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Jul 19th, 2018
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  1. SPRING HILL:
  2. Barracks (Kingdom: -1 Unrest, Defense +2, Law +1)
  3. Basic Walls (Defense +2)
  4. Cistern (Stability +1)
  5. Clinic (Stability +1, +1 Stability during Plauge events, +1 BP)
  6. Subsistence Farm (-1 Consumption)
  7. Fort (Economy +1, Loyalty +1, Unrest -1, Defense +4)
  8. Mechanic’s Shop (+1 BP, required to upgrade cars and equipment)
  9. Gas Tanks (500 Gallon capacity, 50/500)
  10. Power Plant (Wind, Linked to Fort)
  11. Power Plant (Wind, Linked to Radio Tower)
  12. Power Plant (Wind, Linked to Wellhouse)
  13. Radio Tower (+1 Stability, -1 Unrest. Special: A radio tower allows long-distance communication, up to 10 Squares away. Requires Power)
  14. Watchtower (Stability +1, Unrest -1, Defense +2)
  15. Wellhouse (Stability +2 (1 base + 1 power))
  16.  
  17. Kingdom: Consumption -1, Economy +1, Loyalty +1, Stability +6, Unrest -3
  18. Settlement: Defense +10, Law +1,
  19. Bonuses: +1 to BP
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