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- private ["_dikCode","_handled","_primaryWeapon","_secondaryWeapon","_nearbyObjects","_nill","_shift","_ctrl","_alt","_dropPrimary","_dropSecondary","_iItem","_removed","_iPos","_radius","_item"];
- _dikCode = _this select 1;
- _handled = false;
- if (_dikCode in[0x02,0x03,0x04,0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
- _handled = true;
- };
- if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3)) then {
- if(diag_tickTime - dayz_lastCheckBit > 10) then {
- dayz_lastCheckBit = diag_tickTime;
- call dayz_forceSave;
- };
- call dayz_EjectPlayer;
- };
- // esc
- if (_dikCode == 0x01) then {
- DZE_cancelBuilding = true;
- call dayz_EjectPlayer;
- };
- // Disable ESC after death
- if (_dikCode == 0x01 && r_player_dead) then {
- _handled = true;
- };
- // surrender
- if (_dikCode in actionKeys "Surrender") then {
- _vehicle = vehicle player;
- _inVehicle = (_vehicle != player);
- _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
- _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder and !_inVehicle);
- if (_canDo and !DZE_Surrender and !(player isKindOf "PZombie_VB")) then {
- DZE_Surrender = true;
- _dropPrimary = false;
- _dropSecondary = false;
- _primaryWeapon = primaryWeapon player;
- if (_primaryWeapon != "") then {_dropPrimary = true;};
- _secondaryWeapon = "";
- {
- if ((getNumber (configFile >> "CfgWeapons" >> _x >> "Type")) == 2) exitWith {
- _secondaryWeapon = _x;
- };
- } forEach (weapons player);
- if (_secondaryWeapon != "") then {_dropSecondary = true;};
- if (_dropPrimary or _dropSecondary) then {
- player playActionNow "PutDown";
- _iPos = getPosATL player;
- _radius = 1;
- _item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
- _item setposATL _iPos;
- if (_dropPrimary) then {
- _iItem = _primaryWeapon;
- _removed = ([player,_iItem,1] call BIS_fnc_invRemove);
- if (_removed == 1) then {
- _item addWeaponCargoGlobal [_iItem,1];
- };
- };
- if (_dropSecondary) then {
- _iItem = _secondaryWeapon;
- _removed = ([player,_iItem,1] call BIS_fnc_invRemove);
- if (_removed == 1) then {
- _item addWeaponCargoGlobal [_iItem,1];
- };
- };
- player reveal _item;
- };
- // set publicvariable that allows other player to access gear
- player setVariable ["DZE_Surrendered", true, true];
- // surrender animation
- player playMove "AmovPercMstpSsurWnonDnon";
- };
- _handled = true;
- };
- if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
- if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
- if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
- if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
- //Prevent exploit of drag body
- if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
- if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
- _shift = _this select 2;
- _ctrl = _this select 3;
- _alt = _this select 4;
- //diag_log format["Keypress: %1", _this];
- if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then {
- createGearDialog [player, "RscDisplayGear"];
- _handled = true;
- };
- if (_dikCode in (actionKeys "GetOver")) then {
- if (player isKindOf "PZombie_VB") then {
- _handled = true;
- DZE_PZATTACK = true;
- } else {
- _nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
- if (count _nearbyObjects > 0) then {
- if((diag_tickTime - dayz_lastCheckBit > 4)) then {
- [objNull, player, rSwitchMove,"GetOver"] call RE;
- player playActionNow "GetOver";
- dayz_lastCheckBit = diag_tickTime;
- } else {
- _handled = true;
- };
- };
- };
- };
- //if (_dikCode == 57) then {_handled = true}; // space
- //if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
- if (_dikCode == 210) then {
- _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
- };
- if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
- if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
- dayz_lastCheckBit = diag_tickTime;
- [player,50,true,(getPosATL player)] spawn player_alertZombies;
- };
- if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
- dayz_lastCheckBit = diag_tickTime;
- [player,50,true,(getPosATL player)] spawn player_alertZombies;
- };
- if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
- dayz_lastCheckBit = diag_tickTime;
- [player,15,false,(getPosATL player)] spawn player_alertZombies;
- };
- if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
- dayz_lastCheckBit = diag_tickTime;
- [player,15,false,(getPosATL player)] spawn player_alertZombies;
- };
- if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
- dayz_lastCheckBit = diag_tickTime;
- _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
- };
- // numpad 8 0x48 now pgup 0xC9 1
- if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
- DZE_Q = true;
- };
- // numpad 2 0x50 now pgdn 0xD1
- if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
- DZE_Z = true;
- };
- // numpad 8 0x48 now pgup 0xC9 0.1
- if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
- DZE_Q_alt = true;
- };
- // numpad 2 0x50 now pgdn 0xD1
- if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
- DZE_Z_alt = true;
- };
- // numpad 8 0x48 now pgup 0xC9 0.01
- if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
- DZE_Q_ctrl = true;
- };
- // numpad 2 0x50 now pgdn 0xD1
- if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
- DZE_Z_ctrl = true;
- };
- // numpad 4 0x4B now Q 0x10
- if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
- DZE_4 = true;
- };
- // numpad 6 0x4D now E 0x12
- if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
- DZE_6 = true;
- };
- // numpad 5 0x4C now space 0x39
- if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
- DZE_5 = true;
- };
- // F key
- if ((_dikCode == 0x21 and (!_alt and !_ctrl)) or (_dikCode in actionKeys "User6")) then {
- DZE_F = true;
- };
- if (_dikCode == 0xDB) then {
- if (tagname) then {tagname = false;titleText ["Name tags OFF","PLAIN DOWN"];titleFadeOut 4;} else {tagname = true;titleText ["Name tags ON","PLAIN DOWN"];titleFadeOut 4;};
- _handled = true;
- };
- if (_dikCode in actionKeys "TacticalView") then {_handled = true;};
- _handled
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