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- void DrawPyramid(Vec3 P0,double a,double b,double h){
- //punkte um den ursprungerzeugen
- Vec3 P1=new Vec3(-a/2,-b/2, 0);
- Vec3 P2=new Vec3( a/2,-b/2, 0);
- Vec3 P3=new Vec3( a/2, b/2, 0);
- Vec3 P4=new Vec3(-a/2, b/2, 0);
- Vec3 P5=new Vec3( 0, 0, h);
- Vec3 normal=new Vec3&(0,0,1);
- //punkte zum gewünschten ort verschieben
- P1=P1+P0;
- P2=P2+P0;
- P3=P3+P0;
- P4=P4+P0;
- P5=P5+P0;
- //die vierdreiecke zeichenen
- glBegin(GL_TRIANGLES); // Start Drawing A Triangle
- glNormal3dv(normal.p); // Set Top Point Of Triangle To Red TODO
- glVertex3dv(P5.p); // First Point Of The Triangle
- glVertex3dv(P1.p); // Second Point Of The Triangle
- glVertex3dv(P2.p); // Third Point Of The Triangle
- glEnd();
- glBegin(GL_TRIANGLES); // Start Drawing A Triangle
- glNormal3dv(normal.p); // Set Top Point Of Triangle To Red TODO
- glVertex3dv(P5.p); // First Point Of The Triangle
- glVertex3dv(P2.p); // Second Point Of The Triangle
- glVertex3dv(P3.p); // Third Point Of The Triangle
- glEnd();
- glBegin(GL_TRIANGLES); // Start Drawing A Triangle
- glNormal3dv(normal.p); // Set Top Point Of Triangle To Red TODO
- glVertex3dv(P5.p); // First Point Of The Triangle
- glVertex3dv(P3.p); // Second Point Of The Triangle
- glVertex3dv(P4.p); // Third Point Of The Triangle
- glEnd();
- glBegin(GL_TRIANGLES); // Start Drawing A Triangle
- glNormal3dv(normal.p); // Set Top Point Of Triangle To Red TODO
- glVertex3dv(P5.p); // First Point Of The Triangle
- glVertex3dv(P4.p); // Second Point Of The Triangle
- glVertex3dv(P1.p); // Third Point Of The Triangle
- glEnd();
- glBegin(GL_QUADS);
- glNormal3dv(normal.p);
- glVertex3dv(P1.p);
- glVertex3dv(P2.p);
- glVertex3dv(P3.p);
- glVertex3dv(P4.p);
- glEnd();
- }
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