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Skyrim SE Sperg Uncapper ini File

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  1. [General]
  2.  
  3. #Configuration file version, DO NOT CHANGE
  4. Version = 4
  5. Author = Kassent
  6.  
  7.  
  8. [SkillCaps]
  9.  
  10. #Set the skill level cap.This option determines the upper limit of skill level you can reach.
  11. iOneHanded = 100
  12. iTwoHanded = 100
  13. iMarksman = 100
  14. iBlock = 100
  15. iSmithing = 100
  16. iHeavyArmor = 100
  17. iLightArmor = 100
  18. iPickpocket = 100
  19. iLockPicking = 100
  20. iSneak = 100
  21. iAlchemy = 100
  22. iSpeechCraft = 100
  23. iAlteration = 100
  24. iConjuration = 100
  25. iDestruction = 100
  26. iIllusion = 100
  27. iRestoration = 100
  28. iEnchanting = 100
  29.  
  30.  
  31. [SkillFormulaCaps]
  32.  
  33. #Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.
  34. iOneHanded = 100
  35. iTwoHanded = 100
  36. iMarksman = 100
  37. iBlock = 100
  38. iSmithing = 100
  39. iHeavyArmor = 100
  40. iLightArmor = 100
  41. iPickpocket = 100
  42. iLockPicking = 100
  43. iSneak = 100
  44. iAlchemy = 100
  45. iSpeechCraft = 100
  46. iAlteration = 100
  47. iConjuration = 100
  48. iDestruction = 100
  49. iIllusion = 100
  50. iRestoration = 100
  51. iEnchanting = 100
  52.  
  53.  
  54. [SkillExpGainMults]
  55.  
  56. #Set the skill experience gained multiplier.The skill experience you gained actually = The final calculated experience value right before it is given to the character after any experience modification * SkillExpGainMult * Corresponding Sub-SkillExpGainMult listed below.
  57. fOneHanded = 1.00
  58. fTwoHanded = 1.00
  59. fMarksman = 1.00
  60. fBlock = 1.20
  61. fSmithing = 1.50
  62. fHeavyArmor = 1.3
  63. fLightArmor = 1.3
  64. fPickpocket = 0.70
  65. fLockPicking = 1.10
  66. fSneak = 1.00
  67. fAlchemy = 0.90
  68. fSpeechCraft = 1.10
  69. fAlteration = 1.10
  70. fConjuration = 1.30
  71. fDestruction = 1.20
  72. fIllusion = 1.30
  73. fRestoration = 1.30
  74. fEnchanting = 1.10
  75.  
  76.  
  77. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on CHARACTER LEVEL, independantly for each skill.
  78. [SkillExpGainMults\CharacterLevel\OneHanded]
  79. 1 = 1.00
  80.  
  81.  
  82. [SkillExpGainMults\CharacterLevel\TwoHanded]
  83. 1 = 1.00
  84.  
  85.  
  86. [SkillExpGainMults\CharacterLevel\Marksman]
  87. 1 = 1.00
  88.  
  89.  
  90. [SkillExpGainMults\CharacterLevel\Block]
  91. 1 = 1.00
  92.  
  93.  
  94. [SkillExpGainMults\CharacterLevel\Smithing]
  95. 1 = 1.00
  96.  
  97.  
  98. [SkillExpGainMults\CharacterLevel\HeavyArmor]
  99. 1 = 1.00
  100.  
  101.  
  102. [SkillExpGainMults\CharacterLevel\LightArmor]
  103. 1 = 1.00
  104.  
  105.  
  106. [SkillExpGainMults\CharacterLevel\Pickpocket]
  107. 1 = 1.00
  108.  
  109.  
  110. [SkillExpGainMults\CharacterLevel\LockPicking]
  111. 1 = 1.00
  112.  
  113.  
  114. [SkillExpGainMults\CharacterLevel\Sneak]
  115. 1 = 1.00
  116.  
  117.  
  118. [SkillExpGainMults\CharacterLevel\Alchemy]
  119. 1 = 1.00
  120.  
  121.  
  122. [SkillExpGainMults\CharacterLevel\SpeechCraft]
  123. 1 = 1.00
  124.  
  125.  
  126. [SkillExpGainMults\CharacterLevel\Alteration]
  127. 1 = 1.00
  128.  
  129.  
  130. [SkillExpGainMults\CharacterLevel\Conjuration]
  131. 1 = 1.00
  132.  
  133.  
  134. [SkillExpGainMults\CharacterLevel\Destruction]
  135. 1 = 1.00
  136.  
  137.  
  138. [SkillExpGainMults\CharacterLevel\Illusion]
  139. 1 = 1.00
  140.  
  141.  
  142. [SkillExpGainMults\CharacterLevel\Restoration]
  143. 1 = 1.00
  144.  
  145.  
  146. [SkillExpGainMults\CharacterLevel\Enchanting]
  147. 1 = 1.00
  148.  
  149.  
  150. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on BASE SKILL LEVEL, independantly for each skill.
