter = 0;
- int Level_Counter = 1;
- int Level_Damage = 0;
- float Num_Hearts;
- float Num_Magics;
- int LinkXP_DrawX;
- int LinkXP_DrawY;
- const int DRAW_XP_OFFSET = 12;
- const int ENEMY_XP_VALUE = 10;
- const int DRAW_XP_FRAMES = 70;
- const int TOP_Y_OFFSET = 4;
- const int BOTTOM_Y_OFFSET = -12;
- const int RIGHT_X_OFFSET = -4;
- const int LEFT_X_OFFSET = 12;
- //Shorthand way of drawing an integer. I should probably add this to my own import file eventually too.
- void QuickInteger(int x, int y, int number){
- Screen->DrawInteger(7, x, y, FONT_Z1, 1, 2, -1, -1, number, 2, OP_OPAQUE);
- }
- global script SC_Global_V1{
- void run(){
- while(true){
- Game->Counter[CR_SCRIPT1] = Level_Counter;
- Num_Hearts = ( Link->HP / 16 );
- Game->Counter[CR_SCRIPT2] = Num_Hearts;
- Num_Magics = Link->MP;
- Game->Counter[CR_SCRIPT3] = Num_Magics;
- Game->Counter[CR_SCRIPT4] = Link->HP;
- Game->Counter[CR_SCRIPT5] = Link->MP;
- Game->Counter[CR_SCRIPT6] = EXP_Counter;
- Game->Counter[CR_SCRIPT7] = Link->MaxHP;
- Game->Counter[CR_SCRIPT8] = Link->MaxMP;
- Game->Counter[CR_SCRIPT9] = 1,000;
- //You may want MaxHP and MaxHP display counters.
- for ( int e = 1; e < ( Screen->NumNPCs() + 1 ); e++ ) {
- npc exp_enemy = Screen->LoadNPC(e);
- int worth = exp_enemy->Attributes[ENEMY_XP_VALUE];
- if ( exp_enemy->HP <= 0 ) {
- EXP_Counter += worth;
- for ( int q = DRAW_XP_FRAMES; q > 0; q-- ) {
- if ( Link->X >= 128 ) {
- LinkXP_DrawX = Link->X + DRAW_XP_OFFSET + RIGHT_X_OFFSET;
- }
- if ( Link->X <= 0 ) {
- LinkXP_DrawX = Link->X + DRAW_XP_OFFSET + LEFT_X_OFFSET;
- }
- else {
- LinkXP_DrawX = Link->X + DRAW_XP_OFFSET;
- }
- if ( Link->Y >= 176 ) {
- LinkXP_DrawY = Link->Y + DRAW_XP_OFFSET + BOTTOM_Y_OFFSET;
- }
- else if ( Link->Y <= 0 ) {
- LinkXP_DrawY = Link->Y + DRAW_XP_OFFSET + TOP_Y_OFFSET;
- }
- else {
- LinkXP_DrawY = Link->Y + DRAW_XP_OFFSET;
- }
- QuickInteger(LinkXP_DrawX, LinkXP_DrawY, worth);
- Waitframe();
- }
- }
- }
- Level_Damage = ( Level_Counter + ( Level_Counter / 10 ) );
- // CoolGamer012345 Edit
- UpdateLevel();
- Waitdraw();
- Waitframe();
- }
- }
- }
- void UpdateLevel(){
- if ( EXP_Counter >= 100 ) {
- Level_Counter += 1;
- EXP_Counter = 0;
- }
- }
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