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- SPRING HILL:
- Barracks (Kingdom: -1 Unrest, Defense +2, Law +1)
- Basic Walls (Defense +2)
- Cistern (Stability +1)
- Clinic (Stability +1, +1 Stability during Plauge events, +1 BP)
- Subsistence Farm (-1 Consumption)
- Fort (Economy +1, Loyalty +1, Unrest -1, Defense +4)
- Mechanic’s Shop (+1 BP, required to upgrade cars and equipment)
- Gas Tanks (500 Gallon capacity, 50/500)
- Power Plant (Wind, Linked to Fort)
- Power Plant (Wind, Linked to Radio Tower)
- Power Plant (Wind, Linked to Wellhouse)
- Radio Tower (+1 Stability, -1 Unrest. Special: A radio tower allows long-distance communication, up to 10 Squares away. Requires Power)
- Watchtower (Stability +1, Unrest -1, Defense +2)
- Wellhouse (Stability +2 (1 base + 1 power))
- Kingdom: Consumption -1, Economy +1, Loyalty +1, Stability +6, Unrest -3
- Settlement: Defense +10, Law +1,
- Bonuses: +1 to BP
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