  151. [SkillExpGainMults\BaseSkillLevel\OneHanded]
  152. 1 = 1.00
  153.  
  154.  
  155. [SkillExpGainMults\BaseSkillLevel\TwoHanded]
  156. 1 = 1.00
  157.  
  158.  
  159. [SkillExpGainMults\BaseSkillLevel\Marksman]
  160. 1 = 1.00
  161.  
  162.  
  163. [SkillExpGainMults\BaseSkillLevel\Block]
  164. 1 = 1.00
  165.  
  166.  
  167. [SkillExpGainMults\BaseSkillLevel\Smithing]
  168. 1 = 1.00
  169.  
  170.  
  171. [SkillExpGainMults\BaseSkillLevel\HeavyArmor]
  172. 1 = 1.00
  173.  
  174.  
  175. [SkillExpGainMults\BaseSkillLevel\LightArmor]
  176. 1 = 1.00
  177.  
  178.  
  179. [SkillExpGainMults\BaseSkillLevel\Pickpocket]
  180. 1 = 1.00
  181.  
  182.  
  183. [SkillExpGainMults\BaseSkillLevel\LockPicking]
  184. 1 = 1.00
  185.  
  186.  
  187. [SkillExpGainMults\BaseSkillLevel\Sneak]
  188. 1 = 1.00
  189.  
  190.  
  191. [SkillExpGainMults\BaseSkillLevel\Alchemy]
  192. 1 = 1.00
  193.  
  194.  
  195. [SkillExpGainMults\BaseSkillLevel\SpeechCraft]
  196. 1 = 1.00
  197.  
  198.  
  199. [SkillExpGainMults\BaseSkillLevel\Alteration]
  200. 1 = 1.00
  201.  
  202.  
  203. [SkillExpGainMults\BaseSkillLevel\Conjuration]
  204. 1 = 1.00
  205.  
  206.  
  207. [SkillExpGainMults\BaseSkillLevel\Destruction]
  208. 1 = 1.00
  209.  
  210.  
  211. [SkillExpGainMults\BaseSkillLevel\Illusion]
  212. 1 = 1.00
  213.  
  214.  
  215. [SkillExpGainMults\BaseSkillLevel\Restoration]
  216. 1 = 1.00
  217.  
  218.  
  219. [SkillExpGainMults\BaseSkillLevel\Enchanting]
  220. 1 = 1.00
  221.  
  222.  
  223. [LevelSkillExpMults]
  224.  
  225. #Set the skill experience to PC experience multipliers.When you level up a skill, the PC experience you gained actually = Current base skill level * LevelSkillExpMults * Corresponding Sub-LevelSkillExpMults listed below.
  226. fOneHanded = 1.00
  227. fTwoHanded = 1.00
  228. fMarksman = 1.00
  229. fBlock = 1.00
  230. fSmithing = 1.00
  231. fHeavyArmor = 1.00
  232. fLightArmor = 1.00
  233. fPickpocket = 1.00
  234. fLockPicking = 1.00
  235. fSneak = 1.00
  236. fAlchemy = 1.00
  237. fSpeechCraft = 1.00
  238. fAlteration = 1.00
  239. fConjuration = 1.00
  240. fDestruction = 1.00
  241. fIllusion = 1.00
  242. fRestoration = 1.00
  243. fEnchanting = 1.00
  244.  
  245.  
  246. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on CHARACTER LEVEL, independantly for each skill.
  247. [LevelSkillExpMults\CharacterLevel\OneHanded]
  248. 1 = 1.00
  249.  
  250.  
  251. [LevelSkillExpMults\CharacterLevel\TwoHanded]
  252. 1 = 1.00
  253.  
  254.  
  255. [LevelSkillExpMults\CharacterLevel\Marksman]
  256. 1 = 1.00
  257.  
  258.  
  259. [LevelSkillExpMults\CharacterLevel\Block]
  260. 1 = 1.00
  261.  
  262.  
  263. [LevelSkillExpMults\CharacterLevel\Smithing]
  264. 1 = 1.00
  265.  
  266.  
  267. [LevelSkillExpMults\CharacterLevel\HeavyArmor]
  268. 1 = 1.00
  269.  
  270.  
  271. [LevelSkillExpMults\CharacterLevel\LightArmor]
  272. 1 = 1.00
  273.  
  274.  
  275. [LevelSkillExpMults\CharacterLevel\Pickpocket]
  276. 1 = 1.00
  277.  
  278.  
  279. [LevelSkillExpMults\CharacterLevel\LockPicking]
  280. 1 = 1.00
  281.  
  282.  
  283. [LevelSkillExpMults\CharacterLevel\Sneak]
  284. 1 = 1.00
  285.  
  286.  
  287. [LevelSkillExpMults\CharacterLevel\Alchemy]
  288. 1 = 1.00
  289.  
  290.  
  291. [LevelSkillExpMults\CharacterLevel\SpeechCraft]
  292. 1 = 1.00
  293.  
  294.  
