YTTGN

Diogo [Lopex]

Aug 5th, 2017
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  1. Name: Amikaze "Lopex" Aistralé
  2. Age: 16
  3.  
  4.  
  5. Physical Strength (weapon damage): 1
  6. Magical Strength (spell damage/potency): 1
  7. Physical Defense (HP, how well you take a melee/weapon attack): 4
  8. Magical Defense (how many spells you can take): 4
  9. Mana Power: 4000
  10. Wisdom (How well you are with plans and weapon-wielding): 10
  11. Stamina (How long you can battle without tiring): 7
  12. Movement Speed (How fast are you and your reflexes): 7
  13. Stealth (How good you are when you need to get around without being noticed): 10
  14.  
  15. Strengths: stealth and long range battle, weaponry
  16. Weaknesses: can't fight man to man for shit, without a gun he's deaded
  17.  
  18. Hobbies/Professions/Likes: Professional snipes from the military loves soccer and online gaming
  19. Dislikes: having someone going angaist what he wants
  20.  
  21. Personality: stunborn always wants to get away with his way but really smart and a teamplayer
  22.  
  23. Sibling: Amatsukaze
  24.  
  25. Possible Relationships: none
  26.  
  27. Physical Appearance: http://prntscr.com/eq8q19
  28.  
  29. MAGIC: military weaponry
  30.  
  31. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  32.  
  33. Passive-Sniper training
  34. Everytime the user is in stealth mode ALL indication of his presence completely disappears from the battlefield making like nothing is there whenever anyone tries to use sensor spells, the user enters stealth mode if he stays 5 seconds without moving
  35. recoil: any stealth spell effect completely ends after the user moves
  36.  
  37.  
  38. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  39.  
  40. Basic Spell One- weapon switch
  41. E(Effect):
  42. dual handgun
  43. Military Knife
  44. Magnum Pistol
  45. Poison dart
  46. Sniper riffle
  47. D(Damage):
  48. C(Cost):
  49. R(Recoil/Drawback):
  50.  
  51. Basic Spell Two- Rapid Fire
  52. dual handgun
  53. Military Knife
  54. Magnum Pistol
  55. Poison dart
  56. Sniper riffle
  57. E(Effect):
  58. D(Damage):
  59. C(Cost):
  60. R(Recoil/Drawback):
  61.  
  62. Basic Spell Three- Charged shot
  63. dual handgun
  64. Military Knife
  65. Magnum Pistol
  66. Poison dart
  67. Sniper riffle
  68. E(Effect):
  69. D(Damage):
  70. C(Cost):
  71. R(Recoil/Drawback):
  72.  
  73. Basic Spell Four- Ghost Dash
  74. E(Effect):
  75. D(Damage):
  76. C(Cost):
  77. R(Recoil/Drawback):
  78.  
  79.  
  80. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  81.  
  82. Secret Art One- Equipment Switch
  83. Granade
  84. Claymore
  85. military Vest
  86. Stealth cloak
  87. Military pills
  88. E(Effect):
  89. D(Damage):
  90. C(Cost):
  91. R(Recoil/Drawback):
  92.  
  93. Secret Art Two- Equipment Spread
  94. Granade
  95. Claymore
  96. military Vest
  97. Stealth cloak
  98. Military pills
  99. E(Effect):
  100. D(Damage):
  101. C(Cost):
  102. R(Recoil/Drawback):
  103.  
  104. Secret Art Three- Charged equipment
  105. Granade
  106. Claymore
  107. military Vest
  108. Stealth cloak
  109. Military pills
  110. E(Effect):
  111. D(Damage):
  112. C(Cost):
  113. R(Recoil/Drawback):
  114.  
  115.  
  116. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  117.  
  118. Forbidden Art One- Tactical weapons
  119. Tactical Nuke
  120. EMP
  121. disarm bomb
  122. military drones
  123. Stealth bombs
  124. E(Effect):
  125. D(Damage):
  126. C(Cost):
  127. R(Recoil/Drawback):
  128.  
  129. Forbidden Art Two- Tactical weapon second move
  130. Tactical Nuke
  131. EMP
  132. disarm bomb
  133. military drones
  134. Stealth bombs
  135. E(Effect):
  136. D(Damage):
  137. C(Cost):
  138. R(Recoil/Drawback):
  139.  
  140. Forbidden Art Three- Charged tactic weapon
  141. Tactical Nuke
  142. EMP
  143. disarm bomb
  144. military drones
  145. Stealth bombs
  146. E(Effect):
  147. D(Damage):
  148. C(Cost):
  149. R(Recoil/Drawback):
  150.  
  151. Forbidden Art Four- Dimensional Jump
  152. E(Effect):
  153. D(Damage):
  154. C(Cost):
  155. R(Recoil/Drawback):
  156.  
  157.  
  158. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  159. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  160.  
  161. Ultimate Move- Perfect Snipe
  162. E(Effect):
  163. D(Damage):
  164. C(Cost):
  165. R(Recoil/Drawback):
  166.  
  167. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  168.  
  169. Takeover- Giratina's cloak
  170. E(Effect):
  171. D(Damage):
  172. C(Cost):
  173. R(Recoil/Drawback):
  174.  
  175.  
  176. Overdrive - Dimensional movement
  177. E:
  178. R:
  179.  
  180. Overdrive Art - Dimensional military weaponry rampage
  181. E:
  182. D:
  183. R:
  184. C:
  185.  
  186. Weapon: (listed on basic art 1)
  187.  
  188.  
  189. Equipment: They can be related to your character or just what they pick up over time.
  190.  
  191. Equipment: (listed on secret art 1 and forbidden art 1)
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