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- Half-Life 2:
- "GameInfo"
- {
- game "HALF-LIFE 2"
- title "HALF-LIFE'"
- type singleplayer_only
- FileSystem
- {
- SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game hl2
- }
- }
- }
- Half-Life 2: Episode 1:
- "GameInfo"
- {
- game "HALF-LIFE 2"
- title "HALF-LIFE'"
- title2 "== episode one=="
- type singleplayer_only
- FileSystem
- {
- SteamAppId 380 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game episodic
- Game hl2
- }
- }
- }
- Half-Life 2: Episode 2:
- "GameInfo"
- {
- game "HALF-LIFE 2"
- title "HALF-LIFE'"
- title2 "== episode two =="
- type singleplayer_only
- FileSystem
- {
- SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game ep2
- Game episodic
- Game hl2
- }
- }
- }
- Garry's Mod:
- "GameInfo"
- {
- game "Garry's Mod"
- title ""
- title2 ""
- type multiplayer_only
- "developer" "TEAM GARRY"
- "developer_url" "http://www.garrysmod.com/"
- "manual" "http://wiki.garrysmod.com/"
- FileSystem
- {
- SteamAppId 440 // 218
- ToolsAppId 211
- SearchPaths
- {
- Game |gameinfo_path|.
- Game hl2
- Game |all_source_engine_paths|hl2
- }
- }
- }
- L4D:
- "GameInfo"
- {
- game "Left 4 Dead" // Window title
- type multiplayer_only
- nomodels 1
- nohimodel 1
- l4dcrosshair 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- "l4d_farm02_traintunnel" 1
- "l4d_farm03_bridge" 1
- "l4d_farm04_barn" 1
- "l4d_farm05_cornfield" 1
- "l4d_smalltown02_drainage" 1
- "l4d_smalltown03_ranchhouse" 1
- "l4d_smalltown04_mainstreet" 1
- "l4d_smalltown05_houseboat" 1
- "l4d_airport02_offices" 1
- "l4d_airport03_garage" 1
- "l4d_airport04_terminal" 1
- "l4d_airport05_runway" 1
- "l4d_hospital02_subway" 1
- "l4d_hospital03_sewers" 1
- "l4d_hospital04_interior" 1
- "l4d_hospital05_rooftop" 1
- "l4d_vs_hospital02_subway" 1
- "l4d_vs_hospital03_sewers" 1
- "l4d_vs_hospital04_interior" 1
- "l4d_vs_hospital05_rooftop" 1
- "slots_hospital02_subway" 1
- "slots_hospital03_sewers" 1
- "slots_hospital04_interior" 1
- "slots_hospital05_rooftop" 1
- }
- nodegraph 0
- perfwizard 0
- SupportsXbox360 1
- SupportsDX8 0
- FileSystem
- {
- SteamAppId 500 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game left4dead
- Game hl2
- }
- }
- }
- L4D2:
- "GameInfo"
- {
- game "Left 4 Dead 2" // Window title
- type multiplayer_only
- nomodels 1
- nohimodel 1
- l4dcrosshair 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
- nodegraph 0
- perfwizard 0
- SupportsXbox360 1
- SupportsDX8 0
- GameData "left4dead2.fgd"
- FileSystem
- {
- SteamAppId 590 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game left4dead2
- Game hl2
- }
- }
- }
- Counter-Strike: Source:
- "GameInfo"
- {
- game "Counter-Strike Source"
- title "COUNTER-STRIKE'"
- title2 "source"
- type multiplayer_only
- nomodels 1
- nohimodel 1
- nocrosshair 0
- bots 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
- nodegraph 0
- FileSystem
- {
- SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game cstrike
- Game |all_source_engine_paths|hl2
- }
- }
- }
- Portal:
- "GameInfo"
- {
- game "Portal"
- title "Portal"
- type singleplayer_only
- nodifficulty 1
- hasportals 1
- FileSystem
- {
- SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- Game |gameinfo_path|.
- Game portal
- Game hl2
- }
- }
- }
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