  295. [LevelSkillExpMults\CharacterLevel\Alteration]
  296. 1 = 1.00
  297.  
  298.  
  299. [LevelSkillExpMults\CharacterLevel\Conjuration]
  300. 1 = 1.00
  301.  
  302.  
  303. [LevelSkillExpMults\CharacterLevel\Destruction]
  304. 1 = 1.00
  305.  
  306.  
  307. [LevelSkillExpMults\CharacterLevel\Illusion]
  308. 1 = 1.00
  309.  
  310.  
  311. [LevelSkillExpMults\CharacterLevel\Restoration]
  312. 1 = 1.00
  313.  
  314.  
  315. [LevelSkillExpMults\CharacterLevel\Enchanting]
  316. 1 = 1.00
  317.  
  318.  
  319. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on BASE SKILL LEVEL, independantly for each skill.
  320. [LevelSkillExpMults\BaseSkillLevel\OneHanded]
  321. 1 = 1.00
  322.  
  323.  
  324. [LevelSkillExpMults\BaseSkillLevel\TwoHanded]
  325. 1 = 1.00
  326.  
  327.  
  328. [LevelSkillExpMults\BaseSkillLevel\Marksman]
  329. 1 = 1.00
  330.  
  331.  
  332. [LevelSkillExpMults\BaseSkillLevel\Block]
  333. 1 = 1.00
  334.  
  335.  
  336. [LevelSkillExpMults\BaseSkillLevel\Smithing]
  337. 1 = 1.00
  338.  
  339.  
  340. [LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
  341. 1 = 1.00
  342.  
  343.  
  344. [LevelSkillExpMults\BaseSkillLevel\LightArmor]
  345. 1 = 1.00
  346.  
  347.  
  348. [LevelSkillExpMults\BaseSkillLevel\Pickpocket]
  349. 1 = 1.00
  350.  
  351.  
  352. [LevelSkillExpMults\BaseSkillLevel\LockPicking]
  353. 1 = 1.00
  354.  
  355.  
  356. [LevelSkillExpMults\BaseSkillLevel\Sneak]
  357. 1 = 1.00
  358.  
  359.  
  360. [LevelSkillExpMults\BaseSkillLevel\Alchemy]
  361. 1 = 1.00
  362.  
  363.  
  364. [LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
  365. 1 = 1.00
  366.  
  367.  
  368. [LevelSkillExpMults\BaseSkillLevel\Alteration]
  369. 1 = 1.00
  370.  
  371.  
  372. [LevelSkillExpMults\BaseSkillLevel\Conjuration]
  373. 1 = 1.00
  374.  
  375.  
  376. [LevelSkillExpMults\BaseSkillLevel\Destruction]
  377. 1 = 1.00
  378.  
  379.  
  380. [LevelSkillExpMults\BaseSkillLevel\Illusion]
  381. 1 = 1.00
  382.  
  383.  
  384. [LevelSkillExpMults\BaseSkillLevel\Restoration]
  385. 1 = 1.00
  386.  
  387.  
  388. [LevelSkillExpMults\BaseSkillLevel\Enchanting]
  389. 1 = 1.00
  390.  
  391.  
  392. [PerksAtLevelUp]
  393.  
  394. #Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  395. 2=1
  396. 3=0.5
  397.  
  398.  
  399. [HealthAtLevelUp]
  400.  
  401. #Set the number of health gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  402. 1 = 10
  403.  
  404.  
  405. [MagickaAtLevelUp]
  406.  
  407. #Set the number of magicka gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  408. 1 = 10
  409.  
  410.  
  411. [StaminaAtLevelUp]
  412.  
  413. #Set the number of Stamina gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  414. 1 = 20
  415.  
  416.  
  417. [CarryWeightAtHealthLevelUp]
  418.  
  419. #Set the number of carryweight gained at each health level up. If a specific level is not specified then the closest lower level setting is used.
  420. 1 = 2
  421.  
  422.  
  423. [CarryWeightAtMagickaLevelUp]
  424.  
  425. #Set the number of carryweight gained at each magicka level up. If a specific level is not specified then the closest lower level setting is used.
  426. 1 = 2
  427.  
  428.  
  429. [CarryWeightAtStaminaLevelUp]
  430.  
  431. #Set the number of carryweight gained at each stamina level up. If a specific level is not specified then the closest lower level setting is used.
  432. 1 = 5
  433.  
  434.  
  435. [LegendarySkill]
  436.  
  437. #This option determines whether the legendary feature will reset the skill level.Set this option to true will make option "iSkillLevelAfterLegendary" have no effect.
  438. bLegendaryKeepSkillLevel = false
  439.  
  440. #This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills.If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
  441. bHideLegendaryButton = true
  442.  
  443. #This option determines the skill level required to make a skill legendary.
  444. iSkillLevelEnableLegendary = 100
  445.  
  446. #This option determines the level of a skill after making this skill legendary.Set this option to 0 will reset the skill level to default level.
  447. iSkillLevelAfterLegendary = 0
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